Sporadic Attempts at Design and Life – Telegram
Sporadic Attempts at Design and Life
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https://bento.me/temdesigns

Title self explanatory. Opinions, resources, works, tools, and memes.

All of the tools i have shared: @temsharestools

Contact @just_tem
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electrical engineering and these ambiguous abbrevations💔
How does one get into industrial/hardware design?
Forwarded from Kidus Yohannes
𝗚𝗢𝗢𝗚𝗟𝗘 𝗢𝗡𝗘 𝟮𝗧𝗕 𝗳𝗼𝗿 𝟭𝟱 𝗠𝗼𝗻𝘁𝗵𝘀
𝗟𝗶𝗺𝗶𝘁𝗲𝗱-𝗧𝗶𝗺𝗲 𝗢𝗳𝗳𝗲𝗿 – 𝗡𝗼 𝗕!𝗻, 𝗡𝗼 𝗖a𝗿𝗱 𝗥𝗲𝗾𝘂𝗶𝗿𝗲𝗱!

Steps to Claim:
𝘊𝘳𝘦𝘢𝘵𝘦 𝘢 𝘯𝘦𝘸 𝘎𝘰𝘰𝘨𝘭𝘦 𝘢𝘤𝘤𝘰𝘶𝘯𝘵 (𝘊𝘰𝘶𝘯𝘵𝘳𝘺 𝘥𝘰𝘦𝘴𝘯'𝘵 𝘮𝘢𝘵𝘵𝘦𝘳)
𝘚𝘪𝘨𝘯 𝘪𝘯 𝘸𝘪𝘵𝘩 𝘵𝘩𝘦 𝘧𝘳𝘦𝘴𝘩 𝘦𝘮𝘢𝘪𝘭 𝘰𝘯 𝘋𝘶𝘤𝘬𝘋𝘶𝘤𝘬𝘎𝘰 𝘉𝘳𝘰𝘸𝘴𝘦𝘳
𝘊𝘰𝘯𝘯𝘦𝘤𝘵 𝘵𝘰 𝘢 𝘜𝘚𝘈 𝘐𝘗 𝘷𝘪𝘢 𝘝𝘗𝘕
𝘖𝘱𝘦𝘯 𝘵𝘩𝘦 𝘭𝘪𝘯𝘬 𝘪𝘯 𝘋𝘶𝘤𝘬𝘋𝘶𝘤𝘬𝘎𝘰:   https://one.google.com/join/ai-student
𝘛𝘢𝘱 𝘰𝘯 "𝘊𝘭𝘢𝘪𝘮 𝘖𝘧𝘧𝘦𝘳"
𝚈𝚘𝚞'𝚕𝚕 𝚋𝚎 𝚛𝚎𝚍𝚒𝚛𝚎𝚌𝚝𝚎𝚍 𝚝𝚘 𝚝𝚑𝚎 𝙿𝚕𝚊𝚢 𝚂𝚝𝚘𝚛𝚎 — 𝚓𝚞𝚜𝚝 𝚙𝚛𝚎𝚜𝚜 𝙱𝚊𝚌𝚔 , 𝚊𝚗𝚍 𝚢𝚘𝚞'𝚛𝚎 𝚍𝚘𝚗𝚎!

𝘌𝘯𝘫𝘰𝘺 2𝘛𝘉 𝘰𝘧 𝘎𝘰𝘰𝘨𝘭𝘦 𝘖𝘯𝘦 𝘴𝘵𝘰𝘳𝘢𝘨𝘦 𝘧𝘰𝘳 15 𝘮𝘰𝘯𝘵𝘩𝘴!
𝘞𝘰𝘳𝘬𝘴 𝘰𝘯 𝘣𝘰𝘵𝘩 𝘈𝘯𝘥𝘳𝘰𝘪𝘥 & 𝘪𝘖𝘚.

𝘐𝘮𝘱𝘰𝘳𝘵𝘢𝘯𝘵: 𝘔𝘢𝘬𝘦 𝘴𝘶𝘳𝘦 𝘵𝘰 𝘤𝘰𝘯𝘯𝘦𝘤𝘵 𝘵𝘩𝘦 𝘝𝘗𝘕 𝘢𝘧𝘵𝘦𝘳 𝘭𝘰𝘨𝘨𝘪𝘯𝘨 𝘪𝘯𝘵𝘰 𝘺𝘰𝘶𝘳 𝘯𝘦𝘸 𝘢𝘤𝘤𝘰𝘶𝘯𝘵 .

It is working but you need to create the gmail account on your phone with vpn and then download the browser in your pc and check it out
No need for duckduckgo, worked on Arc for me, and it worked on my existing google account
PAID INTERNATIONAL WORK
UIUX Designer with experience working in rive needed

Anyone with experience in rive, hit me up with stuff youve done @just_tem. attach screen recordings/show reels and your ui/ux portfolio in the same message. Please share with anyone that you might find fitting for the position.
(No Hi and Hey pls to save both our times🥲)
Rive is an awesome tool, let's see how a typical animation set up goes (the process I follow, when I feel like being organized, which isnt always lol)
First Step. Collect all needed assets
For me, it is a figma file that contains SVG versions of all characters we have. copy as>copy as noscript

Paste that in rive, then organize for the canvas size that we have. I always scale my characters (contain them in a root group ofcourse) to 383% because that is the best fit for the canvas size that we have.

Since this isn't a rive tutorial but more of a delve into "my process", won't discuss technicalities in depth.
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Second Step. Layers should be named, relevant elements grouped together. I avoid naming every shape, but name groups of elements.

The general rule of thumb is, if it is keyframed, it should be named

NB: the bone above the charater on the right is for animating gravity for stuff like hair and beard
Work on rive now briefly pauses. we go on pen and paper to story board.
The way I storyboard rive animations is a bit different from aftereffects projects.
Third step. Pretty messy, but, I figure out the state machine interaction first. With it, common layer animations that stay the same across animations get decided (bouncing, secondary animations to the bouncing like bobbing etc)

Next, initial state, then the climax of the animation get decided (what will happen, what are some major elements that need to be animated, and what is the main action/story that all the animation should direct towards (through grids, direction, composition and movement etc)

Once climax is animated, then we got the viewer’s attention, that is when we jump to steady state, idle animations (talking/not talking for this specific case)

Once again, in doing all those, it is important to note all major animated parts/elements on the bottom. Reason is to move quickly as we will not be skipping attention to detail but still won’t spend time on deciding small animations