World of Defish - Announcements – Telegram
World of Defish - Announcements
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Ahoy, Captains 🐳

We have a small, but yet very important update coming to World of Defish.

As you well know, while you could withdraw your $WOD from Off- to On-Chain, it was impossible to deposit it back.

With the development of Off-Chain game mechanics we have decided to add an option to deposit your On-Chain $WOD to your Off-Chain balance.

We tried to make the action as intuitive as it can be, so now, when you visit your Harbor, you can switch between withdrawing and depositing your $WOD.

This change brings us even closer to eliminating gas fees and making your gameplay uninterrupted by constant spendings.

The update is already available on Mainnet, so you can try it out right away, but don't forget to keep an eye out, Captains, as more news are coming your way!

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Ahoy, Captains 🐳

New craft recipes have been uploaded to the game. Time to spend the materials you hoarded - LINK

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Ahoy, Captains 🐳

#TDdevblog 18

After a year of Tower Defish's development this day has finally come. Tower Defish's release version is submitted to Google Play Market for moderation.

Now, the date of release mostly depends on the moderation, as we are waiting for the approval from Google, but we can predict that it will happen within a week or two.

At the same time, the team is working on the iOS version of the game and doing everything in their power to let iOS users enjoy our game in the closest future.

This is a very important day for us, Captains, and we are so very grateful to you for your feedback and unending support.

We will announce the official release date as soon as we pass the moderation, and until then, stay sharp and get ready to start your new journey.

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Ahoy, Captains 🐳

This day marks the beginning of a new journey for both the experienced Captains and those who have yet to feel the fishing greed.

Tower Defish is officially released in Google Play Market and can be downloaded HERE.

We are continuing to work on bringing Tower Defish to iOS as quickly as possible to let our iOS community to enjoy the game in the closest future.

Our work is just beginning and we are already working on syncing Google Play and iOS player profiles and connecting the game to WoD economy.

And, just like every fresh-released game, Tower Defish will also have weekly game patches with bug and balance fixes.

Once again, we want to express our deepest appreciation to the Captains community on behalf of Defish team. It couldn't have happened if not for your support and feedback.

We wish you good luck in exploring the Tower Defish levels and building unbreakable defences around the rivers.

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Ahoy, Captains 🐳

New craft recipes have been uploaded to the game. Get your materials ready and check the new recipes 👉 HERE

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Ahoy, Captains 🐳

Following up with the release of Tower Defish, we continue to make the game better and more stable for every player, with the first official update on its way.

#TDDevblog 19

The first game patch is on its way to bring more fixes and improvements to world map and camera, tutorial UI and compatibility with different screen sizes.

The game has become available in 5 new counties: 🇺🇸 USA, 🇮🇳 India, 🇮🇱 Israel, 🇵🇭 Philippines and 🇻🇳 Vietnam. We are pleased to welcome players from these countries and for others — if the game is still not available in your region, we are working on it.

Our iOS community will be pleased to know that the iOS version of the game is ready and we will send it for the App Store moderation in the closest future.

This is just the beginning, and we have a lot in store for the future of the game, including a full-scale marketing campaign, so stay sharp, Captains, and follow the news!

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Ahoy, Captains 🐳

As we promised, we did not forget about World of Defish and are currently working on adding new features to make your fishing much more exciting.

Introducing the Destroy interaction. It works extremely similar to crafting, but in reverse, giving you materials in exchange for your equipment.

This feature will prove handy to get rid of some unused equipment collecting dust in your inventory and will allow you to use the gained materials to craft something much more useful.

We don't announce a precise release date at the moment, but you can expect to destroy lonely equipment in mid August.

We've got a lot more news in store for you, Captains, so stay sharp and don't miss a thing.

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Ahoy, Captains 🐳

Even more details about the upcoming Destroy interaction coming right up!

For the past year many Captains have stored their equipment on their shelves and had no use for them, but to collect dust or be sold on the Marketplace. With the increased usability of Materials brought by several past updates, we have decided to let you give your old equipment a new life.

As we already said, Destroy interaction will work exactly like Crafting, but in reverse. Apart from destroying one item, you will have the option to destroy groups of the same items in one click. It's also worth noting that the Destroy interaction will be available only on Off-Chain.

When you destroy your equipment, you will get materials based on the rarity of destroyed item. If you destroy an 💎Epic rod, you will have a chance to get materials of 💎Epic or lower rarity. You can get up to 14 materials for one equipment item destroyed, depending on its rarity.

You can check the drop chances and the amount of materials dropped from destroying items of each rarity in a sheet that we'll post in the comments.

The update is coming in mid August and we will post a precise release date in a closest future. For now, keep your eyes sharp and stay on your guard, Captains, as the seas are preparing for a new storm.

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Ahoy, Captains 🐳

Another patch coming up to Tower Defish with new fixes and adjustments! And you already can try it!

#TDDevblog 20

The new patch for Tower Defish brings more improvements for gameplay and UI, featuring updated visuals for tower selection and upgrade windows and smoother gameplay animations.

Our hardcore Survival mode players can also be relieved, the bug which prevented enemies with 0 HP from being eliminated is fixed and no fish is now immortal.

Apart from that, the update brings more minor fixes and improvements:
- Enhanced button click areas and added more languages.
- Fixed loss screen freeze bug.
- Completed tutorials now show "Tutorial completed" label.
- Removed wave counter from initial level.
- Improved loading and timer screen experience.
- Resolved in-game currency issues.
- Protection Station now shows range.
- Refined Survive window design.

Enjoy the updates, Captains, and keep your guard up, you never know where the fish will strike next!

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Ahoy, Captains 🐳

Craft recipes have been updated and are already available in the game. Prepare your materials and check the new recipes 👉 HERE

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Ahoy, Captains 🐳

New update is coming to Tower Defish and we're here to break it down and tell you the good news!

#TDDevblog 21

As many players have complained their energy is spending too fast, we have added an option to replenish your energy by watching advertisements.

Unlike many other games, we decided to make our ads optional for the player, giving you a choice to watch the an advertisement and gain something in exchange, or not.

Additionally, we have added a level rotation in Survival Mode. The levels will change weekly and won't let you get bored.

We also have a small update for our iOS community. Apple's moderation takes its time reviewing the game and at this point we can't speed up the process. We will let you know as soon as Apple approves the game and lets us publish it in App Store.

For now, stay sharp and keep an eye out, Captains. More news are coming soon.

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Ahoy, Captains 🐳

For all in need of some little destruction, we are excited to announce that the Destroy Interaction is released on Testnet and can be accessed HERE.

Crash, smash and destroy away your unused equipment to get these valuable materials at your disposal.

If the update holds good, you can expect it to come to Mainnet on Monday at 18:00 UTC.

Enjoy wreaking havoc, Captains, but be wary, more news are on their way!

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Ahoy, Captains 🐳

Your unused equipment hides in terror as the Destroy Interaction has been uploaded to the Mainnet.

Be sure to use your newly gained power to turn the old and dusty to new and shiny.

Although things may appear slow in Summer, our work goes on and you can expect more news and discussions (like reverting back to refilling Harbor twice a day) in the following week.

We are also working hard on bringing the announced Off-Chain Marketplace to life and will tell you more about it soon.

More news will come soon, so be sure to keep an eye out and stay sharp.

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Ahoy, Captains 🐳

A while ago we have announced that we are working on bringing the whole Marketplace to Off-Chain, just like we did with the Repair Tools and Crafting.

While the update is still in development, our team agreed to share some major changes that the Off-Chain Marketplace will bring to the game.

Firstly and most obviously, you won't need to transfer your hard-earned tokens or NFTs to On-Chain to trade them.

That means the completion of our campaign against gas fees and makes your immersion to the game fully undisturbed by limits and fees.

You will also be able to buy everything in your cart with one click, as you don't need to pay fees for every NFT you buy anymore.

Secondly, the Off-Chain transfer allows you to make bulk purchases or sales, trading stacks of materials, Fish NFTs or equipment items.

Time is money in every trade. Through Off-Chain transfer you will not only cut your gas fee costs, but save more time to plan your fishing.

We don't have a release date for you just now, but you can trust that this update is the main priority of our team at the moment.

With that said, you can expect more news, like an Defish COO interview and a new in-game event, so stay sharp and keep an eye out, Captains!

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Ahoy, Captains 🐳

Vlad, the COO of Defish Games is taking part in a X Spaces Discussion on Blockchain and Web3 Projects hosted by our partners from Clarnium.

Main topics for the discussion are:

💎Most popular Blockchains used by Web3 Game Developers and what makes them so attractive.
💎The best ways to start using the innovative Blockchains and all the best they have to offer.
💎Differences and advantages of promising Blockchains and how to use them correctly.

Discussion is taking place 31.08 at 13:00 CEST in Clarnium's X profile:
https://twitter.com/i/spaces/1YqxoAopdvBGv

Apart from Vlad, the Spaces' guests are Lester Chui, BDM at Apeiron and Alexandru Palade, CEO of Cantina Royale.

All Captains are welcome to join and ask your questions to Vlad and other guests on the Spaces.

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Ahoy, Captains 🐳

While focusing on improving your gameplay experience with the game, we also did not forget about the technical side of the game.

Game servers are currently being optimized and it will have a great effect on a game's general performance, as well as getting them ready for a future Off-Chain Marketplace update and the future Defish ecosystem connecting the game with Tower Defish.

While it will certainly affect your game performance in the close future, you should expect a few server maintenance breaks in the following week to let us set everything up.

We also thank all Captains who attended the X Spaces Discussion, featuring Vlad, our COO, earlier today. We hope you had a great time and learned something new.

Stay sharp, Captains, as more news are on their way.

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Ahoy, Captains 🐳

Tower Defish keeps getting more and more updates and we are happy to announce a major update that is coming soon.

#TDDevblog 22

Our most recent update for Tower Defish features lots of minor bug and UI fixes and we are already moving to something much bigger.

In the upcoming update that, apart from fixing bugs as usual, will bring Google authorization to the game and will allow you to make cloud saves and switch between devices without losing your progress. This will also allow us to work further on creating achievements for the players that welcome a good challenge.

Concluding our progress for the last few weeks, we are focused on bringing our game to the countries that remain unsupported and fighting our way into Apple's App Store, which is taking too long even though we're working closely with App Store's support team.

At the same time we don't forget about making our gameplay much more exciting and we are already developing some new features that will make your experience much more fun, preparing the game for a bigger audience.

After we finish with these updates, you can expect a wave of new events, connecting Tower Defish to WoD. We have always pictured these games working together, but we have to take it slowly for Google and Apple to process.

Once again, we want to appreciate our active community that submits its feedback for us to make the game better and better.

Stay sharp, Captains, as more news are on their way.

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Ahoy, Captains 🐳

Craft recipes have been updated and are already available in the game. Time to put your materials to good use!

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Ahoy, Captains 🐳

A new update is coming to Tower Defish, featuring the long-awaited cloud saving and fixes all around the game.

#TDDevblog 23

Here's a full patch note from our devs:
- Added cloud saving through Google account.
- Fixed level reward issue.
- Rewards now show after level completion.
- Fixed tower menu staying open after a level ends.
- Corrected speed display in Survivor mode.
- Enhanced tower upgrade visuals in the panel.
- Improved price rounding for resource conversion.
- Adjusted floating Damage numbers.
- Removed TimerScreen tutorial from ZeroLevel.
- Addressed a ZeroLevel bug.

Our work on connecting TD and World of Defish continues and soon we'll have some news to share.

In the meantime, connect your account to Google to save your progress and freely switch between devices.

Stay sharp, Captains, as more news are on their way!

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Ahoy, Captains 🐳

While the waves are calm and winds are silent, our work continues and it's high time we gave you some updates.

For the past weeks we've been working hard on getting Tower Defish to App Store and have made significant progress.

While the last few weeks consisted mostly of an extremely engaging waiting for Apple moderation's approval, now we are back on "release coming soon" track.

As always, we will keep you posted when we'll have a precise release date estimation.

But there is an estimation we do have.

Off-Chain Marketplace Update for World of Defish is coming soon. You can expect to be able to trade with no gas fees in the end of September (or in early October if we'll still have some things to polish).

After we finish with this, a new wave of events will rise for all players to take part in.

Stay sharp and keep an eye out, Captains, as more news will follow.

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Ahoy, Captains 🐳

Following up on our path of exploring Web3 advantages and possibilities, we are happy to invite you on a new discussion in X Spaces with our dear partners from Clarnium.

Join the discussion, where we will dive deep into the development of Web3 games in the first half of 2023, featuring our COO Vlad and other experienced and interesting guests.

This topic is extremely important to uncover, so we will be glad to see everyone who is interested in our studio's journey and answer your questions.

X Spaces will start in just an hour, at 13:00 CEST, and will be available here:
https://twitter.com/i/spaces/1ZkKzjMpalZKv

See you there, Captains!

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