The Uninomicon [Uninomicon]
Unity is a very complex beast, and much of its behavior is undocumented. While this is often for good reason1), many of us still find ourselves doing research into the precise operation of Unity APIs.
This wiki is a place for that research. It's a place you can look before you start your dive into the engine's internals. Hopefully, if we work together, it will save some of us a trip.
https://uninomicon.com/
#docs
Unity is a very complex beast, and much of its behavior is undocumented. While this is often for good reason1), many of us still find ourselves doing research into the precise operation of Unity APIs.
This wiki is a place for that research. It's a place you can look before you start your dive into the engine's internals. Hopefully, if we work together, it will save some of us a trip.
https://uninomicon.com/
#docs
I used Unity to develop a free, open source VR Motion Capture system to record accurate animations with a simple VR System!
https://www.reddit.com/r/Unity3D/comments/ntdisn/i_used_unity_to_develop_a_free_open_source_vr/
#vr #animation
https://www.reddit.com/r/Unity3D/comments/ntdisn/i_used_unity_to_develop_a_free_open_source_vr/
#vr #animation
Reddit
From the Unity3D community on Reddit: I used Unity to develop a free, open source VR Motion Capture system to record accurate animations…
Explore this post and more from the Unity3D community
Unity Architecture Pattern: the Main loop – Bronson Zgeb
Basically update manager instead of built in Unity loop
https://bronsonzgeb.com/index.php/2021/04/24/unity-architecture-pattern-the-main-loop/
#mainloop
Basically update manager instead of built in Unity loop
https://bronsonzgeb.com/index.php/2021/04/24/unity-architecture-pattern-the-main-loop/
#mainloop
UPM Dependency Confusion & AssetBundle Security in the Editor | Unity Blog
https://blog.unity.com/news/upm-dependency-confusion-assetbundle-security-in-the-editor
#security #packages #assetbundles
https://blog.unity.com/news/upm-dependency-confusion-assetbundle-security-in-the-editor
#security #packages #assetbundles
Unity Blog
UPM Dependency Confusion & AssetBundle Security in the Editor | Unity Blog
Recently we have been in contact with security researchers at IncludeSecurity. Working with them in the model of coordinated disclosure, we want to share information about insecure development practices that Unity developers may encounter. The two topics…
Level of Detail (LOD) Tutorial for Unity 2021+
https://thegamedev.guru/unity-gpu-performance/lod-level-of-detail/
#lod #optimization #performance
https://thegamedev.guru/unity-gpu-performance/lod-level-of-detail/
#lod #optimization #performance
TheGamedev.Guru
Level of Detail (LOD) Tutorial for Unity 2021+
In this blog post, I will show you why, when and how you should use LOD in Unity. Remember, LOD is not only about the poly count!
Say hello to the new Starter Asset packages | Unity Blog
https://blog.unity.com/games/say-hello-to-the-new-starter-asset-packages
#starter #assets #package
https://blog.unity.com/games/say-hello-to-the-new-starter-asset-packages
#starter #assets #package
Unity Blog
Say hello to the new Starter Asset packages | Unity Blog
Starter Assets are Unity-created free and lightweight first- and third-person character base controllers for the latest Unity 2020 LTS and above, using Cinemachine and the Input System packages. Older versions of Unity may also work with Starter Assets, in…
GPU Mesh Voxelizer Part 3: Render tons of voxels with DrawMeshInstancedIndirect – Bronson Zgeb
https://bronsonzgeb.com/index.php/2021/06/05/gpu-mesh-voxelizer-part-3-render-tons-of-voxels-with-drawmeshinstancedindirect/
Repo: https://github.com/bzgeb/UnityGPUMeshVoxelizerPart3
#voxelizer
https://bronsonzgeb.com/index.php/2021/06/05/gpu-mesh-voxelizer-part-3-render-tons-of-voxels-with-drawmeshinstancedindirect/
Repo: https://github.com/bzgeb/UnityGPUMeshVoxelizerPart3
#voxelizer
GitHub
GitHub - bzgeb/UnityGPUMeshVoxelizerPart3: Part 3 of a GPU-based Mesh Voxelizer for Unity using Compute Shaders
Part 3 of a GPU-based Mesh Voxelizer for Unity using Compute Shaders - bzgeb/UnityGPUMeshVoxelizerPart3
Improved stylized wireframe shader with source code
https://www.patreon.com/posts/50446220
#wireframe #shader #stylized
https://www.patreon.com/posts/50446220
#wireframe #shader #stylized
Implementing the Workflow. Setting up Continuous Integration with. GitHub actions
https://gamedevchris.medium.com/implementing-the-workflow-3312649ec9a7
#ci #github #actions
https://gamedevchris.medium.com/implementing-the-workflow-3312649ec9a7
#ci #github #actions
Medium
Implementing the Workflow
Setting up Continuous Integration with Unity and GitHub Actions — Part 3
Git - git-bisect Documentation
The command to find a commit where bug was introduced by binary search
https://git-scm.com/docs/git-bisect
#bisect #debug
The command to find a commit where bug was introduced by binary search
https://git-scm.com/docs/git-bisect
#bisect #debug
Building Meshes in Unity, Vertex by Vertex
https://alexanderpech.medium.com/building-meshes-in-unity-vertex-by-vertex-f3dfb43584c8
Repo: https://github.com/alexpech12/ProcGeom
#procedural #generation #tree
https://alexanderpech.medium.com/building-meshes-in-unity-vertex-by-vertex-f3dfb43584c8
Repo: https://github.com/alexpech12/ProcGeom
#procedural #generation #tree
Medium
Building Meshes in Unity, Vertex by Vertex
In 2018, I wrote a piece for the community-driven Procedural Generation zine, Seeds, noscriptd “Experiments in Generative Geometry: Building…
Unity on Twitter: "6⃣ Dive into these tips and other ones about graphics, audio, physics, and more in our new e-book - our experts cover it all!
https://mobile.twitter.com/unity3d/status/1404756511805554688
#optimization #mobile
https://mobile.twitter.com/unity3d/status/1404756511805554688
#optimization #mobile
Twitter
Unity
6⃣ Dive into these tips and other ones about graphics, audio, physics, and more in our new e-book - our experts cover it all! ➡️ Download here: on.unity.com/3vqWPEr
GPU Mesh Voxelizer Part 4 – Bronson Zgeb
https://bronsonzgeb.com/index.php/2021/06/13/gpu-mesh-voxelizer-part-4/
#voxelizer
https://bronsonzgeb.com/index.php/2021/06/13/gpu-mesh-voxelizer-part-4/
#voxelizer
Unity Event systems interfaces for Customized GUI behavior
https://indiewatch.net/2021/02/04/unity-event-systems-interfaces-for-customized-gui-behavior/
#custom #editor
https://indiewatch.net/2021/02/04/unity-event-systems-interfaces-for-customized-gui-behavior/
#custom #editor
IndieWatch
Unity Event systems interfaces for Customized GUI behavior - IndieWatch
A Unity Event, or the UnityEvent generic abstract class is very useful for customizing GUI behavior. This is how I'm using it for my game.
A tutorial on how to Procedural ivy grow #shader - Part 1
https://mobile.twitter.com/TommasoRomano_/status/1402631901337337857
#shader #ivy #pcg
https://mobile.twitter.com/TommasoRomano_/status/1402631901337337857
#shader #ivy #pcg
Twitter
Tommaso Romanò
Since many of you asked, here is a tutorial on how to Procedural ivy grow #shader - Part 1 🌷Hope this helps! :) #madewithunity #indiedev #gamedev #indiegame #unity3d #lowpoly #unitytips #shaders
I've made some textured spaceships you can use in any of your projects for free! More assets in the comments
https://www.reddit.com/r/gamedev/comments/nxh8gs/ive_made_some_textured_spaceships_you_can_use_in/
#assets
https://www.reddit.com/r/gamedev/comments/nxh8gs/ive_made_some_textured_spaceships_you_can_use_in/
#assets
Reddit
r/gamedev on Reddit: I've made some textured spaceships you can use in any of your projects for free!
Posted by u/QuaterniusDev - 1,971 votes and 63 comments
New tools from Microsoft Research help developers write bug-free code, faster - AI for Business
https://blogs.microsoft.com/ai-for-business/microsoft-research-tools-help-developers-write-bug-free-code-faster/
#tools
https://blogs.microsoft.com/ai-for-business/microsoft-research-tools-help-developers-write-bug-free-code-faster/
#tools
AI for Business
New tools from Microsoft Research help developers write bug-free code, faster | AI for Business
At Microsoft Build, the Microsoft Research team shares some of its projects that can help relieve the mounting pressure on developers.