- Detailed theming
- Real-time settings handling
- Refactored and optimized
- Rich README
TODO
- Change notifications position
- Block notifications by content
- Adjust animations
P.S. Uploaded to extension store for review
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- Notifications position
- Builtin notification testing
- Minor UI fixes
P.S. Re-uploaded for review
P.P.S. Sonnet 4 vibecodes preferences impressively well
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No more "Screenshot captured"
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Notification Configurator extension is finally available on gnome extensions! Feature recap:
✦ Notification Rate Limiting - Prevent frequent notifications from the same app within a configurable time threshold
✦ Custom Color Themes - Set custom colors for notifications per application (background, noscript, body, app name, time)
✦ Notification Positioning - Control where notifications appear on screen (fill, left, center, right)
✦ Filter Notifications - Hide or remove notifications based on specific criteria
✦ Test Notifications - Send test notifications to preview your settings instantly
✦ Real-time Configuration - Changes take effect immediately without requiring restarts
TL;DR Feel like native Gnome notifications suck? Install this
➡️ Gnome Extensions Page
➡️ GitHub
✦ Notification Rate Limiting - Prevent frequent notifications from the same app within a configurable time threshold
✦ Custom Color Themes - Set custom colors for notifications per application (background, noscript, body, app name, time)
✦ Notification Positioning - Control where notifications appear on screen (fill, left, center, right)
✦ Filter Notifications - Hide or remove notifications based on specific criteria
✦ Test Notifications - Send test notifications to preview your settings instantly
✦ Real-time Configuration - Changes take effect immediately without requiring restarts
TL;DR Feel like native Gnome notifications suck? Install this
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- Show notifications in fullscreen (no need for separate extension)
- Rate limiting fixes
TODO from Reddit feedback
- Change notifications vertical position
- Regex matching
- Auto-dismiss rate-limited notifications
- Move notification center on a panel among with notification banners
- Clear all app notifications when it's opened
Investigating
- Possibility to add swipe gestures
- Possibility to dismiss on hover instead of hiding
- Adjust notification animations
P.S. GitHub CI now generates releases with build & changelog
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Notification timeout, RegExp and better testing — in review on EGO, available on
UPD: Approved on EGO
➡️ Previous update
➡️ Gnome Extensions Page
➡️ GitHub
mainUPD: Approved on EGO
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Notification Configurator was updated on EGO
- Regex matching
- Configurable font sizes
- Localization
P.S. Check out Customise and Move Notifications on GNOME with this Extension by OMG!Ubuntu founder 🏆
Previous update | EGO | GitHub
- Regex matching
- Configurable font sizes
- Localization
P.S. Check out Customise and Move Notifications on GNOME with this Extension by OMG!Ubuntu founder 🏆
Previous update | EGO | GitHub
🏆1
ExposedCat's blog
P.S. It works, but the service broke the GPU holder
Just got a refund and got myself a brand new B650+ (no bluetooth because it sucks and I have to use adapter anyways) $50 cheaper
Yippee!
Yippee!
👍4
#TIL you can align post previews in Instagram (hold post > options)
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Animations in Godot: late evening findings I
Given a model skeleton (e.g. arms + body + legs) and some animations for it, we can setup a simple Start → Idle pipeline so that model goes into Idle animation on start.
For movement animation, we need to blend 4-5 animations into one based on character's direction and speed, and there is a
Now, with
and
we will have a smooth movement animation by providing a point on this chart which will represent character's movement state
Given a model skeleton (e.g. arms + body + legs) and some animations for it, we can setup a simple Start → Idle pipeline so that model goes into Idle animation on start.
For movement animation, we need to blend 4-5 animations into one based on character's direction and speed, and there is a
BlendSpace2D node that does exactly this: given calculated blend position it's mapped onto a 2D space with sideways animation on the negative/positive X, forward at the negative Y and backwards at the positive Y, blending those into a final one based on the input.Now, with
Start → IW
and
Backwards
︲
Sideways ‒ Idle ‒ Sideways
︲
Forward
we will have a smooth movement animation by providing a point on this chart which will represent character's movement state