How do you deal with the most extreme environments?
Usually I dial down the difficulty but this mechanic wouldn't be in the game if it wasn't survivable. There are times when even the most protective suit gets depleted and your health bar starts filling with orange and there's nothing you can do. If the suit is not enough, what else do you guys do on extreme difficulty? I've recently had indoor environments giving no protection, such as radiation still killing me while I'm underground at NASA. Some possible strategies: 1) leave and try again another time, since environments fluctuate somewhat, 2) Use the buggy as a fast travel point, like drive part way out, fast travel back to ship, regenerate protection, fast travel back to buggy, repeat. 3) set an outpost marker and build a hab partway there. Maybe even build a landing pad. I haven't tried that one yet. It would be a last resort since you have limits on your number of outposts. Also I sometimes keep my ship size within 40x40 in hopes of getting landing spots closer to my objective. Dunno if that actually helps.
https://redd.it/1q3kjqr
@r_starfield
Usually I dial down the difficulty but this mechanic wouldn't be in the game if it wasn't survivable. There are times when even the most protective suit gets depleted and your health bar starts filling with orange and there's nothing you can do. If the suit is not enough, what else do you guys do on extreme difficulty? I've recently had indoor environments giving no protection, such as radiation still killing me while I'm underground at NASA. Some possible strategies: 1) leave and try again another time, since environments fluctuate somewhat, 2) Use the buggy as a fast travel point, like drive part way out, fast travel back to ship, regenerate protection, fast travel back to buggy, repeat. 3) set an outpost marker and build a hab partway there. Maybe even build a landing pad. I haven't tried that one yet. It would be a last resort since you have limits on your number of outposts. Also I sometimes keep my ship size within 40x40 in hopes of getting landing spots closer to my objective. Dunno if that actually helps.
https://redd.it/1q3kjqr
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Kind of confused about the Star Wars Genesis hype.
So, people are loving Genesis and it’s blowing up. I think it looks amazing but I’m on console and can’t get it. What has me bothered though is people saying “if this what Starfield was at release I would’ve loved it.” Like, you just want a Star Wars game bro. You don’t have to crap on Starfield which makes this mod possible in the first place to hype up Genesis.
I’m also confused why people hated on Destiny 2 Renegades and its Star Wars Crossover skins, but for some reason Genesis is okay and this is what they need?.. other than one being free.
https://redd.it/1q3lc6p
@r_starfield
So, people are loving Genesis and it’s blowing up. I think it looks amazing but I’m on console and can’t get it. What has me bothered though is people saying “if this what Starfield was at release I would’ve loved it.” Like, you just want a Star Wars game bro. You don’t have to crap on Starfield which makes this mod possible in the first place to hype up Genesis.
I’m also confused why people hated on Destiny 2 Renegades and its Star Wars Crossover skins, but for some reason Genesis is okay and this is what they need?.. other than one being free.
https://redd.it/1q3lc6p
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Starfield feels weirdly rooted in dharmic philosophy (Hinduism/Buddhism vibes) more than typical sci-fi
Spoilers for the main quest. Like, big ones. Read at your own risk.
I keep seeing people talk about Starfield like it’s just multiverse sci-fi with a Bethesda coat of paint, but the deeper I got into it, the more it started feeling like a video game take on dharmic philosophy. Not “this is literally Hinduism in space,” but the themes line up way too cleanly to ignore.
# 1) Starborn = not just “multiverse people,” more like “post-death / post-ego beings”.
So there's a Hindu mythological story of a young boy who faces humiliation from his step mother but finds love and embrace in Vishnu, a god in Hinduism. The god, happy with his devotion, grants him a wish and Dhruv says he doesn't want to be born into the world again and wants a permanent exit from the loop of rebirths. Vishnu makes him a star, (what we call the north star, in Hindi it's called Dhruv Tara) This is also akin to Moksha (or CHIM in Elder scrolls, which is a direct copy of the Moksha concept in Hinduism)
The Starborn aren’t framed like normal aliens. They’re more like if you crossed a threshold and now you’re something else, similar to Dhruv. Detached from normal identity. Your old life starts to feel like a skin you shed.
That’s basically similar to rebirth with continuity of consciousness. Not the same “you,” but also not totally different.
# 2) The Unity is basically moksha-ish (or at least the video game version)
You don’t “win.” You dissolve into Unity, then pop out into another reality. That’s not “go to heaven.” It’s more like merging into a bigger cosmic thing and then re-entering the cycle.
If you’ve ever read anything about moksha/nirvana (depending how you interpret it), it’s always that tension: liberation vs returning, dissolving vs choosing form again.
And the game literally asks you to choose. Stay. Or step through.
# 3) The Hunter and the Emissary feel like two classic philosophies on the path. Advaita and Dvaita schools.
Hinduism has two core philosophies: Advaita and Dvaita.
Advaita talks about us being a part of the divine, one single god, including the millions of gods you've heard about in Hinduism are part of one god and everything happening around us being an expression of this god. Everything, even the good and bad being a part of this god. It says evil and good are all one, all a part of this god. Nothing is "unholy" or "wrong" it's all supposed to be an expression of God (also called "Leela"). You are constantly in the state of Moksha and not in Moksha depending on how you perceive it because ultimately, we're all part of the one God.
Dvaita talks about Yin and Yang, the dual nature of life, good and evil which is discernable by humans and living beings. Rebirths and karma cycles are explained by Dvaita. Dvaita is a narrower vision of life, while Advaita is a larger, more cosmic vision of God. Both exist depending on how you perceive your universe.
Hunters and Emmisaries are not just “two factions.” They’re basically two answers pretending to be wisdom in a philosophical manner.
Hunter: pure craving + domination + “nothing matters so I’ll do what I want.” Does it in every universe and understands that evil is a part of the whole creation universe and is hypocritical to call it wrong as ego, negativity, and domination as all are parts of the same divine universe that we live in. It's perspective.
Emissary: moral control + gatekeeping enlightenment + “only the worthy should ascend.”
This is the spiritual bureaucracy version. Still ego, just wearing a halo, like most people who believe in good and evil and try to follow the Dvaita philosophy.
Both are stuck. Both are right. Both keep coming back.
# 4) The “artifact chase” is basically a karma treadmill
Every universe has the same bait. The same hunt. The same “do the thing, collect the pieces, become more.”
It’s insanely karmic. Actions leading to consequences leading to more actions. You can’t brute force your way out. You can only see through it, or keep
Spoilers for the main quest. Like, big ones. Read at your own risk.
I keep seeing people talk about Starfield like it’s just multiverse sci-fi with a Bethesda coat of paint, but the deeper I got into it, the more it started feeling like a video game take on dharmic philosophy. Not “this is literally Hinduism in space,” but the themes line up way too cleanly to ignore.
# 1) Starborn = not just “multiverse people,” more like “post-death / post-ego beings”.
So there's a Hindu mythological story of a young boy who faces humiliation from his step mother but finds love and embrace in Vishnu, a god in Hinduism. The god, happy with his devotion, grants him a wish and Dhruv says he doesn't want to be born into the world again and wants a permanent exit from the loop of rebirths. Vishnu makes him a star, (what we call the north star, in Hindi it's called Dhruv Tara) This is also akin to Moksha (or CHIM in Elder scrolls, which is a direct copy of the Moksha concept in Hinduism)
The Starborn aren’t framed like normal aliens. They’re more like if you crossed a threshold and now you’re something else, similar to Dhruv. Detached from normal identity. Your old life starts to feel like a skin you shed.
That’s basically similar to rebirth with continuity of consciousness. Not the same “you,” but also not totally different.
# 2) The Unity is basically moksha-ish (or at least the video game version)
You don’t “win.” You dissolve into Unity, then pop out into another reality. That’s not “go to heaven.” It’s more like merging into a bigger cosmic thing and then re-entering the cycle.
If you’ve ever read anything about moksha/nirvana (depending how you interpret it), it’s always that tension: liberation vs returning, dissolving vs choosing form again.
And the game literally asks you to choose. Stay. Or step through.
# 3) The Hunter and the Emissary feel like two classic philosophies on the path. Advaita and Dvaita schools.
Hinduism has two core philosophies: Advaita and Dvaita.
Advaita talks about us being a part of the divine, one single god, including the millions of gods you've heard about in Hinduism are part of one god and everything happening around us being an expression of this god. Everything, even the good and bad being a part of this god. It says evil and good are all one, all a part of this god. Nothing is "unholy" or "wrong" it's all supposed to be an expression of God (also called "Leela"). You are constantly in the state of Moksha and not in Moksha depending on how you perceive it because ultimately, we're all part of the one God.
Dvaita talks about Yin and Yang, the dual nature of life, good and evil which is discernable by humans and living beings. Rebirths and karma cycles are explained by Dvaita. Dvaita is a narrower vision of life, while Advaita is a larger, more cosmic vision of God. Both exist depending on how you perceive your universe.
Hunters and Emmisaries are not just “two factions.” They’re basically two answers pretending to be wisdom in a philosophical manner.
Hunter: pure craving + domination + “nothing matters so I’ll do what I want.” Does it in every universe and understands that evil is a part of the whole creation universe and is hypocritical to call it wrong as ego, negativity, and domination as all are parts of the same divine universe that we live in. It's perspective.
Emissary: moral control + gatekeeping enlightenment + “only the worthy should ascend.”
This is the spiritual bureaucracy version. Still ego, just wearing a halo, like most people who believe in good and evil and try to follow the Dvaita philosophy.
Both are stuck. Both are right. Both keep coming back.
# 4) The “artifact chase” is basically a karma treadmill
Every universe has the same bait. The same hunt. The same “do the thing, collect the pieces, become more.”
It’s insanely karmic. Actions leading to consequences leading to more actions. You can’t brute force your way out. You can only see through it, or keep
playing the loop.
Which brings me to the part that’s been sitting in my head:
# 5) The real test is how you treat people when nothing is permanent
Once you know the loop exists, your choices get exposed.
Do you:
- help people anyway?
- detach but still act with compassion?
- become cynical because “it resets”?
This is basically dharma. Doing your job (karm) even when the world feels illusory. Especially when it feels illusory.
# 6) Maya, illusion, the unreality of the world you’re obsessed with
Starfield doesn’t go full “none of this is real,” but once you go Starborn, the game constantly nudges you toward the idea that:
- your current universe is just one layer
- your identity is flexible
- the story you were in is not the whole story
That’s basically the beginner-friendly version of maya. The world is real enough to live in, but not ultimate.
None of this means Bethesda set out to make a Hindu/Buddhist game. Most likely they pulled from a big soup of “spiritual sci-fi” (2001, Interstellar-ish vibes, multiverse fiction, etc.) and those things already borrow from dharmic ideas because Western sci-fi has been doing that for decades.
But still. Starfield makes it mechanical. You don’t just hear philosophy. You play it.
Curious if anyone else felt this, or if you think I’m reaching. Also if you’ve got cleaner parallels (specific dialogue bits, lore entries, quest moments), drop them. I’m probably missing a bunch.
https://redd.it/1q3mljr
@r_starfield
Which brings me to the part that’s been sitting in my head:
# 5) The real test is how you treat people when nothing is permanent
Once you know the loop exists, your choices get exposed.
Do you:
- help people anyway?
- detach but still act with compassion?
- become cynical because “it resets”?
This is basically dharma. Doing your job (karm) even when the world feels illusory. Especially when it feels illusory.
# 6) Maya, illusion, the unreality of the world you’re obsessed with
Starfield doesn’t go full “none of this is real,” but once you go Starborn, the game constantly nudges you toward the idea that:
- your current universe is just one layer
- your identity is flexible
- the story you were in is not the whole story
That’s basically the beginner-friendly version of maya. The world is real enough to live in, but not ultimate.
None of this means Bethesda set out to make a Hindu/Buddhist game. Most likely they pulled from a big soup of “spiritual sci-fi” (2001, Interstellar-ish vibes, multiverse fiction, etc.) and those things already borrow from dharmic ideas because Western sci-fi has been doing that for decades.
But still. Starfield makes it mechanical. You don’t just hear philosophy. You play it.
Curious if anyone else felt this, or if you think I’m reaching. Also if you’ve got cleaner parallels (specific dialogue bits, lore entries, quest moments), drop them. I’m probably missing a bunch.
https://redd.it/1q3mljr
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Bug ship of Naeva Mora in Europe
As the noscript says, I finished the mission for Adler Kemper and he told me to find the next contact orbiting Europa, but when I travel to Europa there's nothing there but orbiting rocks... I remember a new mission should appear, but it doesn't. I tried sleeping on Venus, went to the Key, tried hacking but it didn't work. Honestly, I don't know what to do.
Has anyone else had this problem, or knows how to fix it? I'm playing on Xbox.
https://redd.it/1q3taxb
@r_starfield
As the noscript says, I finished the mission for Adler Kemper and he told me to find the next contact orbiting Europa, but when I travel to Europa there's nothing there but orbiting rocks... I remember a new mission should appear, but it doesn't. I tried sleeping on Venus, went to the Key, tried hacking but it didn't work. Honestly, I don't know what to do.
Has anyone else had this problem, or knows how to fix it? I'm playing on Xbox.
https://redd.it/1q3taxb
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Issue with creations
I've had some creations in my library from ages ago, and I've now deleted them through the website but they are still occurring in game. This is annoying because when I try to install my achievement friendly version of bedlam that I bought, it keeps downloading the normal version from my library, even if I download it from the achievement friendly mod's screen.
Anyone got any solutions? I know I could do nexus and get all achievement enablers and whatnot but I'm trying to keep everything in the creations ecosystem.
https://redd.it/1q3wycu
@r_starfield
I've had some creations in my library from ages ago, and I've now deleted them through the website but they are still occurring in game. This is annoying because when I try to install my achievement friendly version of bedlam that I bought, it keeps downloading the normal version from my library, even if I download it from the achievement friendly mod's screen.
Anyone got any solutions? I know I could do nexus and get all achievement enablers and whatnot but I'm trying to keep everything in the creations ecosystem.
https://redd.it/1q3wycu
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Guilty Parties turned into a Taratino flick
I had a problem during the Guilty Parties mission, I had broken into the Syndicate offices space earlier so the security door was closed and locked.
They didn't take to kindly to me walking around so I ended up pulling out my saber and doing a bit of slash and dash.
https://redd.it/1q41fj9
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I had a problem during the Guilty Parties mission, I had broken into the Syndicate offices space earlier so the security door was closed and locked.
They didn't take to kindly to me walking around so I ended up pulling out my saber and doing a bit of slash and dash.
https://redd.it/1q41fj9
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What is y’all’s preference for a mod play through?
So far i haven’t done a modded play through yet, cause i wanted to do most stuff as i can on my vanilla play through and when the time is right will download my mods then, but what’s yall most favorite choice to use in every play through?
https://redd.it/1q420vj
@r_starfield
So far i haven’t done a modded play through yet, cause i wanted to do most stuff as i can on my vanilla play through and when the time is right will download my mods then, but what’s yall most favorite choice to use in every play through?
https://redd.it/1q420vj
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Into The Unknown bug ?
Right I spoke to Vlad found Andreja but the artefact is not spawned and I’ve reloaded the game and restarted the Xbox and still not working is there a way around this??
https://redd.it/1q4ixvo
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Right I spoke to Vlad found Andreja but the artefact is not spawned and I’ve reloaded the game and restarted the Xbox and still not working is there a way around this??
https://redd.it/1q4ixvo
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Opinion -- NASA-Punk is an amazing art style
The arts style used for Starfield has been the subject of a lot of complaints I've heard. But I really like it. Honestly, the whole game just gives me interstellar vibes with the cool color pallet and near-future analog vibes.
https://redd.it/1q4uc3p
@r_starfield
The arts style used for Starfield has been the subject of a lot of complaints I've heard. But I really like it. Honestly, the whole game just gives me interstellar vibes with the cool color pallet and near-future analog vibes.
https://redd.it/1q4uc3p
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Just "finished" the game
I just finished the game, and I really enjoyed it. Based on the reviews I'd read, I thought it might leave a slightly bitter aftertaste, but it was the complete opposite 10/10.
Although I barely consulted with this community, you were able to resolve all the small problems I encountered.
It was a wonderful experience. If you have any recommendations for similar games, please let me know. <3
https://preview.redd.it/sthe95jenkbg1.png?width=320&format=png&auto=webp&s=6f3dc0e6845458462fba3219e668ea76e961fddb
https://redd.it/1q4t60y
@r_starfield
I just finished the game, and I really enjoyed it. Based on the reviews I'd read, I thought it might leave a slightly bitter aftertaste, but it was the complete opposite 10/10.
Although I barely consulted with this community, you were able to resolve all the small problems I encountered.
It was a wonderful experience. If you have any recommendations for similar games, please let me know. <3
https://preview.redd.it/sthe95jenkbg1.png?width=320&format=png&auto=webp&s=6f3dc0e6845458462fba3219e668ea76e961fddb
https://redd.it/1q4t60y
@r_starfield