I hate it when a Modpack has quests for basic Vanilla Mechanics
To put it bluntly, I would not be playing a modpack if I didn't have at least cursory knowledge of Vanilla Minecraft mechanics. It'd be one thing if it were at least obscure mechanics or complicated stuff like redstone, especially when it's required to engage with a given mod. But it's pretty much always "Welcome to Minecraft, you're obviously a baby so punch trees. You punched the tree so make a wood pickaxe. You mined 3 stone so make a stone pickaxe..." rinse and repeat. This isn't useful information or engaging content for someone who knows enough about Minecraft to try and play a modpack
https://redd.it/1oar3gm
@MinecraftModded
To put it bluntly, I would not be playing a modpack if I didn't have at least cursory knowledge of Vanilla Minecraft mechanics. It'd be one thing if it were at least obscure mechanics or complicated stuff like redstone, especially when it's required to engage with a given mod. But it's pretty much always "Welcome to Minecraft, you're obviously a baby so punch trees. You punched the tree so make a wood pickaxe. You mined 3 stone so make a stone pickaxe..." rinse and repeat. This isn't useful information or engaging content for someone who knows enough about Minecraft to try and play a modpack
https://redd.it/1oar3gm
@MinecraftModded
Reddit
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What mods adds cute girls as either mobs, bosses, or companions? Preferably on 1.20.1 Forge. Asking for a friend
https://redd.it/1oaw4nk
@MinecraftModded
https://redd.it/1oaw4nk
@MinecraftModded
Reddit
From the feedthememes community on Reddit: What mods adds cute girls as either mobs, bosses, or companions? Preferably on 1.20.1…
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What mods adds cute girls as either mobs, bosses, or companions? Preferably on 1.7.10 Forge. Asking for a friend
https://redd.it/1oawvak
@MinecraftModded
https://redd.it/1oawvak
@MinecraftModded
Reddit
From the feedthememes community on Reddit: What mods adds cute girls as either mobs, bosses, or companions? Preferably on 1.7.10…
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Every time these kind of mods are my saving grace. What issue did they fix for you?
https://redd.it/1ob1i83
@MinecraftModded
https://redd.it/1ob1i83
@MinecraftModded
What's the point of infection mods? Which one is the best?
I saw Fungal Infection: Spore and thought it was pretty cool, but I don't fully understand how this type of mod is meant to be used in a pack. What other mods should I be pairing with it?
I've always thought that Minecraft should have more tower defense mechanics where you gradually get invaded by tougher mobs and need tougher defenses. Are infections good for that? Should I be pairing Spore with MineColonies or something? Do I need to ensure I place my base within a certain distance of an infected biome or something for it to work that way?
I remember over a decade ago I played a mod pack called Voltz where you could build all these missiles and nukes and guns and stuff and I had a good time but I was just playing with my brother instead of being on a pvp server or something so when we actually got to the point where we had nuclear ICBMs up and running it was kind of like "What the hell do I use this on? Hey bro, do you want to go make a bunker over there so I can nuke you? No? I guess we're done then." Nothing in Minecraft really justifies using the crazy ass weapons that some late game tech mods will give you, so is that the point of infection mods? It's this big looming threat that you can't really stop that just gets worse and worse until late game where it's so bad that the only way to beat it is to use all the strongest bombs and such from the strongest mods, right? But that still seems hard to balance, given that as the infection mod creator you don't know what mods the player is using to defend themselves.
You could easily have the infection grow too strong too fast for nuking it to be a viable option, or you could have OP weapons that are too easy to get that trivialize the threat, or it could be that it's easy enough to defeat the infection with vanilla items that nuking it is just kind of redundant. Maybe you need to fiddle with config files or item recipes to balance it. Have any of you done this? Is there a good infection based mod pack I should be playing?
Bonus question: Can Spore stuff spawn in the nether? Can I make it ONLY spawn in the nether? Would maybe be a good compromise to let the scary infection mod destroy the dimension that doesn't contain all my builds.
https://redd.it/1ob2xyu
@MinecraftModded
I saw Fungal Infection: Spore and thought it was pretty cool, but I don't fully understand how this type of mod is meant to be used in a pack. What other mods should I be pairing with it?
I've always thought that Minecraft should have more tower defense mechanics where you gradually get invaded by tougher mobs and need tougher defenses. Are infections good for that? Should I be pairing Spore with MineColonies or something? Do I need to ensure I place my base within a certain distance of an infected biome or something for it to work that way?
I remember over a decade ago I played a mod pack called Voltz where you could build all these missiles and nukes and guns and stuff and I had a good time but I was just playing with my brother instead of being on a pvp server or something so when we actually got to the point where we had nuclear ICBMs up and running it was kind of like "What the hell do I use this on? Hey bro, do you want to go make a bunker over there so I can nuke you? No? I guess we're done then." Nothing in Minecraft really justifies using the crazy ass weapons that some late game tech mods will give you, so is that the point of infection mods? It's this big looming threat that you can't really stop that just gets worse and worse until late game where it's so bad that the only way to beat it is to use all the strongest bombs and such from the strongest mods, right? But that still seems hard to balance, given that as the infection mod creator you don't know what mods the player is using to defend themselves.
You could easily have the infection grow too strong too fast for nuking it to be a viable option, or you could have OP weapons that are too easy to get that trivialize the threat, or it could be that it's easy enough to defeat the infection with vanilla items that nuking it is just kind of redundant. Maybe you need to fiddle with config files or item recipes to balance it. Have any of you done this? Is there a good infection based mod pack I should be playing?
Bonus question: Can Spore stuff spawn in the nether? Can I make it ONLY spawn in the nether? Would maybe be a good compromise to let the scary infection mod destroy the dimension that doesn't contain all my builds.
https://redd.it/1ob2xyu
@MinecraftModded
Reddit
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Great news! The fake Blightfall on CurseForge has been taken down, as per the request of Talonos!
https://redd.it/1oeefd3
@MinecraftModded
https://redd.it/1oeefd3
@MinecraftModded
Gotta read denoscription before install
Oooooof I need to properly read mod denoscriptions before blindly installing them because the noscript said so.
For those wondering the denoscription stated \\"Introducing Uranium, a mod designed to take your Minecraft experience to a new level of challenge by introducing intentional lag. This mod makes the game unplayable, testing your patience and resilience\\"
Have been wondering since yesterday why is my modpack unplayable.
https://redd.it/1oe2roh
@MinecraftModded
Oooooof I need to properly read mod denoscriptions before blindly installing them because the noscript said so.
For those wondering the denoscription stated \\"Introducing Uranium, a mod designed to take your Minecraft experience to a new level of challenge by introducing intentional lag. This mod makes the game unplayable, testing your patience and resilience\\"
Have been wondering since yesterday why is my modpack unplayable.
https://redd.it/1oe2roh
@MinecraftModded