Commonplace Book of Kostya Kushko – Telegram
Commonplace Book of Kostya Kushko
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Канал @Felegz. В этом доме у нас есть writing, game design, mental health, strange shit.

https://linktr.ee/kostya.kushko
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You wake up and see yourself sleeping
Thieves' cant Examples
Shigadern dern der - A well-bred horse used in the agricultural industry
Aposjafwam - A poor mark, business will be better elsewhere
Blaskasily wontramoe - A hard night's work
Gurvectens masoblius - Grave robbing assignment
Shurdega ot pier - Atonement for sins of the father; payback
Jurnikalast - Plot (noun)
Refuse to use the word “thing.”
Each thing can be described in more detail. When we don’t we’re just being lazy. Don’t drown the cake in frosting to avoid baking a new one.

Let a device be a device, a trait be a trait, a feeling be a feeling.

Before:
“This is the greatest thing my parents taught me.”

After:
“This is the greatest lesson my parents taught me.”

No brackets.
Like “thing,” parentheses only weaken what you actually want to say. If you want to say it, say it. If not, don’t.

Whether it’s the brackets that are unnecessary or what’s in them is for you to decide. But one of the two is. At least 99% of the time.

Probability is on your side when you ditch them.

Before:
“You must pass a (ridiculously hard) course.”

After:
“You must pass a ridiculously hard course.”

Fewer prepositions.
Many of us need to free up time these days. But time doesn’t go anywhere on its own. Not up. Not down. You don’t have to pull it. You take it. Or make it.

Don’t free up time. Make time. Don’t move out. Just move. You won’t miss out on the concert. You’ll miss it.

Sometimes we even add two unnecessary prepositions to one verb.

Before:
“He wants to meet up with Sarah in the morning.”

After:
“He wants to meet Sarah in the morning.”

Eliminate redundant references.
The reader arrived from your last sentence. She’ll remember it. Don’t begin the next one with a preposition or injection.

“So” doesn’t say so much, “as before” breaks my flow, “or” repeats the obvious alternative. “Well” means you’re not done thinking, well, take more time to write.

Never reference the end of your previous sentence at the beginning of the next one.

Before:
“Writing improves your thinking. With this in mind, I suggest you write daily.”

After:
“Writing improves your thinking. I suggest you write daily.”
— Amanita phalloides, — сказала я, — содержит три ядовитых вещества. Во-первых, аманитин, он действует медленно, но чрезвычайно сильно. Затем фаллоидин — действует мгновенно; и, наконец, фаллин, он растворяет красные кровяные тельца, хотя сильным действием не обладает. Первые признаки отравления проявляются через сорок часов. Признаками являются резкие острые боли в животе, холодный пот, рвота…
— Послушай, — Чарльз положил кусок курицы на тарелку, — ты это брось.
А Констанция смеялась:
— Ой, Маркиса, — она захлебывалась от смеха, — какая же ты глупышка! Это я ее научила, — пояснила она Чарльзу. — У протоки и в поле растут грибы, и я заставила ее выучить все о ядовитых грибах. Ой, Маркиска!
— Смерть наступает спустя пять — десять дней после отравления, — продолжала я.
— Ничего смешного, — сказал Чарльз.
— Глупышка—Маркиска! — повторила Констанция.
Whenever you have an idea, jot it down (along with the date), then forget about it.

The most important part of the process is to forget. Every idea seems amazing at the moment of inception, but once you sleep on it and check the notebook weeks later, you’ll find that your brain has already forgotten the weak ideas, but still thinks about the promising ones.

Every idea we’ve ever had for a video started in one of these notebooks, and many of them gestated for months. A few of them were written down in 2011, three years before the channel even began.

The end result is that you (the audience) are only seeing the stuff that passed through our first filter: are we still thinking about this idea long after we first came up with it?
Never open a book with weather.
Elmore Leonard
A clear lesson we learned from this painful process was this; If no amount of adjustments fixes the problem, you have a fundamental issue which you must address first.
Aesthetics don't make the story, but bad aesthetics can certainly distract from an otherwise wonderful one.
Shared joy is a double joy; shared sorrow is half a sorrow.
Swedish Proverb
High concept is the enemy of the writer. The friend of the writer is the human being, the full-blooded character interacting with another character.
Steve Gaynor on Gone Home

I remembered the false wall in the mom’s closet from a previous playthrough and tried to open it, and could’ve sworn I couldn’t trigger the hotspot.

SG: The level design trick going on there — I do increase the interaction distance, for the secret passage, after you read the note. It’s easier. We don’t want people to accidentally open it while looking for stuff, but we also want to let people wonder and actually open it from the beginning. Because… I think the core loop here is “explore to gain knowledge to explore to gain knowledge” and so on. Our game is not about hardcore challenge or puzzles, but I still think there’s an opportunity for mastery. By the end, you’ve gained all this knowledge about the house and how everything connects. It was important for me that you can just walk up to the [spoiler] and get the attic key and speed-run our game in 90 seconds.
Миф о ёжике, запасающем яблоки и грибы, появился благодаря Гаю Плинию Секунду, римскому государственному деятелю, учёному и историку. Он утверждал, что ёж, готовясь к зиме, катается в яблоках, упавших на землю, и цепляет их на иголки. В действительности ёж физически не способен кататься на спине, протыкая при этом плоды, да и вообще ежи в большинстве своём яблоки не едят.
Space Invaders was largely designed and created by one man, Tomohiro Nishikado. He even went so far as to build his own hardware from scratch, as Japanese microcomputers of the time weren’t powerful enough to program and run the game. Even with his specially-designed, pimped-out hardware, the game wouldn’t run the way he envisioned it. The processor just couldn’t make the antagonistic aliens move as fast as Nishikado intended. However, as the player shot more and more aliens, thereby removing entities from the screen, the processer had less and less sprites to render, and the game sped up.

The Effect: That’s right. The way that the aliens moved faster and faster as you thinned their ranks, making the game more difficult as you played? That was a glitch. Nishikado chose to keep this bug in the game instead of trying to compensate for it, because he realized the potential benefits that it could have for the industry (and also his wallet). Other video games of the day would generally be uniformly difficult throughout, and Game Overs just happened when the player ran out of patience or made a dumb mistake. All of that changed which Space Invaders introduced the industry to the concept of a difficulty curve.

This is one of the few innovations that could be considered to have universal influence across all genres of video games (save for purely multiplayer games). Nowadays, any video game worth its salt has a similar difficulty curve. It starts (relatively) easy and gets more difficult as you progress through the game. If the game stays easy the entire time, the player gets bored. Their skills are improving through practice, and if the game doesn’t provide new challenges, it becomes less engaging. The rewarding sense of accomplishment that comes with a finely-tuned difficulty curve is one of the things that made Space Invaders so addictive, turning it into a worldwide sensation (even if it did start as a glitch).
некомильфотный
Как критиковать фотографии:
- для любого фото можно сказать, что оно станет лучше, если чего-нибудь обрезать;
- если обрезать уже совсем нечего, можно сказать, что «хочется больше воздуха».
Эдди сам не знал, что одержим, пока его зубы не выбило изнутри.
Когда-то я создал эту страницу для своей собаки, но теперь она сама зарегистрировалась.
The original seven words are:
Shit
Piss
Fuck
Cunt
Cocksucker
Motherfucker
Tits
Медузу Turritopsis Nutricula по праву можно считать бессмертным созданием. Это животное, достигнув зрелости, оседает на дно и превращается в полип, покрытый хитиновой кутикулой. Затем на полипе под кутикулой образуются почки, в которых и формируются будущие медузы. Самое интересное, что подобные метаморфозы повторяются бесчисленное количество раз, а смерть этого существа возможна, только если его съедят другие хищники.
Метафора объясняет
Что такое кумкват? Я бы сказала, что это маленький апельсин, у которого горькая шкурка, как у грейпфрута, и сладкая серединка, как у персика. Чтобы объяснить новое, я сравнила его с чем-то знакомым: апельсином, грейпфрутом, персиком. Так же мы осмысливаем всё новое — через сравнение с привычным.
He’s pretty sure at least one of the dogs is so dumb he’s actually barking at his own echo, often for hours on end.