GameDev Pulse – Telegram
GameDev Pulse
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Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
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Don't do unpaid work, kids...

#WTF@GameDEV
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0:54 Here is how you notice a real human being among all the AI bros!

https://www.youtube.com/watch?v=pH2ePWtKdfo
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There is a totally new for me genre if idle games when the game isn't fullscreen, but instead a tiny window on the corner or a side:

https://store.steampowered.com/app/3236330/Plantasia/

Not sure if I'd do it, since "multitasking" doesn't truly exist. But seems curious, no less.

#IndieGames@GameDEV
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Simon noticed that in Anno 1800 there is a fixed sun position enabled by default, making the sun always light up the scene from right to left, leaving fairly long shadows and making buildings more distinguishable.

On the right you can see what happens with more realistic stable sun positioning. It is harder to look and track each separate part of the city.

Which means: don't be afraid to break rules, don't rely on realism fully. Sometimes it may sound odd, it may be unreal, but still does the job better.

#Rendering@GameDEV
#RTS@GameDEV
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Weak hardware can never stop the true passion for 3D modelling!

#Blender@GameDEV
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Such an impressive work by Jeong Hwan (made with Blender)

#Blender@GameDEV
#NPR@GameDEV
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Forwarded from /v/ do Brasil (DOOM GUY)
Resident Evil be like
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