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I made a one-click macOS batch video compressor

Hey folks,



I’ve been wrestling with messy video folders for a while, so last weekend I finally sat down and built a small tool to make that a bit less painful.



It turned into this:



HandBrake Batch Compressor (HBC)

👉 https://github.com/kemalsanli/HBC



It’s a tiny macOS app (SwiftUI) that tries to make batch compression as simple as:



>pick a folder → click once → let it chew through everything



What it does:



Recursively scans a source folder (and all subfolders) for video files
Uses a command-line encoder to compress them in batch
Has a safe mode:
Writes all compressed files into a separate compressed folder that mirrors the original structure
Leaves your originals exactly as they are
Has an optional YOLO mode for people who prefer more automation:
For each file, if the new one is smaller, it replaces the original
If it’s not smaller or encoding fails, it keeps the original
So it still has some built-in safety, it’s not a blind “delete everything” switch
Includes an “Optimize Original Folder” pass for the more cautious / control-freak workflow:
You first run in safe mode and let it build a compressed folder
You can review the results there
When you’re happy, HBC can walk through that compressed folder and only replace originals when the compressed version is actually smaller
So it becomes a two-step process: first generate results, then selectively apply them back into your archive
Can write a run log into the source folder so you can see exactly what happened (size comparisons, replacements, errors…)





A few notes:



It’s fully open source and completely free – no Pro version, no paywall, no tracking
It’s not tied to any commercial product; it just leans on a CLI encoder for all the heavy lifting under the hood





I mostly built this for my own archive, but since it’s open source:



If you want to review the code,
suggest cleaner patterns / better defaults,
or add translations / improvements,





I’d really appreciate any feedback, nitpicks, or PRs.

https://redd.it/1p4zoti
@r_opensource
Anybody here interested to work as an open source developer ?

We’re looking for open-source contributors and experienced engineers who understand how to review, maintain, and troubleshoot live repositories.

# Who You Are

An open-source developer or maintainer who has contributed to or reviewed code in live repositories
Comfortable reasoning about Git at a deep level
Adept at debugging repository states and fixing broken histories without data loss

# Preferred Qualifications

3+ years of software engineering experience in open-source, backend, or DevOps roles
Demonstrated history of contributions on GitHub, GitLab, or other OSS platforms
(Bonus) Experience in code review or AI/LLM model evaluation

# Why Join

Turn your open-source experience into valuable, high-impact data
Fully remote, flexible work, with competitive compensation

We consider all qualified applicants without regard to legally protected characteristics and provide reasonable accommodations upon request.

The position is remote and pay is $90 to $120 / hr.

Pls Dm me for referral

https://redd.it/1p5a5ex
@r_opensource
Is there an "A-version" of MPL?

As AGPL is a version of GPL protecting from proprietary server-side modifications in the realm of project-wide copyleft, is there an equivalent in the realm of file-level copyleft licenses?

||Applies only to software sent to users, no restriction to modify code running on own servers|Enforces copyleft on software not sent to users (server-side)|
|:-|:-|:-|
|Project-level copyleft|GPL|AGPL|
|FIle-level copyleft|MPL|???|



https://redd.it/1p59yxf
@r_opensource
unreleased - A super simple command line tool that lets you view the commits to your GitHub repos since their last release. Can generate reports to be printed to stdout or viewed in a browser. Could be useful for folks maintaining several projects.
https://github.com/dhth/unreleased

https://redd.it/1p5gave
@r_opensource
I built OpenMapEditor - An open-source, privacy-focused web tool for editing GPX/KML/KMZ files

Hey r/opensource! I wanted to share a project I've been working on that demonstrates what's possible with a fully client-side, privacy-first approach.

**OpenMapEditor** is a free, open-source (AGPL-3.0) web-based editor for creating, viewing, and managing geographic data like paths, areas, and markers. I built it because I needed a simple way to edit routes for hiking trips without uploading my data to random services, and I wanted to prove you can build powerful tools that respect user privacy.

**Key features:**

* **Privacy First** \- Your files are processed entirely on your local machine and never uploaded to a server. Only optional features like routing and elevation profiles send necessary coordinates to external APIs
* **Full GPX/KML/KMZ support** \- Import, edit, and export with ease
* **Organic Maps Compatibility** \- Preserves all 16 Organic Maps colors for paths and markers
* **Interactive drawing & editing** \- Create and edit paths, areas, and markers directly on the map
* **Routing** \- Generate routes for driving, biking, or walking
* **Elevation profiles** \- Visualize elevation using Google Maps API or GeoAdmin API (for Switzerland)
* **Strava integration** \- View activities and download original high-resolution GPX tracks
* **Performance optimized** \- Optional path and area simplification for smoother handling of large files

**Technical highlights:**

* Built with Leaflet.js and other open-source libraries (D3, JSZip, Proj4, SimplifyJS, SweetAlert2, ToGeoJSON, and more)
* No npm required - completely self-contained
* Fully self-hostable and deployable to GitHub Pages
* Client-side processing means true privacy by design
* Easy to fork and customize - all branding configurable from a single config file

**Live demo:** [https://www.openmapeditor.com](https://www.openmapeditor.com)
**GitHub:** [https://github.com/openmapeditor/openmapeditor](https://github.com/openmapeditor/openmapeditor)

I'd love feedback from this community, especially on the architecture choices or ideas for making it even more accessible to self-hosters!

https://redd.it/1p5hm1i
@r_opensource
Anvil CLI: New alternative to manage configs and apps

Hello!

Wanted to share the next iteration of [Anvil](https://github.com/0xjuanma/anvil), an open-source CLI tool to make MacOS app installations and dotfile management across machines(i.e, personal vs work laptops) super simple.

Its main features are:

* Batch application installation(via custom groups) via Homebrew integration
* Secure configuration synchronization using private GitHub repositories
* Automated health diagnostics with self-healing capabilities

This tool has proven particularly valuable for developers managing multiple machines, teams standardizing onboarding processes, and anyone dealing with config file consistency across machines.


anvil init # One-time setup

anvil install essentials # Installs sample essential group: slack, chrome, etc

anvil doctor # Verifies everything works

...

anvil config push [app] # Pushes specific app configs to private repo

anvil config pull [app] # Pulls latest app configs from private repo

anvil config sync # Updates local copy with latest pulled app config files

It's in active development but its very useful in my process already. I think some people may benefit from giving it a shot.

Star the repo if you want to follow along!

Thank you!

https://redd.it/1p5g813
@r_opensource
GrapheneOS is being threatened by the French government

GrapheneOS has made an announcement in their official discord server. In order to help them spread the word I'm making this post and copying the announcement.


"GrapheneOS is being heavily targeted by the French state because we provide highly secure devices and won't include backdoors for law enforcement access. They're conflating us with companies selling closed source products using portions of our code. Both French state media and corporate media are publishing many stories attacking the GrapheneOS project based on false and unsubstantiated claims from French law enforcement. They've made a clear threat to seize our servers and arrest our developers if we do not cooperate by adding backdoors. Due to this, we're leaving France and leaving French service providers including OVH. We need substantial help from the community to push back against this across platforms. People malicious towards us are also using it as an opportunity to spread libel/harassment content targeting our team, raid our chat rooms and much more. /e/ and iodéOS are both based in France, and are both actively attacking GrapheneOS. /e/ receives substantial government funding. Both are extremely non-private and insecure which is why France is targeting us while those get government funding. We need a lot more help than usual and we're sending our the first ever notification to everyone on the server because this is a particularly bad situation. If people help us, it will enable us to focus more on development again including releasing experimental Pixel 10 releases very soon.


Several of the initial articles, but there are now hundreds including French state-funded media coverage on radio, television and the web:


https://archive.is/UrlvK
https://archive.is/AhMsj
https://archive.is/FBc1U


Initial thread:
https://grapheneos.social/deck/@GrapheneOS/115575997104456188


Follow-up thread:
https://grapheneos.social/@GrapheneOS/115583866253016416


Due to direct threats from French law enforcement agencies based on false and unsubstantiated claims they're propagating about us, we're moving everything away from French providers (OVH) and server locations. We won't have any developers working in France either. GrapheneOS remains fully legal in France despite these authoritarian attacks by law enforcement, state media and corporate media supporting the state. GrapheneOS will continue working in France including our services. Germany, Austria, Luxembourg, Switzerland and other countries friendly to privacy are right next door so it won't cause high latency either."

https://redd.it/1p5klu4
@r_opensource
I have been building a interactive fiction engine that detects natural language, and open sourced it!

Hey everyone!

TL;DR:

I built an interactive fiction engine to help myself write.

It has a map editor, story nodes, natural language input, and an intent recognition layer. It is open source and free to use.

I also published a short story called The Hollow Echo as a demo. You can build stories with the visual editor or directly with JSON.
https://baseline-engine.com

--- TSWTRM (Too Short Want To Read More) ---

I originally posted this over in r/textadventures, and even though the post did not get much engagement, I noticed a few people quietly trying out the demo on the website.



That honestly made my day! I always keep pushing free products or products with free tiers and stuff and never get any engagement whatsoever!

So I thought I would try my luck and share it here as well in case it reaches someone who might enjoy experimenting with it.

\-------------------------------

I have been working on this for a while and finally decided to put it out there.



To be honest, I am still a bit nervous sharing it, because I originally built the engine for myself and never really expected anyone else to look at it.



I enjoy writing short stories, but I always struggled with bigger ideas. I could never get far enough on paper, even though I had these connected story concepts in my head for years.



At some point, I tried turning part of it into a small text adventure to make things easier to explore in small pieces. I started with a very simple hardcoded setup, but that quickly became too limiting. One improvement led to another, and without really planning to, the whole thing slowly turned into a full system.

\-----



Now it is an engine with a visual map editor, story nodes, branching, a data layer, story forking, user accounts, publishing, plugins, and a terminal style UI (more UI stuff planned though!).



The part that helped me the most is that players can type in normal language instead of strict commands, which makes the whole experience more natural and immersive.



Just to clarify, the AI part does not write anything for you.
It only tries to understand what the player meant (INTENT RECOGNITION).



You still define all story logic and all possible actions. The AI is simply there so people can say things like "look behind the crates again" instead of guessing the exact verb the engine expects.



When the engine sees a natural language sentence for the first time, it might take a few seconds to respond.

I am running the intent recognition system for free on the hosted site and sometimes the AI needs a moment, (whoever uses the code from the Git can still mount their own AI on there).

But once a sentence has been interpreted once, it goes into cache and all future requests (of the same text in this story) become basically instant. So the more people play, the faster everything gets.

\-------------------



I put everything online and open sourced it in case someone wants to experiment with it, build a story, or simply look around. I also included some demo stories and my first short one so the engine is not empty when you open it.



Here is the site again:
https://baseline-engine.com



All links and documentation are available there if you want to dig deeper.
Anybody who wants to contribute or share tips is completely welcome.



I would really appreciate any kind of feedback, positive or negative.


If someone tries it or has suggestions, that would honestly mean a lot to me. And if not, that is also totally fine. The engine already helped me write more than I have in years, so for me, it has already served its purpose.


Sincerely,

RaY

https://redd.it/1p5mlul
@r_opensource
Any good opensource alternative of Evernote ?

I've stuck with Evernote for ages - now I'm shifting to open-source options. Got any tips on free note apps like Evernote - ones with tags, a web saver, syncing, phone access, stuff like that?

https://redd.it/1p5mcpm
@r_opensource
CivicPress: an open-source civic platform (Nuxt + Node) now with a stable demo

Hey folks,

I’m building an open-source project called CivicPress. A modular platform for publishing public records, budgets, bylaws, meeting minutes, maps, and civic data.

It’s designed as a transparent alternative to the expensive, closed municipal systems many cities rely on.

This week we shipped v0.1.2, which includes the first stable demo:

Highlights:

Fully static UI generation (Nuxt 4 + Cloudflare Pages)
Clean TypeScript backend (no framework lock-in)
Deterministic API responses + fixed ESM resolution
Native support for Markdown, YAML, GeoJSON records
Simple module system for future extensions
Open MIT license

Website: https://civicpress.io
Demo: https://demo.civicpress.io
Code (MIT): https://github.com/CivicPress/civicpress

Still early, but the foundation is stable enough for contributors and feedback.

If anyone here is interested in OSS for public infrastructure, I’d love your thoughts.

https://redd.it/1p5pg9h
@r_opensource
I built a tower defense game that teaches cloud architecture - and Reddit convinced me it's worth pursuing

A couple weeks ago, I was once again explaining to a junior dev why his API was crashing under load. I drew diagrams, showed him charts, talked about load balancers and scaling... And I saw that familiar emptiness in his eyes. He was nodding, but I knew he wasn't really feeling the problem.

Then it hit me - what if I made a game where you actually see your architecture collapse in real-time?

What I built

Server Survival is basically tower defense for DevOps. You build cloud infrastructure from blocks (WAF, Load Balancer, EC2, RDS, S3), connect them with arrows, and then watch your creation try to survive waves of incoming traffic.

I posted this on r/devops and r/webdev last week expecting maybe a few comments. Instead I got mass of upvotes, mass of feature ideas, people playing and sending incredibly detailed feedback. Someone called it "Factorio meets AWS" and honestly that's the best compliment I could get.

The game is still rough - balance is off, one EC2 can handle way more than it should, onboarding needs work. But the response showed me this thing should exist.

Now I'm here because I want to hear from the open-source community. What would make you excited to contribute? What's missing? What would you build differently?

I'm actively working on the game economics and math model right now - figuring out the right balance between traffic growth and budget pressure. But there's a ton more to do and I'd love help from people who care about both good code and good games.

Tech stack is simple on purpose: Vanilla JS + Three.js, no build step, MIT licensed.

GitHub: https://github.com/pshenok/server-survival

Would love to hear your thoughts!

https://redd.it/1p5ov8a
@r_opensource
What is the proper and trusted protocol for distribution of an open-source/self-hosted application originally meant for Docker, now being offered as a Windows executable?

I built a Google Photos alternative (Rust backend) geared towards the open source community, which is very Docker leaning.

I am beginning to see that a small minority on there simply want an exe, without having to deal with Docker.

So, I compiled the exe.

The entire source code is up on GithHub, but I'm very new to distributing executables, and based on my previous experience with releasing an app this way (closed source / exe) - it was very difficult gaining any type of community trust.

How does one go about this, while following best practices, and gaining community trust?

https://redd.it/1p5rnng
@r_opensource
Monero PayQR Generator - Free Tool for Private QR Codes and Crypto Invoices

Hello, made this tool to generate custom QR codes for Monero Payments (Works with links, text etc), and invoices.


Completely free, open source, for all the community (from the Monero community <3)

https://github.com/SlowBearDigger/QRGeneratorXMR

https://slowbeardigger.dev/QR/

https://redd.it/1p5vb8q
@r_opensource