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In-depth Quake 3 Netcode breakdown by tariq10x
https://www.reddit.com/r/programming/comments/1nxuj2b/indepth_quake_3_netcode_breakdown_by_tariq10x/

<!-- SC_OFF -->A very good breakdown about how quake 3 networking worked so well on low bandwidth internet back in the days. Even though in my opinion, Counter-Strike (Half-Life) had the best online multiplayer during the early 2000s, due to their lag compensation feature (server side rewinding), which they introduced I think few years after q3 came out. And yes, I know that Half-Life is based on the quake engine. <!-- SC_ON --> submitted by /u/bulltrapking (https://www.reddit.com/user/bulltrapking)
[link] (https://www.youtube.com/watch?v=b8J7fidxC8s) [comments] (https://www.reddit.com/r/programming/comments/1nxuj2b/indepth_quake_3_netcode_breakdown_by_tariq10x/)
Four years, Five failures, One compiler
https://www.reddit.com/r/programming/comments/1nyjblp/four_years_five_failures_one_compiler/

<!-- SC_OFF -->spent 4 years trying to build a compiler for a game engine. failed 5 times. finally got one that works. wrote about the whole thing <!-- SC_ON --> submitted by /u/Commission-Either (https://www.reddit.com/user/Commission-Either)
[link] (https://daymare.net/blogs/four-years-five-failures-one-compiler/) [comments] (https://www.reddit.com/r/programming/comments/1nyjblp/four_years_five_failures_one_compiler/)
Thundering Herd Problem (Cache Stampede): Solutions & Prevention | System Design Tutorial
https://www.reddit.com/r/programming/comments/1nyntqw/thundering_herd_problem_cache_stampede_solutions/

<!-- SC_OFF -->We'll dive deep into proven solutions to prevent cache stampede including cache locking mechanisms, probabilistic early expiration, asynchronous cache refresh strategies, and request coalescing patterns. You'll learn the difference between thundering herd and dog-piling, understand how to implement mutex locks to serialize cache updates, and discover advanced techniques like staggered TTL expiration and background cache warming. This system design interview tutorial covers real-world scenarios, best practices for distributed caching systems using Redis and Memcached, and practical code examples to help you prevent cache stampede problems in production environments. <!-- SC_ON --> submitted by /u/Extra_Ear_10 (https://www.reddit.com/user/Extra_Ear_10)
[link] (http://howtech.substack.com/p/thundering-herd-problem-cache-stampede) [comments] (https://www.reddit.com/r/programming/comments/1nyntqw/thundering_herd_problem_cache_stampede_solutions/)