The Ever so Lovely Bézier Curve. Bézier curves are, to me, one of the…
https://acegikmo.medium.com/the-ever-so-lovely-b%C3%A9zier-curve-eb27514da3bf
#bezier #curves
https://acegikmo.medium.com/the-ever-so-lovely-b%C3%A9zier-curve-eb27514da3bf
#bezier #curves
Medium
The Ever so Lovely Bézier Curve
Bézier curves are, to me, one of the best examples of mathematical beauty
Fast Unit Testing for Unity Projects – Neil Mark Corre
The great example how to unit test faster with Rider without switching to Unity editor
https://neilmarkcorre.wordpress.com/2021/02/21/fast-unit-testing-for-unity-projects/
#unit #testing #rider
The great example how to unit test faster with Rider without switching to Unity editor
https://neilmarkcorre.wordpress.com/2021/02/21/fast-unit-testing-for-unity-projects/
#unit #testing #rider
Neil Mark Corre
Fast Unit Testing for Unity Projects
Testing is a crucial part of game development and testing Unity projects can take some time if you have to refresh the editor every single time you want to test even the slightest change in your co…
Use the results of RaycastCommand.Schedule on another Job. Accessing instances.
http://blog.lidia-martinez.com/use-the-results-of-raycastcommand-schedule-on-a-job
#job #collider #raycast
http://blog.lidia-martinez.com/use-the-results-of-raycastcommand-schedule-on-a-job
#job #collider #raycast
Lidia Martinez's Blog
Use the results of RaycastCommand.Schedule on another Job. Accessing instances.
A little advanced hack to fix the impossibility of reading the results of RaycastHits returned by RaycastCommand.schedule in another job.
Не мешай ему взрослеть: как оптимизировать «растущее» приложение, чтобы оно оставалось удобным для пользователя
https://m.habr.com/en/post/544508/
#tips
https://m.habr.com/en/post/544508/
#tips
Habr
Не мешай ему взрослеть: как оптимизировать «растущее» приложение, чтобы оно оставалось удобным для пользователя
Количество установок приложения IntellectoKids Classroom & Learning games.Привет, Хабр! Меня зовут Андрей Романенков, я работаю ведущим программистом в IntellectoKids. Мы создаем...
Recreating the Drawing Mechanic from Half-Life: Alyx in Unity
https://80.lv/articles/recreating-the-drawing-mechanic-from-half-life-alyx-in-unity/
#drawing #shadergraph
https://80.lv/articles/recreating-the-drawing-mechanic-from-half-life-alyx-in-unity/
#drawing #shadergraph
80LV
Recreating the Drawing Mechanic from Half-Life: Alyx in Unity
Daniel Santalla explained how he set up the mechanic that allows the player to draw on a blackboard in VR and how it can be done with the glass surface similar to the effect in Half-Life: Alyx.
DotNet-Coding-Guidelines: This repo highlights the list of software engineering guidelines in general.
https://github.com/justinamiller/DotNet-Coding-Guidelines
#codestyle #guidelines
https://github.com/justinamiller/DotNet-Coding-Guidelines
#codestyle #guidelines
GitHub
GitHub - justinamiller/DotNet-Coding-Guidelines: This repo highlights the list of software engineering guidelines in general.
This repo highlights the list of software engineering guidelines in general. - justinamiller/DotNet-Coding-Guidelines
New year, new nodes in ArtEngine 2021.1
https://blogs.unity3d.com/2021/02/25/new-year-new-nodes-in-artengine-2021-1/
#pcg #procedural #generation
https://blogs.unity3d.com/2021/02/25/new-year-new-nodes-in-artengine-2021-1/
#pcg #procedural #generation
Unity Blog
New year, new nodes in ArtEngine 2021.1 | Unity Blog
Kick off 2021 with powerful procedural tools that work alongside example-based AI superstar nodes.
Unity Multiplayer Tutorial using Photon PUN
The super basic tutorial how to setup Photon networking
https://medium.com/@carrillouriel/unity-multiplayer-tutorial-using-photon-pun-fa6f86e44c44
#photon #networking
The super basic tutorial how to setup Photon networking
https://medium.com/@carrillouriel/unity-multiplayer-tutorial-using-photon-pun-fa6f86e44c44
#photon #networking
Medium
Unity Multiplayer Tutorial using Photon PUN
Photon is a networking engine and multiplayer platform that can handle all the requests on their servers, and through the Unity (or other…
How I cut GTA Online loading times by 70%
Example why you must know at least basic data structures
https://nee.lv/2021/02/28/How-I-cut-GTA-Online-loading-times-by-70/
#optomization #gta
Example why you must know at least basic data structures
https://nee.lv/2021/02/28/How-I-cut-GTA-Online-loading-times-by-70/
#optomization #gta
meh.
How I cut GTA Online loading times by 70%
GTA Online. Infamous for its slow loading times. Having picked up the game again to finish some of the newer heists I was shocked (/s) to discover that it still loads just as slow as the day it was re
Create an Item Editor with UI Elements without uss and uxml in Unity - DEV Community
https://dev.to/cemuka/create-an-item-editor-with-ui-elements-without-uss-and-uxml-in-unity-3h1m
#uielements
https://dev.to/cemuka/create-an-item-editor-with-ui-elements-without-uss-and-uxml-in-unity-3h1m
#uielements
DEV Community
Create an Item Editor with UI Elements without uss and uxml in Unity
So you wanna do some editor noscripting? I've been following UI Elements since its preview r...
Object Outlines | Ronja's tutorials
Outlines via render texture and command buffers
https://www.ronja-tutorials.com/post/052-object-outline/
#outline #shader
Outlines via render texture and command buffers
https://www.ronja-tutorials.com/post/052-object-outline/
#outline #shader
Ronja-Tutorials
Object Outlines
I have made multiple tutorials about outlines already, doing them with a inverted hull, as a postprocessing effect using the depth and normal buffers or by sampling neighboring pixels of a sprite, but I want to add another technique to those. It uses the…
About Build Report Inspector | Build Report Inspector | 0.1.2-preview
https://docs.unity3d.com/Packages/com.unity.build-report-inspector@0.1/manual/index.html
Repo: https://github.com/Unity-Technologies/BuildReportInspector
#build #report
https://docs.unity3d.com/Packages/com.unity.build-report-inspector@0.1/manual/index.html
Repo: https://github.com/Unity-Technologies/BuildReportInspector
#build #report
GitHub
GitHub - Unity-Technologies/BuildReportInspector: Editor noscript which implements an inspector for the BuildReport class
Editor noscript which implements an inspector for the BuildReport class - Unity-Technologies/BuildReportInspector
Что такое yield и как он работает в C#?
https://m.habr.com/en/company/pvs-studio/blog/545462/
#yield #theory
https://m.habr.com/en/company/pvs-studio/blog/545462/
#yield #theory
Habr
Что такое yield и как он работает в C#?
Возможности C# из года в год становятся всё шире. Разные фичи делают жизнь программиста приятнее, но предназначение и особенности некоторых из них могут быть очевидны не всем. Например,...
Universal Render Pipeline - Unity Engine - Rendering & Visual Effects | Product Roadmap
https://portal.productboard.com/unity/1-unity-engine-rendering-visual-effects/tabs/3-universal-render-pipeline
#render #pipeline #log #features
https://portal.productboard.com/unity/1-unity-engine-rendering-visual-effects/tabs/3-universal-render-pipeline
#render #pipeline #log #features
Productboard
Universal Render Pipeline - Unity Engine - Rendering & Visual Effects
Product roadmap and feature requests. Welcome to our product portal.
High Definition Render Pipeline - Unity Engine - Rendering & Visual Effects | Product Roadmap
https://portal.productboard.com/unity/1-unity-engine-rendering-visual-effects/tabs/18-high-definition-render-pipeline
#render #pipeline #log #features
https://portal.productboard.com/unity/1-unity-engine-rendering-visual-effects/tabs/18-high-definition-render-pipeline
#render #pipeline #log #features
Productboard
High Definition Render Pipeline - Unity Engine - Rendering & Visual Effects
Product roadmap and feature requests. Welcome to our product portal.