World of Defish - Announcements – Telegram
World of Defish - Announcements
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Ahoy, Captains 🐳

Even more details about the upcoming Destroy interaction coming right up!

For the past year many Captains have stored their equipment on their shelves and had no use for them, but to collect dust or be sold on the Marketplace. With the increased usability of Materials brought by several past updates, we have decided to let you give your old equipment a new life.

As we already said, Destroy interaction will work exactly like Crafting, but in reverse. Apart from destroying one item, you will have the option to destroy groups of the same items in one click. It's also worth noting that the Destroy interaction will be available only on Off-Chain.

When you destroy your equipment, you will get materials based on the rarity of destroyed item. If you destroy an 💎Epic rod, you will have a chance to get materials of 💎Epic or lower rarity. You can get up to 14 materials for one equipment item destroyed, depending on its rarity.

You can check the drop chances and the amount of materials dropped from destroying items of each rarity in a sheet that we'll post in the comments.

The update is coming in mid August and we will post a precise release date in a closest future. For now, keep your eyes sharp and stay on your guard, Captains, as the seas are preparing for a new storm.

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Ahoy, Captains 🐳

Another patch coming up to Tower Defish with new fixes and adjustments! And you already can try it!

#TDDevblog 20

The new patch for Tower Defish brings more improvements for gameplay and UI, featuring updated visuals for tower selection and upgrade windows and smoother gameplay animations.

Our hardcore Survival mode players can also be relieved, the bug which prevented enemies with 0 HP from being eliminated is fixed and no fish is now immortal.

Apart from that, the update brings more minor fixes and improvements:
- Enhanced button click areas and added more languages.
- Fixed loss screen freeze bug.
- Completed tutorials now show "Tutorial completed" label.
- Removed wave counter from initial level.
- Improved loading and timer screen experience.
- Resolved in-game currency issues.
- Protection Station now shows range.
- Refined Survive window design.

Enjoy the updates, Captains, and keep your guard up, you never know where the fish will strike next!

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Ahoy, Captains 🐳

Craft recipes have been updated and are already available in the game. Prepare your materials and check the new recipes 👉 HERE

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Ahoy, Captains 🐳

New update is coming to Tower Defish and we're here to break it down and tell you the good news!

#TDDevblog 21

As many players have complained their energy is spending too fast, we have added an option to replenish your energy by watching advertisements.

Unlike many other games, we decided to make our ads optional for the player, giving you a choice to watch the an advertisement and gain something in exchange, or not.

Additionally, we have added a level rotation in Survival Mode. The levels will change weekly and won't let you get bored.

We also have a small update for our iOS community. Apple's moderation takes its time reviewing the game and at this point we can't speed up the process. We will let you know as soon as Apple approves the game and lets us publish it in App Store.

For now, stay sharp and keep an eye out, Captains. More news are coming soon.

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Ahoy, Captains 🐳

For all in need of some little destruction, we are excited to announce that the Destroy Interaction is released on Testnet and can be accessed HERE.

Crash, smash and destroy away your unused equipment to get these valuable materials at your disposal.

If the update holds good, you can expect it to come to Mainnet on Monday at 18:00 UTC.

Enjoy wreaking havoc, Captains, but be wary, more news are on their way!

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Ahoy, Captains 🐳

Your unused equipment hides in terror as the Destroy Interaction has been uploaded to the Mainnet.

Be sure to use your newly gained power to turn the old and dusty to new and shiny.

Although things may appear slow in Summer, our work goes on and you can expect more news and discussions (like reverting back to refilling Harbor twice a day) in the following week.

We are also working hard on bringing the announced Off-Chain Marketplace to life and will tell you more about it soon.

More news will come soon, so be sure to keep an eye out and stay sharp.

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Ahoy, Captains 🐳

A while ago we have announced that we are working on bringing the whole Marketplace to Off-Chain, just like we did with the Repair Tools and Crafting.

While the update is still in development, our team agreed to share some major changes that the Off-Chain Marketplace will bring to the game.

Firstly and most obviously, you won't need to transfer your hard-earned tokens or NFTs to On-Chain to trade them.

That means the completion of our campaign against gas fees and makes your immersion to the game fully undisturbed by limits and fees.

You will also be able to buy everything in your cart with one click, as you don't need to pay fees for every NFT you buy anymore.

Secondly, the Off-Chain transfer allows you to make bulk purchases or sales, trading stacks of materials, Fish NFTs or equipment items.

Time is money in every trade. Through Off-Chain transfer you will not only cut your gas fee costs, but save more time to plan your fishing.

We don't have a release date for you just now, but you can trust that this update is the main priority of our team at the moment.

With that said, you can expect more news, like an Defish COO interview and a new in-game event, so stay sharp and keep an eye out, Captains!

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Ahoy, Captains 🐳

Vlad, the COO of Defish Games is taking part in a X Spaces Discussion on Blockchain and Web3 Projects hosted by our partners from Clarnium.

Main topics for the discussion are:

💎Most popular Blockchains used by Web3 Game Developers and what makes them so attractive.
💎The best ways to start using the innovative Blockchains and all the best they have to offer.
💎Differences and advantages of promising Blockchains and how to use them correctly.

Discussion is taking place 31.08 at 13:00 CEST in Clarnium's X profile:
https://twitter.com/i/spaces/1YqxoAopdvBGv

Apart from Vlad, the Spaces' guests are Lester Chui, BDM at Apeiron and Alexandru Palade, CEO of Cantina Royale.

All Captains are welcome to join and ask your questions to Vlad and other guests on the Spaces.

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Ahoy, Captains 🐳

While focusing on improving your gameplay experience with the game, we also did not forget about the technical side of the game.

Game servers are currently being optimized and it will have a great effect on a game's general performance, as well as getting them ready for a future Off-Chain Marketplace update and the future Defish ecosystem connecting the game with Tower Defish.

While it will certainly affect your game performance in the close future, you should expect a few server maintenance breaks in the following week to let us set everything up.

We also thank all Captains who attended the X Spaces Discussion, featuring Vlad, our COO, earlier today. We hope you had a great time and learned something new.

Stay sharp, Captains, as more news are on their way.

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Ahoy, Captains 🐳

Tower Defish keeps getting more and more updates and we are happy to announce a major update that is coming soon.

#TDDevblog 22

Our most recent update for Tower Defish features lots of minor bug and UI fixes and we are already moving to something much bigger.

In the upcoming update that, apart from fixing bugs as usual, will bring Google authorization to the game and will allow you to make cloud saves and switch between devices without losing your progress. This will also allow us to work further on creating achievements for the players that welcome a good challenge.

Concluding our progress for the last few weeks, we are focused on bringing our game to the countries that remain unsupported and fighting our way into Apple's App Store, which is taking too long even though we're working closely with App Store's support team.

At the same time we don't forget about making our gameplay much more exciting and we are already developing some new features that will make your experience much more fun, preparing the game for a bigger audience.

After we finish with these updates, you can expect a wave of new events, connecting Tower Defish to WoD. We have always pictured these games working together, but we have to take it slowly for Google and Apple to process.

Once again, we want to appreciate our active community that submits its feedback for us to make the game better and better.

Stay sharp, Captains, as more news are on their way.

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Ahoy, Captains 🐳

Craft recipes have been updated and are already available in the game. Time to put your materials to good use!

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Ahoy, Captains 🐳

A new update is coming to Tower Defish, featuring the long-awaited cloud saving and fixes all around the game.

#TDDevblog 23

Here's a full patch note from our devs:
- Added cloud saving through Google account.
- Fixed level reward issue.
- Rewards now show after level completion.
- Fixed tower menu staying open after a level ends.
- Corrected speed display in Survivor mode.
- Enhanced tower upgrade visuals in the panel.
- Improved price rounding for resource conversion.
- Adjusted floating Damage numbers.
- Removed TimerScreen tutorial from ZeroLevel.
- Addressed a ZeroLevel bug.

Our work on connecting TD and World of Defish continues and soon we'll have some news to share.

In the meantime, connect your account to Google to save your progress and freely switch between devices.

Stay sharp, Captains, as more news are on their way!

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Ahoy, Captains 🐳

While the waves are calm and winds are silent, our work continues and it's high time we gave you some updates.

For the past weeks we've been working hard on getting Tower Defish to App Store and have made significant progress.

While the last few weeks consisted mostly of an extremely engaging waiting for Apple moderation's approval, now we are back on "release coming soon" track.

As always, we will keep you posted when we'll have a precise release date estimation.

But there is an estimation we do have.

Off-Chain Marketplace Update for World of Defish is coming soon. You can expect to be able to trade with no gas fees in the end of September (or in early October if we'll still have some things to polish).

After we finish with this, a new wave of events will rise for all players to take part in.

Stay sharp and keep an eye out, Captains, as more news will follow.

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Ahoy, Captains 🐳

Following up on our path of exploring Web3 advantages and possibilities, we are happy to invite you on a new discussion in X Spaces with our dear partners from Clarnium.

Join the discussion, where we will dive deep into the development of Web3 games in the first half of 2023, featuring our COO Vlad and other experienced and interesting guests.

This topic is extremely important to uncover, so we will be glad to see everyone who is interested in our studio's journey and answer your questions.

X Spaces will start in just an hour, at 13:00 CEST, and will be available here:
https://twitter.com/i/spaces/1ZkKzjMpalZKv

See you there, Captains!

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Ahoy, Captains 🐳

Our website is currently under maintenance due to domain issues.

We're doing our best to fix it as soon as possible, but it can take up to 5 hours for us to make the necessary adjustments.

We apologize for the inconvenience and promise to make everything in our power to speed up the process.

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Ahoy, Captains 🐳

Servers will close for maintenance again today at 10:00 UTC for approximately 4 hours.

Have to clean everything up before the upcoming Off-Chain Marketplace update and to fix database sync issues.

Apologies for the inconvenience and, as always, doing our best to speed up the process.

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Ahoy, Captains 🐳

Tower Defish continues to grow and develop and we are glad to have some news we want to share with you!

#TDDevblog 24

First thing, Apple. The game is sent for App Store moderation and we’re just waiting for Apple’s greenlight.

We’ve had a hard time battling with App Store moderation and it is the main reason why the first version of the game on App Store will not have any in-game payments and several other features that we will add in future updates as soon as possible.

Secondly, we pushed the game to Play Market in 🇧🇷 Brazil and 🇯🇵 Japan, two countries with a more complicated developer registration rules, and it will be available for players in those countries within 24 hours.

Thirdly, we are planning to start an open testing for a new Tower Defish update, that will allow you to have a first look at WoD and TD connectivity and be the first ones to try them out.

Stay sharp, Captains, and keep an eye out for the news.

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One more thing, Captains!

Craft recipes have been updated and are already available in the game.

Time to put these materials you hoarded to good use!

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Ahoy, Captains 🐳

This day has finally arrived! Tower Defish is released on iOS and is available HERE

#TDDevblog 25

It was extremely important for us to release the game in App Store as soon as possible, so we had to cut a few corners and upload a limited version of the game.

We are currently working on polishing the game, removing all the known bugs and bringing back features that we had to cut out.

Just as we said in the previous devblog, there are currently no in-game payments and chests in the game, they will come to the game in a future update.

Biggest thanks to our iOS community for watching people play the game on Android and still waiting to play it yourselves. Now is your time.

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Ahoy, Captains 🐳

We've been working on the Off-Chain Marketplace update for the past several months and did our best to bring the update to your gaming sessions as soon as possible.

And now we are happy to announce that the Off-Chain Marketplace update is uploaded to Testnet and you can finally try it out yourselves, though not without complications.

The large scale of the update makes it extremely hard to tie all the loose ends on time, so we're currently working on eliminating all the critical bugs that you can encounter.

The update will stay on the test server for some time until we polish all the roughness, but if you want to try it out in the current state and give us additional help in finding problems with the update — join the testing party.

We are planning to upload a final version with all fixes to Testnet in 2 weeks, and after that you will see the update on the Mainnet in a few days.

We know that many of you have expected the update sooner, but with the update of this scale we think that quality is much more important than speed.

Thank you for your understanding and we hope that you will be able to enjoy a stable and polished version of the update on the Mainnet in the closest future.

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Ahoy, Captains 🐳

There are times when we're short on news but have a lot of background work being done. In times like these we feel the need to let you know what we're working on, even if it's a lot of minor details being added to our games.

#TDDevblog 26

For the past few weeks we've been working on minor fixes for the game on Android and iOS, improving graphics and gameplay stability and eliminating small yet annoying problems that are not even worth the mention.

Our sole goal remains unchanged — to polish all sides of the game from top to bottom and make your player experience uninterrupted by even the most minor inconveniences.

With that said, our main focus stays on these 3 topics:

1️⃣ Improving the user interface, adding animations and making it more pleasant to interact with.

2️⃣ Tutorial rework to set up an even easier access to the game for any player

3️⃣ Improving your user experience by adding minor "quality of life" features, like improved sound effects and graphics.

At the same time we are working on the iOS version of the game to bring back the shop and paid features, that are currently turned off. You can expect it to open its doors after the next update.

Additionally, we are preparing a foundation for a future TD and WoD connectivity and its public testing, that we announced earlier.

While the past few weeks may feel poor on events, work never stops in our camp and the dedication to make our games bring you joy and excitement is higher than ever.

Stay sharp and keep an eye out, Captains, for the biggest news come when you least expect them.

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