How I cut GTA Online loading times by 70%
Example why you must know at least basic data structures
https://nee.lv/2021/02/28/How-I-cut-GTA-Online-loading-times-by-70/
#optomization #gta
Example why you must know at least basic data structures
https://nee.lv/2021/02/28/How-I-cut-GTA-Online-loading-times-by-70/
#optomization #gta
meh.
How I cut GTA Online loading times by 70%
GTA Online. Infamous for its slow loading times. Having picked up the game again to finish some of the newer heists I was shocked (/s) to discover that it still loads just as slow as the day it was re
Create an Item Editor with UI Elements without uss and uxml in Unity - DEV Community
https://dev.to/cemuka/create-an-item-editor-with-ui-elements-without-uss-and-uxml-in-unity-3h1m
#uielements
https://dev.to/cemuka/create-an-item-editor-with-ui-elements-without-uss-and-uxml-in-unity-3h1m
#uielements
DEV Community
Create an Item Editor with UI Elements without uss and uxml in Unity
So you wanna do some editor noscripting? I've been following UI Elements since its preview r...
Object Outlines | Ronja's tutorials
Outlines via render texture and command buffers
https://www.ronja-tutorials.com/post/052-object-outline/
#outline #shader
Outlines via render texture and command buffers
https://www.ronja-tutorials.com/post/052-object-outline/
#outline #shader
Ronja-Tutorials
Object Outlines
I have made multiple tutorials about outlines already, doing them with a inverted hull, as a postprocessing effect using the depth and normal buffers or by sampling neighboring pixels of a sprite, but I want to add another technique to those. It uses the…
About Build Report Inspector | Build Report Inspector | 0.1.2-preview
https://docs.unity3d.com/Packages/com.unity.build-report-inspector@0.1/manual/index.html
Repo: https://github.com/Unity-Technologies/BuildReportInspector
#build #report
https://docs.unity3d.com/Packages/com.unity.build-report-inspector@0.1/manual/index.html
Repo: https://github.com/Unity-Technologies/BuildReportInspector
#build #report
GitHub
GitHub - Unity-Technologies/BuildReportInspector: Editor noscript which implements an inspector for the BuildReport class
Editor noscript which implements an inspector for the BuildReport class - Unity-Technologies/BuildReportInspector
Что такое yield и как он работает в C#?
https://m.habr.com/en/company/pvs-studio/blog/545462/
#yield #theory
https://m.habr.com/en/company/pvs-studio/blog/545462/
#yield #theory
Habr
Что такое yield и как он работает в C#?
Возможности C# из года в год становятся всё шире. Разные фичи делают жизнь программиста приятнее, но предназначение и особенности некоторых из них могут быть очевидны не всем. Например,...
Universal Render Pipeline - Unity Engine - Rendering & Visual Effects | Product Roadmap
https://portal.productboard.com/unity/1-unity-engine-rendering-visual-effects/tabs/3-universal-render-pipeline
#render #pipeline #log #features
https://portal.productboard.com/unity/1-unity-engine-rendering-visual-effects/tabs/3-universal-render-pipeline
#render #pipeline #log #features
Productboard
Universal Render Pipeline - Unity Engine - Rendering & Visual Effects
Product roadmap and feature requests. Welcome to our product portal.
High Definition Render Pipeline - Unity Engine - Rendering & Visual Effects | Product Roadmap
https://portal.productboard.com/unity/1-unity-engine-rendering-visual-effects/tabs/18-high-definition-render-pipeline
#render #pipeline #log #features
https://portal.productboard.com/unity/1-unity-engine-rendering-visual-effects/tabs/18-high-definition-render-pipeline
#render #pipeline #log #features
Productboard
High Definition Render Pipeline - Unity Engine - Rendering & Visual Effects
Product roadmap and feature requests. Welcome to our product portal.
Thread.MemoryBarrier and lock difference for a simple property
Eric Lippert on writing multithreaded programs. TLDR: prefers using TPL, async-await, Lazy<T> instead of manually writing locks. However for shared-memory multithreaded programs lock everything.
https://stackoverflow.com/questions/22457501/thread-memorybarrier-and-lock-difference-for-a-simple-property/22458009#22458009
#multithreading
Eric Lippert on writing multithreaded programs. TLDR: prefers using TPL, async-await, Lazy<T> instead of manually writing locks. However for shared-memory multithreaded programs lock everything.
https://stackoverflow.com/questions/22457501/thread-memorybarrier-and-lock-difference-for-a-simple-property/22458009#22458009
#multithreading
Stack Overflow
Thread.MemoryBarrier and lock difference for a simple property
For the following scenario, is there any difference regarding thread-safeness, result and performance between using MemoryBarrier
private SomeType field;
public SomeType Property
{
get
{
...
private SomeType field;
public SomeType Property
{
get
{
...
Tackling profiling for mobile games with Unity and Arm
Profiling using Unity profiler, frame debugger, and Arm Mobile Studio
https://blogs.unity3d.com/2021/03/11/tackling-profiling-for-mobile-games-with-unity-and-arm/
#profiling #gpu #shader
Profiling using Unity profiler, frame debugger, and Arm Mobile Studio
https://blogs.unity3d.com/2021/03/11/tackling-profiling-for-mobile-games-with-unity-and-arm/
#profiling #gpu #shader
Unity Blog
Tackling profiling for mobile games with Unity and Arm | Unity Blog
Learn how to take on mobile performance issues with profiling tools from Unity and Arm. Go in depth on how to profile with Unity, how to optimize performance drop offs and tips and tricks on getting the most out of your game assets.
Good example why you need to benchmark your hot path code and choose what is better for you: speed or memory allocations
https://youtu.be/8-NAwKYXMzs
#linq #performance
https://youtu.be/8-NAwKYXMzs
#linq #performance
YouTube
Is LINQ in C# actually slow?
Become a Patreon and get source code access: https://www.patreon.com/nickchapsas
Check out my courses: https://nickchapsas.com
Hello everybody I'm Nick and in this video I wanna talk about LINQ and it's performance in C#. LINQ is a killer feature for C#…
Check out my courses: https://nickchapsas.com
Hello everybody I'm Nick and in this video I wanna talk about LINQ and it's performance in C#. LINQ is a killer feature for C#…
Запуск игры на Unity из приложения SwiftUI для iOS
https://m.habr.com/en/company/alconost/blog/546416/
#swift #unitylib
https://m.habr.com/en/company/alconost/blog/546416/
#swift #unitylib
Habr
Запуск игры на Unity из приложения SwiftUI для iOS
С версии 2019.3 Unity поддерживает загрузку и выгрузку игры на Unity из нативного приложения для iOS или Android с помощью функции «Unity as a Library». Это удобный способ встроить игру в нативное...