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A website for sharing FTB Quests questlines: Would you find this useful?

Hey folks,

I've been toying with the idea of creating a community-driven website where people can upload and share **FTB Quests** questlines. As many of you know, FTB Quests is a super flexible mod used in custom modpacks to guide players, whether it's introducing them to new mods, teaching mechanics, or just creating cool adventure lines.

The problem is, I often see custom modpacks being shared with either an empty questbook or one that could really benefit from a few good questlines to improve the player experience. Sometimes I find a cool but complex mod and have no idea how it works (think Tech Reborn, Create, etc). Having a questline introducing me to the basics would be amazing.

So here's the idea:

* A website for **uploading and browsing FTB Quests questlines**
* Questlines could be tagged by:
* **Minecraft version**
* **Mod(s) covered**
* **Loader (Forge/Fabric/etc)**
* **Complexity/difficulty**
* **Style (tutorial / adventure / challenge / progression, etc.)**
* People could rate the questline

I got this idea from a Reddit post a few days ago (wish I had bookmarked it), where someone mentioned how valuable this could be. Some replies mentioned the challenges of curation, versioning, and dependency management, which is why I wanted to get some early community thoughts before investing time into it

**So what do you think?**

* Would *you* use a site like this?
* What would make it actually useful and not just another content graveyard?
* Is there a feature you'd want supported?

Thanks!!

https://redd.it/1mf3i2g
@MinecraftModded
[Liminal Industries] Neat Early Game Tips

Well, maybe these are just neat to me. Some of these are also known, but I haven't seen anything about some of these.

\---

# Early-game wood:

Alright, this one is in the quest-book, but I don't know how many people actually pay attention to it.

If you just craft furniture into the planks, you get 2 planks from them.
If you use an axe + a Farmer's Delight Cutting Board to get 6 planks and have a 50% chance to get a stick. A Tinker's Construct axe works for this.

As a min-maxer, this is the first thing I pushed for. You'd need 15 planks to get you started:

* 4x for a crafting table
* 4x for sticks
* 3x + 2x sticks for an axe
* 4x + 2x sticks for the cutting board

I'm eying a sawmill which would give 10 planks per, but that's around chapter 3 since it requires iron.

\---

# Tools:

The quest book has you make "normal" wooden and the quest book does introduce you to Tinkers around chapter 3 however, you can actually get started earlier.

To get started, you'll need a Part Builder, a handful of Patterns, and a Tinker Station.

* A Pattern craft gives you 3 patterns and requires the following:
* 2x sticks (1x plank)
* 2x planks
* Part Builder
* 3x patterns
* 2x planks
* Tinker Station:
* 3x patterns
* 4x planks

I'd suggest you then craft at-least 10 patterns (4x crafts, so you'll actually have 2 left-over).

With those 10 patterns, I suggest the following:

**Axe**

This gives you a wooden **Tinkers** axe with the same stats as the default one but:

* It's upgradable
* It's repairable
* You can use string to repair it
* Every piece of material you use to repair is worth 2 pieces of material

It can still be used to strip walls, and used on the cutting board.

Part: Small Axe Head

* Determines:
* Repair material\* (see Tool Binding)
* Base Durability
* Mining Tier / Level
* Base Mining Speed
* Base Melee Damage
* Material Modifier
* Material: Wood
* Requires: 2x planks worth of material (4x sticks worth)
* Provides:
* Base Durability: 60
* Mining Tier: Wood
* Mining Speed: 2
* Melee Damage: 0
* Material Modifier: Cultivated
* Each modifier level causes a single piece of material to repair 50% more durability

Part: Tool Binding

* Determines: Material Modifier
* Material: String
* Requires: 2x string
* Use your existing axe and right-click the wall to strip it of wallpaper. Then put the wallpaper on the cutting board and use a knife to cut it into string at a 50% chance
* Provides:
* Material Modifier: Stringy
* This modifier allows repairing the tool with string. Not too sure on exactly how much

Part: Tool Handle

* Determines:
* Durability multiplier
* Melee Damage multiplier
* Melee Speed multiplier
* Mining Speed multiplier
* Material Modifier
* Material: Wood
* Requires: 2x planks worth of material (4x sticks worth)
* Provides:
* Durability multiplier: 0%
* Melee Damage multiplier: 0%
* Melee Speed multiplier: 0%
* Mining Speed multiplier: 0%
* Material Modifier: Cultivated
* Each modifier level causes a single piece of material to repair 50% more durability

**Pickaxe**

This gives you a wooden **Tinkers** pickaxe with the same stats as the default one but:

* It's upgradable
* It's repairable
* You can use string to repair it
* Every piece of material you use to repair is worth 2 pieces of material

It can still be used to collect concrete, and be used on the cutting board

Part: Small Axe Head

* Determines:
* Repair material\* (see Tool Binding)
* Base Durability
* Mining Tier / Level
* Base Mining Speed
* Base Melee Damage
* Material Modifier
* Material: Wood
* Requires: 2x planks worth of material (4x sticks worth)
* Provides:
* Base Durability: 60
* Mining Tier: Wood
* Mining Speed: 2
* Melee Damage: 0
* Material Modifier: Cultivated
* Each modifier level causes a single piece of material to repair 50% more durability

Part: Tool Binding

*
Determines: Material Modifier
* Material: String
* Requires: 2x string
* Use your existing axe and right-click the wall to strip it of wallpaper. Then put the wallpaper on the cutting board and use a knife to cut it into string at a 50% chance
* Provides:
* Material Modifier: Stringy
* This modifier allows repairing the tool with string. Not too sure on exactly how much

Part: Tool Handle

* Determines:
* Durability multiplier
* Melee Damage multiplier
* Melee Speed multiplier
* Mining Speed multiplier
* Material Modifier
* Material: Wood
* Requires: 2x planks worth of material (4x sticks worth)
* Provides:
* Durability multiplier: 0%
* Melee Damage multiplier: 0%
* Melee Speed multiplier: 0%
* Mining Speed multiplier: 0%
* Material Modifier: Cultivated
* Each modifier level causes a single piece of material to repair 50% more durability

**Mattock**

This gives you a wooden **Tinkers** shovel (it can be used as an axe and is faster than your hand, but slower than the dedicated axe) with a larger durability than the default one and:

* It's upgradable
* It's repairable
* Every piece of material you use to repair is worth 2.5 pieces of material

While JEI may not show it, this can be used in-place of a shovel for the cutting board.

Part: Small Axe Head

* Determines:
* Repair material (or one of them?)
* Base Durability (half it)
* Mining Tier / Level (if larger)
* Base Mining Speed (half it)
* Base Melee Damage (half it)
* Material Modifier
* Material: Wood
* Requires: 2x planks worth of material (4x sticks worth)
* Provides:
* Base Durability: 30
* Mining Tier: Wood
* Mining Speed: 1
* Melee Damage: 0
* Material Modifier: Cultivated
* Each modifier level causes a single piece of material to repair 50% more durability

Part: Adze head

* Determines:
* Repair material (or one of them?)
* Base Durability (half it)
* Mining Tier / Level (if larger)
* Base Mining Speed (half it)
* Base Melee Damage (half it)
* Material Modifier
* Material: Wood
* Requires: 2x planks worth of material (4x sticks worth)
* Provides:
* Base Durability: 30
* Mining Tier: Wood
* Mining Speed: 1
* Melee Damage: 0
* Material Modifier: Cultivated
* Each modifier level causes a single piece of material to repair 50% more durability

Part: Tool Handle

* Determines:
* Durability multiplier
* Melee Damage multiplier
* Melee Speed multiplier
* Mining Speed multiplier
* Material Modifier
* Material: Wood
* Requires: 2x planks worth of material (4x sticks worth)
* Provides:
* Durability multiplier: 0%
* Melee Damage multiplier: 0%
* Melee Speed multiplier: 0%
* Mining Speed multiplier: 0%
* Material Modifier: Cultivated
* Each modifier level causes a single piece of material to repair 50% more durability

A wooden dagger doesn't seem worth it to me, as you're looking at 45 durability for 4 pieces of wood and it can be destroyed like a normal tool. You do get two, which technically means a durability of 90, but that's still less than the 131 durability of a wooden knife from Farmer's Delight

# Tool Upgrades - Stone:

Once you have access to a cobblestone generator, I suggest that you get the following upgrades

**Axe:**

Swap the axe head out for a cobblestone one.

You'll have more durability, a higher mining level, and faster mining speed.

It can still be repaired with string, or a now renewable source of cobblestone.

**Pickaxe:**

Swap the pickaxe head out for a cobblestone one.

You'll have more durability, a higher mining level, and faster mining speed.

It can still be repaired with string, or a now renewable source of cobblestone.

**Mattock:**

Swap both heads out for a cobblestone one.

You'll have more durability, a higher mining level, and faster mining speed.

It is now repairable with a renewable source of cobblestone, instead of eating into your planks

**Dagger:**

Now that we've got a