I used to make these poorly modeled models as a kid.
I remember I was making models even before I was in first grade and doing this for hours.
it was genuinely more fun to make these than to play video games.
and I had a passion for making games from birth apparently 😁 (a lot of my childhood drawings are top-down levels for shooter games I wanted to make when I grew up)
I remember I was making models even before I was in first grade and doing this for hours.
it was genuinely more fun to make these than to play video games.
and I had a passion for making games from birth apparently 😁 (a lot of my childhood drawings are top-down levels for shooter games I wanted to make when I grew up)
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an un-edited video of exporting cloth sim from Blender to Godot
(this is the easy straightforward method; shape-key animation)
should I make a video about this?
(this is the easy straightforward method; shape-key animation)
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simulations are one hell of a way to kill time during an internet shutdown
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#shader_math@GameDevGeeks
#tech_art@GameDevGeeks
#resources@GameDevGeeks
a large collection of articles on computer graphics and math.
https://iquilezles.org/articles/
#tech_art@GameDevGeeks
#resources@GameDevGeeks
a large collection of articles on computer graphics and math.
https://iquilezles.org/articles/
iquilezles.org
Inigo Quilez :: computer graphics, maths, shaders, fractals, demoscene
Tutorials and articles of Inigo Quilez on computer graphics, fractals, math, art, demoscene, shaders and more.
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