Everyday Unity – Telegram
Everyday Unity
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A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting
Website: https://gamedev.center

Most used tags are:
#performance
#shader
#interview

Author: @alexmtr
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IList<T> vs List<T> Performance. A look at the memory consumption

Enumerator instance is casted to IEnumerator if IList is used, therefore additional 40B allocation happen

https://levelup.gitconnected.com/ilist-t-vs-list-t-performance-dad1688a374f

#list #garbage
Improved wireframe shader with the source code

https://www.patreon.com/posts/50446220

#wireframe #shader #stylized
Forward Decals Prototype (Built-in Renderer) | Minions Art on Patreon

Source code for decals in the forward rendering

https://www.patreon.com/posts/forward-decals-49100194

#decals #forward #rendering
GitHub - PavelDoGreat/Super-Blur: Screen and UI gaussian blur for Unity

SuperBlur - (recommended way) It's using OnRenderImage to grab screen texture.

SuperBlurFast - Render scene directly to render texture. Much better perfomance on mobile devices, but doesn't work with other post effects.

https://github.com/PavelDoGreat/Super-Blur

#blur #posteffect