Разработка игр на Unity: 20 советов, которые помогут начинающим
https://tproger.ru/articles/top-20-sovetov-i-trjukov-kotorye-pomogut-nachinajushhim-v-unity-3d/
#tips
https://tproger.ru/articles/top-20-sovetov-i-trjukov-kotorye-pomogut-nachinajushhim-v-unity-3d/
#tips
Tproger
Топ-20 советов и трюков, которые помогут начинающим в Unity 3D
Собрали полезные и неочевидные приёмы, с которыми создание игр на Unity станет более комфортным и быстрым даже для новичков.
GitHub - nemesissoft/Nemesis.TextParsers: Parse any type from string in efficient way
https://github.com/nemesissoft/Nemesis.TextParsers
#parser
https://github.com/nemesissoft/Nemesis.TextParsers
#parser
GitHub
nemesissoft/Nemesis.TextParsers
Parse any type from string in efficient way . Contribute to nemesissoft/Nemesis.TextParsers development by creating an account on GitHub.
Compute shader examples: recolor objects, create texture, and move objects
https://youtu.be/PfeSyLluqyw
#compute #shader
https://youtu.be/PfeSyLluqyw
#compute #shader
YouTube
Compute shader в юнити. Основы
В этом видео мы разберем основы compute шейдеров в юнити. Рассмотрим 3 варианта применения и подготовим основу для дальнейшего изучения материала.
Ссылка на Discord - https://discord.gg/4KgeRYSdUk
Видео про рейтрейсинг - https://www.youtube.com/watch?v=lHkJXVYQC7g…
Ссылка на Discord - https://discord.gg/4KgeRYSdUk
Видео про рейтрейсинг - https://www.youtube.com/watch?v=lHkJXVYQC7g…
A trip through the Graphics Pipeline 2011
https://fgiesen-wordpress-com.cdn.ampproject.org/v/s/fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/amp/
#pipeline #graphics
https://fgiesen-wordpress-com.cdn.ampproject.org/v/s/fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/amp/
#pipeline #graphics
Mesh Deformation in Unity by stretching with handle
https://bronsonzgeb.com/index.php/2021/07/10/mesh-deformation-in-unity/
#mesh #deformation #manipulator
https://bronsonzgeb.com/index.php/2021/07/10/mesh-deformation-in-unity/
#mesh #deformation #manipulator
AI learning how to drive in TM with reinforcement learning
https://youtu.be/a8Bo2DHrrow
#ai #neural #reinforcement #learning
https://youtu.be/a8Bo2DHrrow
#ai #neural #reinforcement #learning
YouTube
AI teaches itself to drive in Trackmania
A.I. teaches itself to drive in Trackmania, using NEAT algorithm, which is a particular type of Genetic Algorithm. This algorithm is used to select a neural network with optimal weights, and also an optimal structure.
Thanks Trabadia ! His Youtube channel…
Thanks Trabadia ! His Youtube channel…
Unity Multiplayer: Create a Multiplayer Game Using the New Input System for Multiplayer Controls
https://www.monkeykidgc.com/2020/12/unity-multiplayer-create-a-multiplayer-game.html
#multiplayer #input
https://www.monkeykidgc.com/2020/12/unity-multiplayer-create-a-multiplayer-game.html
#multiplayer #input
MonkeyKidGC
Unity Multiplayer: Create a Multiplayer Game Using the New Input System for Multiplayer Controls
Create your own multiplayer controls in Unity with the New Input System, Input Actions, Player Input, Player Prefab, and Input Manager.
Батлрояль за 2 месяца: как мы обновили сетевой код и на 20% сократили траты на сервера
An interesting trick to generate random stuff on the clients by providing the same seed to everyone. Helps to avoid sending possible massive amounts of data if generated on the server. It might have drawbacks tho
https://habr.com/ru/company/lightmap/blog/568848/
#network #optimization
An interesting trick to generate random stuff on the clients by providing the same seed to everyone. Helps to avoid sending possible massive amounts of data if generated on the server. It might have drawbacks tho
https://habr.com/ru/company/lightmap/blog/568848/
#network #optimization
Хабр
Батлрояль за 2 месяца: как мы обновили сетевой код и на 20% сократили траты на сервера
Оптимизация сетевого кода онлайн-шутера — это не только экономия на серверах и трафике, но еще и создание комфорта для игроков. Она особенно важна, когда на одной карте встречается огромное...
Accessing struct fields using reflection without producing garbage
Unsafe serializer example
https://coffeebraingames.wordpress.com/2021/07/19/accessing-struct-fields-using-reflection-without-producing-garbage/
#serializer #hpc
Unsafe serializer example
https://coffeebraingames.wordpress.com/2021/07/19/accessing-struct-fields-using-reflection-without-producing-garbage/
#serializer #hpc
COFFEE BRAIN GAMES
Accessing struct fields using reflection without producing garbage
One of the good things we’ve made in Academia is its serialization or also known as saving/loading. We were able to create a generic writer and reader that can write/read any type of instance…
How to zoom a camera in Unity (3 methods with examples)
In-depth denoscription of zooming in Unity
https://gamedevbeginner.com/how-to-zoom-a-camera-in-unity-3-methods-with-examples/
#zoom #camera
In-depth denoscription of zooming in Unity
https://gamedevbeginner.com/how-to-zoom-a-camera-in-unity-3-methods-with-examples/
#zoom #camera
Game Dev Beginner
How to zoom a camera in Unity (3 methods with examples)
Master the 3 methods of zooming a camera in and out in Unity, including 2D & 3D cameras, in my in-depth beginner's guide…
Pixelate filter: post-processing in a compute shader
A simple example how to make a postprocess effect
https://bronsonzgeb.com/index.php/2021/07/17/pixelate-filter-post-processing-in-a-compute-shader/
Repo: https://github.com/bzgeb/PixelatePostProcessing
#postprocess #compute #shader
A simple example how to make a postprocess effect
https://bronsonzgeb.com/index.php/2021/07/17/pixelate-filter-post-processing-in-a-compute-shader/
Repo: https://github.com/bzgeb/PixelatePostProcessing
#postprocess #compute #shader
GitHub
GitHub - bzgeb/PixelatePostProcessing: Pixelize Post Processing in Unity with Compute Shaders
Pixelize Post Processing in Unity with Compute Shaders - GitHub - bzgeb/PixelatePostProcessing: Pixelize Post Processing in Unity with Compute Shaders
Fixing Your Game's Perceived Slowness with Elevators
Some advice on making loading screens to make players busy
https://blog.kongregate.com/fixing-your-games-perceived-slowness-with-elevators/
#loading #screen
Some advice on making loading screens to make players busy
https://blog.kongregate.com/fixing-your-games-perceived-slowness-with-elevators/
#loading #screen
Kongregate Newsroom
Fixing Your Game's Perceived Slowness with Elevators
Spending months on optimization only to realize your game still feels slow can
be pretty demoralizing. Try as you might, eventually you’ll reach a point where
the technical solutions are simply too expensive to justify. What do you do
then? Your game still…
be pretty demoralizing. Try as you might, eventually you’ll reach a point where
the technical solutions are simply too expensive to justify. What do you do
then? Your game still…
Implement a Generic Pathfinder in Unity using C#
https://faramira.com/implement-a-generic-pathfinder-in-unity-using-csharp/
#pathfinder #astar #greedy
https://faramira.com/implement-a-generic-pathfinder-in-unity-using-csharp/
#pathfinder #astar #greedy
Faramira
Implement a Generic Pathfinder in Unity using C# - Faramira
In this tutorial, we will implement a generic pathfinder in Unity using C# and apply the pathfinder to a number of pathfinding problems.
Behind the scenes: Speeding up Unity workflows | Unity Blog
https://blog.unity.com/technology/behind-the-scenes-speeding-up-unity-workflows
#editor #workflows
https://blog.unity.com/technology/behind-the-scenes-speeding-up-unity-workflows
#editor #workflows
Unity Blog
Behind the scenes: Speeding up Unity workflows | Unity Blog
Rapid prototyping is a key element of any creative work. In this blog post, learn what we’re doing to optimize the core of the Unity Editor so that you can iterate quickly through the entire lifetime of your productions, from importing assets to building…
Unity - Manual: Extending the Built-in Render Pipeline with CommandBuffers
This page also contains info for deferred and forward rendering paths
https://docs.unity3d.com/Manual/GraphicsCommandBuffers.html
#commandbuffer #renderingpath
This page also contains info for deferred and forward rendering paths
https://docs.unity3d.com/Manual/GraphicsCommandBuffers.html
#commandbuffer #renderingpath
Unity3D
Unity - Manual: CommandBuffer fundamentals in the Built-In Render Pipeline