Should Copper Golem Legacy include the new copper items from 1.21.1–1.21.11?
https://redd.it/1p25535
@MinecraftModded
https://redd.it/1p25535
@MinecraftModded
After 51 hours of playtime, I finally crafted my first aluminium in Star Technology!
https://preview.redd.it/f52hxdkjyf2g1.png?width=1920&format=png&auto=webp&s=cc0907f304f7a3d9849b5663347698cb05728795
I played a lot of the original FTB and Tekkit packs back in 1.2.5 but I stopped playing Minecraft when I entered high school. I tried from time to time to get back into modded for the past 10 years with the infamous "2 weeks minecraft fever" that people talk about sometimes but I could never stay long enough to properly enjoy a modpack.
This summer I got the bug again and this time I stuck to it, I played ATM10tts all the way to the ATM Star (stopped just shy of the bee, only did 2 stars, one manual and the other fully automated) and I fell in love with modded minecraft again, I especially liked playing through Modern Industrialization and it made me want to play a true Gregpack.
I was a bit intimidated by GTNH, tried Nomifactory for a bit, but at the end of the day I really prefer skyblock packs so I chose Star Technology and I must say it has been a blast!
It was my first time truly using Create as a focus instead of just an afterthought for the ATM Star and just... Wow. Once I understood how to make it work I got why it's as popular a mod as it is.
Over 50 hours in and I make my first steps into MV by crafting my first aluminium ingot!
I'm feeling pretty proud of myself considering it's my first Gregpack and since I don't have anyone to share this with I decided to make this post. :)
Hopefully it will make any veteran gregger think back to their first time getting into MV too!
Maybe some day I'll make a post about making a Stargate!
https://redd.it/1p28n39
@MinecraftModded
https://preview.redd.it/f52hxdkjyf2g1.png?width=1920&format=png&auto=webp&s=cc0907f304f7a3d9849b5663347698cb05728795
I played a lot of the original FTB and Tekkit packs back in 1.2.5 but I stopped playing Minecraft when I entered high school. I tried from time to time to get back into modded for the past 10 years with the infamous "2 weeks minecraft fever" that people talk about sometimes but I could never stay long enough to properly enjoy a modpack.
This summer I got the bug again and this time I stuck to it, I played ATM10tts all the way to the ATM Star (stopped just shy of the bee, only did 2 stars, one manual and the other fully automated) and I fell in love with modded minecraft again, I especially liked playing through Modern Industrialization and it made me want to play a true Gregpack.
I was a bit intimidated by GTNH, tried Nomifactory for a bit, but at the end of the day I really prefer skyblock packs so I chose Star Technology and I must say it has been a blast!
It was my first time truly using Create as a focus instead of just an afterthought for the ATM Star and just... Wow. Once I understood how to make it work I got why it's as popular a mod as it is.
Over 50 hours in and I make my first steps into MV by crafting my first aluminium ingot!
I'm feeling pretty proud of myself considering it's my first Gregpack and since I don't have anyone to share this with I decided to make this post. :)
Hopefully it will make any veteran gregger think back to their first time getting into MV too!
Maybe some day I'll make a post about making a Stargate!
https://redd.it/1p28n39
@MinecraftModded
Here is how to fix/make a better version of Better Combat mod
https://redd.it/1p2dni1
@MinecraftModded
https://redd.it/1p2dni1
@MinecraftModded
With Hytale having custom mod support, custom UIs and everything, how long you guys think till we get Greg
https://redd.it/1p2hucb
@MinecraftModded
https://redd.it/1p2hucb
@MinecraftModded
what is the mod hiding the enchantments on this book (behind an intelligence stat?).
https://redd.it/1p2h2uf
@MinecraftModded
https://redd.it/1p2h2uf
@MinecraftModded
A Mojang dev recently stated “we’re doing drops now”. How will this impact modding?
Of course, we’ve already been getting drops for well over a year now. However, the expectation had still been a 1.22 eventually. But 1.22 isn’t even remotely on the horizon now. Devs don’t have the time to version chase new updates for major mods every few months. What will be the tipping point now for version updates? Will the major mods remain on 1.20.1/1.21.1 for the foreseeable future?
https://redd.it/1p2l2ju
@MinecraftModded
Of course, we’ve already been getting drops for well over a year now. However, the expectation had still been a 1.22 eventually. But 1.22 isn’t even remotely on the horizon now. Devs don’t have the time to version chase new updates for major mods every few months. What will be the tipping point now for version updates? Will the major mods remain on 1.20.1/1.21.1 for the foreseeable future?
https://redd.it/1p2l2ju
@MinecraftModded
Reddit
From the feedthebeast community on Reddit
Explore this post and more from the feedthebeast community
This media is not supported in your browser
VIEW IN TELEGRAM
Then another and another and another and another and another!
https://redd.it/1p2jtd1
@MinecraftModded
https://redd.it/1p2jtd1
@MinecraftModded
Finished Liminal Industries. My Thoughts
This is the only modpack I have ever completed, and for good reason. It scratches a certain itch with me, and got me into mods I had never sunk too deeply in like Create and Immersive Engineering (I had actually resisted doing packs with Create due to how overly-complicated it made what other mods would otherwise have a few machines for).
Liminal Industries plunged me into an intriguing early game where I had to scrape together what few resources the backrooms dimension offered down to its carpet, concrete, wallpaper, and ceiling lights, and turn that into an automation focused mid-game. Unlike other modpacks or even vanilla Minecraft where the early game is the most interesting, Liminal Industries' progression through crude Create automation in the mid-game was the highlight of the entire pack.
That being said, the late-game felt more-or-less like an afterthought although I did enjoy some parts of it. Reaching Ender IO and Mekanism machines, which I was much more familiar with, felt extremely rewarding after having created large multiblocks and complex staging of machinery through Create; however, grinding out steel casings and going through machine unlock after machine unlock was an absolute slog. It was also really annoying trying to find tips and information about certain setups so a YouTuber by the name of Ric-MC was an enormous help in that regard.
With all that being said, I'm gonna be giving some tips of my own for anyone else playing this mod whose been struggling or is lost on what to do (though I am an extremely average player myself).
# Farms and Iron/Copper/Quartz/Electrum
The most useful block in this game is the Vacuumulator. It can be augmented with a relatively cheap filter, allowing it to absorb blocks in a 4 block radius, even through other blocks. I say it is the most useful because if you're ever struggling with a farm design; chances are, the Vacuumulator can solve any issue you may be having.
When you finally have access to the dimensional stabilizer in Chapter 4 of the quest book, you can create an iron farm anywhere (from what I saw online, most players were using red carpet rooms that generate in the overworld). By having your chunkloader on the nether side, like with any ghast tear farm or other nether-to-overworld farm, you can just push items through the portal.
I have a dispenser with a redstone clock.
On the other side, a Vacuumulator grabs the Crimsite and a crusher breaks it down into iron chunks and bauxite (aluminum).
https://preview.redd.it/dwgdj1kq6h2g1.png?width=1920&format=png&auto=webp&s=d1142775dea0a394d7ee2947d6084b23d2188f23
You'll want this farm as soon as possible; as an aside, the bauxite when crushed gives you Nuggets of Experience, which can be used to get the Cryptic Eye early (I'll give my thoughts about that later).
A Quartz farm is a very simple setup, and you will be using quartz a lot.
https://preview.redd.it/ftpezzz67h2g1.png?width=1920&format=png&auto=webp&s=081003a26cd64c552f2c713cdc9e7d24748d9683
Using a cheap setup like this, I always had quartz available when needed. It also provides sand and soul sand in the overflow, and clay for immersive engineering if you're using its wiring over AE2.
Copper, in the same way as iron, is gained through veridium. For this setup, I kept only the nuggets and dumped the crushed copper (I made this before I had any good smelting options like a redstone furnace).
https://preview.redd.it/n7iy7mvq7h2g1.png?width=1920&format=png&auto=webp&s=f1d823fb79703b0eabc3ce7cfc4712809a6e379f
I produced more copper than I ever needed, and copper is another resource you'll be needing a metric fuckton of.
Electrum is slightly more complicated. You essentially need a mana battery powering a mana pool that is converting deepslate (igneous extruder on top of a magma block with lava and packed ice on either side) into tuff. When tuff is crushed, it has equal
This is the only modpack I have ever completed, and for good reason. It scratches a certain itch with me, and got me into mods I had never sunk too deeply in like Create and Immersive Engineering (I had actually resisted doing packs with Create due to how overly-complicated it made what other mods would otherwise have a few machines for).
Liminal Industries plunged me into an intriguing early game where I had to scrape together what few resources the backrooms dimension offered down to its carpet, concrete, wallpaper, and ceiling lights, and turn that into an automation focused mid-game. Unlike other modpacks or even vanilla Minecraft where the early game is the most interesting, Liminal Industries' progression through crude Create automation in the mid-game was the highlight of the entire pack.
That being said, the late-game felt more-or-less like an afterthought although I did enjoy some parts of it. Reaching Ender IO and Mekanism machines, which I was much more familiar with, felt extremely rewarding after having created large multiblocks and complex staging of machinery through Create; however, grinding out steel casings and going through machine unlock after machine unlock was an absolute slog. It was also really annoying trying to find tips and information about certain setups so a YouTuber by the name of Ric-MC was an enormous help in that regard.
With all that being said, I'm gonna be giving some tips of my own for anyone else playing this mod whose been struggling or is lost on what to do (though I am an extremely average player myself).
# Farms and Iron/Copper/Quartz/Electrum
The most useful block in this game is the Vacuumulator. It can be augmented with a relatively cheap filter, allowing it to absorb blocks in a 4 block radius, even through other blocks. I say it is the most useful because if you're ever struggling with a farm design; chances are, the Vacuumulator can solve any issue you may be having.
When you finally have access to the dimensional stabilizer in Chapter 4 of the quest book, you can create an iron farm anywhere (from what I saw online, most players were using red carpet rooms that generate in the overworld). By having your chunkloader on the nether side, like with any ghast tear farm or other nether-to-overworld farm, you can just push items through the portal.
I have a dispenser with a redstone clock.
On the other side, a Vacuumulator grabs the Crimsite and a crusher breaks it down into iron chunks and bauxite (aluminum).
https://preview.redd.it/dwgdj1kq6h2g1.png?width=1920&format=png&auto=webp&s=d1142775dea0a394d7ee2947d6084b23d2188f23
You'll want this farm as soon as possible; as an aside, the bauxite when crushed gives you Nuggets of Experience, which can be used to get the Cryptic Eye early (I'll give my thoughts about that later).
A Quartz farm is a very simple setup, and you will be using quartz a lot.
https://preview.redd.it/ftpezzz67h2g1.png?width=1920&format=png&auto=webp&s=081003a26cd64c552f2c713cdc9e7d24748d9683
Using a cheap setup like this, I always had quartz available when needed. It also provides sand and soul sand in the overflow, and clay for immersive engineering if you're using its wiring over AE2.
Copper, in the same way as iron, is gained through veridium. For this setup, I kept only the nuggets and dumped the crushed copper (I made this before I had any good smelting options like a redstone furnace).
https://preview.redd.it/n7iy7mvq7h2g1.png?width=1920&format=png&auto=webp&s=f1d823fb79703b0eabc3ce7cfc4712809a6e379f
I produced more copper than I ever needed, and copper is another resource you'll be needing a metric fuckton of.
Electrum is slightly more complicated. You essentially need a mana battery powering a mana pool that is converting deepslate (igneous extruder on top of a magma block with lava and packed ice on either side) into tuff. When tuff is crushed, it has equal
chance of becoming flint, gold nuggets, copper nuggets, zinc nuggets, iron nuggets, or electrum nuggets.
https://preview.redd.it/2sb9a9nc8h2g1.png?width=1920&format=png&auto=webp&s=4e833462e873ae4f74e0fd3ad0f6f4678b1c9cf3
https://preview.redd.it/aelp1bnc8h2g1.png?width=1920&format=png&auto=webp&s=f4644ea2d9053d31089fe4c4b22dca5786e9758c
For my mana battery, I went with three phytogenic Insolators feeding logs into 2 coke ovens. Using an ash alloy funnel which only places when the item it's trying to place isn't already on that block, I was able to feed 7 endoflames without waste.
https://preview.redd.it/ffvqzrtr8h2g1.png?width=1920&format=png&auto=webp&s=2c49ef3a9440061762c58ca6ca86f9f819eeb46f
I decided to keep only zinc and electrum which are pressed into blocks; although, gold would be good to keep as well.
# Sponges and Crude Oil/Creosote Oil
Using a faucet from Supplementaries and a sponge, you can clear any machine or multiblock of liquid build up.
Byproducts like oils and creosote which I wasn't using\/didn't need could manageably be erased in this way.
My gateway and Agglomeration plate powered by the same setup used for the tuff conversion times 4. All the creosote oil is erased from these so they always work.
The faucet when used directly with the machine will sometimes pump out items instead when the items have nowhere to go. This wasn't a major issue for me as what was pumping out was just excess anyway, but I believe you can use the faucet and sponge on tanks/immersive engineering fluid tanks to only pump out liquids if you so desire (or use a Vacuumulator to suck up the excess).
As for the Creosote, it's in no way useless and you will want to build up a supply of it. It can also be used to power the immersive engineering diesel engine but at a major reduction in efficiency compared to biodiesel.
As for the crude oil: using a box from mekanism to box up a placer facing downwards and unboxing it onto a crude oil carpet, then giving the placer a sponge, you can effectively generate infinite oil.
https://preview.redd.it/sscz99bmch2g1.png?width=1920&format=png&auto=webp&s=57bc26c97eb0de84f13a950fcd7d3e457fbdbcc5
https://preview.redd.it/ocg3g8bmch2g1.png?width=1920&format=png&auto=webp&s=865ce9bf5d80661b86b38c32cf120748d4df45d2
# Energy
Make the diesel engine from immersive engineering. It is a huge investment at chapter 4 when I made it, but it will solve all your power needs for the rest of the game.
It powered literally everything.
3 alternators and one water pump can manage 24 cloches from immersive engineering. These cloches are very cheap and very good, even without fertilizer which I opted not to use.
https://preview.redd.it/bi5tztqzah2g1.png?width=1920&format=png&auto=webp&s=91d66810a366edfe65f7498f59937da1c68a297b
By using 9 cloches for hemp seeds and 12 for potatoes, I overproduced both to the point of needing a Vacuumulator (my love) to destroy excess so that the funnels never stop outputting into the hoppers.
https://preview.redd.it/wgl3ebh7bh2g1.png?width=1920&format=png&auto=webp&s=5d512dec9133efbece1627fef8d7bebbd2452f2a
The seeds go into a squeezer, and the potatoes go to a fermenter; the two, creating seed oil and ethanol, combine in a refinery with one nitrate dust as the catalyst (it is not consumed, but will require you to make a crusher to get) to make biodiesel.
https://preview.redd.it/58fpgkglbh2g1.png?width=1920&format=png&auto=webp&s=34086ba650ea6cbe66a258c7f26fc1bfea4b731b
This is self-sufficient, and the generator can be used to power all the machines involved in making its own fuel.
# Misc Tips and Recommendations
Using the Vacuumulator, you can make a brazier farm for husks with relative
https://preview.redd.it/2sb9a9nc8h2g1.png?width=1920&format=png&auto=webp&s=4e833462e873ae4f74e0fd3ad0f6f4678b1c9cf3
https://preview.redd.it/aelp1bnc8h2g1.png?width=1920&format=png&auto=webp&s=f4644ea2d9053d31089fe4c4b22dca5786e9758c
For my mana battery, I went with three phytogenic Insolators feeding logs into 2 coke ovens. Using an ash alloy funnel which only places when the item it's trying to place isn't already on that block, I was able to feed 7 endoflames without waste.
https://preview.redd.it/ffvqzrtr8h2g1.png?width=1920&format=png&auto=webp&s=2c49ef3a9440061762c58ca6ca86f9f819eeb46f
I decided to keep only zinc and electrum which are pressed into blocks; although, gold would be good to keep as well.
# Sponges and Crude Oil/Creosote Oil
Using a faucet from Supplementaries and a sponge, you can clear any machine or multiblock of liquid build up.
Byproducts like oils and creosote which I wasn't using\/didn't need could manageably be erased in this way.
My gateway and Agglomeration plate powered by the same setup used for the tuff conversion times 4. All the creosote oil is erased from these so they always work.
The faucet when used directly with the machine will sometimes pump out items instead when the items have nowhere to go. This wasn't a major issue for me as what was pumping out was just excess anyway, but I believe you can use the faucet and sponge on tanks/immersive engineering fluid tanks to only pump out liquids if you so desire (or use a Vacuumulator to suck up the excess).
As for the Creosote, it's in no way useless and you will want to build up a supply of it. It can also be used to power the immersive engineering diesel engine but at a major reduction in efficiency compared to biodiesel.
As for the crude oil: using a box from mekanism to box up a placer facing downwards and unboxing it onto a crude oil carpet, then giving the placer a sponge, you can effectively generate infinite oil.
https://preview.redd.it/sscz99bmch2g1.png?width=1920&format=png&auto=webp&s=57bc26c97eb0de84f13a950fcd7d3e457fbdbcc5
https://preview.redd.it/ocg3g8bmch2g1.png?width=1920&format=png&auto=webp&s=865ce9bf5d80661b86b38c32cf120748d4df45d2
# Energy
Make the diesel engine from immersive engineering. It is a huge investment at chapter 4 when I made it, but it will solve all your power needs for the rest of the game.
It powered literally everything.
3 alternators and one water pump can manage 24 cloches from immersive engineering. These cloches are very cheap and very good, even without fertilizer which I opted not to use.
https://preview.redd.it/bi5tztqzah2g1.png?width=1920&format=png&auto=webp&s=91d66810a366edfe65f7498f59937da1c68a297b
By using 9 cloches for hemp seeds and 12 for potatoes, I overproduced both to the point of needing a Vacuumulator (my love) to destroy excess so that the funnels never stop outputting into the hoppers.
https://preview.redd.it/wgl3ebh7bh2g1.png?width=1920&format=png&auto=webp&s=5d512dec9133efbece1627fef8d7bebbd2452f2a
The seeds go into a squeezer, and the potatoes go to a fermenter; the two, creating seed oil and ethanol, combine in a refinery with one nitrate dust as the catalyst (it is not consumed, but will require you to make a crusher to get) to make biodiesel.
https://preview.redd.it/58fpgkglbh2g1.png?width=1920&format=png&auto=webp&s=34086ba650ea6cbe66a258c7f26fc1bfea4b731b
This is self-sufficient, and the generator can be used to power all the machines involved in making its own fuel.
# Misc Tips and Recommendations
Using the Vacuumulator, you can make a brazier farm for husks with relative