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The Chill Coding Lounge
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Welcome to the Coding Lounge, chill and relax as we talk about programming, memes, and the pain of errors.
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Kirkification so bad I thought they starkified that one endgame meme🥀

Good afternoon folks
Really feeling like 2016 v2
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Can't even find pics from 2016. Time to make it up for it this year
Found my harddrive and holy movie mine, I didn't know I had saved so much peak. 2019-2024 memories gng
The streets look so beautiful gang. Genuinely feels so surreal
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The price of lemons will be reason I stay single for the rest of the year😔

Melkam Timket gang🙏🏽
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And no thank yous at all😔

Disclaimer: she's sleeping under my shadow 😭
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Good morning everyone! Have a great Tuesday, go get your bread🔥🔥
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Using this for the first time ever, or in a long while:

 Array.isArray(res.body)


Also typeof an array is an object, the same as what a typeof of an object would give... I dread this language🥀
I've now achieved the looks of a racoon ✌🏾
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Cooking another article gang🗣 I haven't forgotten about the 4 articles I have to publish before the end of this month. Hopefully this one vibes with y'all🫡
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Maybe sleep is required😂😂
2nd article is up. I hope you can get something from it, or at least have fun reading it😁 Took a while to write, edit, and change up but I think it's the best it can be. Take a look here😁

I'm down for any feedback too. I have taken some from the first one I wrote this month and it really did make the flow of writing better.

Enjoy gang🫡 (and share it around to type shi😂)
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Forwarded from Mo' tries
So... was able to make this today. This is a camera module and the first step into making a 3D editor.

The way this works is... first you decide on which way "UP" is in your world, in my case it's the Y direction. This decision is a constant and is one of the first constants you have to commit to memory when making a 3D camera.

Next you need to make the camera look at something. To do this, you subtract the position the camera is at from the target's position then normalize (make the result a unit vector: unit vectors are vectors of length 1, we use them because we don't want the camera to GO to the target, we want it to POINT at the target). This gives you a direction from your camera to the target. You use this direction to compute the camera's X and Y coordinates using cross product.
The Chill Coding Lounge pinned «2nd article is up. I hope you can get something from it, or at least have fun reading it😁 Took a while to write, edit, and change up but I think it's the best it can be. Take a look here😁 I'm down for any feedback too. I have taken some from the first one…»
To accept your weirdness is to accept the truth.🗣
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