Modded Minecraft Reddit Feed – Telegram
Modded Minecraft Reddit Feed
220 subscribers
32.2K photos
2.97K videos
4 files
36K links
This is a bot channel automatically posting content from /r/feedthebeast as it gets posted.

Supported by @r_channels & @reddit2telegram.
Download Telegram
A website for sharing FTB Quests questlines: Would you find this useful?

Hey folks,

I've been toying with the idea of creating a community-driven website where people can upload and share **FTB Quests** questlines. As many of you know, FTB Quests is a super flexible mod used in custom modpacks to guide players, whether it's introducing them to new mods, teaching mechanics, or just creating cool adventure lines.

The problem is, I often see custom modpacks being shared with either an empty questbook or one that could really benefit from a few good questlines to improve the player experience. Sometimes I find a cool but complex mod and have no idea how it works (think Tech Reborn, Create, etc). Having a questline introducing me to the basics would be amazing.

So here's the idea:

* A website for **uploading and browsing FTB Quests questlines**
* Questlines could be tagged by:
* **Minecraft version**
* **Mod(s) covered**
* **Loader (Forge/Fabric/etc)**
* **Complexity/difficulty**
* **Style (tutorial / adventure / challenge / progression, etc.)**
* People could rate the questline

I got this idea from a Reddit post a few days ago (wish I had bookmarked it), where someone mentioned how valuable this could be. Some replies mentioned the challenges of curation, versioning, and dependency management, which is why I wanted to get some early community thoughts before investing time into it

**So what do you think?**

* Would *you* use a site like this?
* What would make it actually useful and not just another content graveyard?
* Is there a feature you'd want supported?

Thanks!!

https://redd.it/1mf3i2g
@MinecraftModded
[Liminal Industries] Neat Early Game Tips

Well, maybe these are just neat to me. Some of these are also known, but I haven't seen anything about some of these.

\---

# Early-game wood:

Alright, this one is in the quest-book, but I don't know how many people actually pay attention to it.

If you just craft furniture into the planks, you get 2 planks from them.
If you use an axe + a Farmer's Delight Cutting Board to get 6 planks and have a 50% chance to get a stick. A Tinker's Construct axe works for this.

As a min-maxer, this is the first thing I pushed for. You'd need 15 planks to get you started:

* 4x for a crafting table
* 4x for sticks
* 3x + 2x sticks for an axe
* 4x + 2x sticks for the cutting board

I'm eying a sawmill which would give 10 planks per, but that's around chapter 3 since it requires iron.

\---

# Tools:

The quest book has you make "normal" wooden and the quest book does introduce you to Tinkers around chapter 3 however, you can actually get started earlier.

To get started, you'll need a Part Builder, a handful of Patterns, and a Tinker Station.

* A Pattern craft gives you 3 patterns and requires the following:
* 2x sticks (1x plank)
* 2x planks
* Part Builder
* 3x patterns
* 2x planks
* Tinker Station:
* 3x patterns
* 4x planks

I'd suggest you then craft at-least 10 patterns (4x crafts, so you'll actually have 2 left-over).

With those 10 patterns, I suggest the following:

**Axe**

This gives you a wooden **Tinkers** axe with the same stats as the default one but:

* It's upgradable
* It's repairable
* You can use string to repair it
* Every piece of material you use to repair is worth 2 pieces of material

It can still be used to strip walls, and used on the cutting board.

Part: Small Axe Head

* Determines:
* Repair material\* (see Tool Binding)
* Base Durability
* Mining Tier / Level
* Base Mining Speed
* Base Melee Damage
* Material Modifier
* Material: Wood
* Requires: 2x planks worth of material (4x sticks worth)
* Provides:
* Base Durability: 60
* Mining Tier: Wood
* Mining Speed: 2
* Melee Damage: 0
* Material Modifier: Cultivated
* Each modifier level causes a single piece of material to repair 50% more durability

Part: Tool Binding

* Determines: Material Modifier
* Material: String
* Requires: 2x string
* Use your existing axe and right-click the wall to strip it of wallpaper. Then put the wallpaper on the cutting board and use a knife to cut it into string at a 50% chance
* Provides:
* Material Modifier: Stringy
* This modifier allows repairing the tool with string. Not too sure on exactly how much

Part: Tool Handle

* Determines:
* Durability multiplier
* Melee Damage multiplier
* Melee Speed multiplier
* Mining Speed multiplier
* Material Modifier
* Material: Wood
* Requires: 2x planks worth of material (4x sticks worth)
* Provides:
* Durability multiplier: 0%
* Melee Damage multiplier: 0%
* Melee Speed multiplier: 0%
* Mining Speed multiplier: 0%
* Material Modifier: Cultivated
* Each modifier level causes a single piece of material to repair 50% more durability

**Pickaxe**

This gives you a wooden **Tinkers** pickaxe with the same stats as the default one but:

* It's upgradable
* It's repairable
* You can use string to repair it
* Every piece of material you use to repair is worth 2 pieces of material

It can still be used to collect concrete, and be used on the cutting board

Part: Small Axe Head

* Determines:
* Repair material\* (see Tool Binding)
* Base Durability
* Mining Tier / Level
* Base Mining Speed
* Base Melee Damage
* Material Modifier
* Material: Wood
* Requires: 2x planks worth of material (4x sticks worth)
* Provides:
* Base Durability: 60
* Mining Tier: Wood
* Mining Speed: 2
* Melee Damage: 0
* Material Modifier: Cultivated
* Each modifier level causes a single piece of material to repair 50% more durability

Part: Tool Binding

*
Determines: Material Modifier
* Material: String
* Requires: 2x string
* Use your existing axe and right-click the wall to strip it of wallpaper. Then put the wallpaper on the cutting board and use a knife to cut it into string at a 50% chance
* Provides:
* Material Modifier: Stringy
* This modifier allows repairing the tool with string. Not too sure on exactly how much

Part: Tool Handle

* Determines:
* Durability multiplier
* Melee Damage multiplier
* Melee Speed multiplier
* Mining Speed multiplier
* Material Modifier
* Material: Wood
* Requires: 2x planks worth of material (4x sticks worth)
* Provides:
* Durability multiplier: 0%
* Melee Damage multiplier: 0%
* Melee Speed multiplier: 0%
* Mining Speed multiplier: 0%
* Material Modifier: Cultivated
* Each modifier level causes a single piece of material to repair 50% more durability

**Mattock**

This gives you a wooden **Tinkers** shovel (it can be used as an axe and is faster than your hand, but slower than the dedicated axe) with a larger durability than the default one and:

* It's upgradable
* It's repairable
* Every piece of material you use to repair is worth 2.5 pieces of material

While JEI may not show it, this can be used in-place of a shovel for the cutting board.

Part: Small Axe Head

* Determines:
* Repair material (or one of them?)
* Base Durability (half it)
* Mining Tier / Level (if larger)
* Base Mining Speed (half it)
* Base Melee Damage (half it)
* Material Modifier
* Material: Wood
* Requires: 2x planks worth of material (4x sticks worth)
* Provides:
* Base Durability: 30
* Mining Tier: Wood
* Mining Speed: 1
* Melee Damage: 0
* Material Modifier: Cultivated
* Each modifier level causes a single piece of material to repair 50% more durability

Part: Adze head

* Determines:
* Repair material (or one of them?)
* Base Durability (half it)
* Mining Tier / Level (if larger)
* Base Mining Speed (half it)
* Base Melee Damage (half it)
* Material Modifier
* Material: Wood
* Requires: 2x planks worth of material (4x sticks worth)
* Provides:
* Base Durability: 30
* Mining Tier: Wood
* Mining Speed: 1
* Melee Damage: 0
* Material Modifier: Cultivated
* Each modifier level causes a single piece of material to repair 50% more durability

Part: Tool Handle

* Determines:
* Durability multiplier
* Melee Damage multiplier
* Melee Speed multiplier
* Mining Speed multiplier
* Material Modifier
* Material: Wood
* Requires: 2x planks worth of material (4x sticks worth)
* Provides:
* Durability multiplier: 0%
* Melee Damage multiplier: 0%
* Melee Speed multiplier: 0%
* Mining Speed multiplier: 0%
* Material Modifier: Cultivated
* Each modifier level causes a single piece of material to repair 50% more durability

A wooden dagger doesn't seem worth it to me, as you're looking at 45 durability for 4 pieces of wood and it can be destroyed like a normal tool. You do get two, which technically means a durability of 90, but that's still less than the 131 durability of a wooden knife from Farmer's Delight

# Tool Upgrades - Stone:

Once you have access to a cobblestone generator, I suggest that you get the following upgrades

**Axe:**

Swap the axe head out for a cobblestone one.

You'll have more durability, a higher mining level, and faster mining speed.

It can still be repaired with string, or a now renewable source of cobblestone.

**Pickaxe:**

Swap the pickaxe head out for a cobblestone one.

You'll have more durability, a higher mining level, and faster mining speed.

It can still be repaired with string, or a now renewable source of cobblestone.

**Mattock:**

Swap both heads out for a cobblestone one.

You'll have more durability, a higher mining level, and faster mining speed.

It is now repairable with a renewable source of cobblestone, instead of eating into your planks

**Dagger:**

Now that we've got a
renewable resource, we can get us a **Tinkers** knife. It does have less single durability than a wooden knife but:

* You actually get 2x when you make it (single durability of 97, but total of 194)
* It's upgradable
* It's repairable
* Every piece of material that you use to repair is worth 1.5 pieces of material

It can be used to collect carpet, as well as used with the cutting board.

Part: Small Blade

* Determines:
* Repair material
* Base Durability
* Mining Tier / Level
* Base Mining Speed
* Base Melee Damage
* Material Modifier
* Material: Cobblestone
* Requires: 2x cobblestone worth of material
* Provides:
* Base Durability: 130
* Mining Tier: Stone
* Mining Speed: 4
* Melee Damage: 1
* Material Modifier: Stonebound
* Each modifier level boosts mining speed and lowers attack damage as the tool is damaged
* I've had problems proving the modifier math, so we're not going into the details because this modifier doesn't matter

Part: Tool Handle

* Determines:
* Durability multiplier
* Melee Damage multiplier
* Melee Speed multiplier
* Mining Speed multiplier
* Material Modifier
* Material: Wood
* Requires: 2x planks worth of material (4x sticks worth)
* Provides:
* Durability multiplier: 0%
* Melee Damage multiplier: 0%
* Melee Speed multiplier: 0%
* Mining Speed multiplier: 0%
* Material Modifier: Cultivated
* Each modifier level causes a single piece of material to repair 50% more durability

With this set of tools:

* With your axe, you can go out and collect furniture and turn them into planks
* With your pickaxe, you can go and collect the electronic stuff
* With your pickaxe, you can mine your cobblestone generator to amass cobble
* When your axe and pickaxe are low, you can collect carpet and turn it into string to repair your primary tools
* You can repair your dagger / mattock as needed

# Tool Upgrades - Treated Wood

Once you've got access to the coke oven and creosote oil, you could look at upgrading to treated wood parts.

For each level of "Preserved", the tool has 15% more durability and repair material is worth 15% more.

I think that this could be a potentially useful upgrade if you want more durability on your tools. A few notes:

* As a head
* It has a higher mining tier (iron compared to stone from cobblestone)
* It has have a slower mining speed (3.5 compared to the 4 of cobblestone)
* It has a higher base durability (300 compared to the 130 of cobblestone)
* As a tool handle
* It does add an additional multiplier to the durability (20% compared to 0% from wood)
* It does impact melee speed (-10% compared to 0% from wood)
* It does impact mining speed (-10% compared to 0% from wood)

\---

# Paper (for cardboard)

I know that sugarcane is supposed to be the way to farm for paper (or is what I see recommended. I haven't actually gotten that far), but with the tools above I can't help but find myself mass-stripping a room for wallpaper and then bulk-washing it to get large amount of paper. I then turn that into Cardboard from 'Dustrial Decor, and turn that into Smooth Cardboard.

1 of these Smooth Cardboard blocks smelts 10 items, and 16 wallpaper will get you 12.

I'm not really seeing a lot of uses for the mass amounts of yellow dye that is collected from this, so I'd probably just void it.

\---

# Ash (from cardboard)

With the mass amounts of cardboard wealth that we can now acquire, we can also acquire mass amounts of ash. Each block of cardboard that is burnt can give between 0 and 8 pieces of ash meaning that a single cardboard craft can net you between 0 and 96 ash depending on your luck.

\---

# What tips do you have?

I'd love to hear from you, and I'm sure there may be others as well.

I really just focused on early-game because frankly, I'm not even to the point of metal asides from copper from the fluid pipes and having built a steam engine.

https://redd.it/1mff65k
@MinecraftModded