Slowing down programs is surprisingly useful
https://www.reddit.com/r/programming/comments/1n1nlse/slowing_down_programs_is_surprisingly_useful/
submitted by /u/ketralnis (https://www.reddit.com/user/ketralnis)
[link] (https://stefan-marr.de/2025/08/how-to-slow-down-a-program/) [comments] (https://www.reddit.com/r/programming/comments/1n1nlse/slowing_down_programs_is_surprisingly_useful/)
https://www.reddit.com/r/programming/comments/1n1nlse/slowing_down_programs_is_surprisingly_useful/
submitted by /u/ketralnis (https://www.reddit.com/user/ketralnis)
[link] (https://stefan-marr.de/2025/08/how-to-slow-down-a-program/) [comments] (https://www.reddit.com/r/programming/comments/1n1nlse/slowing_down_programs_is_surprisingly_useful/)
Efficient Array Programming
https://www.reddit.com/r/programming/comments/1n1nmmk/efficient_array_programming/
submitted by /u/ketralnis (https://www.reddit.com/user/ketralnis)
[link] (https://github.com/razetime/efficient-array-programming) [comments] (https://www.reddit.com/r/programming/comments/1n1nmmk/efficient_array_programming/)
https://www.reddit.com/r/programming/comments/1n1nmmk/efficient_array_programming/
submitted by /u/ketralnis (https://www.reddit.com/user/ketralnis)
[link] (https://github.com/razetime/efficient-array-programming) [comments] (https://www.reddit.com/r/programming/comments/1n1nmmk/efficient_array_programming/)
Uncertain
https://www.reddit.com/r/programming/comments/1n1no2g/uncertaint/
submitted by /u/ketralnis (https://www.reddit.com/user/ketralnis)
[link] (https://nshipster.com/uncertainty/) [comments] (https://www.reddit.com/r/programming/comments/1n1no2g/uncertaint/)
https://www.reddit.com/r/programming/comments/1n1no2g/uncertaint/
submitted by /u/ketralnis (https://www.reddit.com/user/ketralnis)
[link] (https://nshipster.com/uncertainty/) [comments] (https://www.reddit.com/r/programming/comments/1n1no2g/uncertaint/)
Chez Scheme vs. SBCL: a comparison
https://www.reddit.com/r/programming/comments/1n1no44/chez_scheme_vs_sbcl_a_comparison/
submitted by /u/ketralnis (https://www.reddit.com/user/ketralnis)
[link] (https://elmord.org/blog/?entry=20191114-sbcl-chez) [comments] (https://www.reddit.com/r/programming/comments/1n1no44/chez_scheme_vs_sbcl_a_comparison/)
https://www.reddit.com/r/programming/comments/1n1no44/chez_scheme_vs_sbcl_a_comparison/
submitted by /u/ketralnis (https://www.reddit.com/user/ketralnis)
[link] (https://elmord.org/blog/?entry=20191114-sbcl-chez) [comments] (https://www.reddit.com/r/programming/comments/1n1no44/chez_scheme_vs_sbcl_a_comparison/)
Malicious versions of Nx and some supporting plugins were published
https://www.reddit.com/r/programming/comments/1n1nodz/malicious_versions_of_nx_and_some_supporting/
submitted by /u/ketralnis (https://www.reddit.com/user/ketralnis)
[link] (https://github.com/nrwl/nx/security/advisories/GHSA-cxm3-wv7p-598c) [comments] (https://www.reddit.com/r/programming/comments/1n1nodz/malicious_versions_of_nx_and_some_supporting/)
https://www.reddit.com/r/programming/comments/1n1nodz/malicious_versions_of_nx_and_some_supporting/
submitted by /u/ketralnis (https://www.reddit.com/user/ketralnis)
[link] (https://github.com/nrwl/nx/security/advisories/GHSA-cxm3-wv7p-598c) [comments] (https://www.reddit.com/r/programming/comments/1n1nodz/malicious_versions_of_nx_and_some_supporting/)
Das Problem mit German Strings
https://www.reddit.com/r/programming/comments/1n1nosj/das_problem_mit_german_strings/
submitted by /u/ketralnis (https://www.reddit.com/user/ketralnis)
[link] (https://www.polarsignals.com/blog/posts/2025/08/26/das-problem-mit-german-strings) [comments] (https://www.reddit.com/r/programming/comments/1n1nosj/das_problem_mit_german_strings/)
https://www.reddit.com/r/programming/comments/1n1nosj/das_problem_mit_german_strings/
submitted by /u/ketralnis (https://www.reddit.com/user/ketralnis)
[link] (https://www.polarsignals.com/blog/posts/2025/08/26/das-problem-mit-german-strings) [comments] (https://www.reddit.com/r/programming/comments/1n1nosj/das_problem_mit_german_strings/)
State of the art for reducing executable size with heavily optimized program
https://www.reddit.com/r/programming/comments/1n1notv/state_of_the_art_for_reducing_executable_size/
submitted by /u/ketralnis (https://www.reddit.com/user/ketralnis)
[link] (https://discourse.llvm.org/t/state-of-the-art-for-reducing-executable-size-with-heavily-optimized-program/87952) [comments] (https://www.reddit.com/r/programming/comments/1n1notv/state_of_the_art_for_reducing_executable_size/)
https://www.reddit.com/r/programming/comments/1n1notv/state_of_the_art_for_reducing_executable_size/
submitted by /u/ketralnis (https://www.reddit.com/user/ketralnis)
[link] (https://discourse.llvm.org/t/state-of-the-art-for-reducing-executable-size-with-heavily-optimized-program/87952) [comments] (https://www.reddit.com/r/programming/comments/1n1notv/state_of_the_art_for_reducing_executable_size/)
Inside Zig's New Writer
https://www.reddit.com/r/programming/comments/1n1noyp/inside_zigs_new_writer/
submitted by /u/ketralnis (https://www.reddit.com/user/ketralnis)
[link] (https://joegm.github.io/blog/inside-zigs-new-writer-interface/) [comments] (https://www.reddit.com/r/programming/comments/1n1noyp/inside_zigs_new_writer/)
https://www.reddit.com/r/programming/comments/1n1noyp/inside_zigs_new_writer/
submitted by /u/ketralnis (https://www.reddit.com/user/ketralnis)
[link] (https://joegm.github.io/blog/inside-zigs-new-writer-interface/) [comments] (https://www.reddit.com/r/programming/comments/1n1noyp/inside_zigs_new_writer/)
shared_ptr: the (not always) atomic reference counted smart pointer
https://www.reddit.com/r/programming/comments/1n1np9d/shared_ptrt_the_not_always_atomic_reference/
submitted by /u/ketralnis (https://www.reddit.com/user/ketralnis)
[link] (https://snf.github.io/2019/02/13/shared-ptr-optimization/) [comments] (https://www.reddit.com/r/programming/comments/1n1np9d/shared_ptrt_the_not_always_atomic_reference/)
https://www.reddit.com/r/programming/comments/1n1np9d/shared_ptrt_the_not_always_atomic_reference/
submitted by /u/ketralnis (https://www.reddit.com/user/ketralnis)
[link] (https://snf.github.io/2019/02/13/shared-ptr-optimization/) [comments] (https://www.reddit.com/r/programming/comments/1n1np9d/shared_ptrt_the_not_always_atomic_reference/)
Let's make a game! 315: Trapped companions
https://www.reddit.com/r/programming/comments/1n1qga4/lets_make_a_game_315_trapped_companions/
submitted by /u/apeloverage (https://www.reddit.com/user/apeloverage)
[link] (https://www.youtube.com/watch?v=1yykux9zSco) [comments] (https://www.reddit.com/r/programming/comments/1n1qga4/lets_make_a_game_315_trapped_companions/)
https://www.reddit.com/r/programming/comments/1n1qga4/lets_make_a_game_315_trapped_companions/
submitted by /u/apeloverage (https://www.reddit.com/user/apeloverage)
[link] (https://www.youtube.com/watch?v=1yykux9zSco) [comments] (https://www.reddit.com/r/programming/comments/1n1qga4/lets_make_a_game_315_trapped_companions/)
We Built It, Then We Freed It: Telemetry Harbor Goes Open Source
https://www.reddit.com/r/programming/comments/1n1r9rf/we_built_it_then_we_freed_it_telemetry_harbor/
submitted by /u/squadfi (https://www.reddit.com/user/squadfi)
[link] (https://telemetryharbor.com/blog/we-built-it-then-we-freed-it-telemetry-harbor-goes-open-source/) [comments] (https://www.reddit.com/r/programming/comments/1n1r9rf/we_built_it_then_we_freed_it_telemetry_harbor/)
https://www.reddit.com/r/programming/comments/1n1r9rf/we_built_it_then_we_freed_it_telemetry_harbor/
submitted by /u/squadfi (https://www.reddit.com/user/squadfi)
[link] (https://telemetryharbor.com/blog/we-built-it-then-we-freed-it-telemetry-harbor-goes-open-source/) [comments] (https://www.reddit.com/r/programming/comments/1n1r9rf/we_built_it_then_we_freed_it_telemetry_harbor/)
MCP and OAuth 2.0: A Match Made in Heaven
https://www.reddit.com/r/programming/comments/1n1xloz/mcp_and_oauth_20_a_match_made_in_heaven/
submitted by /u/Helpful_Geologist430 (https://www.reddit.com/user/Helpful_Geologist430)
[link] (https://www.reddit.com/r/mcp/comments/1n1xlal/auth0_integration_with_mcp/) [comments] (https://www.reddit.com/r/programming/comments/1n1xloz/mcp_and_oauth_20_a_match_made_in_heaven/)
https://www.reddit.com/r/programming/comments/1n1xloz/mcp_and_oauth_20_a_match_made_in_heaven/
submitted by /u/Helpful_Geologist430 (https://www.reddit.com/user/Helpful_Geologist430)
[link] (https://www.reddit.com/r/mcp/comments/1n1xlal/auth0_integration_with_mcp/) [comments] (https://www.reddit.com/r/programming/comments/1n1xloz/mcp_and_oauth_20_a_match_made_in_heaven/)
How ofter do you get interrupted by a question?
https://www.reddit.com/r/programming/comments/1n1xzb9/how_ofter_do_you_get_interrupted_by_a_question/
<!-- SC_OFF -->I'm a backend developer and I started tracking how often I get interrupted by a question from anyone (dev, PM, other teams) and how much time I spend trying to figure out the answer. Most of the interruptions come from "Hey, do you have a minute?". However, it is not so easy (at least for me) to ignore or say "latter" for some questions, as most of them are really easy and fast enough to respond and unlock the other part. By the end of the week, I started to think about how much time I spent answering those easy questions. For me, and I think for most of the devs, it is the interruption in the thinking process. I spent at least 3 to 5 hours per week on this. And how about you, do you have any idea of how much time do you spend answering those questions? Does it bother you at all? <!-- SC_ON --> submitted by /u/quiosque_fer (https://www.reddit.com/user/quiosque_fer)
[link] (https://daedtech.com/programmers-teach-non-geeks-the-true-cost-of-interruptions/) [comments] (https://www.reddit.com/r/programming/comments/1n1xzb9/how_ofter_do_you_get_interrupted_by_a_question/)
https://www.reddit.com/r/programming/comments/1n1xzb9/how_ofter_do_you_get_interrupted_by_a_question/
<!-- SC_OFF -->I'm a backend developer and I started tracking how often I get interrupted by a question from anyone (dev, PM, other teams) and how much time I spend trying to figure out the answer. Most of the interruptions come from "Hey, do you have a minute?". However, it is not so easy (at least for me) to ignore or say "latter" for some questions, as most of them are really easy and fast enough to respond and unlock the other part. By the end of the week, I started to think about how much time I spent answering those easy questions. For me, and I think for most of the devs, it is the interruption in the thinking process. I spent at least 3 to 5 hours per week on this. And how about you, do you have any idea of how much time do you spend answering those questions? Does it bother you at all? <!-- SC_ON --> submitted by /u/quiosque_fer (https://www.reddit.com/user/quiosque_fer)
[link] (https://daedtech.com/programmers-teach-non-geeks-the-true-cost-of-interruptions/) [comments] (https://www.reddit.com/r/programming/comments/1n1xzb9/how_ofter_do_you_get_interrupted_by_a_question/)
Open Source Is Europe’s Digital Fabric
https://www.reddit.com/r/programming/comments/1n239y1/open_source_is_europes_digital_fabric/
submitted by /u/donutloop (https://www.reddit.com/user/donutloop)
[link] (https://ec.europa.eu/newsroom/informatics/items/896277/en) [comments] (https://www.reddit.com/r/programming/comments/1n239y1/open_source_is_europes_digital_fabric/)
https://www.reddit.com/r/programming/comments/1n239y1/open_source_is_europes_digital_fabric/
submitted by /u/donutloop (https://www.reddit.com/user/donutloop)
[link] (https://ec.europa.eu/newsroom/informatics/items/896277/en) [comments] (https://www.reddit.com/r/programming/comments/1n239y1/open_source_is_europes_digital_fabric/)
SILENOS Versión 1.1.13
https://www.reddit.com/r/programming/comments/1n23kh4/silenos_versi%C3%B3n_1113/
<!-- SC_OFF -->Here's a denoscriptive, natural-sounding explanation of Silenos for Reddit, in English: Hey Reddit, ever wished you had a magic wand to turn your story ideas into fully illustrated books, detailed noscripts, or even playable video games, all with the help of AI? Well, let me introduce you to Silenos, an incredibly ambitious "all-in-one" creative studio that aims to do just that! Think of Silenos as an Integrated Development Environment (IDE) specifically designed for narrative and multimedia creation. Its core philosophy is to remove all the friction between different creative stages – from brainstorming an initial idea to writing, designing worlds, creating assets, and finally producing a finished interactive work. The ultimate goal is to take your initial vision (or 'B' in their language) and transform it into a finalized work (or 'Z'), with AI acting as the engine exploring possibilities every step of the way. Here’s a breakdown of what makes Silenos stand out: AI as Your Creative Partner: This isn't just a tool with some AI features; AI is deeply integrated as a "co-creator". It can generate, analyze, transform, and connect information across all modules. Centralized Project Data: Everything related to your project—characters, objects, locations, lore—lives in a unified database. This acts as the "single source of truth," ensuring absolute consistency across all your outputs, whether it's a noscript, an illustration, or a game. From Concept to Creation in Minutes: Generate Entire Stories & Illustrated Books: You can input a simple idea or a paragraph, and the AI will write a complete narrative, analyze its own text to extract characters and settings, and then generate unique illustrations for each chapter, delivering a full illustrated book almost instantly. Build Your World Automatically: Paste a text (like a synopsis or a book paragraph), and the AI will process it to automatically extract key entities (characters, places, objects) and create structured entries in your project's database. This can save hours of manual data entry. Turn Text into Visual Art: Describe your heroes, armor, or fantastical cities, and the AI will generate impressive 2D and 3D images directly from your textual denoscriptions, allowing you to create the exact vision you have in mind. Create Interactive Adventures and Games: The AI can take a linear noscript and transform it into a network of "moments" for choose-your-own-adventure style games, complete with decision points, branching plotlines, and multiple endings. You can even define a 3D world, paint terrain, and populate it with your characters and objects, then export it as a playable HTML game. Automate Complex Workflows: With a visual programming environment, you can connect nodes to create "blueprints" for tasks like generating biographies and portraits for a list of characters, and adding them to your database, all with a single click. Supports Multiple Outputs: Silenos lets you export your work in various formats, including HTML for books, noscripts, and storyboards, or playable HTML files for interactive adventures and 3D games. Your Control, Your Creativity: To unlock the advanced AI features, you'll need your own free API key from Google AI Studio. This ensures the AI's power is running under your account, giving you full control and customization. Silenos uses Google Gemini for its natural language generation and analysis, as well as image generation. It also integrates with Google Drive for easy saving and loading of your projects. Ultimately, Silenos is designed to be a powerful platform that lets creators focus on imagining, while the technology handles much of the heavy lifting involved in production. It's about democratizing multimedia and interactive content creation, putting professional-level tools in the hands of creative minds. What do you guys think? Has
https://www.reddit.com/r/programming/comments/1n23kh4/silenos_versi%C3%B3n_1113/
<!-- SC_OFF -->Here's a denoscriptive, natural-sounding explanation of Silenos for Reddit, in English: Hey Reddit, ever wished you had a magic wand to turn your story ideas into fully illustrated books, detailed noscripts, or even playable video games, all with the help of AI? Well, let me introduce you to Silenos, an incredibly ambitious "all-in-one" creative studio that aims to do just that! Think of Silenos as an Integrated Development Environment (IDE) specifically designed for narrative and multimedia creation. Its core philosophy is to remove all the friction between different creative stages – from brainstorming an initial idea to writing, designing worlds, creating assets, and finally producing a finished interactive work. The ultimate goal is to take your initial vision (or 'B' in their language) and transform it into a finalized work (or 'Z'), with AI acting as the engine exploring possibilities every step of the way. Here’s a breakdown of what makes Silenos stand out: AI as Your Creative Partner: This isn't just a tool with some AI features; AI is deeply integrated as a "co-creator". It can generate, analyze, transform, and connect information across all modules. Centralized Project Data: Everything related to your project—characters, objects, locations, lore—lives in a unified database. This acts as the "single source of truth," ensuring absolute consistency across all your outputs, whether it's a noscript, an illustration, or a game. From Concept to Creation in Minutes: Generate Entire Stories & Illustrated Books: You can input a simple idea or a paragraph, and the AI will write a complete narrative, analyze its own text to extract characters and settings, and then generate unique illustrations for each chapter, delivering a full illustrated book almost instantly. Build Your World Automatically: Paste a text (like a synopsis or a book paragraph), and the AI will process it to automatically extract key entities (characters, places, objects) and create structured entries in your project's database. This can save hours of manual data entry. Turn Text into Visual Art: Describe your heroes, armor, or fantastical cities, and the AI will generate impressive 2D and 3D images directly from your textual denoscriptions, allowing you to create the exact vision you have in mind. Create Interactive Adventures and Games: The AI can take a linear noscript and transform it into a network of "moments" for choose-your-own-adventure style games, complete with decision points, branching plotlines, and multiple endings. You can even define a 3D world, paint terrain, and populate it with your characters and objects, then export it as a playable HTML game. Automate Complex Workflows: With a visual programming environment, you can connect nodes to create "blueprints" for tasks like generating biographies and portraits for a list of characters, and adding them to your database, all with a single click. Supports Multiple Outputs: Silenos lets you export your work in various formats, including HTML for books, noscripts, and storyboards, or playable HTML files for interactive adventures and 3D games. Your Control, Your Creativity: To unlock the advanced AI features, you'll need your own free API key from Google AI Studio. This ensures the AI's power is running under your account, giving you full control and customization. Silenos uses Google Gemini for its natural language generation and analysis, as well as image generation. It also integrates with Google Drive for easy saving and loading of your projects. Ultimately, Silenos is designed to be a powerful platform that lets creators focus on imagining, while the technology handles much of the heavy lifting involved in production. It's about democratizing multimedia and interactive content creation, putting professional-level tools in the hands of creative minds. What do you guys think? Has
anyone tried something similar, or does this sound like a game-changer for indie creators? <!-- SC_ON --> submitted by /u/gaelah1 (https://www.reddit.com/user/gaelah1)
[link] (http://silenos.es/) [comments] (https://www.reddit.com/r/programming/comments/1n23kh4/silenos_versi%C3%B3n_1113/)
[link] (http://silenos.es/) [comments] (https://www.reddit.com/r/programming/comments/1n23kh4/silenos_versi%C3%B3n_1113/)
Factory Method Design Pattern in Java by Simple Analogy
https://www.reddit.com/r/programming/comments/1n24sjf/factory_method_design_pattern_in_java_by_simple/
<!-- SC_OFF -->Imagine you are a manager, want to hire a different type of developer for each new project: a Backend Developer for an API project, a Frontend Developer for a UI project, and a Mobile Developer for an app project. You (The Client) are the main application code that needs a resource (a developer). The “Developer” Interface is the standard job denoscription outlining the skills all developers must have (e.g., code(), debug()). The Concrete Developers (BackendDev, FrontendDev) are the different products your application can use. The Recruitment Agency (The Factory) is the creator class. You tell them, “I need a developer for a backend project,” without worrying about how they find the candidate. The Agency’s Process (The Factory Method) is getDeveloper(). You, the client, don’t call new BackendDev() directly. You rely on the agency’s factory method to provide the right type of developer based on your need. Specialized agencies (subclasses) might have different hiring pools or processes, but they all provide you with a developer that matches the standard job denoscription. Here is the complete detail of Factory Design Pattern with Examples using Java 21 (https://javatechonline.com/factory-method-design-pattern-in-java-analogy/). <!-- SC_ON --> submitted by /u/erdsingh24 (https://www.reddit.com/user/erdsingh24)
[link] (https://javatechonline.com/factory-method-design-pattern-in-java-analogy/) [comments] (https://www.reddit.com/r/programming/comments/1n24sjf/factory_method_design_pattern_in_java_by_simple/)
https://www.reddit.com/r/programming/comments/1n24sjf/factory_method_design_pattern_in_java_by_simple/
<!-- SC_OFF -->Imagine you are a manager, want to hire a different type of developer for each new project: a Backend Developer for an API project, a Frontend Developer for a UI project, and a Mobile Developer for an app project. You (The Client) are the main application code that needs a resource (a developer). The “Developer” Interface is the standard job denoscription outlining the skills all developers must have (e.g., code(), debug()). The Concrete Developers (BackendDev, FrontendDev) are the different products your application can use. The Recruitment Agency (The Factory) is the creator class. You tell them, “I need a developer for a backend project,” without worrying about how they find the candidate. The Agency’s Process (The Factory Method) is getDeveloper(). You, the client, don’t call new BackendDev() directly. You rely on the agency’s factory method to provide the right type of developer based on your need. Specialized agencies (subclasses) might have different hiring pools or processes, but they all provide you with a developer that matches the standard job denoscription. Here is the complete detail of Factory Design Pattern with Examples using Java 21 (https://javatechonline.com/factory-method-design-pattern-in-java-analogy/). <!-- SC_ON --> submitted by /u/erdsingh24 (https://www.reddit.com/user/erdsingh24)
[link] (https://javatechonline.com/factory-method-design-pattern-in-java-analogy/) [comments] (https://www.reddit.com/r/programming/comments/1n24sjf/factory_method_design_pattern_in_java_by_simple/)
Side project showcase
https://www.reddit.com/r/programming/comments/1n27mnh/side_project_showcase/
<!-- SC_OFF -->I’ve been working on a side project for the past 3 weeks. It’s a LeetCode-style platform, but instead of algorithm puzzles, it focuses on real-world SDE scenarios where you apply Linux and bash skills. The problems are inspired by issues developers actually face in their day-to-day work, debugging noscripts, fixing services, troubleshooting infra, etc. I’m also using it as a way to keep learning myself by creating one new problem each day. Would love to hear your thoughts and feedback! <!-- SC_ON --> submitted by /u/Disastrous_Ad1309 (https://www.reddit.com/user/Disastrous_Ad1309)
[link] (https://sttrace.com/) [comments] (https://www.reddit.com/r/programming/comments/1n27mnh/side_project_showcase/)
https://www.reddit.com/r/programming/comments/1n27mnh/side_project_showcase/
<!-- SC_OFF -->I’ve been working on a side project for the past 3 weeks. It’s a LeetCode-style platform, but instead of algorithm puzzles, it focuses on real-world SDE scenarios where you apply Linux and bash skills. The problems are inspired by issues developers actually face in their day-to-day work, debugging noscripts, fixing services, troubleshooting infra, etc. I’m also using it as a way to keep learning myself by creating one new problem each day. Would love to hear your thoughts and feedback! <!-- SC_ON --> submitted by /u/Disastrous_Ad1309 (https://www.reddit.com/user/Disastrous_Ad1309)
[link] (https://sttrace.com/) [comments] (https://www.reddit.com/r/programming/comments/1n27mnh/side_project_showcase/)
Chebyshev Kolmogorov Arnold Networks Beat MLPs on Nonlinear functions
https://www.reddit.com/r/programming/comments/1n28wq6/chebyshev_kolmogorov_arnold_networks_beat_mlps_on/
submitted by /u/DataBaeBee (https://www.reddit.com/user/DataBaeBee)
[link] (https://leetarxiv.substack.com/p/chebyshev-kolmogorov-arnold-networks) [comments] (https://www.reddit.com/r/programming/comments/1n28wq6/chebyshev_kolmogorov_arnold_networks_beat_mlps_on/)
https://www.reddit.com/r/programming/comments/1n28wq6/chebyshev_kolmogorov_arnold_networks_beat_mlps_on/
submitted by /u/DataBaeBee (https://www.reddit.com/user/DataBaeBee)
[link] (https://leetarxiv.substack.com/p/chebyshev-kolmogorov-arnold-networks) [comments] (https://www.reddit.com/r/programming/comments/1n28wq6/chebyshev_kolmogorov_arnold_networks_beat_mlps_on/)
Simpler Java Build Tools with Object-Oriented Programming
https://www.reddit.com/r/programming/comments/1n2978j/simpler_java_build_tools_with_objectoriented/
submitted by /u/lihaoyi (https://www.reddit.com/user/lihaoyi)
[link] (https://www.youtube.com/live/V03wKwcegxg?feature=shared&t=312) [comments] (https://www.reddit.com/r/programming/comments/1n2978j/simpler_java_build_tools_with_objectoriented/)
https://www.reddit.com/r/programming/comments/1n2978j/simpler_java_build_tools_with_objectoriented/
submitted by /u/lihaoyi (https://www.reddit.com/user/lihaoyi)
[link] (https://www.youtube.com/live/V03wKwcegxg?feature=shared&t=312) [comments] (https://www.reddit.com/r/programming/comments/1n2978j/simpler_java_build_tools_with_objectoriented/)
Part 2: API & DSL for flow-run (LLM orchestration, YAML-first)
https://www.reddit.com/r/programming/comments/1n29gfp/part_2_api_dsl_for_flowrun_llm_orchestration/
<!-- SC_OFF -->I’m doing second part of a system design for flow-run recorded in a live format <!-- SC_ON --> submitted by /u/Historical_Wing_9573 (https://www.reddit.com/user/Historical_Wing_9573)
[link] (https://youtu.be/R-ww0JP-Qao?si=3NlINK0Y0A3tlBJB) [comments] (https://www.reddit.com/r/programming/comments/1n29gfp/part_2_api_dsl_for_flowrun_llm_orchestration/)
https://www.reddit.com/r/programming/comments/1n29gfp/part_2_api_dsl_for_flowrun_llm_orchestration/
<!-- SC_OFF -->I’m doing second part of a system design for flow-run recorded in a live format <!-- SC_ON --> submitted by /u/Historical_Wing_9573 (https://www.reddit.com/user/Historical_Wing_9573)
[link] (https://youtu.be/R-ww0JP-Qao?si=3NlINK0Y0A3tlBJB) [comments] (https://www.reddit.com/r/programming/comments/1n29gfp/part_2_api_dsl_for_flowrun_llm_orchestration/)