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Is this intuitive enough for players of my mod?
https://redd.it/1jyqcus
@MinecraftModded
The Broken Script is overrated, it's not scary! read more...
https://redd.it/1jyt7ju
@MinecraftModded
can someone make a mod for FORGE 1.19.2 that makes the multishot enchantment on the crossbow tighter and in a triangular pattern?
https://redd.it/1jykjon
@MinecraftModded
Solving The "Identically Named Items" Problem Forever

You know what I hate? Similar items/mobs/blocks/biomes with identical names. Swapping them out or getting rid of them just invalidates the hard work done by modders to create those assets and might throw off balance.

What if every modder just checked popular mods first and made sure they weren't adding an item with the exact same name as an item added by, say, Quark? We can't realistically expect that from modders, they do so much as it is. My solution?

A resource pack that renames common items/biomes/blocks/mobs across popular modded Minecraft mods to be a little more specific. This is the mission of The Rename Compatibility Project (RCP) and with this one resource pack you can kiss your worries of identically named /anything/ in your modded Minecraft goodbye for now and forever.

Currently works with and creates UNITY between: Biomes O' Plenty, Oh the Biomes We've Gone, Terralith, Regions Unexplored, Compat O' Plenty, Every Compat, Forestry, Ice and Fire, Alex's Caves, Alex's Mobs, Naturalist, Quark, Ecologics, Critters and Companions, Environmental, Oreganized, Autumnity, Atmospheric, Enderman Overhaul, Rediscovered, Swampier Swamps, The Twilight Forest, and Biome Makeover

https://modrinth.com/resourcepack/the-rename-compat-project

https://www.curseforge.com/minecraft/texture-packs/the-rcp

https://redd.it/1jz26zb
@MinecraftModded
I round some strange pretty cool lights in my world
https://redd.it/1jz5ivv
@MinecraftModded
Integrated Dynamics is such a cool mod
https://redd.it/1jz8zv1
@MinecraftModded
Is there a modern pack that showcases Create well?

I’ve of course used Create, but always in packs where it quickly gets outpaced by other mods. I’d like a pack that has its entire progression based around Create. I’m aware of Create: Above and Beyond, but that’s a few years old and both the game and Create have had significant updates since then. Is there a pack that’s essentially modern version of that? Centered around Create and its addons, with the only extra mods being ones that don’t step on its toes?

https://redd.it/1jz5co2
@MinecraftModded
You ever think about how the Ore Dictionary was really more of an Ore Thesaurus?

So, for us older players, back in the day, "tags" were known as "ore dicts". This is even a relic in Mekanism with its Oredictionificator. This let different items from different mods be used in the same recipes natively. Primarily for ores and ingots, hence the name. I was just thinking about how really, this was more of a thesaurus. A dictionary tells you what a word means. A thesaurus tells you what words mean the same thing. So, really, the thesaurus lets you convert between different types of the same item.


Of course, we still get this problem today with unification. Sometimes materials have loosely the same value, but other times you get materials like Alumin(i)um where different mods value that material very differently (compare Xycraft to Immersive Engineering to Modern Industrialization).

https://redd.it/1jzf9t5
@MinecraftModded
how can i make a torus circle or in other words a hollow donut in Worldedit.
https://redd.it/1jzit55
@MinecraftModded
Looking For a Mod that Adds Rare Small Biomes/Cool Looking Places Around the World

I am making a exploration based modpack centered around simply exploring your world rather than settling down, and I wanted to add a mod that would introduce small attractions you could find across your world to make the adventure more interesting. An example would be the prismatic ponds or the sword in a stone added by Terramity. Please respond if you have any suggestions!!

https://redd.it/1jzhcbt
@MinecraftModded