FTB OceanBlock 2 review
If someone really cares about it SPOILER WARNING
So this modpack is pretty light in all ways. Playtime, Grind and performance. It took me around 36 hours to fully beat it with all side quests completed(Except for fully occultism page which is added for no reason I guess).
Mods - I guess it's pretty standart mods like Mekanism, AE2, EnderIO and some others. But I don't know why the just added tons of useless mods like AA, Extreme Reactors, Immersive Engineering, Powah which got almost zero impact on gameplay adding like 1-2 necessary recipes, but there are Occultism and Ars Nouvea with absolutely zero impact on gameplay but having tons of quests, even more than every other chapters combined. (No Create mod in newest modpack? Am I dreaming?).
Quests - There are 4 main chapters which is great but getting worse in late game and you got like "craft some random shit to end the pack" ahh gameplay and it varies from craft empowered items from AA to craft Quantum computer core from AE2 which I didn't even touched to this moment cuz I'm good with ID storage(I spent 8 out of 36 hours on crafting this core).
Despite the everything i said above, I enjoyed playing this pack with that watery vibe(Such watery that you even need to plant seed only underwater) and custom progression with custom dungeons.
And yeah, gambling, gambling for dirt, gambling for netherrack, gambling for creative things and obviously gambling against time for more gambling.
https://preview.redd.it/3ln58o5kkgpe1.png?width=1688&format=png&auto=webp&s=49ec73726724535dba3b2d64629b07e7c0f45079
https://redd.it/1je67qs
@MinecraftModded
If someone really cares about it SPOILER WARNING
So this modpack is pretty light in all ways. Playtime, Grind and performance. It took me around 36 hours to fully beat it with all side quests completed(Except for fully occultism page which is added for no reason I guess).
Mods - I guess it's pretty standart mods like Mekanism, AE2, EnderIO and some others. But I don't know why the just added tons of useless mods like AA, Extreme Reactors, Immersive Engineering, Powah which got almost zero impact on gameplay adding like 1-2 necessary recipes, but there are Occultism and Ars Nouvea with absolutely zero impact on gameplay but having tons of quests, even more than every other chapters combined. (No Create mod in newest modpack? Am I dreaming?).
Quests - There are 4 main chapters which is great but getting worse in late game and you got like "craft some random shit to end the pack" ahh gameplay and it varies from craft empowered items from AA to craft Quantum computer core from AE2 which I didn't even touched to this moment cuz I'm good with ID storage(I spent 8 out of 36 hours on crafting this core).
Despite the everything i said above, I enjoyed playing this pack with that watery vibe(Such watery that you even need to plant seed only underwater) and custom progression with custom dungeons.
And yeah, gambling, gambling for dirt, gambling for netherrack, gambling for creative things and obviously gambling against time for more gambling.
https://preview.redd.it/3ln58o5kkgpe1.png?width=1688&format=png&auto=webp&s=49ec73726724535dba3b2d64629b07e7c0f45079
https://redd.it/1je67qs
@MinecraftModded
one hour ago i decided to start with Ars Nouveau and i still haven't made a single book because I'm decorating the space i'm gonna use
being a minecraft architect is though lol
https://redd.it/1je8h1u
@MinecraftModded
being a minecraft architect is though lol
https://redd.it/1je8h1u
@MinecraftModded
are redwood trees in Biomes O' Plenty supposed to use the wood block instead of logs or is it a glitch?
https://redd.it/1je8fll
@MinecraftModded
https://redd.it/1je8fll
@MinecraftModded
I know why does it keep saying stuff about "flesh monsters" but where did u get the mcreator
https://redd.it/1jee6tz
@MinecraftModded
https://redd.it/1jee6tz
@MinecraftModded
PROJECTE IS OUT ON 1.21.1 AAAHHH!!!
PE my beloved, my sweet. I never resigned myself to using Replication instead of you and wrote a massive datapack to that end, no never, I knew all along you would come back to me.
Direct Link: https://www.curseforge.com/minecraft/mc-mods/projecte/files/6301953
https://redd.it/1jeh7nl
@MinecraftModded
PE my beloved, my sweet. I never resigned myself to using Replication instead of you and wrote a massive datapack to that end, no never, I knew all along you would come back to me.
Direct Link: https://www.curseforge.com/minecraft/mc-mods/projecte/files/6301953
https://redd.it/1jeh7nl
@MinecraftModded
CurseForge
ProjectE
Equivalent Exchange 2 (EE2) for modern Minecraft versions.
64.0M Downloads | Mods
64.0M Downloads | Mods
No more duplicate crops (Unified Crops)
Hello! I was playing ATM10 the other day and I was extremely annoyed by the number of seeds and plants that you accumulate. We end up getting seeds from Pam's Harvestcraft, Farmer's Delight, Mama's Herbs and Harvest, Sushi Go, and other mods. Many of these end up being duplicates of each other.
So I did the reasonable thing and spent all of yesterday making an OreDict-like mod for plants. The mod modifies the recipes and loottables so that we only see the "parent item" instead of the duplicate (child). The system is data-driven and easily modifiable. The parent item and the specified children can all be changed. Without any configuration, it is set to work with PHC, FD, MHH, and Sushi Go.
Each item also gets a "morph recipe" to convert it another version (ie. PHC -> Sushi Go). This way if you need a specific version of the item, you can easily obtain it. This mechanic also makes it almost necessary to use Polymorph. In addition to that, the parent item inherits the tags of all its children items.
It isn't perfect at the moment. In the video, I'm still getting a couple Farmer's Delight tomatoes, so I'll be working out those kinks!
Curseforge - Unified Crops, Modrinth - Pending Approval
https://reddit.com/link/1jed5zv/video/ibv5ftx9zhpe1/player
https://redd.it/1jed5zv
@MinecraftModded
Hello! I was playing ATM10 the other day and I was extremely annoyed by the number of seeds and plants that you accumulate. We end up getting seeds from Pam's Harvestcraft, Farmer's Delight, Mama's Herbs and Harvest, Sushi Go, and other mods. Many of these end up being duplicates of each other.
So I did the reasonable thing and spent all of yesterday making an OreDict-like mod for plants. The mod modifies the recipes and loottables so that we only see the "parent item" instead of the duplicate (child). The system is data-driven and easily modifiable. The parent item and the specified children can all be changed. Without any configuration, it is set to work with PHC, FD, MHH, and Sushi Go.
Each item also gets a "morph recipe" to convert it another version (ie. PHC -> Sushi Go). This way if you need a specific version of the item, you can easily obtain it. This mechanic also makes it almost necessary to use Polymorph. In addition to that, the parent item inherits the tags of all its children items.
It isn't perfect at the moment. In the video, I'm still getting a couple Farmer's Delight tomatoes, so I'll be working out those kinks!
Curseforge - Unified Crops, Modrinth - Pending Approval
https://reddit.com/link/1jed5zv/video/ibv5ftx9zhpe1/player
https://redd.it/1jed5zv
@MinecraftModded
CurseForge
Unified Crops
No more duplicate crops and seeds!
30 Downloads | Mods
30 Downloads | Mods
just did it
yep, just went from never coding to making glasslike blocks on minecraft in like 3 days, had an aha moment and now understand the possibilities, achieving things is more about starting than knowing
2 blocks 1 item just learning
see? glasslike
faces need to see neighbour to not render if equal
https://redd.it/1jeo1ol
@MinecraftModded
yep, just went from never coding to making glasslike blocks on minecraft in like 3 days, had an aha moment and now understand the possibilities, achieving things is more about starting than knowing
2 blocks 1 item just learning
see? glasslike
faces need to see neighbour to not render if equal
https://redd.it/1jeo1ol
@MinecraftModded
What is your "Mod showcase" video pet peeve?
Mines are:
1. Showing the crafting recipes for all the different items, taking up half the time of the video (We all have N/J/REI)
2. Despite doing the above, not showing how to craft things with non standard recipies (In world crafting/ other non JEI compatible methods)
3. Skipping important bits of information, that the video creator seems to know, but it's not publicly aviable (no book or wiki, only discord (I don't count it as public)
4. Show cased examples of content, are very inefficent/ (material) expensive, but the showcase is the only place you can even see an example of a given build.
So what are yours?
https://redd.it/1jetbcz
@MinecraftModded
Mines are:
1. Showing the crafting recipes for all the different items, taking up half the time of the video (We all have N/J/REI)
2. Despite doing the above, not showing how to craft things with non standard recipies (In world crafting/ other non JEI compatible methods)
3. Skipping important bits of information, that the video creator seems to know, but it's not publicly aviable (no book or wiki, only discord (I don't count it as public)
4. Show cased examples of content, are very inefficent/ (material) expensive, but the showcase is the only place you can even see an example of a given build.
So what are yours?
https://redd.it/1jetbcz
@MinecraftModded
Reddit
From the feedthebeast community on Reddit
Explore this post and more from the feedthebeast community
What's the most realistic minecraft modpack?
Hello everyone!
So i wanted to play some very realistic minecraft modpack, which could include:
realistic mobs and fauna, including birds too (no monsters, only real life wild animals for danger),
seasons, thirst and temperature systems,
block physics which would make caves fall apart when you break blocks (but not like grave, like with some calculations to detect when to fall realistically, and also it would be nice if it had physics for other blocks, but the heavier they are the easily it will be fall for them, so you have to build your house smartly and the wood would be easiest one to use since it's not as heavy, and also including the strength of the block it means that cave won't fall apart easy either, beacuse stone is strong in big amount, but in house case there's not as much stone like walls are not that wide, so they can't hold really much at the ceiling and we would need to use pillars to hold it)
some kind of oxygen system in caves which means if cave fell and u inside of it blocked from the exit the oxygen will end eventually, depending on how much players are there and how much space is there,
realistic trees including realistic growing and falling (like when you break the bottom the top part falls realistically, but if there's a way to also not give the wood instantly but instead u still have to break the part that fell it would be cool, in other case just make the more wood at the top the harder it will be to break the bottom part),
realistic hunting system (animals would act more realistic, like they wouldn't just not care about you and if they see running at them they would get scared or something (depending on the animal), and when you hit someone else in close distance, so it would make the hunting harder, and which is good reason to add a rifle to the game so hunting will be easier with it, obviously with ammos that can run out), realistic progress like u cant just break wood and stone with your arm so it will hurt you instead and can't break entire block of grass that fast, so you will need tools and you can't edit the terrain that easily, just like in real life, and you will need tools to do so (and still not as fast), but so it won't be as annoying the breaking progress will save when you release but will regenerate slowly,
and food would expire and needs be washed to prevent some kind of infections which can give debuffs,
realistic hp system and realistic tools, like you can't just make sword very easily without some advanced blocks (i dont really want to be able to make sword out of 3 stones and 2 sticks, it just not as realistic as i would like), so at the start you would need to use some kind of knife? beacuse i'm sure it would be alot easier to make in real life
realistic generations, like terrain,
realistic sounds like echo in the cave, and birds singing in the forest and stuff
and finally realistic sleep system, which instead of skipping the night would speed up the world which would make all stuff faster, like wild animals would still be able to attack you at midnight and wake you up, tornados would speed up too so u could sleep throughout the storm and wake up with falled trees all around your house and no tornado in sight anymore, so it's just realistic
and bunch of other realistic stuff.
i wondered if there's some kind of modpack exists that at least is as similiar as it could be (having some of those factors, but not needed to be just exactly as i said, like it coule be even more realistic which is better), and most importantly it would be very, like VERY cool if mods would work with together well in it, like the animal mod and season mod which are different could end up making animals which supposed to live in warm climate just walk around in snow normally in winter.
i just want to find a very cool modpack which would give me the best realistic survival experience, based off real life and of course it can have some stuff in advantage of gameplay, like wouldn't be very cool if the day would literally last for 24
Hello everyone!
So i wanted to play some very realistic minecraft modpack, which could include:
realistic mobs and fauna, including birds too (no monsters, only real life wild animals for danger),
seasons, thirst and temperature systems,
block physics which would make caves fall apart when you break blocks (but not like grave, like with some calculations to detect when to fall realistically, and also it would be nice if it had physics for other blocks, but the heavier they are the easily it will be fall for them, so you have to build your house smartly and the wood would be easiest one to use since it's not as heavy, and also including the strength of the block it means that cave won't fall apart easy either, beacuse stone is strong in big amount, but in house case there's not as much stone like walls are not that wide, so they can't hold really much at the ceiling and we would need to use pillars to hold it)
some kind of oxygen system in caves which means if cave fell and u inside of it blocked from the exit the oxygen will end eventually, depending on how much players are there and how much space is there,
realistic trees including realistic growing and falling (like when you break the bottom the top part falls realistically, but if there's a way to also not give the wood instantly but instead u still have to break the part that fell it would be cool, in other case just make the more wood at the top the harder it will be to break the bottom part),
realistic hunting system (animals would act more realistic, like they wouldn't just not care about you and if they see running at them they would get scared or something (depending on the animal), and when you hit someone else in close distance, so it would make the hunting harder, and which is good reason to add a rifle to the game so hunting will be easier with it, obviously with ammos that can run out), realistic progress like u cant just break wood and stone with your arm so it will hurt you instead and can't break entire block of grass that fast, so you will need tools and you can't edit the terrain that easily, just like in real life, and you will need tools to do so (and still not as fast), but so it won't be as annoying the breaking progress will save when you release but will regenerate slowly,
and food would expire and needs be washed to prevent some kind of infections which can give debuffs,
realistic hp system and realistic tools, like you can't just make sword very easily without some advanced blocks (i dont really want to be able to make sword out of 3 stones and 2 sticks, it just not as realistic as i would like), so at the start you would need to use some kind of knife? beacuse i'm sure it would be alot easier to make in real life
realistic generations, like terrain,
realistic sounds like echo in the cave, and birds singing in the forest and stuff
and finally realistic sleep system, which instead of skipping the night would speed up the world which would make all stuff faster, like wild animals would still be able to attack you at midnight and wake you up, tornados would speed up too so u could sleep throughout the storm and wake up with falled trees all around your house and no tornado in sight anymore, so it's just realistic
and bunch of other realistic stuff.
i wondered if there's some kind of modpack exists that at least is as similiar as it could be (having some of those factors, but not needed to be just exactly as i said, like it coule be even more realistic which is better), and most importantly it would be very, like VERY cool if mods would work with together well in it, like the animal mod and season mod which are different could end up making animals which supposed to live in warm climate just walk around in snow normally in winter.
i just want to find a very cool modpack which would give me the best realistic survival experience, based off real life and of course it can have some stuff in advantage of gameplay, like wouldn't be very cool if the day would literally last for 24