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As you can see I am quite fond of tacz
https://redd.it/1p6zffq
@MinecraftModded
Been working on a factory in All the Mods 9 after watching the Yogscast’s new Jaffa Factory series
https://redd.it/1p73oiu
@MinecraftModded
Is there a "Hardcore" mod that just teleports you a really far distance away when you die?

Hi all,

I remember back in the day in the Iberia Mod, coordinates were inaccessible to the player and, in lieu of deleting the world, the player would just be teleported like 10km from where they died. You *could* conceivably come back upon your old base, but you weren't likely to.

Are there any mods or datapacks like that today?

https://redd.it/1p762br
@MinecraftModded
I've rewrote Chisel for 1.21.1 (1.20 soon) It's a 1:1, including the Auto Chisel, working glass, the iChisel and more !! If people are down to update the textures i'm all in

https://redd.it/1p77bb1
@MinecraftModded
why i cant make bronze? i have foresty downloaded, so i should be able to craft bronze with 3 copper and 1 tin, but it doesnt work. (elemental cattos)
https://redd.it/1p78ypa
@MinecraftModded
Botania/Endoflame automation - why is that redstone piece on the far left crucial? I don't understand how it interacts with everything else.
https://redd.it/1p7axrj
@MinecraftModded
Stoneblock 4 My opinion after finishing the pack

For a bit of context I've been playing modded minecraft and all sorts of modpacks (including sb 1-4) through the years. Loved the 2 first ones, felt the 3rd one was forgettable. Now I completed the 4th one here is my opinion:

After a bit more than 100 active hours I finally completed the pack ! I enjoyed most of it... However there are a few issues with it imo:

1. Progression is od. I completed most of the pack without any roadblocks, smoothly going from one tier to another. Then I reached the last chapter and got hit with a pretty thick progression block. This comes because I didn't make certain infrastructure as the pack never asked for it and suddenly hits me with it. One example is time liquid. The pack never states or has you have tons of time liquid until you need 10 buckets per item and need 130+ of one item. Luckily I had made the farm as I had some time to kill and felt like automating smt.
2. Some mods are barely seen. I get some mods are there for people who like them but most magic mods I barely used. Occultism I have set up nothing of except it's fire to make otherstone. Ars I setup day 1 and never touched again (there might be more magic mods but I dont recall them)
3. Some of the locked progression is very frustrating. Having to buy a chest upgrade feels very dumb when a similar option in the pack is "freely" accessible. Sure sophisticated storage can be upgraded to be op but imo it doesn't need to be locked when the AE2 like block from ars is accessible early game
4. No final challenge. Making the 2 infinity blocks was a challenge don't get me wrong. Took me around 4h to go from unlocking the infinity villager to finishing the pack. But I'm missing the "Challenges here page" with some creative items. Modpack makers... you have a final tier for the world engine, use it !
5. The World Engine is a cool concept. Leveling up your "town hall" to progress is dope. However the fact the activated draconic energy ball bugs out the upgrade is very frustrating. The most annoying part is the liquid management and the machine sometimes telling me a recipe is missing items after absorbing the items. I've had some item loss crafting stuff with it.
6. Tempads are so annoying. If I wanna place my own tp coords, sure tempads are fine but for tp-ing often its very slow.

This however doesn't mean the pack is bad. I really enjoyed playing it and like I said except towards the end where it becomes tedious it's really smooth. Some of the aspects I liked:

1. Unearthers are a great alternative to sieves. Works with veinminer, easy automation etc. Really a refreshing idea (even though it's basically a sieve with extra steps).
2. The World Engine is a cool concept. Leveling up your "town hall" to progress. The camera moves are really cool. All of this custom addition makes it feel like a polished experience.
3. Vaults. Please I want... neigh I NEED more ! I really liked the idea of unusual progression through very custom dungeons that reset.
4. Biggest point for me was that this is a modpack not 'create and some mods'. I find create cool but I wanna play other mods. Seeing this pack basically didn't really force you to use it or put it in the center was very nice.


I highly recommend you at least try it out. It's not for everyone but I feel like even less skilled modded players could enjoy this.

https://redd.it/1p7jm8n
@MinecraftModded