Android frameworks – Telegram
Android frameworks
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Alarmcom is hiring Software Engineer II - Android

Liberty Lake, United States
💰 $90,000 - $125,000
🏢 On-site
🕔 Full-Time

Job Summary

Typical Day:

You will be responsible for the development and maintenance of the OpenEye Android Mobile Application using a combination of technical proficiencies, organizational aptitude and interpersonal skills, as well as learning and progressing with the evolving technology.
Manage projects on your own and help mentor junior developers.
Work with Product Management and other stakeholders to understand requirements and build great software.
Collaborate with other team members on general architecture and timelines
Attend Agile meetings (sprint planning, daily standups, sprint retrospectives, sprint reviews, etc.)
Other Duties as Assigned

The Tech Stack:

Android Studio, Kotlin, Android Views, Room, DI, Git


Requirements:

Bachelor's Degree in Computer Science or related field, or equivalent work experience.
2-5 years of professional Android Software Development experience.
Proficiency with Kotlin and Android Views
Excellent problem-solving, communication, and collaboration skills


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Java and Kotlin

1. What is the difference between an abstract class and an interface in Java?

Answer

2. What is the difference between the “==” operator and the “.equals()” method in Java?

Answer

3. What is a lambda expression in Kotlin?

Answer

4. What is the difference between a lateinit property and an initialized property in Kotlin?

Answer

5. What is the difference between a HashSet and a TreeSet in Java?

Answer

6. What is a companion object in Kotlin?

Answer

7. What is the difference between a class and an object in Kotlin?

Answer

8. What is polymorphism in Java?

Answer

9. What is a functional interface in Java?

Answer

10. What is the difference between a private and a protected method in Java?

Answer

#QuestionsAndAnswers #java #kotlin #JavaKotlin
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Android Components

1. What are the key Android app components?

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2. What is an Activity in Android?

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3. What is a Fragment in Android?

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4. What is a Service in Android?

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5. What is a Broadcast Receiver in Android?

Answer

6. What is a Content Provider in Android?

Answer

7. What is the lifecycle of an Activity in Android?

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8. How do you pass data between Activities in Android?

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9. What is the purpose of a Bundle in Android?

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10. What is the difference between a Service and an IntentService in Android?

Answer

#QuestionsAndAnswers #AndroidComponents
User Interface (UI) Development

1. What is the difference between a View and a ViewGroup in Android UI development?
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2. What is the purpose of XML-based layouts in Android UI development?

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3. How do you create a custom View in Android?

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4. What are some common UI design principles that should be followed when developing Android apps?

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5. How do you implement a responsive design in Android UI development?

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6. How do you handle different screen densities in Android UI development?

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7. What is a RecyclerView in Android UI development?

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8. How do you implement animations in Android UI development?

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9. What are some common UI components in Android?

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10. What is a Material Design guideline in Android UI development?

Answer

#QuestionsAndAnswers
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Which HTTP method is typically used to create a new resource?
Anonymous Quiz
7%
GET
67%
POST
26%
PUT
0%
DELETE
AnimationSequence

AnimationSequence is a powerful yet intuitive Jetpack Compose library designed to simplify sequential animations in your Android apps. Easily orchestrate elegant, responsive, and hierarchical animations with minimal effort, enhancing user experience and bringing your UI to life.

https://github.com/pauloaapereira/AnimatedSequence
RxGoogleMobileAds-Unity

Denoscription:
RxGoogleMobileAds-Unity is a library for working with Google Mobile Ads (AdMob) in Unity using reactive programming. It includes convenient classes like RxInterstitialAd and RxRewardedInterstitialAd, allowing you to load and show ads in a streamlined method chain (Init().Load().Show()).

🚀 Features:

+Clean and intuitive API, inspired by Glide(Android)
+ Event handlers for clicks, closures, and errors

https://github.com/LiteSoftware/RxGoogleMobileAds-Unity
Which HTTP method is typically idempotent?
Anonymous Quiz
24%
POST
22%
PATCH
18%
PUT
36%
CONNECT
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LiveData for Unity

A lightweight, type-safe reactive data holder inspired by Android's LiveData — but made for Unity (C#).
This lets you observe data changes safely, without needing manual event unsubnoscriptions.

Key Features:

Zero memory leaks: automatic cleanup of destroyed MonoBehaviours
React to value changes with one line: Observe(this, value => { ... })
Immediately receives the current value on subscribe
Ideal for MVVM, clean architecture, UI binding, and reactive programming in Unity

public MutableLiveData<int> Health = new();
// ...
Health.SetValue(lives);


```csharp
player.Health.Observe(this, health =>
{
// ...
});`


https://github.com/UDFSoft/UnityLiveData/

#unity #csharp #gamedev
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ReadMoreTextView

This library provides collapsible Text widgets with 'Read more' and 'Read less' text. (Including Jetpack Compose)

https://github.com/webtoon/ReadMoreTextView
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GlideUnity

GlideUnity is a lightweight and convenient wrapper for loading images in Unity, inspired by Glide for Android. It supports loading from the network, file system, and Resources folder, with memory/disk caching, placeholders, and error handling.

Glide.With(this)
.Load("https://example.com/icon.png")
.Into(myUIImage);


https://github.com/UDFSoft/GlideUnity

#Unity #Glide
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Which status code means unauthorized access?
Anonymous Quiz
80%
401 Unauthorized
14%
403 Forbidden
5%
404 Not Found
1%
400 Bad Request
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UTimber (Timber for Unity)

A lightweight, extensible logging library for Unity inspired by Android's Timber.

Usage

Setup Plant one or more trees during initialization (e.g. in a bootstrap noscript):

void Awake()
{
Timber.Plant(new DebugTree()); // Logs to Unity Console
Timber.Plant(new FileTree("Logs/game.log")); // Logs to file
Timber.Plant(new NetworkTree("https://yourserver.com/api/logs")); // Logs to network
}


Logging examples

Timber.V("Verbose message");
Timber.D("Debug message");
Timber.I("Info message");
Timber.W("Warning message");
Timber.E("Error message");
Timber.E(new Exception("Something went wrong"));
Timber.E("Error with exception", new Exception("Details"));

Timber.Tag("Network").D("Sending request...");


https://github.com/UDFSoft/UnityTimber/
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Multithreading and Concurrency

1. What is the difference between a process and a thread in Android?

Answer

2. What are the different ways to implement multithreading in Android?

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3. What is the difference between AsyncTask and Thread in Android?

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4. What is synchronization in Android, and why is it important?

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5. What is a deadlock in multithreading, and how can it be prevented?

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6. What is a Handler in Android, and how does it work?

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7. What is a race condition in multithreading, and how can it be prevented?

Answer

8. What is the difference between a synchronous and asynchronous operation in Android?

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9. What is a ThreadPoolExecutor in Android, and how does it work?

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10. What is the role of a ContentProvider in Android, and how is it related to multithreading?

Answer
Google's stable JavaScript engine for Android is out

The new stable Jetpack JavaScript Engine library will allow developers to run JS code in an isolated and limited environment.