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GameDev Pulse
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Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
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Netflix bought Warner Bros (games included) for $83B

That's a time bomb...

#Business@GameDEV
#Netflix@GameDEV
#Movies@GameDEV
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By the way, Hogwarts Legacy, Batman Arkham, Mad Max, and all other WB games are on sale on Steam: https://store.steampowered.com/developer/WBGames/sale/blackfriday2025

Get Shadow of Mordor and Shadow of War if you still don't have them.
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GameDev Pulse
Oh, IL-2 was the first game where I got a big deluxe edition with DLCs and extra stuff. Without its legacy, War Thunder would not be possible. And I was using a joystick for it that was connected to a game-port before USB. Full immersion! But the port wasn't…
Holy crap, the Joystik I was playing IL-2 on 20 years ago is still alive!

— No USB, it was using Game-Port
— Kinda wobbly with bad dead zones
— Not enough keys for IL-2, so I was still using a keyboard

#Hardware@GameDEV
#RetroGames@GameDEV
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Maximum size of a PDF page, is 381km x 381km just incase anyone was wondering, here's it compared to Europe

#WTF@GameDEV
#Adobe@GameDEV
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GameDev Pulse
NVIDIA almost silently returned the 32-bit PhysX support on the RTX 50 series: Which means, Batman Arkham, Mirrors Edge, Borderlands 2, and many other games can now run properly. (It works on 591.44 by the way) https://www.youtube.com/watch?v=o3uqiBB27hg…
Just tried it out: I can confirm that Mirror's Edge works well with NVIDIA Driver 591.44 on an RT50 series card (but require a fix for their frame smoothing in the config file, or it stucks at 62FPS).

PhysX causes no frame drops at all now. The frame rate is stable at all times.

According to what I found, they are more or less emulating it now, since the architecture doesn't support it. Which lowers the basic FPS from (for example) 350-400 to 250-300 range, but then it remains stable within this new range.

The system utility inside the control panel and GPU-Z are both still can't see any PhysX compatible hardware, but the GPU emulates it on the fly.

#NVIDIA@GameDEV
#Hardware@GameDEV
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First: do you know that Steam has a very good hardware monitoring for over a year now? And it's fairly stable + lightweight even compared to Rivatuner.

It also supports Frame Generation and can show exact numbers for raw frames and FG frames.

Second: Still Wakes the Deep is on Sale on Steam, but I can only recommend it for RT-capable systems, since on low settings the lighting in the game leaves the chat.
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How many games and apps do you have on Steam? Share in the comments!

#Steam@GameDEV
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When game publishers are trying to squeze AI into the workflow and we somewhy notice it every time...

#AI@GameDEV
#meme@GameDEV
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We have the dumbest story of the week (so far):

A small studio announced the new Postal game, been accused of AI generated art (poster), denied the claim, cancelled the game, shut down, then found out that the artist lied to them and used AI (then layered it in Photoshop to cover up). All in one week!

Now they are thinking what to do next. I mean: if you order a cheap freelancer, you get AI (then adopted into layers in Photoshop).

#AI@GameDEV
#WTF@GameDEV
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