Blender Tricks – Telegram
Blender Tricks
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Blender Tips & Tricks
Автор: @RUST_CG
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Did you know that in Blender you can easily make a radial array with geometry nodes?

1. Select your object
2. Make a new node tree for it by pressing 'New' in the geometry nodes editor
3. Press Shift+A,S to add 'Curve Circle', 'Curve to Points', and 'Instance on Points' nodes, and connect them as shown in the video!
4. Align the instances using the 'Align Euler to Vector' node

Pro Tip: By marking your node tree as asset and saving the file to your asset library you can then reuse that node tree in any other file!
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Normal maps in blender have been bugging me for a while, and I finally know why! The normal map node actually applies normal maps incorrectly when the strength isn't set to 1.
This causes some nasty artifacts which can be easily fixed with a custom nodegroup.

I'm not totally sure why the normal map node has been broken for so long, but a fixed normal map node can be created like so:
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Baking Custom Normal Patterns in Blender
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Blender Tip: When using Nurbs curves (here with curve modifier) you can have Tilt problems if the first 2 points aren't aligned. You can solve this by adding some more points right at the base. Hiding them also avoids proportional edit hitting them.
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3 ways to Slice Objects | Blender Secrets
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Subsurface Scattering In Blender Eevee
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Blender Quick Tip:
You can easily make camera-facing billboard planes like this using just a few nodes. This technique is extremely common in game development, and super useful for all sorts of things. In this case, fire!

Node screenshot in replies-
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I just learned we can snap to the average of multiple targets. Just tap "A" to add multiple targets while snapping.
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Randomize Rotation in Blender
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How to model pipes in Blender
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Master depth of field in Blender
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This tank track is easy to set up. You need a curve in the shape of the track - in this case I started with a Mesh circle, adjusted the shape and then converted it into a Curve.
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How to set up high-quality Eevee viewport settings by default.
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Nice way to speed up connecting verts on geometry like this instead of doing it one by one.

> Select problem geometry
> Triangulate selection
> Tris to Quads
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