'It's a damn miracle we were able to salvage Hytale,' original co-founder and new owner Simon Collins-Laflamme says: After years in development at Riot, 'it was barely playable'
https://www.pcgamer.com/games/adventure/its-a-damn-miracle-we-were-able-to-salvage-hytale-original-co-founder-and-new-owner-simon-collins-laflamme-says-after-years-in-development-at-riot-it-was-barely-playable/
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'It's a damn miracle we were able to salvage Hytale,' original co-founder and new owner Simon Collins-Laflamme says: After years…
Collins-Laflamme, who acquired Hytale from Riot in November 2025, says he's angry about all the time wasted, but the team is turning things around in a hurry.
Simpler Times : Peach Beach course from Mario Kart Double Dash, released in 2003.
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Self Promotion Saturday! Small streamer? Just getting started? Tell us about it here!
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What are some game mechanics that are completely pointless/useless?
I’m not talking about imbalanced things, ie a crappy gun like the Klob in Goldeneye, or a joke character like Dan in Street Fighter.
No, I’m talking about a game mechanic that is so utterly useless or pointless that it makes you question whether the developers ever tested it out.
One example I can think of is in Super Mario Wii, you can use powerups in between levels to start the next level with one. If you use the Star, which is usually the most powerful item, it’s nearly useless because the time limit starts immediately so it’s active for the very start of the level and done by the time you get to any of the challenging parts.
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I’m not talking about imbalanced things, ie a crappy gun like the Klob in Goldeneye, or a joke character like Dan in Street Fighter.
No, I’m talking about a game mechanic that is so utterly useless or pointless that it makes you question whether the developers ever tested it out.
One example I can think of is in Super Mario Wii, you can use powerups in between levels to start the next level with one. If you use the Star, which is usually the most powerful item, it’s nearly useless because the time limit starts immediately so it’s active for the very start of the level and done by the time you get to any of the challenging parts.
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If you use GOG Galaxy, check to make sure its not creating a massive (50 GB) log file on your drive
tl;dr: Look for cef.log in C:\ProgramData\GOG.com\Galaxy\logs\ (or more drive-agnostic, put %PROGRAMDATA%\GOG.com\Galaxy\logs\ into an Explorer window or cmd). I don't know if you should delete it or not; i'm waiting to hear back from GOG. I did successfully use NTFS file-level compression to shrink it from 50 GB to 9 GB on disk.
So I found a bug in GOG Galaxy where it seems it might try to do something and fails, so it writes a line to a log file almost constantly, but also never actually deleting or rotating the log. Mine is 50 GB large; most windows utilities won't even be able to open a file that large. I think its harmless and doesn't contain any personally identifiable information.
Look for cef.log in C:\ProgramData\GOG.com\Galaxy\logs\ (or more drive-agnostic, put %PROGRAMDATA%\GOG.com\Galaxy\logs\ into an Explorer window or cmd)
A quick analysis shows 50 GB
$ ls -lh cef.log
-rwxrwx---+ 1 user None 50G Jan 3 00:22 cef.log
It has 282,563,152 lines:
$ wc -l cef.log
282563152 cef.log
The bulk of the file is the following, which repeats 282 million times:
1221/002620.641:WARNING:angle_platform_impl.cc(52) handleError(8067): Error: 0x00000505, in ../../thirdparty/angle/src/libANGLE/Thread.cpp, getValidContext:103. Context has been lost.
[1221/002620.641:WARNING:angleplatformimpl.cc(52)] handleError(8067): Error: 0x00000505, in ../../thirdparty/angle/src/libANGLE/Thread.cpp, getValidContext:103. Context has been lost.
1221/002620.641:WARNING:angle_platform_impl.cc(52) handleError(8067): Error: 0x00000505, in ../../thirdparty/angle/src/libANGLE/Thread.cpp, getValidContext:103. Context has been lost.
[1221/002620.642:WARNING:angleplatformimpl.cc(52)] handleError(8067): Error: 0x00000505, in ../../thirdparty/angle/src/libANGLE/Thread.cpp, getValidContext:103. Context has been lost.
(if i'm reading that right, 1221 is Dec 21, and 002620.641 is 00:26:20.641 so its spitting this out a lot, every second. its somewhat sporatic. I see it happen 1200 times in one second, and then nothing for a few seconds, then 200 times.
If I ignore those lines, there are only 9500 lines:
$ grep -av "Context has been lost" cef.log | wc -l
9518
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tl;dr: Look for cef.log in C:\ProgramData\GOG.com\Galaxy\logs\ (or more drive-agnostic, put %PROGRAMDATA%\GOG.com\Galaxy\logs\ into an Explorer window or cmd). I don't know if you should delete it or not; i'm waiting to hear back from GOG. I did successfully use NTFS file-level compression to shrink it from 50 GB to 9 GB on disk.
So I found a bug in GOG Galaxy where it seems it might try to do something and fails, so it writes a line to a log file almost constantly, but also never actually deleting or rotating the log. Mine is 50 GB large; most windows utilities won't even be able to open a file that large. I think its harmless and doesn't contain any personally identifiable information.
Look for cef.log in C:\ProgramData\GOG.com\Galaxy\logs\ (or more drive-agnostic, put %PROGRAMDATA%\GOG.com\Galaxy\logs\ into an Explorer window or cmd)
A quick analysis shows 50 GB
$ ls -lh cef.log
-rwxrwx---+ 1 user None 50G Jan 3 00:22 cef.log
It has 282,563,152 lines:
$ wc -l cef.log
282563152 cef.log
The bulk of the file is the following, which repeats 282 million times:
1221/002620.641:WARNING:angle_platform_impl.cc(52) handleError(8067): Error: 0x00000505, in ../../thirdparty/angle/src/libANGLE/Thread.cpp, getValidContext:103. Context has been lost.
[1221/002620.641:WARNING:angleplatformimpl.cc(52)] handleError(8067): Error: 0x00000505, in ../../thirdparty/angle/src/libANGLE/Thread.cpp, getValidContext:103. Context has been lost.
1221/002620.641:WARNING:angle_platform_impl.cc(52) handleError(8067): Error: 0x00000505, in ../../thirdparty/angle/src/libANGLE/Thread.cpp, getValidContext:103. Context has been lost.
[1221/002620.642:WARNING:angleplatformimpl.cc(52)] handleError(8067): Error: 0x00000505, in ../../thirdparty/angle/src/libANGLE/Thread.cpp, getValidContext:103. Context has been lost.
(if i'm reading that right, 1221 is Dec 21, and 002620.641 is 00:26:20.641 so its spitting this out a lot, every second. its somewhat sporatic. I see it happen 1200 times in one second, and then nothing for a few seconds, then 200 times.
If I ignore those lines, there are only 9500 lines:
$ grep -av "Context has been lost" cef.log | wc -l
9518
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Self Promotion Saturday! Small streamer? Just getting started? Tell us about it here!
Use this post to tell us about your YouTube Channel or Twitch stream! Show us your creativity and tell us why we should subscribe. What makes you unique?
Please note that this thread is NOT for selling or advertising stores. Report any such posts and we'll deal with them. Thanks!
This thread is posted weekly on Saturdays (adjustments made as needed).
Reminder that you must follow our rules of promotion.
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Use this post to tell us about your YouTube Channel or Twitch stream! Show us your creativity and tell us why we should subscribe. What makes you unique?
Please note that this thread is NOT for selling or advertising stores. Report any such posts and we'll deal with them. Thanks!
This thread is posted weekly on Saturdays (adjustments made as needed).
Reminder that you must follow our rules of promotion.
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Making Friends Monday! Share your game tags here!
Use this post to look for new friends to game with! Share your gamer tag & platform, and meet new people!
This thread is posted weekly on Mondays (adjustments made as needed).
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Use this post to look for new friends to game with! Share your gamer tag & platform, and meet new people!
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Completed the North American Xbox 360 collection 20 years to the day I started
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Former Elder Scrolls Online chief confirms Microsoft's 2025 bloodbath drove his departure from ZeniMax: 'Project Blackbird was the game I had waited my entire career to create'
https://www.pcgamer.com/games/mmo/former-elder-scrolls-online-chief-confirms-microsofts-2025-bloodbath-drove-his-departure-from-zenimax-project-blackbird-was-the-game-i-had-waited-my-entire-career-to-create/
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https://www.pcgamer.com/games/mmo/former-elder-scrolls-online-chief-confirms-microsofts-2025-bloodbath-drove-his-departure-from-zenimax-project-blackbird-was-the-game-i-had-waited-my-entire-career-to-create/
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Former Elder Scrolls Online chief confirms Microsoft's 2025 bloodbath drove his departure from ZeniMax: 'Project Blackbird was…
Matt Firor announced his split from ZeniMax Online Studios the same day Microsoft laid off roughly 9,000 employees and cancelled multiple game projects.
Simpler Times : Peach Beach course from Mario Kart Double Dash, released in 2003.
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Embark CEO Confirms That If You Kill On Sight In Arc Raiders, You'll Get Matched With More Aggressive Players
https://www.thegamer.com/arc-raiders-matchmaking-aggressive-players/
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https://www.thegamer.com/arc-raiders-matchmaking-aggressive-players/
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Embark CEO Confirms That If You Kill On Sight In Arc Raiders, You'll Get Matched With More Aggressive Players
Yep, Arc Raiders has aggression-based matchmaking.
These scene was stunning, had to grab a screenshot! (Death Stranding 2 - PS5)
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Sequels that are basically “The first one, but better in virtually every way”
As the noscript says, what were some sequels that took everything that made the first game good and perfected it while fixing nearly every problem? Games where, as you’re playing, you repeatedly catch yourself thinking, “Wow, this is literally just a massive improvement on everything the first game tried to do,” despite the game being more or less the same in terms of overall gameplay/design.
My picks:
Call of Duty: Modern Warfare 2
Assassin’s Creed 2
Uncharted 2: Among Thieves
Rise of the Tomb Raider
Star Wars: Battlefront 2
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As the noscript says, what were some sequels that took everything that made the first game good and perfected it while fixing nearly every problem? Games where, as you’re playing, you repeatedly catch yourself thinking, “Wow, this is literally just a massive improvement on everything the first game tried to do,” despite the game being more or less the same in terms of overall gameplay/design.
My picks:
Call of Duty: Modern Warfare 2
Assassin’s Creed 2
Uncharted 2: Among Thieves
Rise of the Tomb Raider
Star Wars: Battlefront 2
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Mass Effect 3 is soooooo goooooood!!!
I just finished my run of the legendary edition and I was an emotional wreck crying at so many points in the story. It really makes such a difference playing them back to back like this. It's an emotional roller coaster what with settling the issues with the Krogan and the Quarians and then finally (because I didn't ever bother in the past) trying out the romance thing and also feeling so close to the story because the future of Earth seemed more urgently to be in question (yeah there's more to it).
So many people were lost and I feel like, for better or worse, this game drains the life out of me and strains every attachment I painstakingly forged over the last two months or so of my in-game life. The ending sent me over the edge. And I'm not even sure why but every fucking time the camera shows Joker my eyes started watering.
I know the fandom hates the ending but I feel a sense of closure. Sure, it's not what I wanted and in so many ways it makes no sense but I almost feel like I needed this. I needed it to just end. And it did.
So I highly recommend the LE to anybody who loves story-driven RPGs and great writing. I feel like if you have any kind of ability to immerse yourself in a game, this trilogy will provide you with a legit means of escape and ME3 in particular just might send your emotions into overdrive. It's not your typical gaming experience but it feels so good to care this much.
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I just finished my run of the legendary edition and I was an emotional wreck crying at so many points in the story. It really makes such a difference playing them back to back like this. It's an emotional roller coaster what with settling the issues with the Krogan and the Quarians and then finally (because I didn't ever bother in the past) trying out the romance thing and also feeling so close to the story because the future of Earth seemed more urgently to be in question (yeah there's more to it).
So many people were lost and I feel like, for better or worse, this game drains the life out of me and strains every attachment I painstakingly forged over the last two months or so of my in-game life. The ending sent me over the edge. And I'm not even sure why but every fucking time the camera shows Joker my eyes started watering.
I know the fandom hates the ending but I feel a sense of closure. Sure, it's not what I wanted and in so many ways it makes no sense but I almost feel like I needed this. I needed it to just end. And it did.
So I highly recommend the LE to anybody who loves story-driven RPGs and great writing. I feel like if you have any kind of ability to immerse yourself in a game, this trilogy will provide you with a legit means of escape and ME3 in particular just might send your emotions into overdrive. It's not your typical gaming experience but it feels so good to care this much.
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What's your first bad gaming memory?
Back in '98, I got in trouble with my uncle for printing out several full color pages of Final Fantasy VII tips and secrets from gamesages.com. All I remember was him saying that I should've printed in black and white and I wasn't allowed to use the computer at my cousin's house anymore without supervision.
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Back in '98, I got in trouble with my uncle for printing out several full color pages of Final Fantasy VII tips and secrets from gamesages.com. All I remember was him saying that I should've printed in black and white and I wasn't allowed to use the computer at my cousin's house anymore without supervision.
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Simple Questions Sunday!
For those questions that don't feel worthy of a whole new post.
This thread is posted weekly on Sundays (adjustments made as needed).
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For those questions that don't feel worthy of a whole new post.
This thread is posted weekly on Sundays (adjustments made as needed).
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