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Is there a "Hardcore" mod that just teleports you a really far distance away when you die?

Hi all,

I remember back in the day in the Iberia Mod, coordinates were inaccessible to the player and, in lieu of deleting the world, the player would just be teleported like 10km from where they died. You *could* conceivably come back upon your old base, but you weren't likely to.

Are there any mods or datapacks like that today?

https://redd.it/1p762br
@MinecraftModded
I've rewrote Chisel for 1.21.1 (1.20 soon) It's a 1:1, including the Auto Chisel, working glass, the iChisel and more !! If people are down to update the textures i'm all in

https://redd.it/1p77bb1
@MinecraftModded
why i cant make bronze? i have foresty downloaded, so i should be able to craft bronze with 3 copper and 1 tin, but it doesnt work. (elemental cattos)
https://redd.it/1p78ypa
@MinecraftModded
Botania/Endoflame automation - why is that redstone piece on the far left crucial? I don't understand how it interacts with everything else.
https://redd.it/1p7axrj
@MinecraftModded
Stoneblock 4 My opinion after finishing the pack

For a bit of context I've been playing modded minecraft and all sorts of modpacks (including sb 1-4) through the years. Loved the 2 first ones, felt the 3rd one was forgettable. Now I completed the 4th one here is my opinion:

After a bit more than 100 active hours I finally completed the pack ! I enjoyed most of it... However there are a few issues with it imo:

1. Progression is od. I completed most of the pack without any roadblocks, smoothly going from one tier to another. Then I reached the last chapter and got hit with a pretty thick progression block. This comes because I didn't make certain infrastructure as the pack never asked for it and suddenly hits me with it. One example is time liquid. The pack never states or has you have tons of time liquid until you need 10 buckets per item and need 130+ of one item. Luckily I had made the farm as I had some time to kill and felt like automating smt.
2. Some mods are barely seen. I get some mods are there for people who like them but most magic mods I barely used. Occultism I have set up nothing of except it's fire to make otherstone. Ars I setup day 1 and never touched again (there might be more magic mods but I dont recall them)
3. Some of the locked progression is very frustrating. Having to buy a chest upgrade feels very dumb when a similar option in the pack is "freely" accessible. Sure sophisticated storage can be upgraded to be op but imo it doesn't need to be locked when the AE2 like block from ars is accessible early game
4. No final challenge. Making the 2 infinity blocks was a challenge don't get me wrong. Took me around 4h to go from unlocking the infinity villager to finishing the pack. But I'm missing the "Challenges here page" with some creative items. Modpack makers... you have a final tier for the world engine, use it !
5. The World Engine is a cool concept. Leveling up your "town hall" to progress is dope. However the fact the activated draconic energy ball bugs out the upgrade is very frustrating. The most annoying part is the liquid management and the machine sometimes telling me a recipe is missing items after absorbing the items. I've had some item loss crafting stuff with it.
6. Tempads are so annoying. If I wanna place my own tp coords, sure tempads are fine but for tp-ing often its very slow.

This however doesn't mean the pack is bad. I really enjoyed playing it and like I said except towards the end where it becomes tedious it's really smooth. Some of the aspects I liked:

1. Unearthers are a great alternative to sieves. Works with veinminer, easy automation etc. Really a refreshing idea (even though it's basically a sieve with extra steps).
2. The World Engine is a cool concept. Leveling up your "town hall" to progress. The camera moves are really cool. All of this custom addition makes it feel like a polished experience.
3. Vaults. Please I want... neigh I NEED more ! I really liked the idea of unusual progression through very custom dungeons that reset.
4. Biggest point for me was that this is a modpack not 'create and some mods'. I find create cool but I wanna play other mods. Seeing this pack basically didn't really force you to use it or put it in the center was very nice.


I highly recommend you at least try it out. It's not for everyone but I feel like even less skilled modded players could enjoy this.

https://redd.it/1p7jm8n
@MinecraftModded
Imagine being a villager in this village with that view
https://redd.it/1p7j8ye
@MinecraftModded
Image being a villager in this village with that view
https://redd.it/1p7pdde
@MinecraftModded
[Stoneblock 4] is this a good reward from the random rewards?
https://redd.it/1p80kb8
@MinecraftModded
MineColonies - Create & Conquer Modpack 3.0.5 | Forge 1.20.1 | Now w/ Create 6.0.8!!

https://i.redd.it/fw2bslbpyizf1.gif

Changelog:

Mods Updated

\- Another Furniture
\- Anvian's Lib
\- Born In Configuration
\- Byzantine Styles Pack for Minecolonies
\- CC: Tweaked
\- Cluttered
\- Connectivity
\- Create 6.0.8
\- Create Cafe
\- Create: Copycats+
\- Create Crafts & Additions
\- Create Encased
\- Create: Hypertubes
\- Create Railways Navigator
\- Create Slice & Dice
\- Create: Unbreakable Tools
\- Domum Ornamentum
\- Euphoria Patches
\- Inventory Sorter
\- MineColonies
\- Scorched Guns 2
\- SmallColonies for Minecolonies
\- Structurize
\- Stylecolonies
\- Thermal Extra

 

Changes

\- Made Piglin Gamblers invincible as a temporary solution to fix a crash issue.
\- Blacklisted Storage Racks from being moved by capsules to prevent a crash issue.
\- Disabled Raids from scguns and added their rewards as loot tables instead.
\- Krampus Henchmen will no longer delete the held weapon.
\- Added an Enchanter recipe to craft Sacred Scrolls of Regeneration.



(https://www.curseforge.com/)

https://preview.redd.it/mdt0rv6dyizf1.png?width=1920&format=png&auto=webp&s=ddfc3c121d23d2ad1e0f5454ca461a94d7753f62

https://preview.redd.it/1yiuvmfwzizf1.png?width=1920&format=png&auto=webp&s=3fe2e2891cbc72127da5fd5d82ff3d68bb32767d

**MineColonies - Create & Conquer** is designed to COMPLETELY overhaul the Minecraft experience. From custom biome generation to full-dimensional overhauls, from mobs to the plants on the ground, and thanks to Dynamic Trees, even the trees behave differently now. A completely overhauled combat mechanics system, courtesy of Better Combat, introduces new weapon types and classes, such as polearms and two-handed weapons, along with new special moves and combo attacks!

Last but not least, there are many, many bosses and dungeons, thanks to mods like L_Ender's Cataclysm and When Dungeons Arise. With Dimensional Dungeons, you can enjoy a virtually endless spree of dungeon crawling right from your own base! Create: Numismatics adds an in-game economy that allows players to trade goods and services with other players or purchase items through the "Quest Shops and Rewards" chapter in the quest book. Additionally, Capsules can be crafted to move your builds, and most animals can be tamed, or even used as mounts!

MCC also features a completely reworked system for health, stats and progression, along with unique NPC-driven tasks, over 3000 quests that guide new players through mods they may have never used before, missions, and so much more!

Choose your origin and start your colony whenever you're ready, or don't. The pack is designed so that you can completely ignore the colony-building aspect with little to no downside. Similarly, there are almost no disadvantages to choosing a human origin and staying within your castle walls, never fighting a single boss. We HIGHLY suggest trying both, but we understand some things aren't for everyone. That’s why MCC is structured so that the "colony building" and "adventuring" aspects of the pack can be enjoyed independently of each other, depending on your preference. We've even included an optional quest leg with instructions on how to fully integrate your colony with ComputerCraft, including pre-made noscripts!

https://preview.redd.it/bfv5tri00jzf1.png?width=1920&format=png&auto=webp&s=eb905550c13194085bc8f5f2acf0dec8c683d0ae

All images consist of builds created by actual people or structures featured within the Minecolonies - Create & Conquer Modpack.

RAM Requirements: A minimum of 10GB of RAM is required for the pack to run smoothly with intensive shaders, textures, and similar features.

https://redd.it/1p84mxy
@MinecraftModded