GameDev Pulse – Telegram
GameDev Pulse
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Off topic Saturday! Finally got back to active walking. Still far from my peak of 521 KM/month done back in 2024 but still good.

#OffTopic@GameDEV
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For a few days I thought it's a meme
But no, that's God of War by Amazon

#WTF@GameDEV
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Forwarded from /v/ do Brasil
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Make your guess: what kind of weapon class it actually is?
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The conclusion: never take a shower!

#Windows@GameDEV
#Microsoft@GameDEV
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These are literally three different jobs, WTF. They're hiring one person to be a damn department.
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According to some sources, despite the initial reception the team was more confident even with dropping numbers: ARPPU (revenue per paying user) was much stronger than the usual one in the industry.

But now the daily peak is below 500 and the dips are below 150 on Steam. The game does better on consoles but the numbers are still going down even on weekends.

I'll definitely make a video about the whole thing in a few weeks.

#Multiplayer@GameDEV
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But PORDURKTIVITY!
(via)

#AI@GameDEV
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GameDev Pulse
The demo of Marathon is failing to retain players. And it's a free run of a generally paid game. As of now, nothing indicates that sales will be good. People have tried it — PlayStation fans, Bungie fans, but they didn't get the point. My bet: 5-10K online…
The free Marathon demo is losing players daily. Unlike many other games, it failed to bounce back during the weekend and by Monday dipped to 18K (against 143K on its first day). That's 87% loss in less than a week.

The final game is planned to be paid and it doesn't look good for Bungie and Sony.

#Bungie@GameDEV
#Multiplayer@GameDEV
#PlayStation@GameDEV
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They are now above Expedition 33 by user score!
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GameDev Pulse
NACON has no more money to operate its property and trying to settle it with investors. They are the company behind Cyanide (Styx), Daedalic (Deponia, Gollum, State of Mind), Spiders (GreedFall, Steelrising). In total there are over 25 companies, 1000+ employees…
Since Nacon has no budget to burn, they moved the planned presentation two months forward. And promise to fix the budgeting issue.

They are the company behind Spiders, Daedalic, and dozens of other studios around the world. They unified over the years to be more resilient but it kinda didn't work out.

#Business@GameDEV
#Finance@GameDEV
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