Why is Xpresso animation lagging in Cinema 4D and how can I fix it?
Hi! I created an animation in Xpresso with logic written in a Python noscript. Why is there always a delay between objects, and how can I fix it? Even at the cost of performance? I want all the motion logic to be calculated in Xpresso first, and only then the frame is updated.
https://reddit.com/link/1q19m44/video/f9xa2qoawrag1/player
https://redd.it/1q19m44
@Cinema4Dbackup
Hi! I created an animation in Xpresso with logic written in a Python noscript. Why is there always a delay between objects, and how can I fix it? Even at the cost of performance? I want all the motion logic to be calculated in Xpresso first, and only then the frame is updated.
https://reddit.com/link/1q19m44/video/f9xa2qoawrag1/player
https://redd.it/1q19m44
@Cinema4Dbackup
Reddit
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Flexing Headphone Headband
Hello, I'm working on a pair of headphones at the moment, imported from a STEP file from Solidworks. I've been told that the pose of the headphone is too open, as in it looks like it is in a shape like it's being worn, while the desired shape is that it's not being worn (i.e. the headband is relaxed).
Is there a way to flex the headband, and thus all child parts (all parts "downstream" of the headband, like the earcups etc) into this position? Rather than having to adjust that in Solidworks and reimporting and setting everything up again.
I've tried using Bend and Twist, but it doesn't feel quite right, and I'm unable to get the rest of the parts to follow the headband's new position. Any help would be greatly appreciated, thank you.
To clarify: the headband right now is a bit like a bracket '(' as it's stretched, I need to bend it into more like a 'c' shape while getting the rest of the headphone parts to follow this new position.
https://redd.it/1q1s0t0
@Cinema4Dbackup
Hello, I'm working on a pair of headphones at the moment, imported from a STEP file from Solidworks. I've been told that the pose of the headphone is too open, as in it looks like it is in a shape like it's being worn, while the desired shape is that it's not being worn (i.e. the headband is relaxed).
Is there a way to flex the headband, and thus all child parts (all parts "downstream" of the headband, like the earcups etc) into this position? Rather than having to adjust that in Solidworks and reimporting and setting everything up again.
I've tried using Bend and Twist, but it doesn't feel quite right, and I'm unable to get the rest of the parts to follow the headband's new position. Any help would be greatly appreciated, thank you.
To clarify: the headband right now is a bit like a bracket '(' as it's stretched, I need to bend it into more like a 'c' shape while getting the rest of the headphone parts to follow this new position.
https://redd.it/1q1s0t0
@Cinema4Dbackup
Reddit
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Any advice or tutorial recommendation on how to make this texture (Arnold, Vray, Corona)?
Not a low effort post, I'm actually very serious, nobody I talked to knows how to do this.
https://preview.redd.it/87fro0h3tzag1.jpg?width=740&format=pjpg&auto=webp&s=c2b9b4d9acd1bb50c038151f4c3da6ac5602b8fa
https://redd.it/1q290h1
@Cinema4Dbackup
Not a low effort post, I'm actually very serious, nobody I talked to knows how to do this.
https://preview.redd.it/87fro0h3tzag1.jpg?width=740&format=pjpg&auto=webp&s=c2b9b4d9acd1bb50c038151f4c3da6ac5602b8fa
https://redd.it/1q290h1
@Cinema4Dbackup
How to scale up my cached dynamics simulation?
It took me a while to get the simulation parameters to the way I wanted it, but now I just realized that I need the whole thing scaled up for it to be a realistic size in the room I have created. Problem is, every method of scaling either scales up the individual balls themselves, or if I parent the cloners with the dynamics tag to a null and try to scale that up it is just a horrible mess with both local and world axis. I also tried adding a plain effector and using the scale values there but no combination of options seems to do what I believe should be pretty simple. Any help? I just want to take these as they are and just scale it up, not the individual balls. Thanks!
https://preview.redd.it/1q2roc2y00bg1.png?width=2559&format=png&auto=webp&s=bebb8c58c708eaf691140e6b06261c967892ef07
https://redd.it/1q2aazh
@Cinema4Dbackup
It took me a while to get the simulation parameters to the way I wanted it, but now I just realized that I need the whole thing scaled up for it to be a realistic size in the room I have created. Problem is, every method of scaling either scales up the individual balls themselves, or if I parent the cloners with the dynamics tag to a null and try to scale that up it is just a horrible mess with both local and world axis. I also tried adding a plain effector and using the scale values there but no combination of options seems to do what I believe should be pretty simple. Any help? I just want to take these as they are and just scale it up, not the individual balls. Thanks!
https://preview.redd.it/1q2roc2y00bg1.png?width=2559&format=png&auto=webp&s=bebb8c58c708eaf691140e6b06261c967892ef07
https://redd.it/1q2aazh
@Cinema4Dbackup
RS Shader Graph Editor vs C4D's Node Editor | C4D 2026.1
Beginner to C4D here (migrating from Max), and I just can't decide which workflow I should get used to. I've seen lots of people using both editors, and except for some assets only being available in the RS Shader Graph, I can't find any other advantages to using the old workflow.
I know people have posted this exact question before, but which workflow do you guys think would be better for a beginner as of today?
https://redd.it/1q2mejx
@Cinema4Dbackup
Beginner to C4D here (migrating from Max), and I just can't decide which workflow I should get used to. I've seen lots of people using both editors, and except for some assets only being available in the RS Shader Graph, I can't find any other advantages to using the old workflow.
I know people have posted this exact question before, but which workflow do you guys think would be better for a beginner as of today?
https://redd.it/1q2mejx
@Cinema4Dbackup
Reddit
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Help: Cloner/Clone Axis
How do I get the axis to scale on each clone individually and not the cloner? What am I missing in my setup?
https://preview.redd.it/vn9r6if8v2bg1.png?width=1865&format=png&auto=webp&s=0730024db8ce87c260ed98fe603ca7b4d020665a
https://redd.it/1q2n9gv
@Cinema4Dbackup
How do I get the axis to scale on each clone individually and not the cloner? What am I missing in my setup?
https://preview.redd.it/vn9r6if8v2bg1.png?width=1865&format=png&auto=webp&s=0730024db8ce87c260ed98fe603ca7b4d020665a
https://redd.it/1q2n9gv
@Cinema4Dbackup
question
I would like to try out this program as a blender user for modeling but I don't want to pay for it. Is there a cracked version out there instead?
I'm very curious about it and I'm looking into selling my models one day once I get confident enough and I don't really have THAT much on me right now. Tight budget.
https://redd.it/1q2phi2
@Cinema4Dbackup
I would like to try out this program as a blender user for modeling but I don't want to pay for it. Is there a cracked version out there instead?
I'm very curious about it and I'm looking into selling my models one day once I get confident enough and I don't really have THAT much on me right now. Tight budget.
https://redd.it/1q2phi2
@Cinema4Dbackup
Reddit
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Weekly 'No Stupid Questions' & Free-For-All Thread : December 28, 2025
In this weekly post you can ask any question or talk about any topic that you don't feel needs its own post. Share that render you're still working on, ask a question you're not quite sure about or talk about something that caught your attention.
https://redd.it/1pxiz0e
@Cinema4Dbackup
In this weekly post you can ask any question or talk about any topic that you don't feel needs its own post. Share that render you're still working on, ask a question you're not quite sure about or talk about something that caught your attention.
https://redd.it/1pxiz0e
@Cinema4Dbackup
Reddit
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