A website for sharing FTB Quests questlines: Would you find this useful?
Hey folks,
I've been toying with the idea of creating a community-driven website where people can upload and share **FTB Quests** questlines. As many of you know, FTB Quests is a super flexible mod used in custom modpacks to guide players, whether it's introducing them to new mods, teaching mechanics, or just creating cool adventure lines.
The problem is, I often see custom modpacks being shared with either an empty questbook or one that could really benefit from a few good questlines to improve the player experience. Sometimes I find a cool but complex mod and have no idea how it works (think Tech Reborn, Create, etc). Having a questline introducing me to the basics would be amazing.
So here's the idea:
* A website for **uploading and browsing FTB Quests questlines**
* Questlines could be tagged by:
* **Minecraft version**
* **Mod(s) covered**
* **Loader (Forge/Fabric/etc)**
* **Complexity/difficulty**
* **Style (tutorial / adventure / challenge / progression, etc.)**
* People could rate the questline
I got this idea from a Reddit post a few days ago (wish I had bookmarked it), where someone mentioned how valuable this could be. Some replies mentioned the challenges of curation, versioning, and dependency management, which is why I wanted to get some early community thoughts before investing time into it
**So what do you think?**
* Would *you* use a site like this?
* What would make it actually useful and not just another content graveyard?
* Is there a feature you'd want supported?
Thanks!!
https://redd.it/1mf3i2g
@MinecraftModded
Hey folks,
I've been toying with the idea of creating a community-driven website where people can upload and share **FTB Quests** questlines. As many of you know, FTB Quests is a super flexible mod used in custom modpacks to guide players, whether it's introducing them to new mods, teaching mechanics, or just creating cool adventure lines.
The problem is, I often see custom modpacks being shared with either an empty questbook or one that could really benefit from a few good questlines to improve the player experience. Sometimes I find a cool but complex mod and have no idea how it works (think Tech Reborn, Create, etc). Having a questline introducing me to the basics would be amazing.
So here's the idea:
* A website for **uploading and browsing FTB Quests questlines**
* Questlines could be tagged by:
* **Minecraft version**
* **Mod(s) covered**
* **Loader (Forge/Fabric/etc)**
* **Complexity/difficulty**
* **Style (tutorial / adventure / challenge / progression, etc.)**
* People could rate the questline
I got this idea from a Reddit post a few days ago (wish I had bookmarked it), where someone mentioned how valuable this could be. Some replies mentioned the challenges of curation, versioning, and dependency management, which is why I wanted to get some early community thoughts before investing time into it
**So what do you think?**
* Would *you* use a site like this?
* What would make it actually useful and not just another content graveyard?
* Is there a feature you'd want supported?
Thanks!!
https://redd.it/1mf3i2g
@MinecraftModded
Reddit
From the feedthebeast community on Reddit
Explore this post and more from the feedthebeast community
Hostile Neural Industrialization, an integration addon between Hostile Neural Networks and Modern Industrialization, is now out!
https://redd.it/1mfdr14
@MinecraftModded
https://redd.it/1mfdr14
@MinecraftModded
Reddit
From the feedthebeast community on Reddit: Hostile Neural Industrialization, an integration addon between Hostile Neural Networks…
Explore this post and more from the feedthebeast community
[Liminal Industries] Neat Early Game Tips
Well, maybe these are just neat to me. Some of these are also known, but I haven't seen anything about some of these.
\---
# Early-game wood:
Alright, this one is in the quest-book, but I don't know how many people actually pay attention to it.
If you just craft furniture into the planks, you get 2 planks from them.
If you use an axe + a Farmer's Delight Cutting Board to get 6 planks and have a 50% chance to get a stick. A Tinker's Construct axe works for this.
As a min-maxer, this is the first thing I pushed for. You'd need 15 planks to get you started:
* 4x for a crafting table
* 4x for sticks
* 3x + 2x sticks for an axe
* 4x + 2x sticks for the cutting board
I'm eying a sawmill which would give 10 planks per, but that's around chapter 3 since it requires iron.
\---
# Tools:
The quest book has you make "normal" wooden and the quest book does introduce you to Tinkers around chapter 3 however, you can actually get started earlier.
To get started, you'll need a Part Builder, a handful of Patterns, and a Tinker Station.
* A Pattern craft gives you 3 patterns and requires the following:
* 2x sticks (1x plank)
* 2x planks
* Part Builder
* 3x patterns
* 2x planks
* Tinker Station:
* 3x patterns
* 4x planks
I'd suggest you then craft at-least 10 patterns (4x crafts, so you'll actually have 2 left-over).
With those 10 patterns, I suggest the following:
**Axe**
This gives you a wooden **Tinkers** axe with the same stats as the default one but:
* It's upgradable
* It's repairable
* You can use string to repair it
* Every piece of material you use to repair is worth 2 pieces of material
It can still be used to strip walls, and used on the cutting board.
Part: Small Axe Head
* Determines:
* Repair material\* (see Tool Binding)
* Base Durability
* Mining Tier / Level
* Base Mining Speed
* Base Melee Damage
* Material Modifier
* Material: Wood
* Requires: 2x planks worth of material (4x sticks worth)
* Provides:
* Base Durability: 60
* Mining Tier: Wood
* Mining Speed: 2
* Melee Damage: 0
* Material Modifier: Cultivated
* Each modifier level causes a single piece of material to repair 50% more durability
Part: Tool Binding
* Determines: Material Modifier
* Material: String
* Requires: 2x string
* Use your existing axe and right-click the wall to strip it of wallpaper. Then put the wallpaper on the cutting board and use a knife to cut it into string at a 50% chance
* Provides:
* Material Modifier: Stringy
* This modifier allows repairing the tool with string. Not too sure on exactly how much
Part: Tool Handle
* Determines:
* Durability multiplier
* Melee Damage multiplier
* Melee Speed multiplier
* Mining Speed multiplier
* Material Modifier
* Material: Wood
* Requires: 2x planks worth of material (4x sticks worth)
* Provides:
* Durability multiplier: 0%
* Melee Damage multiplier: 0%
* Melee Speed multiplier: 0%
* Mining Speed multiplier: 0%
* Material Modifier: Cultivated
* Each modifier level causes a single piece of material to repair 50% more durability
**Pickaxe**
This gives you a wooden **Tinkers** pickaxe with the same stats as the default one but:
* It's upgradable
* It's repairable
* You can use string to repair it
* Every piece of material you use to repair is worth 2 pieces of material
It can still be used to collect concrete, and be used on the cutting board
Part: Small Axe Head
* Determines:
* Repair material\* (see Tool Binding)
* Base Durability
* Mining Tier / Level
* Base Mining Speed
* Base Melee Damage
* Material Modifier
* Material: Wood
* Requires: 2x planks worth of material (4x sticks worth)
* Provides:
* Base Durability: 60
* Mining Tier: Wood
* Mining Speed: 2
* Melee Damage: 0
* Material Modifier: Cultivated
* Each modifier level causes a single piece of material to repair 50% more durability
Part: Tool Binding
*
Well, maybe these are just neat to me. Some of these are also known, but I haven't seen anything about some of these.
\---
# Early-game wood:
Alright, this one is in the quest-book, but I don't know how many people actually pay attention to it.
If you just craft furniture into the planks, you get 2 planks from them.
If you use an axe + a Farmer's Delight Cutting Board to get 6 planks and have a 50% chance to get a stick. A Tinker's Construct axe works for this.
As a min-maxer, this is the first thing I pushed for. You'd need 15 planks to get you started:
* 4x for a crafting table
* 4x for sticks
* 3x + 2x sticks for an axe
* 4x + 2x sticks for the cutting board
I'm eying a sawmill which would give 10 planks per, but that's around chapter 3 since it requires iron.
\---
# Tools:
The quest book has you make "normal" wooden and the quest book does introduce you to Tinkers around chapter 3 however, you can actually get started earlier.
To get started, you'll need a Part Builder, a handful of Patterns, and a Tinker Station.
* A Pattern craft gives you 3 patterns and requires the following:
* 2x sticks (1x plank)
* 2x planks
* Part Builder
* 3x patterns
* 2x planks
* Tinker Station:
* 3x patterns
* 4x planks
I'd suggest you then craft at-least 10 patterns (4x crafts, so you'll actually have 2 left-over).
With those 10 patterns, I suggest the following:
**Axe**
This gives you a wooden **Tinkers** axe with the same stats as the default one but:
* It's upgradable
* It's repairable
* You can use string to repair it
* Every piece of material you use to repair is worth 2 pieces of material
It can still be used to strip walls, and used on the cutting board.
Part: Small Axe Head
* Determines:
* Repair material\* (see Tool Binding)
* Base Durability
* Mining Tier / Level
* Base Mining Speed
* Base Melee Damage
* Material Modifier
* Material: Wood
* Requires: 2x planks worth of material (4x sticks worth)
* Provides:
* Base Durability: 60
* Mining Tier: Wood
* Mining Speed: 2
* Melee Damage: 0
* Material Modifier: Cultivated
* Each modifier level causes a single piece of material to repair 50% more durability
Part: Tool Binding
* Determines: Material Modifier
* Material: String
* Requires: 2x string
* Use your existing axe and right-click the wall to strip it of wallpaper. Then put the wallpaper on the cutting board and use a knife to cut it into string at a 50% chance
* Provides:
* Material Modifier: Stringy
* This modifier allows repairing the tool with string. Not too sure on exactly how much
Part: Tool Handle
* Determines:
* Durability multiplier
* Melee Damage multiplier
* Melee Speed multiplier
* Mining Speed multiplier
* Material Modifier
* Material: Wood
* Requires: 2x planks worth of material (4x sticks worth)
* Provides:
* Durability multiplier: 0%
* Melee Damage multiplier: 0%
* Melee Speed multiplier: 0%
* Mining Speed multiplier: 0%
* Material Modifier: Cultivated
* Each modifier level causes a single piece of material to repair 50% more durability
**Pickaxe**
This gives you a wooden **Tinkers** pickaxe with the same stats as the default one but:
* It's upgradable
* It's repairable
* You can use string to repair it
* Every piece of material you use to repair is worth 2 pieces of material
It can still be used to collect concrete, and be used on the cutting board
Part: Small Axe Head
* Determines:
* Repair material\* (see Tool Binding)
* Base Durability
* Mining Tier / Level
* Base Mining Speed
* Base Melee Damage
* Material Modifier
* Material: Wood
* Requires: 2x planks worth of material (4x sticks worth)
* Provides:
* Base Durability: 60
* Mining Tier: Wood
* Mining Speed: 2
* Melee Damage: 0
* Material Modifier: Cultivated
* Each modifier level causes a single piece of material to repair 50% more durability
Part: Tool Binding
*
Determines: Material Modifier
* Material: String
* Requires: 2x string
* Use your existing axe and right-click the wall to strip it of wallpaper. Then put the wallpaper on the cutting board and use a knife to cut it into string at a 50% chance
* Provides:
* Material Modifier: Stringy
* This modifier allows repairing the tool with string. Not too sure on exactly how much
Part: Tool Handle
* Determines:
* Durability multiplier
* Melee Damage multiplier
* Melee Speed multiplier
* Mining Speed multiplier
* Material Modifier
* Material: Wood
* Requires: 2x planks worth of material (4x sticks worth)
* Provides:
* Durability multiplier: 0%
* Melee Damage multiplier: 0%
* Melee Speed multiplier: 0%
* Mining Speed multiplier: 0%
* Material Modifier: Cultivated
* Each modifier level causes a single piece of material to repair 50% more durability
**Mattock**
This gives you a wooden **Tinkers** shovel (it can be used as an axe and is faster than your hand, but slower than the dedicated axe) with a larger durability than the default one and:
* It's upgradable
* It's repairable
* Every piece of material you use to repair is worth 2.5 pieces of material
While JEI may not show it, this can be used in-place of a shovel for the cutting board.
Part: Small Axe Head
* Determines:
* Repair material (or one of them?)
* Base Durability (half it)
* Mining Tier / Level (if larger)
* Base Mining Speed (half it)
* Base Melee Damage (half it)
* Material Modifier
* Material: Wood
* Requires: 2x planks worth of material (4x sticks worth)
* Provides:
* Base Durability: 30
* Mining Tier: Wood
* Mining Speed: 1
* Melee Damage: 0
* Material Modifier: Cultivated
* Each modifier level causes a single piece of material to repair 50% more durability
Part: Adze head
* Determines:
* Repair material (or one of them?)
* Base Durability (half it)
* Mining Tier / Level (if larger)
* Base Mining Speed (half it)
* Base Melee Damage (half it)
* Material Modifier
* Material: Wood
* Requires: 2x planks worth of material (4x sticks worth)
* Provides:
* Base Durability: 30
* Mining Tier: Wood
* Mining Speed: 1
* Melee Damage: 0
* Material Modifier: Cultivated
* Each modifier level causes a single piece of material to repair 50% more durability
Part: Tool Handle
* Determines:
* Durability multiplier
* Melee Damage multiplier
* Melee Speed multiplier
* Mining Speed multiplier
* Material Modifier
* Material: Wood
* Requires: 2x planks worth of material (4x sticks worth)
* Provides:
* Durability multiplier: 0%
* Melee Damage multiplier: 0%
* Melee Speed multiplier: 0%
* Mining Speed multiplier: 0%
* Material Modifier: Cultivated
* Each modifier level causes a single piece of material to repair 50% more durability
A wooden dagger doesn't seem worth it to me, as you're looking at 45 durability for 4 pieces of wood and it can be destroyed like a normal tool. You do get two, which technically means a durability of 90, but that's still less than the 131 durability of a wooden knife from Farmer's Delight
# Tool Upgrades - Stone:
Once you have access to a cobblestone generator, I suggest that you get the following upgrades
**Axe:**
Swap the axe head out for a cobblestone one.
You'll have more durability, a higher mining level, and faster mining speed.
It can still be repaired with string, or a now renewable source of cobblestone.
**Pickaxe:**
Swap the pickaxe head out for a cobblestone one.
You'll have more durability, a higher mining level, and faster mining speed.
It can still be repaired with string, or a now renewable source of cobblestone.
**Mattock:**
Swap both heads out for a cobblestone one.
You'll have more durability, a higher mining level, and faster mining speed.
It is now repairable with a renewable source of cobblestone, instead of eating into your planks
**Dagger:**
Now that we've got a
* Material: String
* Requires: 2x string
* Use your existing axe and right-click the wall to strip it of wallpaper. Then put the wallpaper on the cutting board and use a knife to cut it into string at a 50% chance
* Provides:
* Material Modifier: Stringy
* This modifier allows repairing the tool with string. Not too sure on exactly how much
Part: Tool Handle
* Determines:
* Durability multiplier
* Melee Damage multiplier
* Melee Speed multiplier
* Mining Speed multiplier
* Material Modifier
* Material: Wood
* Requires: 2x planks worth of material (4x sticks worth)
* Provides:
* Durability multiplier: 0%
* Melee Damage multiplier: 0%
* Melee Speed multiplier: 0%
* Mining Speed multiplier: 0%
* Material Modifier: Cultivated
* Each modifier level causes a single piece of material to repair 50% more durability
**Mattock**
This gives you a wooden **Tinkers** shovel (it can be used as an axe and is faster than your hand, but slower than the dedicated axe) with a larger durability than the default one and:
* It's upgradable
* It's repairable
* Every piece of material you use to repair is worth 2.5 pieces of material
While JEI may not show it, this can be used in-place of a shovel for the cutting board.
Part: Small Axe Head
* Determines:
* Repair material (or one of them?)
* Base Durability (half it)
* Mining Tier / Level (if larger)
* Base Mining Speed (half it)
* Base Melee Damage (half it)
* Material Modifier
* Material: Wood
* Requires: 2x planks worth of material (4x sticks worth)
* Provides:
* Base Durability: 30
* Mining Tier: Wood
* Mining Speed: 1
* Melee Damage: 0
* Material Modifier: Cultivated
* Each modifier level causes a single piece of material to repair 50% more durability
Part: Adze head
* Determines:
* Repair material (or one of them?)
* Base Durability (half it)
* Mining Tier / Level (if larger)
* Base Mining Speed (half it)
* Base Melee Damage (half it)
* Material Modifier
* Material: Wood
* Requires: 2x planks worth of material (4x sticks worth)
* Provides:
* Base Durability: 30
* Mining Tier: Wood
* Mining Speed: 1
* Melee Damage: 0
* Material Modifier: Cultivated
* Each modifier level causes a single piece of material to repair 50% more durability
Part: Tool Handle
* Determines:
* Durability multiplier
* Melee Damage multiplier
* Melee Speed multiplier
* Mining Speed multiplier
* Material Modifier
* Material: Wood
* Requires: 2x planks worth of material (4x sticks worth)
* Provides:
* Durability multiplier: 0%
* Melee Damage multiplier: 0%
* Melee Speed multiplier: 0%
* Mining Speed multiplier: 0%
* Material Modifier: Cultivated
* Each modifier level causes a single piece of material to repair 50% more durability
A wooden dagger doesn't seem worth it to me, as you're looking at 45 durability for 4 pieces of wood and it can be destroyed like a normal tool. You do get two, which technically means a durability of 90, but that's still less than the 131 durability of a wooden knife from Farmer's Delight
# Tool Upgrades - Stone:
Once you have access to a cobblestone generator, I suggest that you get the following upgrades
**Axe:**
Swap the axe head out for a cobblestone one.
You'll have more durability, a higher mining level, and faster mining speed.
It can still be repaired with string, or a now renewable source of cobblestone.
**Pickaxe:**
Swap the pickaxe head out for a cobblestone one.
You'll have more durability, a higher mining level, and faster mining speed.
It can still be repaired with string, or a now renewable source of cobblestone.
**Mattock:**
Swap both heads out for a cobblestone one.
You'll have more durability, a higher mining level, and faster mining speed.
It is now repairable with a renewable source of cobblestone, instead of eating into your planks
**Dagger:**
Now that we've got a