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👨‍💻 IT & Life by @ExposedCat

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Notification Configurator extension is finally available on gnome extensions! Feature recap:

✦ Notification Rate Limiting - Prevent frequent notifications from the same app within a configurable time threshold
✦ Custom Color Themes - Set custom colors for notifications per application (background, noscript, body, app name, time)
✦ Notification Positioning - Control where notifications appear on screen (fill, left, center, right)
✦ Filter Notifications - Hide or remove notifications based on specific criteria
✦ Test Notifications - Send test notifications to preview your settings instantly
✦ Real-time Configuration - Changes take effect immediately without requiring restarts

TL;DR Feel like native Gnome notifications suck? Install this

➡️ Gnome Extensions Page
➡️ GitHub
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⭐️ Notification Configurator was updated on EGO

- Show notifications in fullscreen (no need for separate extension)
- Rate limiting fixes

TODO from Reddit feedback
- Change notifications vertical position
- Regex matching
- Auto-dismiss rate-limited notifications
- Move notification center on a panel among with notification banners
- Clear all app notifications when it's opened

Investigating
- Possibility to add swipe gestures
- Possibility to dismiss on hover instead of hiding
- Adjust notification animations

P.S. GitHub CI now generates releases with build & changelog

➡️ Previous update
➡️ Gnome Extensions Page
➡️ GitHub
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Notification timeout, RegExp and better testing — in review on EGO, available on main

UPD: Approved on EGO

➡️ Previous update
➡️ Gnome Extensions Page
➡️ GitHub
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Notification Configurator was updated on EGO

- Regex matching
- Configurable font sizes
- Localization

P.S. Check out Customise and Move Notifications on GNOME with this Extension by OMG!Ubuntu founder 🏆

Previous update | EGO | GitHub
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@UMMRobot now uses Cobalt (WIP) instead of Ytdlp showing faster and more reliable downloads even without auth (to be added)

P.S. Now supports images, sliders (a set of images), better inline mode w/image search
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ExposedCat's blog
P.S. It works, but the service broke the GPU holder
Just got a refund and got myself a brand new B650+ (no bluetooth because it sucks and I have to use adapter anyways) $50 cheaper

Yippee!
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We got OpenAI going open before 2042?!

Huggingface
| OpenAI | Ollama
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#TIL you can align post previews in Instagram (hold post > options)
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Animations in Godot: late evening findings I

Given a model skeleton (e.g. arms + body + legs) and some animations for it, we can setup a simple Start → Idle pipeline so that model goes into Idle animation on start.

For movement animation, we need to blend 4-5 animations into one based on character's direction and speed, and there is a BlendSpace2D node that does exactly this: given calculated blend position it's mapped onto a 2D space with sideways animation on the negative/positive X, forward at the negative Y and backwards at the positive Y, blending those into a final one based on the input.

Now, with
Start → IW

and
         Backwards

Sideways ‒ Idle ‒ Sideways

Forward

we will have a smooth movement animation by providing a point on this chart which will represent character's movement state
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Animations in Godot: late evening findings II

That being said, we can easily add a short one-time animation such as Cheering, by doing
Start → IW ←⇢ Cheer

where Cheer is being manually fired and automatically returned to the IW once finished.

This will, however, result in a character sliding on a floor like a penguin on ice if we try to walk while cheering, because Cheer animation doesn't have legs movement.
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Animations in Godot: late evening findings III

To solve this, there is a BlendTree node that provides a way to build more complex pipelines. Moving BlendSpace2D into BlendTree as Locomotion start node and connecting it to tree's output will result in same behavior space had; then we can use a OneShot node which takes two sources (in and shot), optional skeleton filters (e.g. arms only) and, when fired, overwrites filtered skeleton parts of in with shot.

I.e. by putting Locomotion and Cheer animation into OneShot
Locomotion → Cheer_OS → output
^
Cheer_A

we can have a nicely slapped Cheering animation on top of smooth movement 💃

To add more one-shot animations we can basically chain OneShot nodes since they return untouched in animation when not fired, i.e. only fired node of chain will be played

P.S. I wrote a ton about animations in private chats so decided to drop it here, 👎 if I should stop doing this since I will have a lot to post while replicating the SneakOut
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