GameDev Pulse
Steam Replay is out! (mine) #Steam@GameDEV
How do I have 1000+ achievements? Well, I got them even in 3D Mark and Substance Painter, folks... I mean, it was a paid gig too 😅
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GameDev Pulse
Steam Replay is out! (mine) #Steam@GameDEV
Steam players on average spent 14% of their playtime in games, released in 2025. And an insane 40% in games, released over 8 years ago.
#Steam@GameDEV
#Steam@GameDEV
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Yet another "always online" game. But this time (plot twist)... they forgot to launch the server, or it crashed despite less than 1000 CCU!
Oh, yeah, it has a separate launcher, since you really wanted a new launcher in 2025...
#Fail@GameDEV
Oh, yeah, it has a separate launcher, since you really wanted a new launcher in 2025...
#Fail@GameDEV
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It's drama time!
Sven mentioned that the company is using AI but kinda in chill mode and everyone is okay. Seemingly, not everyone and not okay, but now they're in damage control mode.
#AI@GameDEV
#LarianStudios@GameDEV
#RPG@GameDEV
Sven mentioned that the company is using AI but kinda in chill mode and everyone is okay. Seemingly, not everyone and not okay, but now they're in damage control mode.
#AI@GameDEV
#LarianStudios@GameDEV
#RPG@GameDEV
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The creator of the Rust-based Macroquad game engine (and author of many libraries, he does a lot for Rust ecosystem) had an accident while paragliding.
You can support him, because the insurance company will not:
https://www.gofundme.com/f/urgent-appeal-help-fund-fedors-lifesaving-surgeries
You can support him, because the insurance company will not:
https://www.gofundme.com/f/urgent-appeal-help-fund-fedors-lifesaving-surgeries
gofundme.com
Donate to Urgent Appeal: Help Fund Fedor’s Life-Saving Surgeries, organized by Fedor Logachev
Last week, Fedor was involved in a severe paragliding accident. … Fedor Logachev needs your support for Urgent Appeal: Help Fund Fedor’s Life-Saving Surgeries
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This is insane 😯
- Build on your own server
- Pay Microsoft
- ???
- Profit
https://docs.github.com/en/billing/concepts/product-billing/github-actions#free-use-of-github-actions
#GitHub@GameDEV
#Microsoft@GameDEV
#AI@GameDEV
- Build on your own server
- Pay Microsoft
- ???
- Profit
https://docs.github.com/en/billing/concepts/product-billing/github-actions#free-use-of-github-actions
#GitHub@GameDEV
#Microsoft@GameDEV
#AI@GameDEV
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GameDev Pulse
This is horrible #AI@GameDEV
After saying that Mozilla is going to be an AI browser, the new CEO threatened to ban ad blockers and giggled that it would bring the company $150m/year.
The dude is completely out of touch!
#Internet@GameDEV
#AI@GameDEV
The dude is completely out of touch!
#Internet@GameDEV
#AI@GameDEV
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Media is too big
VIEW IN TELEGRAM
By the way, in Godot 4.6 the transparency no longer breaks reflections behind it even if the Screen texture is used and modified.
So, no more issues with screen effects if they are used as a 3D filter. Which is a huge upgrade that fixes a lot of possible screen effects. I have a few more stupid ideas!
PS. The scene I've tried it on was to check how pointlessly unoptimized can it be and still work. With like hundreds of objects which are not instanced scenes, but just a bunch of nodes placed in a grid. It works oddly fast though...
#GodotEngine@GameDEV
#Rendering@GameDEV
So, no more issues with screen effects if they are used as a 3D filter. Which is a huge upgrade that fixes a lot of possible screen effects. I have a few more stupid ideas!
PS. The scene I've tried it on was to check how pointlessly unoptimized can it be and still work. With like hundreds of objects which are not instanced scenes, but just a bunch of nodes placed in a grid. It works oddly fast though...
#GodotEngine@GameDEV
#Rendering@GameDEV
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