So, I finished Dead Island 2 (both the main game, Haus DLC, and most of the SOLA, but left it for later). It's a memorable game, not a circus, as many were saying — it has humor and dorky moments, but most of it is indeed about drama and survival.
There were no bugs during my playtime, just very uneven performance on fast mouse movement. And in this game fast mouse movement IS 90% of the game. And then you have co-op — generally nice, but with 2 people you have a bit of network lag and with 3 people it turns into a teleportation show.
The main concept is from "that era" with no open world and instead you have linked hubs, each with their respective quests and features. So eventually it will be very noticeable that you've been there already for the third time during the sidequest. Youngblood was very similar in this regard, but it got annoying in like a 3 hours.
Get only the Ultimate Edition and only on sale (which ends up in 22 hours). DLCs are amazing and add up a lot to the main game.
There were no bugs during my playtime, just very uneven performance on fast mouse movement. And in this game fast mouse movement IS 90% of the game. And then you have co-op — generally nice, but with 2 people you have a bit of network lag and with 3 people it turns into a teleportation show.
The main concept is from "that era" with no open world and instead you have linked hubs, each with their respective quests and features. So eventually it will be very noticeable that you've been there already for the third time during the sidequest. Youngblood was very similar in this regard, but it got annoying in like a 3 hours.
Get only the Ultimate Edition and only on sale (which ends up in 22 hours). DLCs are amazing and add up a lot to the main game.
👍2🍌1
GameDev Pulse
Photo
Fun fact: I played this game back in 2014 and it was oddly close to the final product that has been released a fuckin decade later!
(Not my video, but still)
Also, it wasn't that laggy during my try as it is on the video. Just a small map with several weapons and respawning waves of zombies. But even the visuals were fairly close, not a generational leap.
https://www.youtube.com/watch?v=2tTaoWBxC7A
(Not my video, but still)
Also, it wasn't that laggy during my try as it is on the video. Just a small map with several weapons and respawning waves of zombies. But even the visuals were fairly close, not a generational leap.
https://www.youtube.com/watch?v=2tTaoWBxC7A
YouTube
Dead Island 2 demo (PC) - Igromir 2014
Here's Dead Island 2 demo running on PC with Xbox 360 gamepad. Filmed during Igromir 2014 in Moscow, Russia.
----
На видео демо Dead Island 2, версия для ПК, с геймпадом от Xbox 360. Снято на Игромире 2014 в Москве.
----
На видео демо Dead Island 2, версия для ПК, с геймпадом от Xbox 360. Снято на Игромире 2014 в Москве.
👍2
Good news, everyone!
Apparently, Arc Raiders fans discovered a new performance issue in Unreal Engine: if your mouse is modern, it can run at 500, 1000, or even 2000Hz (polling rate). The input system of Unreal Engine (and some other apps and engines) go nuts if your mouse is not 250Hz. At 500+ it does some odd compensation and it makes the input inconsistent.
This adds up to extra computation of camera culling, LOD, and lighting that the engine must show and hide when you look around. And it feels as stuttering.
For some mice the setting can be found in apps, for some it's literally a button underneath. You need faster rate for competitive multiplayer, but almost no engine can really work with 2000Hz, for example. Unreal sets no limiter on the input and every USB command make it stop to receive it and review. Now imagine it has 2000 of them when the CPU is already overloaded.
#UnrealEngine@GameDEV
#Hardware@GameDEV
Apparently, Arc Raiders fans discovered a new performance issue in Unreal Engine: if your mouse is modern, it can run at 500, 1000, or even 2000Hz (polling rate). The input system of Unreal Engine (and some other apps and engines) go nuts if your mouse is not 250Hz. At 500+ it does some odd compensation and it makes the input inconsistent.
This adds up to extra computation of camera culling, LOD, and lighting that the engine must show and hide when you look around. And it feels as stuttering.
For some mice the setting can be found in apps, for some it's literally a button underneath. You need faster rate for competitive multiplayer, but almost no engine can really work with 2000Hz, for example. Unreal sets no limiter on the input and every USB command make it stop to receive it and review. Now imagine it has 2000 of them when the CPU is already overloaded.
#UnrealEngine@GameDEV
#Hardware@GameDEV
✍6🤔3