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Then another and another and another and another and another!
https://redd.it/1p2jtd1
@MinecraftModded
https://redd.it/1p2jtd1
@MinecraftModded
Finished Liminal Industries. My Thoughts
This is the only modpack I have ever completed, and for good reason. It scratches a certain itch with me, and got me into mods I had never sunk too deeply in like Create and Immersive Engineering (I had actually resisted doing packs with Create due to how overly-complicated it made what other mods would otherwise have a few machines for).
Liminal Industries plunged me into an intriguing early game where I had to scrape together what few resources the backrooms dimension offered down to its carpet, concrete, wallpaper, and ceiling lights, and turn that into an automation focused mid-game. Unlike other modpacks or even vanilla Minecraft where the early game is the most interesting, Liminal Industries' progression through crude Create automation in the mid-game was the highlight of the entire pack.
That being said, the late-game felt more-or-less like an afterthought although I did enjoy some parts of it. Reaching Ender IO and Mekanism machines, which I was much more familiar with, felt extremely rewarding after having created large multiblocks and complex staging of machinery through Create; however, grinding out steel casings and going through machine unlock after machine unlock was an absolute slog. It was also really annoying trying to find tips and information about certain setups so a YouTuber by the name of Ric-MC was an enormous help in that regard.
With all that being said, I'm gonna be giving some tips of my own for anyone else playing this mod whose been struggling or is lost on what to do (though I am an extremely average player myself).
# Farms and Iron/Copper/Quartz/Electrum
The most useful block in this game is the Vacuumulator. It can be augmented with a relatively cheap filter, allowing it to absorb blocks in a 4 block radius, even through other blocks. I say it is the most useful because if you're ever struggling with a farm design; chances are, the Vacuumulator can solve any issue you may be having.
When you finally have access to the dimensional stabilizer in Chapter 4 of the quest book, you can create an iron farm anywhere (from what I saw online, most players were using red carpet rooms that generate in the overworld). By having your chunkloader on the nether side, like with any ghast tear farm or other nether-to-overworld farm, you can just push items through the portal.
I have a dispenser with a redstone clock.
On the other side, a Vacuumulator grabs the Crimsite and a crusher breaks it down into iron chunks and bauxite (aluminum).
https://preview.redd.it/dwgdj1kq6h2g1.png?width=1920&format=png&auto=webp&s=d1142775dea0a394d7ee2947d6084b23d2188f23
You'll want this farm as soon as possible; as an aside, the bauxite when crushed gives you Nuggets of Experience, which can be used to get the Cryptic Eye early (I'll give my thoughts about that later).
A Quartz farm is a very simple setup, and you will be using quartz a lot.
https://preview.redd.it/ftpezzz67h2g1.png?width=1920&format=png&auto=webp&s=081003a26cd64c552f2c713cdc9e7d24748d9683
Using a cheap setup like this, I always had quartz available when needed. It also provides sand and soul sand in the overflow, and clay for immersive engineering if you're using its wiring over AE2.
Copper, in the same way as iron, is gained through veridium. For this setup, I kept only the nuggets and dumped the crushed copper (I made this before I had any good smelting options like a redstone furnace).
https://preview.redd.it/n7iy7mvq7h2g1.png?width=1920&format=png&auto=webp&s=f1d823fb79703b0eabc3ce7cfc4712809a6e379f
I produced more copper than I ever needed, and copper is another resource you'll be needing a metric fuckton of.
Electrum is slightly more complicated. You essentially need a mana battery powering a mana pool that is converting deepslate (igneous extruder on top of a magma block with lava and packed ice on either side) into tuff. When tuff is crushed, it has equal
This is the only modpack I have ever completed, and for good reason. It scratches a certain itch with me, and got me into mods I had never sunk too deeply in like Create and Immersive Engineering (I had actually resisted doing packs with Create due to how overly-complicated it made what other mods would otherwise have a few machines for).
Liminal Industries plunged me into an intriguing early game where I had to scrape together what few resources the backrooms dimension offered down to its carpet, concrete, wallpaper, and ceiling lights, and turn that into an automation focused mid-game. Unlike other modpacks or even vanilla Minecraft where the early game is the most interesting, Liminal Industries' progression through crude Create automation in the mid-game was the highlight of the entire pack.
That being said, the late-game felt more-or-less like an afterthought although I did enjoy some parts of it. Reaching Ender IO and Mekanism machines, which I was much more familiar with, felt extremely rewarding after having created large multiblocks and complex staging of machinery through Create; however, grinding out steel casings and going through machine unlock after machine unlock was an absolute slog. It was also really annoying trying to find tips and information about certain setups so a YouTuber by the name of Ric-MC was an enormous help in that regard.
With all that being said, I'm gonna be giving some tips of my own for anyone else playing this mod whose been struggling or is lost on what to do (though I am an extremely average player myself).
# Farms and Iron/Copper/Quartz/Electrum
The most useful block in this game is the Vacuumulator. It can be augmented with a relatively cheap filter, allowing it to absorb blocks in a 4 block radius, even through other blocks. I say it is the most useful because if you're ever struggling with a farm design; chances are, the Vacuumulator can solve any issue you may be having.
When you finally have access to the dimensional stabilizer in Chapter 4 of the quest book, you can create an iron farm anywhere (from what I saw online, most players were using red carpet rooms that generate in the overworld). By having your chunkloader on the nether side, like with any ghast tear farm or other nether-to-overworld farm, you can just push items through the portal.
I have a dispenser with a redstone clock.
On the other side, a Vacuumulator grabs the Crimsite and a crusher breaks it down into iron chunks and bauxite (aluminum).
https://preview.redd.it/dwgdj1kq6h2g1.png?width=1920&format=png&auto=webp&s=d1142775dea0a394d7ee2947d6084b23d2188f23
You'll want this farm as soon as possible; as an aside, the bauxite when crushed gives you Nuggets of Experience, which can be used to get the Cryptic Eye early (I'll give my thoughts about that later).
A Quartz farm is a very simple setup, and you will be using quartz a lot.
https://preview.redd.it/ftpezzz67h2g1.png?width=1920&format=png&auto=webp&s=081003a26cd64c552f2c713cdc9e7d24748d9683
Using a cheap setup like this, I always had quartz available when needed. It also provides sand and soul sand in the overflow, and clay for immersive engineering if you're using its wiring over AE2.
Copper, in the same way as iron, is gained through veridium. For this setup, I kept only the nuggets and dumped the crushed copper (I made this before I had any good smelting options like a redstone furnace).
https://preview.redd.it/n7iy7mvq7h2g1.png?width=1920&format=png&auto=webp&s=f1d823fb79703b0eabc3ce7cfc4712809a6e379f
I produced more copper than I ever needed, and copper is another resource you'll be needing a metric fuckton of.
Electrum is slightly more complicated. You essentially need a mana battery powering a mana pool that is converting deepslate (igneous extruder on top of a magma block with lava and packed ice on either side) into tuff. When tuff is crushed, it has equal
chance of becoming flint, gold nuggets, copper nuggets, zinc nuggets, iron nuggets, or electrum nuggets.
https://preview.redd.it/2sb9a9nc8h2g1.png?width=1920&format=png&auto=webp&s=4e833462e873ae4f74e0fd3ad0f6f4678b1c9cf3
https://preview.redd.it/aelp1bnc8h2g1.png?width=1920&format=png&auto=webp&s=f4644ea2d9053d31089fe4c4b22dca5786e9758c
For my mana battery, I went with three phytogenic Insolators feeding logs into 2 coke ovens. Using an ash alloy funnel which only places when the item it's trying to place isn't already on that block, I was able to feed 7 endoflames without waste.
https://preview.redd.it/ffvqzrtr8h2g1.png?width=1920&format=png&auto=webp&s=2c49ef3a9440061762c58ca6ca86f9f819eeb46f
I decided to keep only zinc and electrum which are pressed into blocks; although, gold would be good to keep as well.
# Sponges and Crude Oil/Creosote Oil
Using a faucet from Supplementaries and a sponge, you can clear any machine or multiblock of liquid build up.
Byproducts like oils and creosote which I wasn't using\/didn't need could manageably be erased in this way.
My gateway and Agglomeration plate powered by the same setup used for the tuff conversion times 4. All the creosote oil is erased from these so they always work.
The faucet when used directly with the machine will sometimes pump out items instead when the items have nowhere to go. This wasn't a major issue for me as what was pumping out was just excess anyway, but I believe you can use the faucet and sponge on tanks/immersive engineering fluid tanks to only pump out liquids if you so desire (or use a Vacuumulator to suck up the excess).
As for the Creosote, it's in no way useless and you will want to build up a supply of it. It can also be used to power the immersive engineering diesel engine but at a major reduction in efficiency compared to biodiesel.
As for the crude oil: using a box from mekanism to box up a placer facing downwards and unboxing it onto a crude oil carpet, then giving the placer a sponge, you can effectively generate infinite oil.
https://preview.redd.it/sscz99bmch2g1.png?width=1920&format=png&auto=webp&s=57bc26c97eb0de84f13a950fcd7d3e457fbdbcc5
https://preview.redd.it/ocg3g8bmch2g1.png?width=1920&format=png&auto=webp&s=865ce9bf5d80661b86b38c32cf120748d4df45d2
# Energy
Make the diesel engine from immersive engineering. It is a huge investment at chapter 4 when I made it, but it will solve all your power needs for the rest of the game.
It powered literally everything.
3 alternators and one water pump can manage 24 cloches from immersive engineering. These cloches are very cheap and very good, even without fertilizer which I opted not to use.
https://preview.redd.it/bi5tztqzah2g1.png?width=1920&format=png&auto=webp&s=91d66810a366edfe65f7498f59937da1c68a297b
By using 9 cloches for hemp seeds and 12 for potatoes, I overproduced both to the point of needing a Vacuumulator (my love) to destroy excess so that the funnels never stop outputting into the hoppers.
https://preview.redd.it/wgl3ebh7bh2g1.png?width=1920&format=png&auto=webp&s=5d512dec9133efbece1627fef8d7bebbd2452f2a
The seeds go into a squeezer, and the potatoes go to a fermenter; the two, creating seed oil and ethanol, combine in a refinery with one nitrate dust as the catalyst (it is not consumed, but will require you to make a crusher to get) to make biodiesel.
https://preview.redd.it/58fpgkglbh2g1.png?width=1920&format=png&auto=webp&s=34086ba650ea6cbe66a258c7f26fc1bfea4b731b
This is self-sufficient, and the generator can be used to power all the machines involved in making its own fuel.
# Misc Tips and Recommendations
Using the Vacuumulator, you can make a brazier farm for husks with relative
https://preview.redd.it/2sb9a9nc8h2g1.png?width=1920&format=png&auto=webp&s=4e833462e873ae4f74e0fd3ad0f6f4678b1c9cf3
https://preview.redd.it/aelp1bnc8h2g1.png?width=1920&format=png&auto=webp&s=f4644ea2d9053d31089fe4c4b22dca5786e9758c
For my mana battery, I went with three phytogenic Insolators feeding logs into 2 coke ovens. Using an ash alloy funnel which only places when the item it's trying to place isn't already on that block, I was able to feed 7 endoflames without waste.
https://preview.redd.it/ffvqzrtr8h2g1.png?width=1920&format=png&auto=webp&s=2c49ef3a9440061762c58ca6ca86f9f819eeb46f
I decided to keep only zinc and electrum which are pressed into blocks; although, gold would be good to keep as well.
# Sponges and Crude Oil/Creosote Oil
Using a faucet from Supplementaries and a sponge, you can clear any machine or multiblock of liquid build up.
Byproducts like oils and creosote which I wasn't using\/didn't need could manageably be erased in this way.
My gateway and Agglomeration plate powered by the same setup used for the tuff conversion times 4. All the creosote oil is erased from these so they always work.
The faucet when used directly with the machine will sometimes pump out items instead when the items have nowhere to go. This wasn't a major issue for me as what was pumping out was just excess anyway, but I believe you can use the faucet and sponge on tanks/immersive engineering fluid tanks to only pump out liquids if you so desire (or use a Vacuumulator to suck up the excess).
As for the Creosote, it's in no way useless and you will want to build up a supply of it. It can also be used to power the immersive engineering diesel engine but at a major reduction in efficiency compared to biodiesel.
As for the crude oil: using a box from mekanism to box up a placer facing downwards and unboxing it onto a crude oil carpet, then giving the placer a sponge, you can effectively generate infinite oil.
https://preview.redd.it/sscz99bmch2g1.png?width=1920&format=png&auto=webp&s=57bc26c97eb0de84f13a950fcd7d3e457fbdbcc5
https://preview.redd.it/ocg3g8bmch2g1.png?width=1920&format=png&auto=webp&s=865ce9bf5d80661b86b38c32cf120748d4df45d2
# Energy
Make the diesel engine from immersive engineering. It is a huge investment at chapter 4 when I made it, but it will solve all your power needs for the rest of the game.
It powered literally everything.
3 alternators and one water pump can manage 24 cloches from immersive engineering. These cloches are very cheap and very good, even without fertilizer which I opted not to use.
https://preview.redd.it/bi5tztqzah2g1.png?width=1920&format=png&auto=webp&s=91d66810a366edfe65f7498f59937da1c68a297b
By using 9 cloches for hemp seeds and 12 for potatoes, I overproduced both to the point of needing a Vacuumulator (my love) to destroy excess so that the funnels never stop outputting into the hoppers.
https://preview.redd.it/wgl3ebh7bh2g1.png?width=1920&format=png&auto=webp&s=5d512dec9133efbece1627fef8d7bebbd2452f2a
The seeds go into a squeezer, and the potatoes go to a fermenter; the two, creating seed oil and ethanol, combine in a refinery with one nitrate dust as the catalyst (it is not consumed, but will require you to make a crusher to get) to make biodiesel.
https://preview.redd.it/58fpgkglbh2g1.png?width=1920&format=png&auto=webp&s=34086ba650ea6cbe66a258c7f26fc1bfea4b731b
This is self-sufficient, and the generator can be used to power all the machines involved in making its own fuel.
# Misc Tips and Recommendations
Using the Vacuumulator, you can make a brazier farm for husks with relative
ease.
https://preview.redd.it/n5uyqp04dh2g1.png?width=1920&format=png&auto=webp&s=8a7646f5134738a36035d4ecee35f4dad9ddfb4d
All I did with mine was block off the spawner, spawn proof the area around it, and when using it I just stand at the edge to gather the husks together for the ritual to kill them.
If you want to disable a spawner, the easiest way I found is to bridge over it and drop lava onto it.
Sculked spiders are scary and sculked creepers can blast even without seeing you, so long as you're close to them. There are also sculked ravagers which are fucking terrifying and can break blocks, but cannot break wallpaper. If you're running from one, try to find a narrow passage where it will get stuck. There's also sculked slimes, but I only ever heard them and never ran into them myself.
If you're having trouble finding diamonds leading up to the Reality Frame, you can find computers and jukeboxes in large sculk areas where there's usually TNT, Gunpowder Crates, Cannonballs, and fortifications. Something massive I learned from this is that although they can blow up, it seems like jukeboxes cannot be destroyed by fire (but can be set on fire). So using lava in these areas is perfectly fine save for the explosives as mentioned.
Computers can also sometimes be found in generic large sculk rooms, as well as other important resource items like microwaves and toasters. Husk spawners are the easiest to deal with, so I'd search for those.
You'll need quite a few diamonds for the terrasteel leading up to the Reality Frame, but the Reality Frame itself will solve a lot of resource issues. I'd recommend playing around with it to see what resources it all provides for yourself, but below is a screenshot of all the seeds and important resources I listed when I played with it.
https://preview.redd.it/l3znbvedeh2g1.png?width=1920&format=png&auto=webp&s=9890f8a22a601321b171a620f1985904236b0eb1
The Fortress seed spawns three blazes every time which is a much more convenient way of getting blaze rods and burners.
The Desert Temple seed, on top of providing bones, also provides spider eyes which will be important when creating moderate soul gems.
https://preview.redd.it/t0b3jvlpeh2g1.png?width=1920&format=png&auto=webp&s=dde2f6f8b2165bba32818f04c0bf10f744a31082
Using the long-range block breakers, which need to be powered, you can instantly mine every possible generation when using the Reality Frame.
A small quirk with this is that these will mine the black hole, giving you antiblocks. You'll need to deactivate them if you want antimatter.
When you are working on creating dark steel, I highly recommend converting your chromatic alloy with the shadowgem block in the nether. This is because doing so spawns a wraith which teleports the instant it spawns, and these can sometimes get trapped in areas you cannot reach.
The minute you right-click the sculk scrubber, it becomes a sculked scrubber. If you're fast enough, you can break it before it actually clears any sculk meaning you can use the same source of sculk multiple times. If you have difficulty even then, sculked creepers spread sculk when they explode. It can be dangerous, but you can use this to grind out echo shards as well.
Lastly, my base is very spread out with no chunk loaders because I happened to build near spawn. I didn't realize until I began piping things from very far away, but of course this is still Minecraft and spawn chunks still exist. If you build near spawn and luck out with generation like I did, all of your machines will be rendered without the need for chunk loaders.
# The Eyes
Something I kept looking for but never really found was information about the various eyes used for escaping. They're in some ways very different from the mod they come from in how they're obtained, and I want to try to go through each one for players who, like myself, struggled with how to approach them.
Lost Eye \- Probably the first eye you'll get. All I did was look towards the sky for something red, and nerd pole up to it until I found
https://preview.redd.it/n5uyqp04dh2g1.png?width=1920&format=png&auto=webp&s=8a7646f5134738a36035d4ecee35f4dad9ddfb4d
All I did with mine was block off the spawner, spawn proof the area around it, and when using it I just stand at the edge to gather the husks together for the ritual to kill them.
If you want to disable a spawner, the easiest way I found is to bridge over it and drop lava onto it.
Sculked spiders are scary and sculked creepers can blast even without seeing you, so long as you're close to them. There are also sculked ravagers which are fucking terrifying and can break blocks, but cannot break wallpaper. If you're running from one, try to find a narrow passage where it will get stuck. There's also sculked slimes, but I only ever heard them and never ran into them myself.
If you're having trouble finding diamonds leading up to the Reality Frame, you can find computers and jukeboxes in large sculk areas where there's usually TNT, Gunpowder Crates, Cannonballs, and fortifications. Something massive I learned from this is that although they can blow up, it seems like jukeboxes cannot be destroyed by fire (but can be set on fire). So using lava in these areas is perfectly fine save for the explosives as mentioned.
Computers can also sometimes be found in generic large sculk rooms, as well as other important resource items like microwaves and toasters. Husk spawners are the easiest to deal with, so I'd search for those.
You'll need quite a few diamonds for the terrasteel leading up to the Reality Frame, but the Reality Frame itself will solve a lot of resource issues. I'd recommend playing around with it to see what resources it all provides for yourself, but below is a screenshot of all the seeds and important resources I listed when I played with it.
https://preview.redd.it/l3znbvedeh2g1.png?width=1920&format=png&auto=webp&s=9890f8a22a601321b171a620f1985904236b0eb1
The Fortress seed spawns three blazes every time which is a much more convenient way of getting blaze rods and burners.
The Desert Temple seed, on top of providing bones, also provides spider eyes which will be important when creating moderate soul gems.
https://preview.redd.it/t0b3jvlpeh2g1.png?width=1920&format=png&auto=webp&s=dde2f6f8b2165bba32818f04c0bf10f744a31082
Using the long-range block breakers, which need to be powered, you can instantly mine every possible generation when using the Reality Frame.
A small quirk with this is that these will mine the black hole, giving you antiblocks. You'll need to deactivate them if you want antimatter.
When you are working on creating dark steel, I highly recommend converting your chromatic alloy with the shadowgem block in the nether. This is because doing so spawns a wraith which teleports the instant it spawns, and these can sometimes get trapped in areas you cannot reach.
The minute you right-click the sculk scrubber, it becomes a sculked scrubber. If you're fast enough, you can break it before it actually clears any sculk meaning you can use the same source of sculk multiple times. If you have difficulty even then, sculked creepers spread sculk when they explode. It can be dangerous, but you can use this to grind out echo shards as well.
Lastly, my base is very spread out with no chunk loaders because I happened to build near spawn. I didn't realize until I began piping things from very far away, but of course this is still Minecraft and spawn chunks still exist. If you build near spawn and luck out with generation like I did, all of your machines will be rendered without the need for chunk loaders.
# The Eyes
Something I kept looking for but never really found was information about the various eyes used for escaping. They're in some ways very different from the mod they come from in how they're obtained, and I want to try to go through each one for players who, like myself, struggled with how to approach them.
Lost Eye \- Probably the first eye you'll get. All I did was look towards the sky for something red, and nerd pole up to it until I found
the eye. Generation in the nether is not unique and you'll see the same generations again and again (like redstone lamps will always have trails of redstone which was useful for me in the early game). If you're having difficulty with this one, write down the coordinates of your portal and go whichever direction looking for the very same redstone lamp or frogport which is the generation that spawns a lost eye at the top.
Cryptic Eye \- You can get this very early in your game using Nuggets of Experience from crushing Bauxite to make your XP block.
Using the enchanted books in the nether, you right click them onto the block which consumes the enchanted book, gives you back a book, and progresses the XP block towards becoming the eye. There's no indication of how many you need to use or how close the block is to finishing; I will say, that I'm fairly certain you can pick up the block without losing progress.
This is a very long eye to get, and the intent was to probably use a drill or something. I did it completely by hand, which took around 350-400 books until it became the cryptic eye. Would not recommend.
Wither Eye \- The Wither is an easy fight if you pick a good spot and have a decent weapon. Like the sculked ravager I mentioned earlier, the Wither cannot break wallpaper which means you can trap it in a room it can't escape. My weapon of choice was a Silver Sledgehammer that gave it 16.2 undead damage as well as another 10.11 damage from improving it with quartz.
Undead Eye \- The most important item you'll want to obtain when converting chromatic alloy is the wraith heart. Everything else that goes into making this is fairly standard and at this point in the game you should be more than equipped to handle it. As said, if you need spider eyes, rotten flesh, bones, etc. then the Reality Frame is your friend. A brazier farm can also provide the bones and rotten flesh.
Forged Eye \- If you're like me and skipped making an advanced blast furnace to get the Arc Furnace, this is a painful one. You'll need 100 hot steel which can only come from either of the blast furnaces and not the arc furnace, and 10,000 mB of Beer. For the beer itself, I did it with one barrel, pump, and spout using the Time in a Bottle which made this much faster without too much hassle or investment. As for the wheat and seeds needed for the beer, it shouldn't need to be reiterated but you can just use cloches.
Old Eye \- For the love of God, do not use up your Time in a Bottle with 40 hours stored in it.
This one is pretty simple. If you need a setup for automating the crucible, I have a post where I did just that using lead and confusing powder:
https://www.reddit.com/r/feedthebeast/comments/1ow4x01/liminal\_industries\_my\_braindead\_solution\_to\_gold/?utm\_source=share&utm\_medium=web3x&utm\_name=web3xcss&utm\_term=1&utm\_content=share\_button
Exchange lead and confusing powder for enchanted ash and charcoal, and you have your setup.
All I did for this was get the exact amount of sulfur I needed, and dump bottles of time into a drain pumping into my spout. I could have come up with something easier, but I didn't.
Rogue Eye \- Do not waste your time trying to get this when the quest book suggests you can. As far as I know, you cannot pump XP into the Soul Binder. You need at least the Experience Rod from Ender IO which requires Energetic Alloy that you will not have yet at this juncture.
Once you have the rod, just summon an enderman and use the soul vial on it, and use the rod to dump XP into the Soul Binder.
Cold Eye \- Use cloches for pumpkins, and use two blast chillers for both ice and snowballs. Use a press to make the snowballs into snow blocks, and use three auto placers for the snow and pumpkins. Use one autobreaker to break the pumkin head and hopper/pipe the head into the placer it
Cryptic Eye \- You can get this very early in your game using Nuggets of Experience from crushing Bauxite to make your XP block.
Using the enchanted books in the nether, you right click them onto the block which consumes the enchanted book, gives you back a book, and progresses the XP block towards becoming the eye. There's no indication of how many you need to use or how close the block is to finishing; I will say, that I'm fairly certain you can pick up the block without losing progress.
This is a very long eye to get, and the intent was to probably use a drill or something. I did it completely by hand, which took around 350-400 books until it became the cryptic eye. Would not recommend.
Wither Eye \- The Wither is an easy fight if you pick a good spot and have a decent weapon. Like the sculked ravager I mentioned earlier, the Wither cannot break wallpaper which means you can trap it in a room it can't escape. My weapon of choice was a Silver Sledgehammer that gave it 16.2 undead damage as well as another 10.11 damage from improving it with quartz.
Undead Eye \- The most important item you'll want to obtain when converting chromatic alloy is the wraith heart. Everything else that goes into making this is fairly standard and at this point in the game you should be more than equipped to handle it. As said, if you need spider eyes, rotten flesh, bones, etc. then the Reality Frame is your friend. A brazier farm can also provide the bones and rotten flesh.
Forged Eye \- If you're like me and skipped making an advanced blast furnace to get the Arc Furnace, this is a painful one. You'll need 100 hot steel which can only come from either of the blast furnaces and not the arc furnace, and 10,000 mB of Beer. For the beer itself, I did it with one barrel, pump, and spout using the Time in a Bottle which made this much faster without too much hassle or investment. As for the wheat and seeds needed for the beer, it shouldn't need to be reiterated but you can just use cloches.
Old Eye \- For the love of God, do not use up your Time in a Bottle with 40 hours stored in it.
This one is pretty simple. If you need a setup for automating the crucible, I have a post where I did just that using lead and confusing powder:
https://www.reddit.com/r/feedthebeast/comments/1ow4x01/liminal\_industries\_my\_braindead\_solution\_to\_gold/?utm\_source=share&utm\_medium=web3x&utm\_name=web3xcss&utm\_term=1&utm\_content=share\_button
Exchange lead and confusing powder for enchanted ash and charcoal, and you have your setup.
All I did for this was get the exact amount of sulfur I needed, and dump bottles of time into a drain pumping into my spout. I could have come up with something easier, but I didn't.
Rogue Eye \- Do not waste your time trying to get this when the quest book suggests you can. As far as I know, you cannot pump XP into the Soul Binder. You need at least the Experience Rod from Ender IO which requires Energetic Alloy that you will not have yet at this juncture.
Once you have the rod, just summon an enderman and use the soul vial on it, and use the rod to dump XP into the Soul Binder.
Cold Eye \- Use cloches for pumpkins, and use two blast chillers for both ice and snowballs. Use a press to make the snowballs into snow blocks, and use three auto placers for the snow and pumpkins. Use one autobreaker to break the pumkin head and hopper/pipe the head into the placer it
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From the feedthebeast community on Reddit: [Liminal Industries] My Braindead Solution to gold automation.
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came from (this is because the golem spawning sometimes breaks even if all blocks are present).
The Soul Binder is really slow at making Blizz Cubes, but doing four cycles like this was enough to get all the cubes I needed. Would recommend a system to input the filled soul vials and to output the cubes as filled soul vials do not stack.
Magical Eye \- Probably the easiest to get in practice, though it requires you having made the Elven Gateway which is the hardest thing to get in practice.
Straightforward eye, but as a hot tip you can speed up the aging process for the cheese by using the Time in a Bottle on it.
Evil Eye \- This takes about 16 stacks of glass --> Managlass --> Alfglass --> Bifrost.
Simply melt it in a crucible outputting into the spout, and wait. You can speed this up with more crucibles or by using the Time in a Bottle, but it's more or less an eye you have to wait on.
Dragon Eye \- Perhaps my most painful eye. I required two stacks and 44 soul shards turned lesser soul gems, a stack and 22 of dragonstone, and a stack and 22 of end stone. The problem with this one is that I did the summonings manually, which took more time than I expected, and I also flummoxed my math. It actually takes around 6 stacks of dragon breath bottles to make the eye, and I somehow created over 16 stacks.
Do not attempt to gather the breath manually. You will either die or you will not gather it as efficiently as you should; instead, try a setup like this:
https://preview.redd.it/75a9uugbnh2g1.png?width=1920&format=png&auto=webp&s=182cba460abc121b8a82e138825758edf66a1c28
The bottles come in from the chutes at the top, and capture 12 bottles of dragon breath which outputs to the chests.
Black Eye \- The in-game crafting guide explains it well enough. Drop a singularity on the ground, and blow it up with TNT.
# Final Thoughts
This has absolutely been my favorite modpack I've played, and that's despite the little focus on combat. I think a big draw for me was the melding of the world and resources, and how it felt like I was really using everything to survive then thrive in the backrooms. Automation felt not only satisfying whenever I could make a resource or activity easier on myself, but it also just felt right. The only out-of-place mod I could point to is Botania, but even then I didn't mind having to distract my playthrough to mess with flowers for a bit; Botania itself also played a big role in resource automation, so it wasn't like the addition was pointless only that it felt unusual out of everything else.
My main complaint is the late game after the Reality Frame. Steel Casings, Void Chassis, Artificial Intelligence; these are all fine to make in their own right, but it never felt rewarding after the initial unlock of Mekanism and Ender IO. I was just making this Mekanism or Ender IO machine to unlock the next Mekanism/Ender IO machine so that I can unlock another Mekanism/Ender IO machine and it went on like that until the end. I wouldn't say having the late game be centered around these machines is necessarily bad, but from a gameplay standpoint there's not enough of what made the mid-game so fun (the automation of resources building up to more complex machinery through multiple different machines and production lines).
I saw the sentiment posted somewhere else, but it kind of seems like ideas ran dry at this chapter of the game. What would be interesting, I think, is tying either Chapter 4 or Chapter 5 into yet another dimension mimicking some level from some garbage backroom game with some new challenges/dangers.
https://redd.it/1p2hr4y
@MinecraftModded
The Soul Binder is really slow at making Blizz Cubes, but doing four cycles like this was enough to get all the cubes I needed. Would recommend a system to input the filled soul vials and to output the cubes as filled soul vials do not stack.
Magical Eye \- Probably the easiest to get in practice, though it requires you having made the Elven Gateway which is the hardest thing to get in practice.
Straightforward eye, but as a hot tip you can speed up the aging process for the cheese by using the Time in a Bottle on it.
Evil Eye \- This takes about 16 stacks of glass --> Managlass --> Alfglass --> Bifrost.
Simply melt it in a crucible outputting into the spout, and wait. You can speed this up with more crucibles or by using the Time in a Bottle, but it's more or less an eye you have to wait on.
Dragon Eye \- Perhaps my most painful eye. I required two stacks and 44 soul shards turned lesser soul gems, a stack and 22 of dragonstone, and a stack and 22 of end stone. The problem with this one is that I did the summonings manually, which took more time than I expected, and I also flummoxed my math. It actually takes around 6 stacks of dragon breath bottles to make the eye, and I somehow created over 16 stacks.
Do not attempt to gather the breath manually. You will either die or you will not gather it as efficiently as you should; instead, try a setup like this:
https://preview.redd.it/75a9uugbnh2g1.png?width=1920&format=png&auto=webp&s=182cba460abc121b8a82e138825758edf66a1c28
The bottles come in from the chutes at the top, and capture 12 bottles of dragon breath which outputs to the chests.
Black Eye \- The in-game crafting guide explains it well enough. Drop a singularity on the ground, and blow it up with TNT.
# Final Thoughts
This has absolutely been my favorite modpack I've played, and that's despite the little focus on combat. I think a big draw for me was the melding of the world and resources, and how it felt like I was really using everything to survive then thrive in the backrooms. Automation felt not only satisfying whenever I could make a resource or activity easier on myself, but it also just felt right. The only out-of-place mod I could point to is Botania, but even then I didn't mind having to distract my playthrough to mess with flowers for a bit; Botania itself also played a big role in resource automation, so it wasn't like the addition was pointless only that it felt unusual out of everything else.
My main complaint is the late game after the Reality Frame. Steel Casings, Void Chassis, Artificial Intelligence; these are all fine to make in their own right, but it never felt rewarding after the initial unlock of Mekanism and Ender IO. I was just making this Mekanism or Ender IO machine to unlock the next Mekanism/Ender IO machine so that I can unlock another Mekanism/Ender IO machine and it went on like that until the end. I wouldn't say having the late game be centered around these machines is necessarily bad, but from a gameplay standpoint there's not enough of what made the mid-game so fun (the automation of resources building up to more complex machinery through multiple different machines and production lines).
I saw the sentiment posted somewhere else, but it kind of seems like ideas ran dry at this chapter of the game. What would be interesting, I think, is tying either Chapter 4 or Chapter 5 into yet another dimension mimicking some level from some garbage backroom game with some new challenges/dangers.
https://redd.it/1p2hr4y
@MinecraftModded
Is Better Enchanting safe to remove mid game?
I started using Better Enchanting in my world, but I wanted to go back to vanilla. I'm fairly new to Minecraft mods, and I wanted to know if it would be possible to go back to vanilla with a mod like this.
This is the mod:
https://modrinth.com/mod/better-enchanting
I use Modrinth launcher at the latest version.
https://redd.it/1p2t8a8
@MinecraftModded
I started using Better Enchanting in my world, but I wanted to go back to vanilla. I'm fairly new to Minecraft mods, and I wanted to know if it would be possible to go back to vanilla with a mod like this.
This is the mod:
https://modrinth.com/mod/better-enchanting
I use Modrinth launcher at the latest version.
https://redd.it/1p2t8a8
@MinecraftModded
Modrinth
Better Enchanting - Minecraft Mod
A complete overhaul of the enchanting system of Minecraft to make it rely less on randomness and tie it to exploration and game progression.
Isn't there someone that made thaumcraft compatible with newer version?
Thaumcraft has always been my favorite magic mod but I wish that I could find it in newer version such as 1.20.1 because I'm tired of having to play in 1.12 only to access it
https://redd.it/1p31x1i
@MinecraftModded
Thaumcraft has always been my favorite magic mod but I wish that I could find it in newer version such as 1.20.1 because I'm tired of having to play in 1.12 only to access it
https://redd.it/1p31x1i
@MinecraftModded
Reddit
From the feedthebeast community on Reddit
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Best modded MC YouTubers?
I’m looking for let’s plays of modded MC similar in style to Hermitcraft, who should I take a look at?
https://redd.it/1p34zgi
@MinecraftModded
I’m looking for let’s plays of modded MC similar in style to Hermitcraft, who should I take a look at?
https://redd.it/1p34zgi
@MinecraftModded
Reddit
From the feedthebeast community on Reddit
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Stone block 4 Armor and weapons
What’s the best rankings for equipments like armor, tools, and weapons? Which set should I go for, or not go for, to get the most damage, defense, or perhaps even utility.
https://redd.it/1p33ywu
@MinecraftModded
What’s the best rankings for equipments like armor, tools, and weapons? Which set should I go for, or not go for, to get the most damage, defense, or perhaps even utility.
https://redd.it/1p33ywu
@MinecraftModded
Reddit
From the feedthebeast community on Reddit
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Anyone know what this is and what adds it? I was testing modpack stuff and it was there in pretty much every other new world.
https://redd.it/1p38wz1
@MinecraftModded
https://redd.it/1p38wz1
@MinecraftModded
Review Reclamation (1.20.1)
My wife and I just got done with Reclamation and enjoyed it. So I thought I'd review it for you.
Some of us played Regrowth, about 8 years ago. Fantastic pack, just the memories bring tears to our eyes! 1.7 but you might want to try it anyway. So... Reclamation is a retake of that idea. You start out with a barren and desolate world (no life, no ores!) and need to bring back life, bit by bit. It took us almost 2 days to make our first Dirt.
Weakling pack authors might have made us do Ex Nihilo in the overworld, but this pack features an original and interesting sequence of mods to take you to a workable environment. There's an alchemy mod, Theurgy, that I'd never heard of, and a slew of magic mods: Enchanted (inspired by Witchery), Nature's Aura, Botania. Later, there's Ars Nouveau and Blood Magic. You might think this ends up being a mostly-magic pack, but the magic stuff gets cleverly integrated with techie stuff like Embers, Create, and Mekanism. There's also Iron Chests, Storage Drawers and (eventually) Applied Energistics for your item management needs. You want Inscribers? You need a ritual to call down a meteorite. Watch your head!
What, you've never heard of Embers? It's an oldie and you don't see much of it, but it's a pretty unique, clunky and funky tech mod. It's what Mekanism would be if it were invented by medieval Dwarves. Some of the recipes are random (per world seed) and you need to win a Mastermind-esque mini-game to learn the correct order of ingredients. Annoying or fun, depending on your preferences.
Speaking of annoying or fun, it so happens the author of the pack is also the author of Complicated Bees, so naturally it's one of the means of resource generation in the pack. Complicated Bees are... complicated. My wife moaned and whined for about 2 days, then she figured things out and then she started madly breeding bees for more and more resources. Still, your main resource mods will likely be AgriCraft and Mystical Agriculture.
The pack is to be commended for how strongly the various mods are interlinked. It's not like doing 1 or 2 items in some magic mod and then never seeing it again. I ended up doing Enchanted rituals and alchemy on the 2nd last day. Mystical Agriculture and Create were essential to making Uranium for our Mekanism Fission Reactor(s). And some of the end-game creative crafts call for items from Blood Magic.
Reclamation is... well, it's best if you're at least a bit "expert" but it's not particularly hard and not really grindy, except for the final, optional "bragging rights" creative crafts. The quest book is very well thought out, with texts that give you necessary hints without being verbose or boring. As a couple of slowpoke retirees, we spent about 2 weeks getting through the pack, and consider ourselves well challenged and entertained the whole time. Recommended, obviously.
https://redd.it/1p3cmgc
@MinecraftModded
My wife and I just got done with Reclamation and enjoyed it. So I thought I'd review it for you.
Some of us played Regrowth, about 8 years ago. Fantastic pack, just the memories bring tears to our eyes! 1.7 but you might want to try it anyway. So... Reclamation is a retake of that idea. You start out with a barren and desolate world (no life, no ores!) and need to bring back life, bit by bit. It took us almost 2 days to make our first Dirt.
Weakling pack authors might have made us do Ex Nihilo in the overworld, but this pack features an original and interesting sequence of mods to take you to a workable environment. There's an alchemy mod, Theurgy, that I'd never heard of, and a slew of magic mods: Enchanted (inspired by Witchery), Nature's Aura, Botania. Later, there's Ars Nouveau and Blood Magic. You might think this ends up being a mostly-magic pack, but the magic stuff gets cleverly integrated with techie stuff like Embers, Create, and Mekanism. There's also Iron Chests, Storage Drawers and (eventually) Applied Energistics for your item management needs. You want Inscribers? You need a ritual to call down a meteorite. Watch your head!
What, you've never heard of Embers? It's an oldie and you don't see much of it, but it's a pretty unique, clunky and funky tech mod. It's what Mekanism would be if it were invented by medieval Dwarves. Some of the recipes are random (per world seed) and you need to win a Mastermind-esque mini-game to learn the correct order of ingredients. Annoying or fun, depending on your preferences.
Speaking of annoying or fun, it so happens the author of the pack is also the author of Complicated Bees, so naturally it's one of the means of resource generation in the pack. Complicated Bees are... complicated. My wife moaned and whined for about 2 days, then she figured things out and then she started madly breeding bees for more and more resources. Still, your main resource mods will likely be AgriCraft and Mystical Agriculture.
The pack is to be commended for how strongly the various mods are interlinked. It's not like doing 1 or 2 items in some magic mod and then never seeing it again. I ended up doing Enchanted rituals and alchemy on the 2nd last day. Mystical Agriculture and Create were essential to making Uranium for our Mekanism Fission Reactor(s). And some of the end-game creative crafts call for items from Blood Magic.
Reclamation is... well, it's best if you're at least a bit "expert" but it's not particularly hard and not really grindy, except for the final, optional "bragging rights" creative crafts. The quest book is very well thought out, with texts that give you necessary hints without being verbose or boring. As a couple of slowpoke retirees, we spent about 2 weeks getting through the pack, and consider ourselves well challenged and entertained the whole time. Recommended, obviously.
https://redd.it/1p3cmgc
@MinecraftModded
CurseForge
Reclamation - Reclaim the World!
Reclaim the world! A semi-expert modpack about bringing life back to a barren world.
575.6K Downloads | Modpacks
575.6K Downloads | Modpacks
Official Trailer for Cobblemon 1.7 - Set Course! Update
https://www.youtube.com/watch?v=2tsCcWbiYgA
https://redd.it/1p3fo0y
@MinecraftModded
https://www.youtube.com/watch?v=2tsCcWbiYgA
https://redd.it/1p3fo0y
@MinecraftModded
YouTube
Official Trailer for Cobblemon 1.7 - Set Course! Update
Cobblemon's 1.7 Update: Set Course! is out now! It contains new features in riding, cooking, Pokémon behaviors, cosmetic held items, over 120 new Pokémon and countless new animations, particles, and sounds! Cobblemon 1.7 will be available on Java Minecraft…
Mods you’ll want to bring back
What are the discontinued mods that you wan to bring to the new versions
For me it has to be galacticraft. Such a lost gem
https://redd.it/1p3i0gr
@MinecraftModded
What are the discontinued mods that you wan to bring to the new versions
For me it has to be galacticraft. Such a lost gem
https://redd.it/1p3i0gr
@MinecraftModded
Reddit
From the feedthebeast community on Reddit
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