came from (this is because the golem spawning sometimes breaks even if all blocks are present).
The Soul Binder is really slow at making Blizz Cubes, but doing four cycles like this was enough to get all the cubes I needed. Would recommend a system to input the filled soul vials and to output the cubes as filled soul vials do not stack.
Magical Eye \- Probably the easiest to get in practice, though it requires you having made the Elven Gateway which is the hardest thing to get in practice.
Straightforward eye, but as a hot tip you can speed up the aging process for the cheese by using the Time in a Bottle on it.
Evil Eye \- This takes about 16 stacks of glass --> Managlass --> Alfglass --> Bifrost.
Simply melt it in a crucible outputting into the spout, and wait. You can speed this up with more crucibles or by using the Time in a Bottle, but it's more or less an eye you have to wait on.
Dragon Eye \- Perhaps my most painful eye. I required two stacks and 44 soul shards turned lesser soul gems, a stack and 22 of dragonstone, and a stack and 22 of end stone. The problem with this one is that I did the summonings manually, which took more time than I expected, and I also flummoxed my math. It actually takes around 6 stacks of dragon breath bottles to make the eye, and I somehow created over 16 stacks.
Do not attempt to gather the breath manually. You will either die or you will not gather it as efficiently as you should; instead, try a setup like this:
https://preview.redd.it/75a9uugbnh2g1.png?width=1920&format=png&auto=webp&s=182cba460abc121b8a82e138825758edf66a1c28
The bottles come in from the chutes at the top, and capture 12 bottles of dragon breath which outputs to the chests.
Black Eye \- The in-game crafting guide explains it well enough. Drop a singularity on the ground, and blow it up with TNT.
# Final Thoughts
This has absolutely been my favorite modpack I've played, and that's despite the little focus on combat. I think a big draw for me was the melding of the world and resources, and how it felt like I was really using everything to survive then thrive in the backrooms. Automation felt not only satisfying whenever I could make a resource or activity easier on myself, but it also just felt right. The only out-of-place mod I could point to is Botania, but even then I didn't mind having to distract my playthrough to mess with flowers for a bit; Botania itself also played a big role in resource automation, so it wasn't like the addition was pointless only that it felt unusual out of everything else.
My main complaint is the late game after the Reality Frame. Steel Casings, Void Chassis, Artificial Intelligence; these are all fine to make in their own right, but it never felt rewarding after the initial unlock of Mekanism and Ender IO. I was just making this Mekanism or Ender IO machine to unlock the next Mekanism/Ender IO machine so that I can unlock another Mekanism/Ender IO machine and it went on like that until the end. I wouldn't say having the late game be centered around these machines is necessarily bad, but from a gameplay standpoint there's not enough of what made the mid-game so fun (the automation of resources building up to more complex machinery through multiple different machines and production lines).
I saw the sentiment posted somewhere else, but it kind of seems like ideas ran dry at this chapter of the game. What would be interesting, I think, is tying either Chapter 4 or Chapter 5 into yet another dimension mimicking some level from some garbage backroom game with some new challenges/dangers.
https://redd.it/1p2hr4y
@MinecraftModded
The Soul Binder is really slow at making Blizz Cubes, but doing four cycles like this was enough to get all the cubes I needed. Would recommend a system to input the filled soul vials and to output the cubes as filled soul vials do not stack.
Magical Eye \- Probably the easiest to get in practice, though it requires you having made the Elven Gateway which is the hardest thing to get in practice.
Straightforward eye, but as a hot tip you can speed up the aging process for the cheese by using the Time in a Bottle on it.
Evil Eye \- This takes about 16 stacks of glass --> Managlass --> Alfglass --> Bifrost.
Simply melt it in a crucible outputting into the spout, and wait. You can speed this up with more crucibles or by using the Time in a Bottle, but it's more or less an eye you have to wait on.
Dragon Eye \- Perhaps my most painful eye. I required two stacks and 44 soul shards turned lesser soul gems, a stack and 22 of dragonstone, and a stack and 22 of end stone. The problem with this one is that I did the summonings manually, which took more time than I expected, and I also flummoxed my math. It actually takes around 6 stacks of dragon breath bottles to make the eye, and I somehow created over 16 stacks.
Do not attempt to gather the breath manually. You will either die or you will not gather it as efficiently as you should; instead, try a setup like this:
https://preview.redd.it/75a9uugbnh2g1.png?width=1920&format=png&auto=webp&s=182cba460abc121b8a82e138825758edf66a1c28
The bottles come in from the chutes at the top, and capture 12 bottles of dragon breath which outputs to the chests.
Black Eye \- The in-game crafting guide explains it well enough. Drop a singularity on the ground, and blow it up with TNT.
# Final Thoughts
This has absolutely been my favorite modpack I've played, and that's despite the little focus on combat. I think a big draw for me was the melding of the world and resources, and how it felt like I was really using everything to survive then thrive in the backrooms. Automation felt not only satisfying whenever I could make a resource or activity easier on myself, but it also just felt right. The only out-of-place mod I could point to is Botania, but even then I didn't mind having to distract my playthrough to mess with flowers for a bit; Botania itself also played a big role in resource automation, so it wasn't like the addition was pointless only that it felt unusual out of everything else.
My main complaint is the late game after the Reality Frame. Steel Casings, Void Chassis, Artificial Intelligence; these are all fine to make in their own right, but it never felt rewarding after the initial unlock of Mekanism and Ender IO. I was just making this Mekanism or Ender IO machine to unlock the next Mekanism/Ender IO machine so that I can unlock another Mekanism/Ender IO machine and it went on like that until the end. I wouldn't say having the late game be centered around these machines is necessarily bad, but from a gameplay standpoint there's not enough of what made the mid-game so fun (the automation of resources building up to more complex machinery through multiple different machines and production lines).
I saw the sentiment posted somewhere else, but it kind of seems like ideas ran dry at this chapter of the game. What would be interesting, I think, is tying either Chapter 4 or Chapter 5 into yet another dimension mimicking some level from some garbage backroom game with some new challenges/dangers.
https://redd.it/1p2hr4y
@MinecraftModded
Is Better Enchanting safe to remove mid game?
I started using Better Enchanting in my world, but I wanted to go back to vanilla. I'm fairly new to Minecraft mods, and I wanted to know if it would be possible to go back to vanilla with a mod like this.
This is the mod:
https://modrinth.com/mod/better-enchanting
I use Modrinth launcher at the latest version.
https://redd.it/1p2t8a8
@MinecraftModded
I started using Better Enchanting in my world, but I wanted to go back to vanilla. I'm fairly new to Minecraft mods, and I wanted to know if it would be possible to go back to vanilla with a mod like this.
This is the mod:
https://modrinth.com/mod/better-enchanting
I use Modrinth launcher at the latest version.
https://redd.it/1p2t8a8
@MinecraftModded
Modrinth
Better Enchanting - Minecraft Mod
A complete overhaul of the enchanting system of Minecraft to make it rely less on randomness and tie it to exploration and game progression.
Isn't there someone that made thaumcraft compatible with newer version?
Thaumcraft has always been my favorite magic mod but I wish that I could find it in newer version such as 1.20.1 because I'm tired of having to play in 1.12 only to access it
https://redd.it/1p31x1i
@MinecraftModded
Thaumcraft has always been my favorite magic mod but I wish that I could find it in newer version such as 1.20.1 because I'm tired of having to play in 1.12 only to access it
https://redd.it/1p31x1i
@MinecraftModded
Reddit
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Best modded MC YouTubers?
I’m looking for let’s plays of modded MC similar in style to Hermitcraft, who should I take a look at?
https://redd.it/1p34zgi
@MinecraftModded
I’m looking for let’s plays of modded MC similar in style to Hermitcraft, who should I take a look at?
https://redd.it/1p34zgi
@MinecraftModded
Reddit
From the feedthebeast community on Reddit
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Stone block 4 Armor and weapons
What’s the best rankings for equipments like armor, tools, and weapons? Which set should I go for, or not go for, to get the most damage, defense, or perhaps even utility.
https://redd.it/1p33ywu
@MinecraftModded
What’s the best rankings for equipments like armor, tools, and weapons? Which set should I go for, or not go for, to get the most damage, defense, or perhaps even utility.
https://redd.it/1p33ywu
@MinecraftModded
Reddit
From the feedthebeast community on Reddit
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Anyone know what this is and what adds it? I was testing modpack stuff and it was there in pretty much every other new world.
https://redd.it/1p38wz1
@MinecraftModded
https://redd.it/1p38wz1
@MinecraftModded
Review Reclamation (1.20.1)
My wife and I just got done with Reclamation and enjoyed it. So I thought I'd review it for you.
Some of us played Regrowth, about 8 years ago. Fantastic pack, just the memories bring tears to our eyes! 1.7 but you might want to try it anyway. So... Reclamation is a retake of that idea. You start out with a barren and desolate world (no life, no ores!) and need to bring back life, bit by bit. It took us almost 2 days to make our first Dirt.
Weakling pack authors might have made us do Ex Nihilo in the overworld, but this pack features an original and interesting sequence of mods to take you to a workable environment. There's an alchemy mod, Theurgy, that I'd never heard of, and a slew of magic mods: Enchanted (inspired by Witchery), Nature's Aura, Botania. Later, there's Ars Nouveau and Blood Magic. You might think this ends up being a mostly-magic pack, but the magic stuff gets cleverly integrated with techie stuff like Embers, Create, and Mekanism. There's also Iron Chests, Storage Drawers and (eventually) Applied Energistics for your item management needs. You want Inscribers? You need a ritual to call down a meteorite. Watch your head!
What, you've never heard of Embers? It's an oldie and you don't see much of it, but it's a pretty unique, clunky and funky tech mod. It's what Mekanism would be if it were invented by medieval Dwarves. Some of the recipes are random (per world seed) and you need to win a Mastermind-esque mini-game to learn the correct order of ingredients. Annoying or fun, depending on your preferences.
Speaking of annoying or fun, it so happens the author of the pack is also the author of Complicated Bees, so naturally it's one of the means of resource generation in the pack. Complicated Bees are... complicated. My wife moaned and whined for about 2 days, then she figured things out and then she started madly breeding bees for more and more resources. Still, your main resource mods will likely be AgriCraft and Mystical Agriculture.
The pack is to be commended for how strongly the various mods are interlinked. It's not like doing 1 or 2 items in some magic mod and then never seeing it again. I ended up doing Enchanted rituals and alchemy on the 2nd last day. Mystical Agriculture and Create were essential to making Uranium for our Mekanism Fission Reactor(s). And some of the end-game creative crafts call for items from Blood Magic.
Reclamation is... well, it's best if you're at least a bit "expert" but it's not particularly hard and not really grindy, except for the final, optional "bragging rights" creative crafts. The quest book is very well thought out, with texts that give you necessary hints without being verbose or boring. As a couple of slowpoke retirees, we spent about 2 weeks getting through the pack, and consider ourselves well challenged and entertained the whole time. Recommended, obviously.
https://redd.it/1p3cmgc
@MinecraftModded
My wife and I just got done with Reclamation and enjoyed it. So I thought I'd review it for you.
Some of us played Regrowth, about 8 years ago. Fantastic pack, just the memories bring tears to our eyes! 1.7 but you might want to try it anyway. So... Reclamation is a retake of that idea. You start out with a barren and desolate world (no life, no ores!) and need to bring back life, bit by bit. It took us almost 2 days to make our first Dirt.
Weakling pack authors might have made us do Ex Nihilo in the overworld, but this pack features an original and interesting sequence of mods to take you to a workable environment. There's an alchemy mod, Theurgy, that I'd never heard of, and a slew of magic mods: Enchanted (inspired by Witchery), Nature's Aura, Botania. Later, there's Ars Nouveau and Blood Magic. You might think this ends up being a mostly-magic pack, but the magic stuff gets cleverly integrated with techie stuff like Embers, Create, and Mekanism. There's also Iron Chests, Storage Drawers and (eventually) Applied Energistics for your item management needs. You want Inscribers? You need a ritual to call down a meteorite. Watch your head!
What, you've never heard of Embers? It's an oldie and you don't see much of it, but it's a pretty unique, clunky and funky tech mod. It's what Mekanism would be if it were invented by medieval Dwarves. Some of the recipes are random (per world seed) and you need to win a Mastermind-esque mini-game to learn the correct order of ingredients. Annoying or fun, depending on your preferences.
Speaking of annoying or fun, it so happens the author of the pack is also the author of Complicated Bees, so naturally it's one of the means of resource generation in the pack. Complicated Bees are... complicated. My wife moaned and whined for about 2 days, then she figured things out and then she started madly breeding bees for more and more resources. Still, your main resource mods will likely be AgriCraft and Mystical Agriculture.
The pack is to be commended for how strongly the various mods are interlinked. It's not like doing 1 or 2 items in some magic mod and then never seeing it again. I ended up doing Enchanted rituals and alchemy on the 2nd last day. Mystical Agriculture and Create were essential to making Uranium for our Mekanism Fission Reactor(s). And some of the end-game creative crafts call for items from Blood Magic.
Reclamation is... well, it's best if you're at least a bit "expert" but it's not particularly hard and not really grindy, except for the final, optional "bragging rights" creative crafts. The quest book is very well thought out, with texts that give you necessary hints without being verbose or boring. As a couple of slowpoke retirees, we spent about 2 weeks getting through the pack, and consider ourselves well challenged and entertained the whole time. Recommended, obviously.
https://redd.it/1p3cmgc
@MinecraftModded
CurseForge
Reclamation - Reclaim the World!
Reclaim the world! A semi-expert modpack about bringing life back to a barren world.
575.6K Downloads | Modpacks
575.6K Downloads | Modpacks
Official Trailer for Cobblemon 1.7 - Set Course! Update
https://www.youtube.com/watch?v=2tsCcWbiYgA
https://redd.it/1p3fo0y
@MinecraftModded
https://www.youtube.com/watch?v=2tsCcWbiYgA
https://redd.it/1p3fo0y
@MinecraftModded
YouTube
Official Trailer for Cobblemon 1.7 - Set Course! Update
Cobblemon's 1.7 Update: Set Course! is out now! It contains new features in riding, cooking, Pokémon behaviors, cosmetic held items, over 120 new Pokémon and countless new animations, particles, and sounds! Cobblemon 1.7 will be available on Java Minecraft…
Mods you’ll want to bring back
What are the discontinued mods that you wan to bring to the new versions
For me it has to be galacticraft. Such a lost gem
https://redd.it/1p3i0gr
@MinecraftModded
What are the discontinued mods that you wan to bring to the new versions
For me it has to be galacticraft. Such a lost gem
https://redd.it/1p3i0gr
@MinecraftModded
Reddit
From the feedthebeast community on Reddit
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Is there a world gen mod that makes the world feel like an abandoned (griefed?) multiplayer server?
Seeing some of the Broken Script's (and similar 'meta-horror' mods) structure generation made me think that having fake abandoned multiplayer builds spawn in a singleplayer world could be cool.
Are there any mods that could facilitate something like that, or will I have to either use the horror mod(s) or go either find an actual abandoned server or download a map/world file from the web?
https://redd.it/1p3mmy9
@MinecraftModded
Seeing some of the Broken Script's (and similar 'meta-horror' mods) structure generation made me think that having fake abandoned multiplayer builds spawn in a singleplayer world could be cool.
Are there any mods that could facilitate something like that, or will I have to either use the horror mod(s) or go either find an actual abandoned server or download a map/world file from the web?
https://redd.it/1p3mmy9
@MinecraftModded
Reddit
From the feedthebeast community on Reddit
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Why should i avoid MCreator When creating a mod as a beginner?
So here’s the deal, I’m thinking about learning how to make Minecraft mods for a couple of reasons:
1. It’s cool.
2. I want to add some goofy stuff.
I started looking into some tools i can use to make mods, and one of them was MCreator. I installed it, and honestly, it felt too basic. Don’t get me wrong, it had everything I needed like I could add tools and a few crafting recipes but something about it just didn’t feel right.
Plus, everyone seems to hate on it, and I’m not really sure why.
https://redd.it/1p3pal9
@MinecraftModded
So here’s the deal, I’m thinking about learning how to make Minecraft mods for a couple of reasons:
1. It’s cool.
2. I want to add some goofy stuff.
I started looking into some tools i can use to make mods, and one of them was MCreator. I installed it, and honestly, it felt too basic. Don’t get me wrong, it had everything I needed like I could add tools and a few crafting recipes but something about it just didn’t feel right.
Plus, everyone seems to hate on it, and I’m not really sure why.
https://redd.it/1p3pal9
@MinecraftModded
Reddit
From the feedthebeast community on Reddit
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I made this clear, high-contrast HUD in my own home-cooked style to provide a breath of fresh air in my day-to-day gaming sessions!
https://redd.it/1p3nzc2
@MinecraftModded
https://redd.it/1p3nzc2
@MinecraftModded
Reddit
From the feedthebeast community on Reddit: I made this clear, high-contrast HUD in my own home-cooked style to provide a breath…
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