Suingu, the Necromancer
Only a few know that this shy and frightened man saw the actual legendary story of the rebirth of Spellfire world with his own eyes.
Some say that five mighty Kings woke up from deep sleep and recreated the world from their memories. Some say that it is only a myth. Some say that Suingu was one of these five Kings and gave his throne to the one who had the bravest soul and a noble heart.
Some say that Brotherhood of the Light brought him from the world of death and shadows to shed light on the mysterious world of Spellfire.
Maybe they are all right. Perhaps these are only rumors. The only known thing for sure is that Suingu has one of the most powerful books: the book of Necromancy. That makes him one of the most unpredictable and dangerous characters in this world.
Suingu likes nature, he was noticed transforming the dead trees into the magnificent Amazonian forests. He usually spends his peaceful days in the Siravtnel Manor.
Only a few know that this shy and frightened man saw the actual legendary story of the rebirth of Spellfire world with his own eyes.
Some say that five mighty Kings woke up from deep sleep and recreated the world from their memories. Some say that it is only a myth. Some say that Suingu was one of these five Kings and gave his throne to the one who had the bravest soul and a noble heart.
Some say that Brotherhood of the Light brought him from the world of death and shadows to shed light on the mysterious world of Spellfire.
Maybe they are all right. Perhaps these are only rumors. The only known thing for sure is that Suingu has one of the most powerful books: the book of Necromancy. That makes him one of the most unpredictable and dangerous characters in this world.
Suingu likes nature, he was noticed transforming the dead trees into the magnificent Amazonian forests. He usually spends his peaceful days in the Siravtnel Manor.
Satam the Bloodborn
Decades ago, some wanderers found the ancient tomb with the remains of an unknown King. He had a small necklace filled with his blood.
Someone buried the King's corpse very carefully. A thousand feet deep below the surface, five stonewalls and a mithril cage surrounded the grave. It seems that someone tried very hard for this tomb never to be found.
The Mad Scientist did what was never meant to be done - he used the blood found with the corpse to recreate the King. She did not know that the blood had divine ties to the ancient Gods and that she would resurrect a mighty creature called Satam the Bloodborn.
The official story does not reveal all the details. Some parts were missed intentionally.
Decades ago, some wanderers found the ancient tomb with the remains of an unknown King. He had a small necklace filled with his blood.
Someone buried the King's corpse very carefully. A thousand feet deep below the surface, five stonewalls and a mithril cage surrounded the grave. It seems that someone tried very hard for this tomb never to be found.
The Mad Scientist did what was never meant to be done - he used the blood found with the corpse to recreate the King. She did not know that the blood had divine ties to the ancient Gods and that she would resurrect a mighty creature called Satam the Bloodborn.
The official story does not reveal all the details. Some parts were missed intentionally.
Asar - She’s a druid - a witch, a spell and teacher.
The one who saves the lost and shows a path
by giving hope and serving light.
Whenever there’s a wind a strange and dusty,
but somehow calming - warm and brisky.
An unexpected breeze of flavour and a mist
that brings you mystifying inner peace -
might be a sign of the upcoming meet.
Now don’t go running, no screams or tears,
you need no guns or fears,
stay still and see - your fate has come to be.
And don’t be foolish by her good,
she’ll check what's there in you.
A noble heart may pass by getting help,
but there's misery for bad.
Asar can heal ones worthy, but also kills the filthy,
be sure to be not guilty.
The one who saves the lost and shows a path
by giving hope and serving light.
Whenever there’s a wind a strange and dusty,
but somehow calming - warm and brisky.
An unexpected breeze of flavour and a mist
that brings you mystifying inner peace -
might be a sign of the upcoming meet.
Now don’t go running, no screams or tears,
you need no guns or fears,
stay still and see - your fate has come to be.
And don’t be foolish by her good,
she’ll check what's there in you.
A noble heart may pass by getting help,
but there's misery for bad.
Asar can heal ones worthy, but also kills the filthy,
be sure to be not guilty.
Atigruj the Priestess
Kneel down and say a pray.
Whatever comes, do not betray,
Forgive the bad, let sadness go,
Accept the gift - it's here to come.
The queen of knowledge and a transcendent soul
She’s from outside - the place we shall not know
Deep down there in ethereal eyes of blue,
She’s got the answers, we have no clue.
She comes as water - freshy, savvy and divine,
Illusionally - looks transparent and pure,
Essential as an oxygen, clear mind as cure,
But as an ocean - the shore is far and there’s no floor.
She is a harmony, a goddess of the whole,
A wisdom and a reason Spell-world will grow.
Kneel down and say a pray.
Whatever comes, do not betray,
Forgive the bad, let sadness go,
Accept the gift - it's here to come.
The queen of knowledge and a transcendent soul
She’s from outside - the place we shall not know
Deep down there in ethereal eyes of blue,
She’s got the answers, we have no clue.
She comes as water - freshy, savvy and divine,
Illusionally - looks transparent and pure,
Essential as an oxygen, clear mind as cure,
But as an ocean - the shore is far and there’s no floor.
She is a harmony, a goddess of the whole,
A wisdom and a reason Spell-world will grow.
SADIAV The Dwarven King
Do not assault - I am not short,
My heart is brave and hands are strong.
I’m not an enemy for any passing by,
I live in peace and harmony -
Those feelings are the friends of mine.
The home we build is full of joy,
Our kids yell cheerfully, our wifes - they glow,
The things we need are there -
We seek for no one else's share.
But don't be mistaken, my dear friend,
The love we have is our kingdom's biggest gun.
I'll stand for home till my last breath,
And you will not come in as long as I’m not dead.
I have a horn, a symbol of my race,
Once heard, the sound can’t be erased.
They’ll come for me be sure,
Dwarves unity is an almighty force.
Do not assault - I am not short,
My heart is brave and hands are strong.
I’m not an enemy for any passing by,
I live in peace and harmony -
Those feelings are the friends of mine.
The home we build is full of joy,
Our kids yell cheerfully, our wifes - they glow,
The things we need are there -
We seek for no one else's share.
But don't be mistaken, my dear friend,
The love we have is our kingdom's biggest gun.
I'll stand for home till my last breath,
And you will not come in as long as I’m not dead.
I have a horn, a symbol of my race,
Once heard, the sound can’t be erased.
They’ll come for me be sure,
Dwarves unity is an almighty force.
Eligur the Amazon Queen
I’m not a deity, just a woman,
Yes, the one who gives birth to another human.
Sometimes I need a man to prolong my race,
But then he’ll need to run and to let go my pretty face.
It's not an easy task to do, I must admit.
A love for Amazon is for a lifetime and is not so easy to forget.
But he must try, a man’s surviving has no other way,
Cause only girls live freely in our Forest place.
I am not a killer, I’m a protector,
But don’t come close with bad intentions.
I'll fight for freedom, for my trees and land,
I'll sacrifice for that and use psionic strength.
I’m not a deity, just a woman,
Yes, the one who gives birth to another human.
Sometimes I need a man to prolong my race,
But then he’ll need to run and to let go my pretty face.
It's not an easy task to do, I must admit.
A love for Amazon is for a lifetime and is not so easy to forget.
But he must try, a man’s surviving has no other way,
Cause only girls live freely in our Forest place.
I am not a killer, I’m a protector,
But don’t come close with bad intentions.
I'll fight for freedom, for my trees and land,
I'll sacrifice for that and use psionic strength.
Magnus Avei is a human bravely living in the land full of magical creatures and beasts, freely roaming the streets of cities and towns, and leaving unscathed.
She fully knows that she has something everyone wants – the legendary mastery in alchemy and amazing talent in crafting things that only best of the best could use. Everyone wants to get on her good side and get ahold of things that only some of the best witches could come up with.
Spending days in her dark, only candle lit attic on the outskirts of town, she plays with magic and fantasy and creates potions and spells that will satisfy many customers. But don’t be tempted to mess with her, if she choose to help you, she gives you all, but if you cross her, she won’t hesitate to take all the magic back and make you pay.
Being immune to offense powers of others she is a creature that could grant many desirable wishes but also, could create the most frightening nightmares.
She fully knows that she has something everyone wants – the legendary mastery in alchemy and amazing talent in crafting things that only best of the best could use. Everyone wants to get on her good side and get ahold of things that only some of the best witches could come up with.
Spending days in her dark, only candle lit attic on the outskirts of town, she plays with magic and fantasy and creates potions and spells that will satisfy many customers. But don’t be tempted to mess with her, if she choose to help you, she gives you all, but if you cross her, she won’t hesitate to take all the magic back and make you pay.
Being immune to offense powers of others she is a creature that could grant many desirable wishes but also, could create the most frightening nightmares.
Satsenre orc Earh Mage
Just death and nothing more
For all those races - that is my swore.
I came from dark, down there you will not see,
There’s darkness far way blinder than your mind can reach.
You will encounter all my rage - the madness that I bring,
Where I shall come, forget the silence - no more peace.
The more you shout, the more you cry,
The stronger I shall be,
There is no mercy,
And your tomorrow - may not be.
Thank you for all your souls,
I make you wanish, you'll be ghosts.
Long forgotten in the history of wars.
Your blood and pain - that is my aim.
Just death and nothing more
For all those races - that is my swore.
I came from dark, down there you will not see,
There’s darkness far way blinder than your mind can reach.
You will encounter all my rage - the madness that I bring,
Where I shall come, forget the silence - no more peace.
The more you shout, the more you cry,
The stronger I shall be,
There is no mercy,
And your tomorrow - may not be.
Thank you for all your souls,
I make you wanish, you'll be ghosts.
Long forgotten in the history of wars.
Your blood and pain - that is my aim.
Suirdna the Water Druid
Water is a powerful force to be held off and no one knows it better than water druid Suirdna. The powerful witch resides in the Wet deserts, in the small cave surrounded by luscious green forest, fast flowing river and dark deep lake waters. The air here is musty and damp with everything smelling green, magical and relaxing. But don’t be easily lured by this safe oasis, water druid control the water, helping those in need and swallowing those who dared to stand against the magic that water holds. As many wise words were spoken before, water offers life but if not threaded carefully, it could also take it. Same thing could be said about our water druid.
Water is a powerful force to be held off and no one knows it better than water druid Suirdna. The powerful witch resides in the Wet deserts, in the small cave surrounded by luscious green forest, fast flowing river and dark deep lake waters. The air here is musty and damp with everything smelling green, magical and relaxing. But don’t be easily lured by this safe oasis, water druid control the water, helping those in need and swallowing those who dared to stand against the magic that water holds. As many wise words were spoken before, water offers life but if not threaded carefully, it could also take it. Same thing could be said about our water druid.
Sanil the Elven King
To betray - that is a sin,
For my people, I am fearless.
From ashes, I arose to heal your pain,
Bring back laughter and punish the inhumane.
I'm one of the mighty kings, traitors will feel my anger,
Remorse will mean nothing.
No one can escape the sharpness of my arrow,
And the shadow of my wings.
I'll protect the purest souls, there is no return.
I aim to shoot - there is no doubt,
My lands have no place for those who mean to harm.
Home is what I need to give to all the creatures who yearn,
Warriors, and other beings who can fight,
Join me on this mission for eternal light.
To betray - that is a sin,
For my people, I am fearless.
From ashes, I arose to heal your pain,
Bring back laughter and punish the inhumane.
I'm one of the mighty kings, traitors will feel my anger,
Remorse will mean nothing.
No one can escape the sharpness of my arrow,
And the shadow of my wings.
I'll protect the purest souls, there is no return.
I aim to shoot - there is no doubt,
My lands have no place for those who mean to harm.
Home is what I need to give to all the creatures who yearn,
Warriors, and other beings who can fight,
Join me on this mission for eternal light.
Places in Spellfire - Ancient Magic Tower
Wet Deserts are strange lands. Swamps and forests cover the ground, the sun is always shining, but there is something in the air that prophesies evil. Strange things happen all the time, and locals know exactly what places to avoid if you don’t want to get into trouble or see something you ought to never know about.
Somewhere in the middle of the land, at the center of the desert, lies an Ancient Magic Tower, so old that nobody remembers when it was built or what its purpose truly is. The tower stands there lonely through scorching hot days and dewy nights.
People and all magical creatures don’t come near the tower, but clerics and wizards look at it with big eyes, full of fear, resentment, and something else that couldn’t be put into words.
You can create your own home in Spellfire. Please send us your idea, and our designers will draw the design and add it to the Spellfire world.
Wet Deserts are strange lands. Swamps and forests cover the ground, the sun is always shining, but there is something in the air that prophesies evil. Strange things happen all the time, and locals know exactly what places to avoid if you don’t want to get into trouble or see something you ought to never know about.
Somewhere in the middle of the land, at the center of the desert, lies an Ancient Magic Tower, so old that nobody remembers when it was built or what its purpose truly is. The tower stands there lonely through scorching hot days and dewy nights.
People and all magical creatures don’t come near the tower, but clerics and wizards look at it with big eyes, full of fear, resentment, and something else that couldn’t be put into words.
You can create your own home in Spellfire. Please send us your idea, and our designers will draw the design and add it to the Spellfire world.
Places in Spellfire - Gates of our Fathers
Hidden somewhere in the verdant, alive, and fertile forest, surrounded by the strong smell of green leaves and muddy ground, you come to a clearing from which you see the Gates of our Fathers.
Nobody knows how long these gates stand here, nobody knows why it is here, and nobody really dares to question it.
At least not here, not where silence is so all-encompassing you could feel it in your bones. But do not worry, do not be frightened. It is not a scary place: it’s like mother nature’s gift, a safe haven from troubles and horrors.
Nobody, not even the most malicious souls, dare to step foot here. It’s like the gates are keeping bad seeds out.
Each place in Spellfire world has its own story, climate conditions, a strange elemental influence that affects citizens or realms.
You can create your own home in Spellfire. Please send us your idea, and our designers will draw the design and add it to the Spellfire world.
Hidden somewhere in the verdant, alive, and fertile forest, surrounded by the strong smell of green leaves and muddy ground, you come to a clearing from which you see the Gates of our Fathers.
Nobody knows how long these gates stand here, nobody knows why it is here, and nobody really dares to question it.
At least not here, not where silence is so all-encompassing you could feel it in your bones. But do not worry, do not be frightened. It is not a scary place: it’s like mother nature’s gift, a safe haven from troubles and horrors.
Nobody, not even the most malicious souls, dare to step foot here. It’s like the gates are keeping bad seeds out.
Each place in Spellfire world has its own story, climate conditions, a strange elemental influence that affects citizens or realms.
You can create your own home in Spellfire. Please send us your idea, and our designers will draw the design and add it to the Spellfire world.
Places in Spellfire - The Beacon.
For centuries and more, the lands up North were the hottest places known. Sadly, the Century War for Power happened, and the lands of dragons became the lands of frost and frozen lava. Eternal cold covered not only land but people's hearts as well. With the landscape that could remind you about the always near and looming apocalypse, a constant showdown between good and evil makes people fear the hollowness of war politics.
The future is feared, but the past is a sacred memory. That's why when people see the Beacon, standing in the middle of lava's icicles and frost, wrapped in night's shadows, reverent thoughts about the hand of time pass as a remedy.
You can create your own home in Spellfire. Please send us your idea, and our designers will draw the design and add it to the Spellfire world.
For centuries and more, the lands up North were the hottest places known. Sadly, the Century War for Power happened, and the lands of dragons became the lands of frost and frozen lava. Eternal cold covered not only land but people's hearts as well. With the landscape that could remind you about the always near and looming apocalypse, a constant showdown between good and evil makes people fear the hollowness of war politics.
The future is feared, but the past is a sacred memory. That's why when people see the Beacon, standing in the middle of lava's icicles and frost, wrapped in night's shadows, reverent thoughts about the hand of time pass as a remedy.
You can create your own home in Spellfire. Please send us your idea, and our designers will draw the design and add it to the Spellfire world.
Events in Spellfire - The Caravan.
Caravans travel between Frozen Fire and Bloodbirth realms and carry beautiful, magical, and valuable goods.
They are extremely valuable and are a tempting target for robbers. Caravanserais were built along important trade routes to welcome wealthy traders, who brought their own luxurious goods. Caravanserais are roadside stations that aid the flow of trade by providing magical items, artifacts, allies, and other services.
This event could be argued as being the most used Spellfire card in the game, since it's always beneficial to gain an additional turn.
https://spellfire.com
Caravans travel between Frozen Fire and Bloodbirth realms and carry beautiful, magical, and valuable goods.
They are extremely valuable and are a tempting target for robbers. Caravanserais were built along important trade routes to welcome wealthy traders, who brought their own luxurious goods. Caravanserais are roadside stations that aid the flow of trade by providing magical items, artifacts, allies, and other services.
This event could be argued as being the most used Spellfire card in the game, since it's always beneficial to gain an additional turn.
https://spellfire.com
Events in Spellfire - The Cataclysm!.
The coming Cataclysm will be devastating for this dimension of Spellfire. People will try to survive in a desolate, apocalyptic realm, scavenge the ruins of a long-dead civilization for food, supplies.
Or, if they are fortunate, they will find a sanctuary in a remote place where they won't have to fight to survive or escape from various deadly monsters, including zombies, enormous insects, orcs, trolls, dragons, and other strange foes who want what you own.
All players live in fear of the "Cataclysm!" event, as it is one of the most popular events in the game.
https://spellfire.com
The coming Cataclysm will be devastating for this dimension of Spellfire. People will try to survive in a desolate, apocalyptic realm, scavenge the ruins of a long-dead civilization for food, supplies.
Or, if they are fortunate, they will find a sanctuary in a remote place where they won't have to fight to survive or escape from various deadly monsters, including zombies, enormous insects, orcs, trolls, dragons, and other strange foes who want what you own.
All players live in fear of the "Cataclysm!" event, as it is one of the most popular events in the game.
https://spellfire.com
Yeti - The Shadow of the Frozen Fire lands.
Here, there is a duality in the Frozen Fire realms: fire fights against ice, heat against cold, remaining light losing its battle against darkness, that seems to stretch forever, all night and day. On the other side, ice and frost control everything; uncharted territories look lonely and abandoned, permanently controlled by cold.
Here, these uncharted terrestrials are becoming the breeding ground for the most destructive creatures, monsters that you have never seen before. One of them is Yeti, one of the toughest creatures out there, so strong that not even the most advanced combats or heroic skills will work on them.
With the teeth sharp like needles, huge paws that could mutilate you unrecognizable, Yeti is the worst of the worst. You should pray and hope to never cross paths with him, but if unthinkable things happen, its horrendous figure will forever be imprinted into your vision and become a source of your most disturbing nightmares.
Here, there is a duality in the Frozen Fire realms: fire fights against ice, heat against cold, remaining light losing its battle against darkness, that seems to stretch forever, all night and day. On the other side, ice and frost control everything; uncharted territories look lonely and abandoned, permanently controlled by cold.
Here, these uncharted terrestrials are becoming the breeding ground for the most destructive creatures, monsters that you have never seen before. One of them is Yeti, one of the toughest creatures out there, so strong that not even the most advanced combats or heroic skills will work on them.
With the teeth sharp like needles, huge paws that could mutilate you unrecognizable, Yeti is the worst of the worst. You should pray and hope to never cross paths with him, but if unthinkable things happen, its horrendous figure will forever be imprinted into your vision and become a source of your most disturbing nightmares.
