Presenting 'The Snowy Chateau'. A base I designed for modded play. As usual, I have provided links in the comments to the schematics. Feel free to use it in your world :)
https://redd.it/1je6gd0
@MinecraftModded
https://redd.it/1je6gd0
@MinecraftModded
Reddit
From the feedthebeast community on Reddit: Presenting 'The Snowy Chateau'. A base I designed for modded play. As usual, I have…
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FTB OceanBlock 2 review
If someone really cares about it SPOILER WARNING
So this modpack is pretty light in all ways. Playtime, Grind and performance. It took me around 36 hours to fully beat it with all side quests completed(Except for fully occultism page which is added for no reason I guess).
Mods - I guess it's pretty standart mods like Mekanism, AE2, EnderIO and some others. But I don't know why the just added tons of useless mods like AA, Extreme Reactors, Immersive Engineering, Powah which got almost zero impact on gameplay adding like 1-2 necessary recipes, but there are Occultism and Ars Nouvea with absolutely zero impact on gameplay but having tons of quests, even more than every other chapters combined. (No Create mod in newest modpack? Am I dreaming?).
Quests - There are 4 main chapters which is great but getting worse in late game and you got like "craft some random shit to end the pack" ahh gameplay and it varies from craft empowered items from AA to craft Quantum computer core from AE2 which I didn't even touched to this moment cuz I'm good with ID storage(I spent 8 out of 36 hours on crafting this core).
Despite the everything i said above, I enjoyed playing this pack with that watery vibe(Such watery that you even need to plant seed only underwater) and custom progression with custom dungeons.
And yeah, gambling, gambling for dirt, gambling for netherrack, gambling for creative things and obviously gambling against time for more gambling.
https://preview.redd.it/3ln58o5kkgpe1.png?width=1688&format=png&auto=webp&s=49ec73726724535dba3b2d64629b07e7c0f45079
https://redd.it/1je67qs
@MinecraftModded
If someone really cares about it SPOILER WARNING
So this modpack is pretty light in all ways. Playtime, Grind and performance. It took me around 36 hours to fully beat it with all side quests completed(Except for fully occultism page which is added for no reason I guess).
Mods - I guess it's pretty standart mods like Mekanism, AE2, EnderIO and some others. But I don't know why the just added tons of useless mods like AA, Extreme Reactors, Immersive Engineering, Powah which got almost zero impact on gameplay adding like 1-2 necessary recipes, but there are Occultism and Ars Nouvea with absolutely zero impact on gameplay but having tons of quests, even more than every other chapters combined. (No Create mod in newest modpack? Am I dreaming?).
Quests - There are 4 main chapters which is great but getting worse in late game and you got like "craft some random shit to end the pack" ahh gameplay and it varies from craft empowered items from AA to craft Quantum computer core from AE2 which I didn't even touched to this moment cuz I'm good with ID storage(I spent 8 out of 36 hours on crafting this core).
Despite the everything i said above, I enjoyed playing this pack with that watery vibe(Such watery that you even need to plant seed only underwater) and custom progression with custom dungeons.
And yeah, gambling, gambling for dirt, gambling for netherrack, gambling for creative things and obviously gambling against time for more gambling.
https://preview.redd.it/3ln58o5kkgpe1.png?width=1688&format=png&auto=webp&s=49ec73726724535dba3b2d64629b07e7c0f45079
https://redd.it/1je67qs
@MinecraftModded
one hour ago i decided to start with Ars Nouveau and i still haven't made a single book because I'm decorating the space i'm gonna use
being a minecraft architect is though lol
https://redd.it/1je8h1u
@MinecraftModded
being a minecraft architect is though lol
https://redd.it/1je8h1u
@MinecraftModded
are redwood trees in Biomes O' Plenty supposed to use the wood block instead of logs or is it a glitch?
https://redd.it/1je8fll
@MinecraftModded
https://redd.it/1je8fll
@MinecraftModded
I know why does it keep saying stuff about "flesh monsters" but where did u get the mcreator
https://redd.it/1jee6tz
@MinecraftModded
https://redd.it/1jee6tz
@MinecraftModded
PROJECTE IS OUT ON 1.21.1 AAAHHH!!!
PE my beloved, my sweet. I never resigned myself to using Replication instead of you and wrote a massive datapack to that end, no never, I knew all along you would come back to me.
Direct Link: https://www.curseforge.com/minecraft/mc-mods/projecte/files/6301953
https://redd.it/1jeh7nl
@MinecraftModded
PE my beloved, my sweet. I never resigned myself to using Replication instead of you and wrote a massive datapack to that end, no never, I knew all along you would come back to me.
Direct Link: https://www.curseforge.com/minecraft/mc-mods/projecte/files/6301953
https://redd.it/1jeh7nl
@MinecraftModded
CurseForge
ProjectE
Equivalent Exchange 2 (EE2) for modern Minecraft versions.
64.0M Downloads | Mods
64.0M Downloads | Mods
No more duplicate crops (Unified Crops)
Hello! I was playing ATM10 the other day and I was extremely annoyed by the number of seeds and plants that you accumulate. We end up getting seeds from Pam's Harvestcraft, Farmer's Delight, Mama's Herbs and Harvest, Sushi Go, and other mods. Many of these end up being duplicates of each other.
So I did the reasonable thing and spent all of yesterday making an OreDict-like mod for plants. The mod modifies the recipes and loottables so that we only see the "parent item" instead of the duplicate (child). The system is data-driven and easily modifiable. The parent item and the specified children can all be changed. Without any configuration, it is set to work with PHC, FD, MHH, and Sushi Go.
Each item also gets a "morph recipe" to convert it another version (ie. PHC -> Sushi Go). This way if you need a specific version of the item, you can easily obtain it. This mechanic also makes it almost necessary to use Polymorph. In addition to that, the parent item inherits the tags of all its children items.
It isn't perfect at the moment. In the video, I'm still getting a couple Farmer's Delight tomatoes, so I'll be working out those kinks!
Curseforge - Unified Crops, Modrinth - Pending Approval
https://reddit.com/link/1jed5zv/video/ibv5ftx9zhpe1/player
https://redd.it/1jed5zv
@MinecraftModded
Hello! I was playing ATM10 the other day and I was extremely annoyed by the number of seeds and plants that you accumulate. We end up getting seeds from Pam's Harvestcraft, Farmer's Delight, Mama's Herbs and Harvest, Sushi Go, and other mods. Many of these end up being duplicates of each other.
So I did the reasonable thing and spent all of yesterday making an OreDict-like mod for plants. The mod modifies the recipes and loottables so that we only see the "parent item" instead of the duplicate (child). The system is data-driven and easily modifiable. The parent item and the specified children can all be changed. Without any configuration, it is set to work with PHC, FD, MHH, and Sushi Go.
Each item also gets a "morph recipe" to convert it another version (ie. PHC -> Sushi Go). This way if you need a specific version of the item, you can easily obtain it. This mechanic also makes it almost necessary to use Polymorph. In addition to that, the parent item inherits the tags of all its children items.
It isn't perfect at the moment. In the video, I'm still getting a couple Farmer's Delight tomatoes, so I'll be working out those kinks!
Curseforge - Unified Crops, Modrinth - Pending Approval
https://reddit.com/link/1jed5zv/video/ibv5ftx9zhpe1/player
https://redd.it/1jed5zv
@MinecraftModded
CurseForge
Unified Crops
No more duplicate crops and seeds!
30 Downloads | Mods
30 Downloads | Mods