Game UI Database
A database with a lot of games breakdowns by screenshots, can be helpful to learn and inspire UI for your features
https://www.gameuidatabase.com/
#ui
A database with a lot of games breakdowns by screenshots, can be helpful to learn and inspire UI for your features
https://www.gameuidatabase.com/
#ui
Game UI Database
The ultimate tool for Game UI and Interface designers. Explore over 1,300 games and 55,000 UI screenshots. Browse and filter by category, animation, colour, material, layout, game genre, and more.
I've made 10+ unique animated animals you can use in any project completely for free!
https://www.reddit.com/r/gameassets/comments/ogw5ef/ive_made_10_unique_animated_animals_you_can_use/
#free #assets
https://www.reddit.com/r/gameassets/comments/ogw5ef/ive_made_10_unique_animated_animals_you_can_use/
#free #assets
Reddit
From the gameassets community on Reddit: I've made 10+ unique animated animals you can use in any project completely for free!
Explore this post and more from the gameassets community
The goal of this repo is making it clearer how you can structure your data, schedule your jobs, and use the results. So, the examples use easy to understand problems & algorithms.
https://github.com/stella3d/job-system-cookbook
#job #burst
https://github.com/stella3d/job-system-cookbook
#job #burst
GitHub
GitHub - stella3d/job-system-cookbook: this is a guide to the Unity job system circa 2019
this is a guide to the Unity job system circa 2019 - stella3d/job-system-cookbook
Unity 2020.1 adds MeshData APIs for C# Jobs/Burst compatible way of reading & writing Mesh data.
This repository contains several small examples of that. Required Unity version is 2020.1 or later.
Overview doc: https://docs.google.com/document/d/1QC7NV7JQcvibeelORJvsaTReTyszllOlxdfEsaVL2oA/edit
Repo: https://github.com/Unity-Technologies/MeshApiExamples
#meshdata #job #burst
This repository contains several small examples of that. Required Unity version is 2020.1 or later.
Overview doc: https://docs.google.com/document/d/1QC7NV7JQcvibeelORJvsaTReTyszllOlxdfEsaVL2oA/edit
Repo: https://github.com/Unity-Technologies/MeshApiExamples
#meshdata #job #burst
Google Docs
2020.1 Mesh API Improvements
Unity 2020.1 Mesh API Improvements Unity 2019.3 added some Mesh API improvements, but not everything that we wanted :) This document describes further improvements done for Unity 2020.1. Keep in mind that the scope of 2020.1 Mesh API improvements is “what…
Optimizing Collisions with Burst and Neon Intrinsics | Tutorial Projects | Unity Asset Store
https://assetstore.unity.com/packages/essentials/tutorial-projects/optimizing-collisions-with-burst-and-neon-intrinsics-196303
#collision #burst #neon #intrinsics
https://assetstore.unity.com/packages/essentials/tutorial-projects/optimizing-collisions-with-burst-and-neon-intrinsics-196303
#collision #burst #neon #intrinsics
Unity Asset Store
Optimizing Collisions with Burst and Neon Intrinsics | Tutorial Projects | Unity Asset Store
Get the Optimizing Collisions with Burst and Neon Intrinsics package from Arm® and speed up your game development process. Find this & other Tutorial Projects options on the Unity Asset Store.
The stack overflow of death. How we lost DNS and what we're doing to prevent this in the future. - bunny.net
Not a Unity article, but still a funny reading about failures in software systems
https://bunny.net/blog/the-stack-overflow-of-death-dns-collapse/
#redundancy
Not a Unity article, but still a funny reading about failures in software systems
https://bunny.net/blog/the-stack-overflow-of-death-dns-collapse/
#redundancy
bunny.net
The stack overflow of death. Why we were down for 2 hours
To say we are disappointed would be an understatement, but we want to take this opportunity to learn, improve and build an even more robust platform.
A Simple GPU-based Drawing App in Unity
An example how to use a compute shader to modify render texture and blit the result
https://bronsonzgeb.com/index.php/2021/07/03/a-simple-gpu-based-drawing-app-in-unity/
Repo: https://github.com/bzgeb/UnitySimpleGPUDrawingApp
#gpu #compute #blit #drawing
An example how to use a compute shader to modify render texture and blit the result
https://bronsonzgeb.com/index.php/2021/07/03/a-simple-gpu-based-drawing-app-in-unity/
Repo: https://github.com/bzgeb/UnitySimpleGPUDrawingApp
#gpu #compute #blit #drawing
GitHub
bzgeb/UnitySimpleGPUDrawingApp
A Simple GPU-based Drawing App made with Unity. Contribute to bzgeb/UnitySimpleGPUDrawingApp development by creating an account on GitHub.
Programmer Competency Matrix
Can be used as competency matrix example reference
https://sijinjoseph.netlify.app/programmer-competency-matrix/
#competency
Can be used as competency matrix example reference
https://sijinjoseph.netlify.app/programmer-competency-matrix/
#competency
Sijin Joseph
Programmer Competency Matrix | Sijin Joseph
Note that the knowledge for each level is cumulative; being at
level n implies that you also know everything from the
levels lower than n.
Computer Science 2n (Level 0) n2 (Level 1) n (Level 2) log(n) (Level 3) Comments data structures Doesn’t know the difference…
level n implies that you also know everything from the
levels lower than n.
Computer Science 2n (Level 0) n2 (Level 1) n (Level 2) log(n) (Level 3) Comments data structures Doesn’t know the difference…
Запускал стартапы, чтобы побороть тревожность: история Питера Левелса, который поставил цель сделать 12 сервисов за год
Not about Unity, but can be projected on the majority of game developers and their unfinished games.
https://vc.ru/story/268062-zapuskal-startapy-chtoby-poborot-trevozhnost-istoriya-pitera-levelsa-kotoryy-postavil-cel-sdelat-12-servisov-za-god
#motivation
Not about Unity, but can be projected on the majority of game developers and their unfinished games.
https://vc.ru/story/268062-zapuskal-startapy-chtoby-poborot-trevozhnost-istoriya-pitera-levelsa-kotoryy-postavil-cel-sdelat-12-servisov-za-god
#motivation
vc.ru
Запускал стартапы, чтобы побороть тревожность: история Питера Левелса, который поставил цель сделать 12 сервисов за год — Истории…
И спустя пять лет пришёл к выручке $1 млн в год.
Разработка игр на Unity: 20 советов, которые помогут начинающим
https://tproger.ru/articles/top-20-sovetov-i-trjukov-kotorye-pomogut-nachinajushhim-v-unity-3d/
#tips
https://tproger.ru/articles/top-20-sovetov-i-trjukov-kotorye-pomogut-nachinajushhim-v-unity-3d/
#tips
Tproger
Топ-20 советов и трюков, которые помогут начинающим в Unity 3D
Собрали полезные и неочевидные приёмы, с которыми создание игр на Unity станет более комфортным и быстрым даже для новичков.
GitHub - nemesissoft/Nemesis.TextParsers: Parse any type from string in efficient way
https://github.com/nemesissoft/Nemesis.TextParsers
#parser
https://github.com/nemesissoft/Nemesis.TextParsers
#parser
GitHub
nemesissoft/Nemesis.TextParsers
Parse any type from string in efficient way . Contribute to nemesissoft/Nemesis.TextParsers development by creating an account on GitHub.
Compute shader examples: recolor objects, create texture, and move objects
https://youtu.be/PfeSyLluqyw
#compute #shader
https://youtu.be/PfeSyLluqyw
#compute #shader
YouTube
Compute shader в юнити. Основы
В этом видео мы разберем основы compute шейдеров в юнити. Рассмотрим 3 варианта применения и подготовим основу для дальнейшего изучения материала.
Ссылка на Discord - https://discord.gg/4KgeRYSdUk
Видео про рейтрейсинг - https://www.youtube.com/watch?v=lHkJXVYQC7g…
Ссылка на Discord - https://discord.gg/4KgeRYSdUk
Видео про рейтрейсинг - https://www.youtube.com/watch?v=lHkJXVYQC7g…
A trip through the Graphics Pipeline 2011
https://fgiesen-wordpress-com.cdn.ampproject.org/v/s/fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/amp/
#pipeline #graphics
https://fgiesen-wordpress-com.cdn.ampproject.org/v/s/fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/amp/
#pipeline #graphics
Mesh Deformation in Unity by stretching with handle
https://bronsonzgeb.com/index.php/2021/07/10/mesh-deformation-in-unity/
#mesh #deformation #manipulator
https://bronsonzgeb.com/index.php/2021/07/10/mesh-deformation-in-unity/
#mesh #deformation #manipulator
AI learning how to drive in TM with reinforcement learning
https://youtu.be/a8Bo2DHrrow
#ai #neural #reinforcement #learning
https://youtu.be/a8Bo2DHrrow
#ai #neural #reinforcement #learning
YouTube
AI teaches itself to drive in Trackmania
A.I. teaches itself to drive in Trackmania, using NEAT algorithm, which is a particular type of Genetic Algorithm. This algorithm is used to select a neural network with optimal weights, and also an optimal structure.
Thanks Trabadia ! His Youtube channel…
Thanks Trabadia ! His Youtube channel…
Unity Multiplayer: Create a Multiplayer Game Using the New Input System for Multiplayer Controls
https://www.monkeykidgc.com/2020/12/unity-multiplayer-create-a-multiplayer-game.html
#multiplayer #input
https://www.monkeykidgc.com/2020/12/unity-multiplayer-create-a-multiplayer-game.html
#multiplayer #input
MonkeyKidGC
Unity Multiplayer: Create a Multiplayer Game Using the New Input System for Multiplayer Controls
Create your own multiplayer controls in Unity with the New Input System, Input Actions, Player Input, Player Prefab, and Input Manager.