Texture optimization in Unity 2021.1
https://blogs.unity3d.com/2021/02/17/texture-optimization-in-unity-2021-1/
#editor
https://blogs.unity3d.com/2021/02/17/texture-optimization-in-unity-2021-1/
#editor
Compressed GPU texture formats – a review and compute shader decoders – part 1 – Maister's Graphics Adventures
https://themaister.net/blog/2020/08/12/compressed-gpu-texture-formats-a-review-and-compute-shader-decoders-part-1/
#texture #decoding
https://themaister.net/blog/2020/08/12/compressed-gpu-texture-formats-a-review-and-compute-shader-decoders-part-1/
#texture #decoding
Whitelist RuleTile | Kyle Dwyer
https://kpdwyer.github.io/unity/2021/01/03/Whitelist-Ruletile.html
#tilemap #rule
https://kpdwyer.github.io/unity/2021/01/03/Whitelist-Ruletile.html
#tilemap #rule
Kyle Dwyer
Whitelist RuleTile
If you’ve done a project using Tilemaps in Unity, you probably know about 2d-extras, the official Unity Github repo thats loaded with handy extensions to the base Tilemap kit. One of the keey components of 2d-extras is the RuleTile - a Tile that will render…
Castlevania III Password Algorithm
https://meatfighter.com/castlevania3-password/
#password #savepoints
https://meatfighter.com/castlevania3-password/
#password #savepoints
Managing and hosting your own Unity Package Manager | Alan Yeats | Pocket Sized Hands Co-Founder | VR / AR Developer
https://alanyeats.com/post/managingandhostingyourownunitypackagemanager/
#upm #google #cloud
https://alanyeats.com/post/managingandhostingyourownunitypackagemanager/
#upm #google #cloud
Alanyeats
Managing and hosting your own Unity Package Manager | Alan Yeats | Pocket Sized Hands Co-Founder | VR / AR Developer
Alan Yeats is experienced VR/AR and games developer. Co-Founding Pocked Sized Hands in 2017 where I work as the Technical Director leading our development team alongside working on business development and client outreach.
2021 Gaming Report: Unity insights from 2020 and predicted trends for 2021 - Unity Technologies Blog
https://blogs.unity3d.com/2021/02/24/2021-gaming-report-unity
#report
https://blogs.unity3d.com/2021/02/24/2021-gaming-report-unity
#report
Unity Blog
2021 Gaming Report: Unity insights from 2020 and predicted trends for 2021 | Unity Blog
We’ve got a strong birds-eye-view of the great things creators made happen in the gaming industry in 2020. By compiling and analysing this data, we hope to help you try and make sense of an unprecedented year for the gaming industry and the world at large.
Using Unity's New 2D Animation System for Traditional Sprite Animation - kyle kukshtel's game dev/design blog
https://blog.kylekukshtel.com/unity-spriteresolver-spritelibrary-frame-animation-animation-controller-tutorial
#sprite #animation
https://blog.kylekukshtel.com/unity-spriteresolver-spritelibrary-frame-animation-animation-controller-tutorial
#sprite #animation
Kylekukshtel
Using Unity's New 2D Animation System for Traditional Sprite Animation - k-hole
Using SpriteLibrary and SpriteResolver to reduce redundant work
Geometry Grass Shader for URP | Minions Art on Patreon
https://www.patreon.com/posts/geometry-grass-47447321
#urp #shader #grass
https://www.patreon.com/posts/geometry-grass-47447321
#urp #shader #grass
The Ever so Lovely Bézier Curve. Bézier curves are, to me, one of the…
https://acegikmo.medium.com/the-ever-so-lovely-b%C3%A9zier-curve-eb27514da3bf
#bezier #curves
https://acegikmo.medium.com/the-ever-so-lovely-b%C3%A9zier-curve-eb27514da3bf
#bezier #curves
Medium
The Ever so Lovely Bézier Curve
Bézier curves are, to me, one of the best examples of mathematical beauty
Fast Unit Testing for Unity Projects – Neil Mark Corre
The great example how to unit test faster with Rider without switching to Unity editor
https://neilmarkcorre.wordpress.com/2021/02/21/fast-unit-testing-for-unity-projects/
#unit #testing #rider
The great example how to unit test faster with Rider without switching to Unity editor
https://neilmarkcorre.wordpress.com/2021/02/21/fast-unit-testing-for-unity-projects/
#unit #testing #rider
Neil Mark Corre
Fast Unit Testing for Unity Projects
Testing is a crucial part of game development and testing Unity projects can take some time if you have to refresh the editor every single time you want to test even the slightest change in your co…
Use the results of RaycastCommand.Schedule on another Job. Accessing instances.
http://blog.lidia-martinez.com/use-the-results-of-raycastcommand-schedule-on-a-job
#job #collider #raycast
http://blog.lidia-martinez.com/use-the-results-of-raycastcommand-schedule-on-a-job
#job #collider #raycast
Lidia Martinez's Blog
Use the results of RaycastCommand.Schedule on another Job. Accessing instances.
A little advanced hack to fix the impossibility of reading the results of RaycastHits returned by RaycastCommand.schedule in another job.
Не мешай ему взрослеть: как оптимизировать «растущее» приложение, чтобы оно оставалось удобным для пользователя
https://m.habr.com/en/post/544508/
#tips
https://m.habr.com/en/post/544508/
#tips
Habr
Не мешай ему взрослеть: как оптимизировать «растущее» приложение, чтобы оно оставалось удобным для пользователя
Количество установок приложения IntellectoKids Classroom & Learning games.Привет, Хабр! Меня зовут Андрей Романенков, я работаю ведущим программистом в IntellectoKids. Мы создаем...
Recreating the Drawing Mechanic from Half-Life: Alyx in Unity
https://80.lv/articles/recreating-the-drawing-mechanic-from-half-life-alyx-in-unity/
#drawing #shadergraph
https://80.lv/articles/recreating-the-drawing-mechanic-from-half-life-alyx-in-unity/
#drawing #shadergraph
80LV
Recreating the Drawing Mechanic from Half-Life: Alyx in Unity
Daniel Santalla explained how he set up the mechanic that allows the player to draw on a blackboard in VR and how it can be done with the glass surface similar to the effect in Half-Life: Alyx.
DotNet-Coding-Guidelines: This repo highlights the list of software engineering guidelines in general.
https://github.com/justinamiller/DotNet-Coding-Guidelines
#codestyle #guidelines
https://github.com/justinamiller/DotNet-Coding-Guidelines
#codestyle #guidelines
GitHub
GitHub - justinamiller/DotNet-Coding-Guidelines: This repo highlights the list of software engineering guidelines in general.
This repo highlights the list of software engineering guidelines in general. - justinamiller/DotNet-Coding-Guidelines
New year, new nodes in ArtEngine 2021.1
https://blogs.unity3d.com/2021/02/25/new-year-new-nodes-in-artengine-2021-1/
#pcg #procedural #generation
https://blogs.unity3d.com/2021/02/25/new-year-new-nodes-in-artengine-2021-1/
#pcg #procedural #generation
Unity Blog
New year, new nodes in ArtEngine 2021.1 | Unity Blog
Kick off 2021 with powerful procedural tools that work alongside example-based AI superstar nodes.
Unity Multiplayer Tutorial using Photon PUN
The super basic tutorial how to setup Photon networking
https://medium.com/@carrillouriel/unity-multiplayer-tutorial-using-photon-pun-fa6f86e44c44
#photon #networking
The super basic tutorial how to setup Photon networking
https://medium.com/@carrillouriel/unity-multiplayer-tutorial-using-photon-pun-fa6f86e44c44
#photon #networking
Medium
Unity Multiplayer Tutorial using Photon PUN
Photon is a networking engine and multiplayer platform that can handle all the requests on their servers, and through the Unity (or other…
How I cut GTA Online loading times by 70%
Example why you must know at least basic data structures
https://nee.lv/2021/02/28/How-I-cut-GTA-Online-loading-times-by-70/
#optomization #gta
Example why you must know at least basic data structures
https://nee.lv/2021/02/28/How-I-cut-GTA-Online-loading-times-by-70/
#optomization #gta
meh.
How I cut GTA Online loading times by 70%
GTA Online. Infamous for its slow loading times. Having picked up the game again to finish some of the newer heists I was shocked (/s) to discover that it still loads just as slow as the day it was re
Create an Item Editor with UI Elements without uss and uxml in Unity - DEV Community
https://dev.to/cemuka/create-an-item-editor-with-ui-elements-without-uss-and-uxml-in-unity-3h1m
#uielements
https://dev.to/cemuka/create-an-item-editor-with-ui-elements-without-uss-and-uxml-in-unity-3h1m
#uielements
DEV Community
Create an Item Editor with UI Elements without uss and uxml in Unity
So you wanna do some editor noscripting? I've been following UI Elements since its preview r...