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GameDev Pulse
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Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
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Take-Two is trying to pretend, that they have rights for anything called Rockstar, Bully, and apparently Take / Two: so, the amazing EA / Hazelight game may have to rename itself or limit sales, until the dispute will be closed...

https://twitter.com/GameUnionTV/status/1466900989433327623
The game, that is still under copywrite attack by Take-Two, just won the TGA game of the year:

It Takes Two by Josef Fares, award winning director and legendary game designer is now the best game of 2021!

https://www.youtube.com/watch?v=urR0zhn-ty4
Maxon (you know them for #Cinema4D) purchased Pixologic (#Zbrush creators). As it was with Adobe and Substance, people are mostly worried about permanent licenses vs subnoscriptions.

But, as you know, Substance apps can still be purchased on Steam, if you need a perpetual license. Will see, how it goes with this acquisition!

https://www.maxon.net/en/article/maxon-announces-an-agreement-to-acquire-the-assets-of-pixologic-makers-of-zbrush
#GodotEngine fans be like
#AMD #GPUOpen team is trying to combine SSR (Screen-Space Reflections) with #Raytracing to achieve an optimized balance between performance and quality:

https://github.com/GPUOpen-Effects/Hybrid-Stochastic-Reflections

As we wrote before, #UnrealEngine 5 is making something similar with their Lumen technology, that can utilize SSR and other techniques to get Global Illuminations and Reflections, but also able to add Raytracing layer for better quality:

https://www.gameunion.tv/en/gamedev/get-unreal-engine-5-now-update-early-access-whats-new-123