So, I finished Dead Island 2 (both the main game, Haus DLC, and most of the SOLA, but left it for later). It's a memorable game, not a circus, as many were saying — it has humor and dorky moments, but most of it is indeed about drama and survival.
There were no bugs during my playtime, just very uneven performance on fast mouse movement. And in this game fast mouse movement IS 90% of the game. And then you have co-op — generally nice, but with 2 people you have a bit of network lag and with 3 people it turns into a teleportation show.
The main concept is from "that era" with no open world and instead you have linked hubs, each with their respective quests and features. So eventually it will be very noticeable that you've been there already for the third time during the sidequest. Youngblood was very similar in this regard, but it got annoying in like a 3 hours.
Get only the Ultimate Edition and only on sale (which ends up in 22 hours). DLCs are amazing and add up a lot to the main game.
There were no bugs during my playtime, just very uneven performance on fast mouse movement. And in this game fast mouse movement IS 90% of the game. And then you have co-op — generally nice, but with 2 people you have a bit of network lag and with 3 people it turns into a teleportation show.
The main concept is from "that era" with no open world and instead you have linked hubs, each with their respective quests and features. So eventually it will be very noticeable that you've been there already for the third time during the sidequest. Youngblood was very similar in this regard, but it got annoying in like a 3 hours.
Get only the Ultimate Edition and only on sale (which ends up in 22 hours). DLCs are amazing and add up a lot to the main game.
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GameDev Pulse
Photo
Fun fact: I played this game back in 2014 and it was oddly close to the final product that has been released a fuckin decade later!
(Not my video, but still)
Also, it wasn't that laggy during my try as it is on the video. Just a small map with several weapons and respawning waves of zombies. But even the visuals were fairly close, not a generational leap.
https://www.youtube.com/watch?v=2tTaoWBxC7A
(Not my video, but still)
Also, it wasn't that laggy during my try as it is on the video. Just a small map with several weapons and respawning waves of zombies. But even the visuals were fairly close, not a generational leap.
https://www.youtube.com/watch?v=2tTaoWBxC7A
YouTube
Dead Island 2 demo (PC) - Igromir 2014
Here's Dead Island 2 demo running on PC with Xbox 360 gamepad. Filmed during Igromir 2014 in Moscow, Russia.
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На видео демо Dead Island 2, версия для ПК, с геймпадом от Xbox 360. Снято на Игромире 2014 в Москве.
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На видео демо Dead Island 2, версия для ПК, с геймпадом от Xbox 360. Снято на Игромире 2014 в Москве.
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Good news, everyone!
Apparently, Arc Raiders fans discovered a new performance issue in Unreal Engine: if your mouse is modern, it can run at 500, 1000, or even 2000Hz (polling rate). The input system of Unreal Engine (and some other apps and engines) go nuts if your mouse is not 250Hz. At 500+ it does some odd compensation and it makes the input inconsistent.
This adds up to extra computation of camera culling, LOD, and lighting that the engine must show and hide when you look around. And it feels as stuttering.
For some mice the setting can be found in apps, for some it's literally a button underneath. You need faster rate for competitive multiplayer, but almost no engine can really work with 2000Hz, for example. Unreal sets no limiter on the input and every USB command make it stop to receive it and review. Now imagine it has 2000 of them when the CPU is already overloaded.
#UnrealEngine@GameDEV
#Hardware@GameDEV
Apparently, Arc Raiders fans discovered a new performance issue in Unreal Engine: if your mouse is modern, it can run at 500, 1000, or even 2000Hz (polling rate). The input system of Unreal Engine (and some other apps and engines) go nuts if your mouse is not 250Hz. At 500+ it does some odd compensation and it makes the input inconsistent.
This adds up to extra computation of camera culling, LOD, and lighting that the engine must show and hide when you look around. And it feels as stuttering.
For some mice the setting can be found in apps, for some it's literally a button underneath. You need faster rate for competitive multiplayer, but almost no engine can really work with 2000Hz, for example. Unreal sets no limiter on the input and every USB command make it stop to receive it and review. Now imagine it has 2000 of them when the CPU is already overloaded.
#UnrealEngine@GameDEV
#Hardware@GameDEV
✍7🤔5
GameDev Pulse
Good news, everyone! Apparently, Arc Raiders fans discovered a new performance issue in Unreal Engine: if your mouse is modern, it can run at 500, 1000, or even 2000Hz (polling rate). The input system of Unreal Engine (and some other apps and engines) go…
If anyone curious:
500Hz or 1000Hz should be fine in most cases, 500Hz is safer for 99% of the audience.
250Hz can be used as the last optimization measure, but it's not saving every game. It will fell choppy, but consistently choppy.
2000Hz and above should not be used as it adds up inconsistency in almost any game engine.
The sweet spot of DPI is about 1600-3200, but always lower the pointer speed to compensate and disable Enhanced Pointer Precision. Do not use DPI higher than 3200 even on super-mega pro mice, it will add up to failures.
Have I wasted the evening researching and testing this? YES! 😎
500Hz or 1000Hz should be fine in most cases, 500Hz is safer for 99% of the audience.
250Hz can be used as the last optimization measure, but it's not saving every game. It will fell choppy, but consistently choppy.
2000Hz and above should not be used as it adds up inconsistency in almost any game engine.
The sweet spot of DPI is about 1600-3200, but always lower the pointer speed to compensate and disable Enhanced Pointer Precision. Do not use DPI higher than 3200 even on super-mega pro mice, it will add up to failures.
Have I wasted the evening researching and testing this? YES! 😎
✍9❤2😁1
For about an hour this ass was published on Aseprite subreddit and quite a lot of people thought it's a real pixel art.
- Every single pixel sized differently
- Random blur and sharpening
- Shadows between bands
And it took people over an hour to get that it was all fake. The author tried to pretend it wasn't, just scaling artifacts.
What a garbage...
#AI@GameDEV
#PixelArt@GameDEV
- Every single pixel sized differently
- Random blur and sharpening
- Shadows between bands
And it took people over an hour to get that it was all fake. The author tried to pretend it wasn't, just scaling artifacts.
What a garbage...
#AI@GameDEV
#PixelArt@GameDEV
💔9🫡1
GameDev Pulse
I kid you not: the best circus of the year just arrived! Code Violet, the game about hot lady fighting dinosaurs got 40% on Metacritic. And the studio behind it rushed to complain that WE MADE IT FOR PLAYERS, NOT CRITICS. Players also hated it, 2.9 out of…
Finally, someone turned this abomination into hour long essay!
https://www.youtube.com/watch?v=d_tg1YTAnyQ
https://www.youtube.com/watch?v=d_tg1YTAnyQ
YouTube
I Can’t Believe This Released on PS5
Go to buyraycon.com/GMANLIVESBC to get 20% off sitewide.
Support me on Patreon: http://tinyurl.com/zd48qvf
Follow me on Twitter: https://twitter.com/Gmanlives
Patreon Music: https://store.steampowered.com/app/2111190/MULLET_MAD_JACK/
#gaming #memes #games…
Support me on Patreon: http://tinyurl.com/zd48qvf
Follow me on Twitter: https://twitter.com/Gmanlives
Patreon Music: https://store.steampowered.com/app/2111190/MULLET_MAD_JACK/
#gaming #memes #games…
😁5
You can hop on: Big Hops is out now!
https://store.steampowered.com/app/1221480/Big_Hops/
#IndieGames@GameDEV
https://store.steampowered.com/app/1221480/Big_Hops/
#IndieGames@GameDEV
Steampowered
Save 10% on Big Hops on Steam
Tongue-swing, free climb, and build your own path forward in a new kind of 3D platformer! Plant veggie bounce pads, tightropes, hookshots, and much more. Find a way home through huge Desert, Ocean, and Mountain worlds and collect bugs, upgrade your backpack…
❤4
OK, Everlasting Summer 2 has been announced. The key art has SIX FINGERS! They leave no doubts anymore — a perfect slop is being served...
#AI@GameDEV
#AI@GameDEV
😁12😢4👍1
Forwarded from /v/ do Brasil (Paulo)
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Deadlock (PSX)
😁5❤1
OneX just announced their OneXGPU 3, packed with 9070 XT (cut down to 180W). This is still the most powerful of such solutions and you can plug it into any USB4 / Thunderbolt 3 compatible laptop. And it will be a beast, capable of 4K gaming.
#AMD@GameDEV
#Handhelds@GameDEV
#AMD@GameDEV
#Handhelds@GameDEV
🔥3
The fella made a game with Godot and AI, published it on Steam, met a girl, she told him AI is bad, he agreed and will remove the game from Steam.
This year is fire! 😎
#meme@GameDEV
#GodotEngine@GameDEV
#AI@GameDEV
This year is fire! 😎
#meme@GameDEV
#GodotEngine@GameDEV
#AI@GameDEV
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