Lua - Reddit – Telegram
Lua - Reddit
30 subscribers
281 photos
31 videos
4.28K links
News and discussion for the Lua programming language.

Subreddit: https://www.reddit.com/r/lua

Powered by : @r_channels & @reddit2telegram
Download Telegram
Is there an up-to date alternative to fengari?

Considering fengari-webs latest commit is 3 years ago, I would consider it more than just stale. Is there any alternatives to run Lua in a html document thats more up to date than fengari?

https://redd.it/1d3zgec
@r_lua
LUA Executor?

Before anyone calls me a noscript kiddie, NO, I am not looking for a way to cheat in FiveM or Roblox. I am looking for a simple lua executor or a way to create one (I unfortunately don't know cpp to make injectors on my own).

Why? I am currently having fun decompiling Farming Simulator 2011 and fiddling around with it's source code and I was wondering if I can change game's boolean values or execute functions while the game is running since it was written in lua. Apologies if my post violates the rules. I am just a bored developer. Cheers :)

https://redd.it/1d4cxgu
@r_lua
I need help to make this work

Good day, I'm trying to make a Cheat Table work for a game (Persona Q), and I keep getting this error:

Error:[string "---------------------------..."\]:369: attempt to index a nil value (local 'f')


366 --- returns the contents of a file in a given path

367 function readAll(file)

368 local f = io.open(file, "rb")

369 local content = f:read("*all"); f:close()

370 return content

371 end


The section of the code in question... (I know nothing about code, so apologies if it's something obvious)


https://github.com/zarroboogs/pq-ct/blob/master/citra-pq.CT

And this here is the github page

https://redd.it/1d4dxl1
@r_lua
Luaforwindows Luarocks error

C:\\Users\\####>luarocks install protobuf

Installing http://luarocks.org/repositories/rocks/protobuf-1.1.2-0.rockspec...

Cloning into 'protobuf-lua'...

fatal: unable to connect to github.com:

github.com[0: 140.82.121.3\]: errno=Unknown error





Error: Failed fetching files from GIT while cloning

https://redd.it/1d55brt
@r_lua
LUA Table ripple load

I need to create a LUA table (20 elements) and always write new values to newTable[20\]=newValue. On the next iteration of the write to index 20 the value at newTable[20\] needs to go to newTable[19\], and repeat until the original value falls off the top. I don't know what this is called, and suspect it's been done before. Is there a LUA library function that does this kind of thing? Thanks.

https://redd.it/1d5oyiz
@r_lua
Lua for reaper reanoscript

Anyone here learn to code specifically for that scenario? How long did it take to learn? I’m not sure if it’s worth it just for that.

https://redd.it/1d6puwx
@r_lua
Online Lua course recommendations

Hi all, Has anybody done any online courses to learn Lua? If so any tips in terms of good ones to look at and ones to avoid?

https://redd.it/1d7h220
@r_lua
Not understanding why my noscript isnt working | Ghub API

I'm trying to make a macro play when 2 keys have been pressed (xButton1 & G1)

My noscript always fails to work unless I remove one of the keys as a requirement to fire the macro. What am I doing wrong?

if event =="MOUSE_BUTTON_PRESSED"

and arg == 5 then

if event =="G_PRESSED"

and arg == 1 then

PlayMacro()

https://redd.it/1d84ap1
@r_lua
Wanted to share my Lua game engine with VS Code breakpoint debugging (Made in C++)

The Editor

The engine could be used as learning material for the beginners on this forum. If you're doing a C++/OpenGL/Lua engine, feel free to have a look. It should be fairly straight-forward to compile and run a template project.

Feature Set, TL;DR

Editor with all kinds of tools.
Works on all desktop platforms (Win, Linux, Mac) and browsers (WebGL 2 / WebAssembly).
PBR Renderer (OpenGL ES 3.0), point lights, sun light, skybox, MSAA, material editor...
Lua Scripting for systems or components, with breakpoint debugging in VS Code.
Object/Component System (like Unity), support C++ components or Lua components.
Serialization (save/load) of all the things (scene, materials, prefabs...)
In-Game User Interface
Multi-threaded animation system, root motion, etc
Audio
Multi-threaded job system
3D physics (bullet3): rigidbodies, raycasts, etc
Networking: scene sync, events, client/server architecture, multiplayer debug tools, UDP, etc

If anyone has questions, please reach out :D

GitHub link: https://github.com/mormert/jle
YouTube demo video: https://youtu.be/2GiqLXTfKg4/

https://redd.it/1da7151
@r_lua
good lua ide

I am needing a lua ide for making apps but from what I am looking for I need the noscript bar to be gone in some of my apps as I need to make a more custom one I would use C# and windows forms but its not as suggested for what I am doing if there is an ide anyone knows of please let me know

https://redd.it/1daj5vb
@r_lua
How can a save the scene if ive edited it while the game was runnig?

Trying to figure out preemptible how to save a setup if i forgot i pressed run and made alot of progress

https://redd.it/1dasm3t
@r_lua
LUA help for Mac

im on Mac and a download vs code and im trying to make a folder with the file main.lua on pages and it says its a restricted file pls help ;-;



https://redd.it/1dayt7r
@r_lua
this gang noscript wont work

Config.Gangs = {

["ebk"\] = {

Management = vec3(459.9863, -1775.6997, 29.0699),

VehicleSpawn = vec3(482.1591, -1778.6711, 28.5374),

},

["Bloods"\] = {

Management = vec3(-266.9, -961.13, 31.22),

VehicleSpawn = vec3(326.594849, -2033.116211, 20.936781),

},

},

},

--------------------------------------------------

CreateThread(function()

for Key, Value in next, Config.Zones do

local GangTurf = lib.points.new({

coords = Value.Location,

distance = 3

})

--------------------------------------------------

CreateThread(function()

for zone, location in pairs(Config.Zones) do

local zoneCoords = location.Location

local blip = AddBlipForCoord(zoneCoords)

SetBlipSprite(blip, 310)

SetBlipDisplay(blip, 4)

SetBlipScale(blip, 0.8)

SetBlipColour(blip, 27)

SetBlipAsShortRange(blip, true)

BeginTextCommandSetBlipName("STRING")

AddTextComponentString(string.format("\~HUD_COLOUR_PURPLE\~Turf\~w\~ | %s", tostring(location.Label)))

EndTextCommandSetBlipName(blip)

local mapBlip = AddBlipForRadius(zoneCoords.x, zoneCoords.y, zoneCoords.z, location.radius)

SetBlipHighDetail(mapBlip, true)

SetBlipColour(mapBlip, 27)

SetBlipAlpha(mapBlip, 80)

SetBlipDisplay(mapBlip, 2)

end

return

end)

--------------------------------------------------

CreateThread(function()



for Key, Value in next, Config.Gangs do

local GangManagement = lib.points.new({

coords = Value.Management,

distance = 2.0

})

https://preview.redd.it/k7euluza8d5d1.png?width=1335&format=png&auto=webp&s=8982d913c40652c7349de254c5da24a77e6e0097

--------------------------------------------------


https://redd.it/1db5cv9
@r_lua
Lua 5.3.0, os.time(), and year 2038

I'm using Lua 5.3.0 for a project and someone on my team raised concerns about the year 2038 issue. If I set the date to Jan 19.2038 22:30:00, I get the following error when I run os.time() from Lua: "time result cannot be represented in this Lua instalation" (the misspelling of 'installation' was apparently fixed in 5.3.1).
os.date() seems to work correctly, though.
Does a newer version of Lua have a fix for os.time(), or do I need to rework my code to utilize os.date() instead?

https://redd.it/1dcpotn
@r_lua