A Neural Network Recreates a Playable Version of GTA V
https://80.lv/articles/a-neural-network-recreates-a-playable-version-of-gta-v/
#neural
https://80.lv/articles/a-neural-network-recreates-a-playable-version-of-gta-v/
#neural
80LV
A Neural Network Recreates a Playable Version of GTA V
New GAN-based models can now recreate complex game environments.
Как за день потерять 30% онлайна и за два месяца сделать батлрояль
How to optimize game for massive battle royal mode
https://m.habr.com/en/company/lightmap/blog/563976/
#optimization #performance
How to optimize game for massive battle royal mode
https://m.habr.com/en/company/lightmap/blog/563976/
#optimization #performance
Habr
Как за день потерять 30% онлайна и за два месяца сделать батлрояль
Однажды в своем PvP-шутере мы за один день потеряли 30% от 60 тысяч одновременного онлайна. Это был 2018-й, в тот день на iOS вышел Fortnite. И хотя хайп был уже около года, а PUBG регулярно бил...
Poly Pizza: Free 3D models for everyone
6000 free 3d models
https://poly.pizza/
#assets #models #freeassets
6000 free 3d models
https://poly.pizza/
#assets #models #freeassets
poly.pizza
Poly Pizza: Free 3D models for everyone
Download thousands of low poly 3D models for free. No login required. Ready for AR/VR, Unity, Unreal or Godot.
Optimize your mobile game performance: Tips on profiling, memory, and code architecture from Unity’s top engineers | Unity Blog
https://blog.unity.com/technology/optimize-your-mobile-game-performance-tips-on-profiling-memory-and-code-architecture
#performance #optimization
https://blog.unity.com/technology/optimize-your-mobile-game-performance-tips-on-profiling-memory-and-code-architecture
#performance #optimization
Unity
Optimize your mobile game performance: Tips on profiling, memory, and code architecture from Unity’s top engineers
Our Accelerate Solutions team knows the source code inside out and supports a plethora of Unity customers so they can get the most out of the engine. In their work, they dive deep into creator projects to help identify points where performance could be optimized…
Parallel.For performance. Not so suitable for Unity, but still interesting to see how to make the most usage of CPU
https://youtu.be/lHuyl_WTpME
#parallel
https://youtu.be/lHuyl_WTpME
#parallel
YouTube
Is Parallel.For/ForEach in C# actually worth it? (and how to modernize it)
Become a Patreon and get source code access: https://www.patreon.com/nickchapsas
Check out my courses: https://dometrain.com
Hello everybody I'm Nick and in this video I am going to talk about the Parallel class in .NET and see how it performs compared to…
Check out my courses: https://dometrain.com
Hello everybody I'm Nick and in this video I am going to talk about the Parallel class in .NET and see how it performs compared to…
IList<T> vs List<T> Performance. A look at the memory consumption
Enumerator instance is casted to IEnumerator if IList is used, therefore additional 40B allocation happen
https://levelup.gitconnected.com/ilist-t-vs-list-t-performance-dad1688a374f
#list #garbage
Enumerator instance is casted to IEnumerator if IList is used, therefore additional 40B allocation happen
https://levelup.gitconnected.com/ilist-t-vs-list-t-performance-dad1688a374f
#list #garbage
Medium
IList<T> vs List<T> Performance
A look at the memory consumption of each in .NET 5.0
Raycasts in Unity, made easy - Game Dev Beginner
Extensive denoscription of raycasts in Unity
https://gamedevbeginner.com/raycasts-in-unity-made-easy/
#physics #raycast
Extensive denoscription of raycasts in Unity
https://gamedevbeginner.com/raycasts-in-unity-made-easy/
#physics #raycast
Game Dev Beginner
Raycasts in Unity, made easy
Learn how to use Raycasts in Unity, the right way, using layers, triggers and multiple objects, in this complete, step by step guide…
GPU Mesh Voxelizer Part 5: Filling the inner voxels – Bronson Zgeb
Using Möller-Trumbore algorithm.
https://bronsonzgeb.com/index.php/2021/06/19/gpu-mesh-voxelizer-part-5/
Repo: https://github.com/bzgeb/UnityGPUMeshVoxelizerPart5
#voxelizer #voxel
Using Möller-Trumbore algorithm.
https://bronsonzgeb.com/index.php/2021/06/19/gpu-mesh-voxelizer-part-5/
Repo: https://github.com/bzgeb/UnityGPUMeshVoxelizerPart5
#voxelizer #voxel
GitHub
GitHub - bzgeb/UnityGPUMeshVoxelizerPart5: Part 5 of a GPU-based Mesh Voxelizer for Unity using Compute Shaders
Part 5 of a GPU-based Mesh Voxelizer for Unity using Compute Shaders - GitHub - bzgeb/UnityGPUMeshVoxelizerPart5: Part 5 of a GPU-based Mesh Voxelizer for Unity using Compute Shaders
Gamasutra: Jason Bakker's Blog - Using ink and Unity's Timeline to make Wayward Strand
Ink is a narrative tool and the article tells how to integrate it into Timeline
https://www.gamasutra.com/blogs/JasonBakker/20210607/382779/Using_ink_and_Unitys_Timeline_to_make_Wayward_Strand.php
#ink #narrative
Ink is a narrative tool and the article tells how to integrate it into Timeline
https://www.gamasutra.com/blogs/JasonBakker/20210607/382779/Using_ink_and_Unitys_Timeline_to_make_Wayward_Strand.php
#ink #narrative
GAMASUTRA
Using ink and Unity's Timeline to make Wayward Strand
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. It’s been a little while since my last dev-related article.…
GPU Optimization for GameDev · GitHub
An extensive list of GPU optimization talks, articles, and videos.
https://gist.github.com/silvesthu/505cf0cbf284bb4b971f6834b8fec93d
#gpu #optimization #pipeline
An extensive list of GPU optimization talks, articles, and videos.
https://gist.github.com/silvesthu/505cf0cbf284bb4b971f6834b8fec93d
#gpu #optimization #pipeline
Gist
GPU Optimization for GameDev
GPU Optimization for GameDev. GitHub Gist: instantly share code, notes, and snippets.
Improved wireframe shader with the source code
https://www.patreon.com/posts/50446220
#wireframe #shader #stylized
https://www.patreon.com/posts/50446220
#wireframe #shader #stylized
Everyday Unity
Optimize your mobile game performance: Tips on profiling, memory, and code architecture from Unity’s top engineers | Unity Blog https://blog.unity.com/technology/optimize-your-mobile-game-performance-tips-on-profiling-memory-and-code-architecture #performance…
Unity_eBook_OptimizeYourMobileGa.pdf
8.8 MB
Forward Decals Prototype (Built-in Renderer) | Minions Art on Patreon
Source code for decals in the forward rendering
https://www.patreon.com/posts/forward-decals-49100194
#decals #forward #rendering
Source code for decals in the forward rendering
https://www.patreon.com/posts/forward-decals-49100194
#decals #forward #rendering
GitHub - ReactUnity/core: React renderer for building user interfaces in Unity UI
https://github.com/ReactUnity/core
#ui #react
https://github.com/ReactUnity/core
#ui #react
GitHub
GitHub - ReactUnity/core: React and HTML framework for Unity UI & UIToolkit
React and HTML framework for Unity UI & UIToolkit. Contribute to ReactUnity/core development by creating an account on GitHub.
Particle Metaballs in Unity using URP and Shader Graph Part 1 – Bronson Zgeb
Metaballs are objects that merge when they connect and splashes when apart.
https://bronsonzgeb.com/index.php/2021/02/27/particle-metaballs-in-unity-using-urp-and-shader-graph-part-1/
Repo: https://github.com/bzgeb/UnityURPMetaballParticlesPart1
#metaballs
Metaballs are objects that merge when they connect and splashes when apart.
https://bronsonzgeb.com/index.php/2021/02/27/particle-metaballs-in-unity-using-urp-and-shader-graph-part-1/
Repo: https://github.com/bzgeb/UnityURPMetaballParticlesPart1
#metaballs
GitHub
GitHub - bzgeb/UnityURPMetaballParticlesPart1: Part 1 of a series explaining how to make Metaball particles in Unity using URP…
Part 1 of a series explaining how to make Metaball particles in Unity using URP and Shader Graph. - GitHub - bzgeb/UnityURPMetaballParticlesPart1: Part 1 of a series explaining how to make Metaball...
Поговорим о шейдерах, их проектировании и Unity
Half article, half references list on how to design a shader
https://m.habr.com/en/post/564892/
#shader
Half article, half references list on how to design a shader
https://m.habr.com/en/post/564892/
#shader
Habr
Поговорим о шейдерах, их проектировании и Unity
Всем привет. Меня зовут Дядиченко Григорий, я CTO Foxsys, а ещё я люблю рендер. Хочется поговорить сегодня о том, как проектируются шейдеры, как идёт процесс их разработки и на что обращается...
Gain +10 Debugging for Unity with Visual Studio | Visual Studio Blog
https://devblogs.microsoft.com/visualstudio/gain-10-debugging-for-unity-with-visual-studio/
#debug
https://devblogs.microsoft.com/visualstudio/gain-10-debugging-for-unity-with-visual-studio/
#debug
Microsoft News
Gain +10 Debugging for Unity with Visual Studio
If you’re like me, you’ve probably searched through Debug.Log messages in the Unity console to find or fix a bug. Have you also asked if there was a better way? Follow along with our new video series and by the end we think you’ll be surprised at how a few…