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Leather helmet that gives you as much armor as a diamond helmet bc of the affix
https://redd.it/1pdof0i
@MinecraftModded
I remade the Zoo Tycoon Main Menu In Minecraft
https://redd.it/1pdjh5e
@MinecraftModded
Do you know how deep the rabbit hole goes?
https://redd.it/1pe0z0r
@MinecraftModded
So I made a modpack inspired by Factorio… and it got a little out of hand

https://preview.redd.it/yel0g2ru375g1.png?width=1920&format=png&auto=webp&s=d2ae97667da6e7944215ad3808a3d7190b4d2aa6

At first, I just threw a few mods together to have some fun testing Cosmic Horizons, and I really enjoyed the concept. Being able to travel through space freely, reach planets… and I remembered an old idea of a modpack I had in mind like 4 months ago, a Factorio-like modpack, where you bounce to planets to build factories, extract resources, and so on. With this as a base concept I began working. And now, nearly two months after and some versions posted on CurseForge (and a not finished pack yet) I want to have feedback- (On the Gameplay, Curseforge page denoscription, summary or anything...)

The pack is guided and balanced, with progression, custom multiblocks, and lots of ways to experiment with Create and other mods

You begin your adventure on Pluto, collect resources, assemble multiblocks, and craft your way to your first spaceship to go to Earth…
Actually, Pluto, Earth, and the Moon are playable. It could last around 20 hours of gameplay probably. This shows the base vision I had in mind-

You can test here: Factor'In Space

https://redd.it/1pe1ak6
@MinecraftModded
Lastest Update for Mythrais Mod released!
https://redd.it/1pee4nk
@MinecraftModded
Is there any reason to use Optifine anymore?

I mean sodium is just much better. And with introduction the mods like rubidium, embedding, Angelica, vintagium and more ports and backports, Optifine just seems completely useless now. And the zoom in feature can be replaced by other mods ig. And not to say occlus and iris exists, maybe optifine has an edge where it can use shaders in versions like 1.7.10 and 1.12.2 but im sure those will eventually get covered.

https://redd.it/1pe8srf
@MinecraftModded
My quick review on Stoneblock 4

Recently just finished the story related aspect of Stoneblock 4, and the final chapter as well, and felt like giving some of my experiences with it.


I will start off by saying that this definitely was a step up from the previous Stoneblocks. The whole story related to the echoes and the World Engine was woven in pretty nicely and didn't feel way too restrictive on what I was able to do, other than a few exceptions (the Mekanism ultimate tier upgrade being locked to one of the final World Engine upgrades being one of them). I also liked that it kinda makes you learn some mods that maybe you might not have checked out (for me, that was Oritech).
The echoes had nice personalities and great voice acting, although I wish they could have been fleshed out a little bit more, as I feel like some of them felt a bit more flat, while others felt more alive.


The "exploration" part, if I had to call it that, was improved nicely from Stoneblock 3, with the telepad shards allowing quick access to all the rings and purchasable pretty early on, too. Even with those, though, I feel like it was a bit annoying to get to some dungeons, such as the Malkuth arena, since I had to spend quite a while digging through, looking for it on my minimap. However, the custom dungeons definitely made up for it with how well made and fun they were.

Moving on from that, the whole shop system felt much more balanced and integrated well compared to the random loot rewards that you used to get previously. While it was a little bit frustrating that certain items were locked to the shop only, such as watches of flowing time or ME infinite water cells, I still think it was a nice integration and provided a nice optional way to get certain items if you didn't wanna dedicate resources to making them yourself.

I have run into a couple of bugs here and there, including one that locked me from progression in the Infernal Vault for a little while, but that makes sense given how new the pack is. I even see that a bug I ran into with the ascension quests will be fixed soon, too, so it's nice to see how serious they're being with the bug fixes.

That's all I can think of saying at the moment. Maybe I'll edit and add some more if I can think of anything else. I'd like to hear what anyone else has thought of this pack so far, whether if you've finished it or not.

https://redd.it/1pejo2d
@MinecraftModded