Noticing most of the new Cinema 4D courses are Korean or Chinese produced?
Hey guys, question. I'm noticing past 2023 most of the new big courses, outside of School of Motion which is US based, a lot of the courses are coming from Korea / China. Courses like Coloso etc.
Do you think there is a reason for this? I know Giant Step is Korean etc, and I'm thinking due to Korean media etc they're pipeline training most of the juniors into Cinema 4D. I then noticed a lot of Chinese companies are also training their users to use it. It appears to me there's more of a push for new courses and demand in Asia than there is in the US. I feel like US is heavily Blender users now, and traditional studio stuff like Maya Houdini.
This is a guess but Maxon's sales team could have even done a push into Asian agency studios. It's good stable software for agency work after all, and easier to learn then Blender.
We of course still have Eyedesyn, and Greyscale Gorilla, all the older guys we used to get training from. I just remember 5 years back when those guys would be dropping new videos every single month and supporting the junior artists like crazy with new education. I just feel like there's way less senior C4D guys creating Youtube tutorials anymore, and with Blender they literally have more videos being dropped per week than anybody. I don't really want to switch though.
https://redd.it/1q0hi19
@Cinema4Dbackup
Hey guys, question. I'm noticing past 2023 most of the new big courses, outside of School of Motion which is US based, a lot of the courses are coming from Korea / China. Courses like Coloso etc.
Do you think there is a reason for this? I know Giant Step is Korean etc, and I'm thinking due to Korean media etc they're pipeline training most of the juniors into Cinema 4D. I then noticed a lot of Chinese companies are also training their users to use it. It appears to me there's more of a push for new courses and demand in Asia than there is in the US. I feel like US is heavily Blender users now, and traditional studio stuff like Maya Houdini.
This is a guess but Maxon's sales team could have even done a push into Asian agency studios. It's good stable software for agency work after all, and easier to learn then Blender.
We of course still have Eyedesyn, and Greyscale Gorilla, all the older guys we used to get training from. I just remember 5 years back when those guys would be dropping new videos every single month and supporting the junior artists like crazy with new education. I just feel like there's way less senior C4D guys creating Youtube tutorials anymore, and with Blender they literally have more videos being dropped per week than anybody. I don't really want to switch though.
https://redd.it/1q0hi19
@Cinema4Dbackup
Reddit
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Creating a Realistic Cola Bottle: Cinema 4D & Corona Render
https://www.youtube.com/watch?v=YQrau2esEpU
https://redd.it/1q0h0yu
@Cinema4Dbackup
https://www.youtube.com/watch?v=YQrau2esEpU
https://redd.it/1q0h0yu
@Cinema4Dbackup
YouTube
Creating a Realistic Cola Bottle: Cinema 4D & Corona Render Tutorial
"In this tutorial, I'll guide you through the process of creating a realistic cola bottle using Cinema 4D for modeling and Corona Render for achieving photorealistic results. We'll cover everything from modeling the bottle's shape and adding details to setting…
Maxon scamming me
Is anyone else getting charged for auto renew 2 weeks early despite cancelling? I randomly just got charged $1.3K for a Jan 15 renewal even though I cancelled my subnoscription over a year ago, I have the email confirmation and everything. This feels so unethical and hope it isn’t happening to anyone else
https://redd.it/1q0jxul
@Cinema4Dbackup
Is anyone else getting charged for auto renew 2 weeks early despite cancelling? I randomly just got charged $1.3K for a Jan 15 renewal even though I cancelled my subnoscription over a year ago, I have the email confirmation and everything. This feels so unethical and hope it isn’t happening to anyone else
https://redd.it/1q0jxul
@Cinema4Dbackup
Reddit
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Why is Xpresso animation lagging in Cinema 4D and how can I fix it?
Hi! I created an animation in Xpresso with logic written in a Python noscript. Why is there always a delay between objects, and how can I fix it? Even at the cost of performance? I want all the motion logic to be calculated in Xpresso first, and only then the frame is updated.
https://reddit.com/link/1q19m44/video/f9xa2qoawrag1/player
https://redd.it/1q19m44
@Cinema4Dbackup
Hi! I created an animation in Xpresso with logic written in a Python noscript. Why is there always a delay between objects, and how can I fix it? Even at the cost of performance? I want all the motion logic to be calculated in Xpresso first, and only then the frame is updated.
https://reddit.com/link/1q19m44/video/f9xa2qoawrag1/player
https://redd.it/1q19m44
@Cinema4Dbackup
Reddit
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Flexing Headphone Headband
Hello, I'm working on a pair of headphones at the moment, imported from a STEP file from Solidworks. I've been told that the pose of the headphone is too open, as in it looks like it is in a shape like it's being worn, while the desired shape is that it's not being worn (i.e. the headband is relaxed).
Is there a way to flex the headband, and thus all child parts (all parts "downstream" of the headband, like the earcups etc) into this position? Rather than having to adjust that in Solidworks and reimporting and setting everything up again.
I've tried using Bend and Twist, but it doesn't feel quite right, and I'm unable to get the rest of the parts to follow the headband's new position. Any help would be greatly appreciated, thank you.
To clarify: the headband right now is a bit like a bracket '(' as it's stretched, I need to bend it into more like a 'c' shape while getting the rest of the headphone parts to follow this new position.
https://redd.it/1q1s0t0
@Cinema4Dbackup
Hello, I'm working on a pair of headphones at the moment, imported from a STEP file from Solidworks. I've been told that the pose of the headphone is too open, as in it looks like it is in a shape like it's being worn, while the desired shape is that it's not being worn (i.e. the headband is relaxed).
Is there a way to flex the headband, and thus all child parts (all parts "downstream" of the headband, like the earcups etc) into this position? Rather than having to adjust that in Solidworks and reimporting and setting everything up again.
I've tried using Bend and Twist, but it doesn't feel quite right, and I'm unable to get the rest of the parts to follow the headband's new position. Any help would be greatly appreciated, thank you.
To clarify: the headband right now is a bit like a bracket '(' as it's stretched, I need to bend it into more like a 'c' shape while getting the rest of the headphone parts to follow this new position.
https://redd.it/1q1s0t0
@Cinema4Dbackup
Reddit
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Any advice or tutorial recommendation on how to make this texture (Arnold, Vray, Corona)?
Not a low effort post, I'm actually very serious, nobody I talked to knows how to do this.
https://preview.redd.it/87fro0h3tzag1.jpg?width=740&format=pjpg&auto=webp&s=c2b9b4d9acd1bb50c038151f4c3da6ac5602b8fa
https://redd.it/1q290h1
@Cinema4Dbackup
Not a low effort post, I'm actually very serious, nobody I talked to knows how to do this.
https://preview.redd.it/87fro0h3tzag1.jpg?width=740&format=pjpg&auto=webp&s=c2b9b4d9acd1bb50c038151f4c3da6ac5602b8fa
https://redd.it/1q290h1
@Cinema4Dbackup
How to scale up my cached dynamics simulation?
It took me a while to get the simulation parameters to the way I wanted it, but now I just realized that I need the whole thing scaled up for it to be a realistic size in the room I have created. Problem is, every method of scaling either scales up the individual balls themselves, or if I parent the cloners with the dynamics tag to a null and try to scale that up it is just a horrible mess with both local and world axis. I also tried adding a plain effector and using the scale values there but no combination of options seems to do what I believe should be pretty simple. Any help? I just want to take these as they are and just scale it up, not the individual balls. Thanks!
https://preview.redd.it/1q2roc2y00bg1.png?width=2559&format=png&auto=webp&s=bebb8c58c708eaf691140e6b06261c967892ef07
https://redd.it/1q2aazh
@Cinema4Dbackup
It took me a while to get the simulation parameters to the way I wanted it, but now I just realized that I need the whole thing scaled up for it to be a realistic size in the room I have created. Problem is, every method of scaling either scales up the individual balls themselves, or if I parent the cloners with the dynamics tag to a null and try to scale that up it is just a horrible mess with both local and world axis. I also tried adding a plain effector and using the scale values there but no combination of options seems to do what I believe should be pretty simple. Any help? I just want to take these as they are and just scale it up, not the individual balls. Thanks!
https://preview.redd.it/1q2roc2y00bg1.png?width=2559&format=png&auto=webp&s=bebb8c58c708eaf691140e6b06261c967892ef07
https://redd.it/1q2aazh
@Cinema4Dbackup
RS Shader Graph Editor vs C4D's Node Editor | C4D 2026.1
Beginner to C4D here (migrating from Max), and I just can't decide which workflow I should get used to. I've seen lots of people using both editors, and except for some assets only being available in the RS Shader Graph, I can't find any other advantages to using the old workflow.
I know people have posted this exact question before, but which workflow do you guys think would be better for a beginner as of today?
https://redd.it/1q2mejx
@Cinema4Dbackup
Beginner to C4D here (migrating from Max), and I just can't decide which workflow I should get used to. I've seen lots of people using both editors, and except for some assets only being available in the RS Shader Graph, I can't find any other advantages to using the old workflow.
I know people have posted this exact question before, but which workflow do you guys think would be better for a beginner as of today?
https://redd.it/1q2mejx
@Cinema4Dbackup
Reddit
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