#GodotEngine #Shader compiler to avoid stutters when spawning new assets:
Instructions:
– For each material, add one MeshInstance or Particles object that uses the material to a group called "materials". You can add nodes to a group by selecting the node and clicking the "Node" tab in the top right corner. Adding multiple nodes with the same material to the group is fine but will waste resources.
– Add a node as a direct child of the camera node.
– Assign the shaderCompile.gd noscript to the node.
– This noscript assumes the existence of a top-level node called "World" which all scene objects reside in. Change this name as necessary for your project.
– There's two variables to play with. existFrames is the number of frames which go by until the quad mesh is hidden. – Set this to a number between 1 and 5. verticalDisplacement is the vertical distance of the quad mesh from the camera. Try tweaking both variables if you notice hiccups still occur.
https://github.com/webnetweaver/Godot_shadercompile
Instructions:
– For each material, add one MeshInstance or Particles object that uses the material to a group called "materials". You can add nodes to a group by selecting the node and clicking the "Node" tab in the top right corner. Adding multiple nodes with the same material to the group is fine but will waste resources.
– Add a node as a direct child of the camera node.
– Assign the shaderCompile.gd noscript to the node.
– This noscript assumes the existence of a top-level node called "World" which all scene objects reside in. Change this name as necessary for your project.
– There's two variables to play with. existFrames is the number of frames which go by until the quad mesh is hidden. – Set this to a number between 1 and 5. verticalDisplacement is the vertical distance of the quad mesh from the camera. Try tweaking both variables if you notice hiccups still occur.
https://github.com/webnetweaver/Godot_shadercompile
GitHub
GitHub - webnetweaver/Godot_shadercompile: This is a noscript written in Gdnoscript for compiling material shaders in a map load process.
This is a noscript written in Gdnoscript for compiling material shaders in a map load process. - GitHub - webnetweaver/Godot_shadercompile: This is a noscript written in Gdnoscript for compiling material s...
Material Maker app, created with #GodotEngine is getting more and more popular:
https://twitter.com/Pavel_Oliva/status/1465595512158101504
https://twitter.com/Pavel_Oliva/status/1465595512158101504
Twitter
Pavel Oliva
Some more realistic material I've made in #MaterialMaker when testing new features. Actually it was really easy to make...it took 15 min max to create it. You can get it here with CC0 license here materialmaker.org/material?id=40 #opensource #GodotEngine…
One of the most unusual #Unity games is now available right in your browser for free:
https://twitter.com/OskSta/status/1466059785703460870
https://twitter.com/OskSta/status/1466059785703460870
Twitter
Oskar Stålberg
Oh. What's this? A free Townscaper web demo, playable straight in the browser: oskarstalberg.com/Townscaper/ 🕊️💦🌊🏡🏤⛪️🏤🏡🌊💦🕊️
#Blender plugins review (as usual, the author's opinion can be very personal):
https://youtu.be/2fbfOOU_XCM
https://youtu.be/2fbfOOU_XCM
YouTube
The BEST Addons That Come with Blender!
Taking a look at some of the best in-built addons for Blender.
Check out PCSpecialist's range of NVIDIA devices: https://pcspeciali.st/curtisholt
Support my work: https://curtisholt.online/patreon
Second Channel: https://www.youtube.com/channel/UCP_ALPd…
Check out PCSpecialist's range of NVIDIA devices: https://pcspeciali.st/curtisholt
Support my work: https://curtisholt.online/patreon
Second Channel: https://www.youtube.com/channel/UCP_ALPd…
Take-Two is trying to pretend, that they have rights for anything called Rockstar, Bully, and apparently Take / Two: so, the amazing EA / Hazelight game may have to rename itself or limit sales, until the dispute will be closed...
https://twitter.com/GameUnionTV/status/1466900989433327623
https://twitter.com/GameUnionTV/status/1466900989433327623
Twitter
🍰 Game Union TV – Cake is Lie
Funny thing: #ItTakesTwo is better than anything Take-Two ever released. This is just insane, that such an amazing game will have to rename itself.
#Blender 3.0 stable release is now available, so you can enjoy extremely fast Cycles X rendering and multiple new features:
https://www.youtube.com/watch?v=QRqY_20ti9A
https://www.youtube.com/watch?v=QRqY_20ti9A
YouTube
Blender 3.0 - Features Reel Showcase
Learn more and download Blender at https://www.blender.org/download/releases/3-0/
Support Blender development: https://fund.blender.org
--
Follow Blender:
* Twitter: https://twitter.com/blender
* Instagram: https://instagram.com/blender.official
* YouTube:…
Support Blender development: https://fund.blender.org
--
Follow Blender:
* Twitter: https://twitter.com/blender
* Instagram: https://instagram.com/blender.official
* YouTube:…
By the way, this #Blender video explains all the key features, available in the update:
https://www.youtube.com/watch?v=JZIFWEY3l6k
https://www.youtube.com/watch?v=JZIFWEY3l6k
YouTube
Blender 3.0 - Every New Feature in 6 minutes
Watch the Reel Showcase https://www.youtube.com/watch?v=QRqY_20ti9A
Learn more and download Blender at https://www.blender.org/download/releases/3-0/
Support Blender development: https://fund.blender.org
--
Follow Blender:
* Twitter: https://twitter.com/blender…
Learn more and download Blender at https://www.blender.org/download/releases/3-0/
Support Blender development: https://fund.blender.org
--
Follow Blender:
* Twitter: https://twitter.com/blender…
Good #Marketing video for developers (but as a marketing guy, must warn you, that it is truly limited to developers point of view and only describes that one topic, not the whole marketing of your game):
https://www.youtube.com/watch?v=cCXb-_IQWqI
https://www.youtube.com/watch?v=cCXb-_IQWqI
YouTube
Marketing A Game To Success
Let's talk more design over on Discord: https://bit.ly/3wI5ovB
A lot of developers neglect marketing their game and that can have a huge impact on the game's success. Generally developers recommend to start marketing your game as soon as possible, but what…
A lot of developers neglect marketing their game and that can have a huge impact on the game's success. Generally developers recommend to start marketing your game as soon as possible, but what…
Me: it's that day, when I need to go to sleep in time!
22:45 version of me: what a cool #Sounddesign video!
https://www.youtube.com/watch?v=-10h7Mu5VP8
22:45 version of me: what a cool #Sounddesign video!
https://www.youtube.com/watch?v=-10h7Mu5VP8
YouTube
The Secret of Maximum Loudness 1/2
In this tutorial, Dan Worrall gives an in-depth explanation of levels and loudness in the digital domain. Is louder always better? How can you make your audio sound loud and still have depth and punch?
Part 2: https://youtu.be/brXOrmgPCfE
More tutorials…
Part 2: https://youtu.be/brXOrmgPCfE
More tutorials…
#HaloInfinite is charming, old-school and not for everyone, but it feels like home:
https://twitter.com/GameUnionTV/status/1468680681156976653
https://twitter.com/GameUnionTV/status/1468680681156976653
Twitter
🍰 Game Union TV – Cake is Lie
#HaloInfinite moods
The game, that is still under copywrite attack by Take-Two, just won the TGA game of the year:
It Takes Two by Josef Fares, award winning director and legendary game designer is now the best game of 2021!
https://www.youtube.com/watch?v=urR0zhn-ty4
It Takes Two by Josef Fares, award winning director and legendary game designer is now the best game of 2021!
https://www.youtube.com/watch?v=urR0zhn-ty4
YouTube
Josef Fares gets an award for Game of the Year 2021 – It Takes Two
Game Awards 2021 moment
Pretty old video, but still very important one – GDC talk about common Camera positioning mistakes, that you should avoid for your 3rd person view game:
https://www.youtube.com/watch?v=C7307qRmlMI
https://www.youtube.com/watch?v=C7307qRmlMI
YouTube
50 Game Camera Mistakes
In this GDC 2014 talk, John Nesky, the dynamic camera designer for thatgamecompany's award-winning PSN noscript Journey, takes attendees on a tour of all the poor camera choices that he and other game developers have made, and most importantly, how to fix them.…
Maxon (you know them for #Cinema4D) purchased Pixologic (#Zbrush creators). As it was with Adobe and Substance, people are mostly worried about permanent licenses vs subnoscriptions.
But, as you know, Substance apps can still be purchased on Steam, if you need a perpetual license. Will see, how it goes with this acquisition!
https://www.maxon.net/en/article/maxon-announces-an-agreement-to-acquire-the-assets-of-pixologic-makers-of-zbrush
But, as you know, Substance apps can still be purchased on Steam, if you need a perpetual license. Will see, how it goes with this acquisition!
https://www.maxon.net/en/article/maxon-announces-an-agreement-to-acquire-the-assets-of-pixologic-makers-of-zbrush
Maxon
Maxon Announces an Agreement to Acquire the Assets of Pixologic,…
Acquisition Brings Industry-Leading 3D Sculpting and Painting Expertise to Maxon
This high tech is so techy, but game-changing and possibly gonna be in all computers very soon:
https://www.youtube.com/watch?v=JK3eTGkX6qY
https://www.youtube.com/watch?v=JK3eTGkX6qY
YouTube
Why is this PCIe Card RADIOACTIVE?
Visit https://www.squarespace.com/LTT and use offer code LTT for 10% off
Use code LINUS and get 25% off GlassWire at https://lmg.gg/glasswire
By using an Atomic Clock the clocks between different computers can be synced to within a dozen nanoseconds, and…
Use code LINUS and get 25% off GlassWire at https://lmg.gg/glasswire
By using an Atomic Clock the clocks between different computers can be synced to within a dozen nanoseconds, and…