Scene Selector Tool – Bronson Zgeb
https://bronsonzgeb.com/index.php/2021/08/21/scene-selector-tool/
#scene #selector
https://bronsonzgeb.com/index.php/2021/08/21/scene-selector-tool/
#scene #selector
Cut your work in half with these #unitytips for productivity | Unity Blog
https://blog.unity.com/community/unity-tips-for-productivity
#tips #shader #editor
https://blog.unity.com/community/unity-tips-for-productivity
#tips #shader #editor
Unity Blog
Cut your work in half with these #unitytips for productivity | Unity Blog
Check out our roundup of the latest #unitytips from our community on Twitter. We've picked the best tweets to help you create even faster.
A New Fluid Simulation Plugin for Unity
No details or source, but technology looks impressive
https://80.lv/articles/a-new-fluid-simulation-plugin-for-unity/
#fluid #water #simulation
No details or source, but technology looks impressive
https://80.lv/articles/a-new-fluid-simulation-plugin-for-unity/
#fluid #water #simulation
80LV
A New Fluid Simulation Plugin for Unity
Take a look at this new plugin made by Zibra AI.
Dmitry Senyushkin / Unity Libre Fracture · GitLab
An open source destruction library
https://gitlab.com/dima13230/unity-libre-fracture
#destruction #fracture #physics
An open source destruction library
https://gitlab.com/dima13230/unity-libre-fracture
#destruction #fracture #physics
GitLab
Dmitry Senyushkin / Unity Libre Fracture · GitLab
Unity Libre Fracture is a free and open source fracture system developed for Unity Engine
Smooth Scene Streaming with Unity3D
A decent example how to optimize additive scene loading and activation, however there can be more optimizations like custom game object manager that proxies all monobehaviors calls.
https://80.lv/articles/smooth-scene-streaming-with-unity3d/
#scenestreaming #optimization
A decent example how to optimize additive scene loading and activation, however there can be more optimizations like custom game object manager that proxies all monobehaviors calls.
https://80.lv/articles/smooth-scene-streaming-with-unity3d/
#scenestreaming #optimization
80LV
Smooth Scene Streaming with Unity3D
The Co-Founder of The Sixth Hammer Dimitar Popov has returned to tell us about designing a big seamless 2D world without loading screens in Unity.
Optimizing loading performance: Understanding the Async Upload Pipeline | Unity Blog
https://blog.unity.com/technology/optimizing-loading-performance-understanding-the-async-upload-pipeline
#loading #async #upload #pipeline #optimization
https://blog.unity.com/technology/optimizing-loading-performance-understanding-the-async-upload-pipeline
#loading #async #upload #pipeline #optimization
Unity Blog
Optimizing loading performance: Understanding the Async Upload Pipeline | Unity Blog
Nobody likes loading screens. Did you know that you can quickly adjust Async Upload Pipeline (AUP) parameters to significantly improve your loading times? This article details how meshes and textures are loaded through the AUP. This understanding could help…
Я провел тестирование Codex от OpenAI, и результаты оказались жутко хорошими
https://apptractor.ru/info/articles/ya-provel-testirovanie-codex-ot-openai-i-rezultaty-okazalis-zhutko-horoshimi.html/amp
#codex #copilot #ai #neuralnetwork
https://apptractor.ru/info/articles/ya-provel-testirovanie-codex-ot-openai-i-rezultaty-okazalis-zhutko-horoshimi.html/amp
#codex #copilot #ai #neuralnetwork
AppTractor
Я провел тестирование Codex от OpenAI, и результаты оказались жутко хорошими
Платформа является эволюцией GPT-3, и ее результаты пугающе хороши. Вот мои мысли и выводы после нескольких дней работы с Codex.
Как развитие алгоритмов сжатия остановилось 20 лет назад
Compression algorithms keep improving, you can check from time to time new technologies, maybe it will save you some budget if you improve compression of your traffic
https://habr.com/ru/post/570694/
#compression
Compression algorithms keep improving, you can check from time to time new technologies, maybe it will save you some budget if you improve compression of your traffic
https://habr.com/ru/post/570694/
#compression
Хабр
Как развитие алгоритмов сжатия остановилось 20 лет назад, или о новом конкурсе на 200 тысяч евро
В октябре прошлого года я опубликовал статью «О талантах, деньгах и алгоритмах сжатия данных» , где с юмором описал, как «изобретают» новые алгоритмы сжатия люди, не имеющие достаточно навыков для...
This is an example that shows how to use the asynchronous GPU readback API to capture renders without blocking the main thread.
Note that there is a trade-off between performance and latency -- it's only useful when a small amount of latency is acceptable. Screen capture is one of the best-fit case for the feature.
https://github.com/keijiro/AsyncCaptureTest
#gpureadback #readback
Note that there is a trade-off between performance and latency -- it's only useful when a small amount of latency is acceptable. Screen capture is one of the best-fit case for the feature.
https://github.com/keijiro/AsyncCaptureTest
#gpureadback #readback
GitHub
GitHub - keijiro/AsyncCaptureTest: Non-blocking screen capture example with asynchronous GPU readback
Non-blocking screen capture example with asynchronous GPU readback - keijiro/AsyncCaptureTest
Optimizing performance of Unity games - M2H
Not your typical optimization article with just a bunch of tips about this and that. This one is more about right approach and mindset to profiling and optimization. A very good read.
https://www.m2h.nl/optimizing-performance-of-unity-games/
#optimization #performance
Not your typical optimization article with just a bunch of tips about this and that. This one is more about right approach and mindset to profiling and optimization. A very good read.
https://www.m2h.nl/optimizing-performance-of-unity-games/
#optimization #performance
M2H
Optimizing performance of Unity games - M2H
Optimizing performance of Unity games. Battle tested on 9+ platforms in 13 years of Unity game development.
How to optimize your Unity game for WebGL : from 230MB to 3.7MB
TL;DR: use import settings wisely. Apply crunch compression when suitable for your platform.
https://m.youtube.com/watch?feature=youtu.be&v=j0DN9P8e7dc
#textures #optimization #memory
TL;DR: use import settings wisely. Apply crunch compression when suitable for your platform.
https://m.youtube.com/watch?feature=youtu.be&v=j0DN9P8e7dc
#textures #optimization #memory
YouTube
How to optimize your Unity game for WebGL : from 230MB to 3.7MB
How to optimize Unity WebGL to reduce build size? Is your Unity WebGL build as small as possible? Information about optimizing a Unity WebGL build is very limited, but not anymore! In this tutorial we take a look at optimizing the textures of a WebGL build…
Custom Editors of Parameters Panels in Unity - Pav Creations
Custom properties with inspector gui and ui elements.
https://pavcreations.com/custom-editors-of-parameters-panels-in-unity/
#editor #uielements
Custom properties with inspector gui and ui elements.
https://pavcreations.com/custom-editors-of-parameters-panels-in-unity/
#editor #uielements
Pav Creations
Custom Editors of Parameters Panels in Unity - Pav Creations
During the development you sometimes need to have custom editors for editing your parameters in Unity and I'll show you how to make them.
Simulate robots with more realism: What’s new in physics for Unity 2021.2 beta | Unity Blog
https://blog.unity.com/technology/simulate-robots-with-more-realism-whats-new-in-physics-for-unity-20212-beta
#physics
https://blog.unity.com/technology/simulate-robots-with-more-realism-whats-new-in-physics-for-unity-20212-beta
#physics
Unity Blog
Simulate robots with more realism: What’s new in physics for Unity 2021.2 beta | Unity Blog
Unity 2021.2 beta contains usability improvements to the physics features that enable new use cases while providing easier authoring and faster debugging in the field of robotics.
ECS testing review : system testing VS world testing
A thorough article about testing Unity ECS code, author gives his well-described opinion on how you should approach it and structure your tests.
https://gametorrahod.com/ecs-testing-review/
#unityecs #ecs #testing
A thorough article about testing Unity ECS code, author gives his well-described opinion on how you should approach it and structure your tests.
https://gametorrahod.com/ecs-testing-review/
#unityecs #ecs #testing
Game Torrahod
ECS testing review : system testing VS world testing
In Unity ECS, you will have much easier time testing your game programmatically. Everything is data, and data lives in easily accessible from code World, it is as if you can "see" the game running just by looking at all the data in your code editor.
How to make an object follow the mouse in Unity (in 2D)
https://gamedevbeginner.com/make-an-object-follow-the-mouse-in-unity-in-2d/
#mathematics #follow
https://gamedevbeginner.com/make-an-object-follow-the-mouse-in-unity-in-2d/
#mathematics #follow
Game Dev Beginner
How to make an object follow the mouse in Unity (in 2D)
Learn how to use the mouse position with other objects in Unity in 2D. Including how to rotate and move objects to follow the mouse on screen…
Stylised Grass with Shaders in URP
References other articles on grass shader, but also gives more info on tessellation.
https://danielilett.com/2021-08-24-tut5-17-stylised-grass/
#grass #shader #geometry #tessellation
References other articles on grass shader, but also gives more info on tessellation.
https://danielilett.com/2021-08-24-tut5-17-stylised-grass/
#grass #shader #geometry #tessellation
Daniel Ilett: Games | Shaders | Tutorials
Stylised Grass with Shaders in URP
Grass Me Up
Here's how I made interactive snow in Unity. This method can be useful for footsteps, trails, or melting snow. Hope it helps guys!
https://mobile.twitter.com/danielsantalla/status/1391135820229222401
#shadergraph #snow #shader
https://mobile.twitter.com/danielsantalla/status/1391135820229222401
#shadergraph #snow #shader
Twitter
Daniel Santalla
New #under60sec tutorial! Here's how I made interactive snow in Unity. This method can be useful for footsteps, trails, or melting snow. Hope it helps guys! :) #gamedev #VFX #VFXFriday #madewithunity #indiedev #unity3d #b3d #shadergraph Source files: bit.ly/3uvtMjm
Unity | I made an Interactive Grass Shader + Tool
https://m.youtube.com/watch?v=xKJHL8nQiuM
#shader #grass #interactive #tool
https://m.youtube.com/watch?v=xKJHL8nQiuM
#shader #grass #interactive #tool
YouTube
Unity | I made an Interactive Grass Shader + Tool
Post about the Geometry Grass Shader Tool : https://www.patreon.com/posts/grass-geometry-2-40077798
Post about the Geometry Shader itself : https://www.patreon.com/posts/grass-geometry-1-40090373
My Github site with all tutorials
https://minionsart.gith…
Post about the Geometry Shader itself : https://www.patreon.com/posts/grass-geometry-1-40090373
My Github site with all tutorials
https://minionsart.gith…
How To Create Useful Unity Script Templates - 4Experience
https://4experience.co/how-to-create-useful-unity-noscript-templates/
#noscript #template
https://4experience.co/how-to-create-useful-unity-noscript-templates/
#noscript #template
4Experience
How To Create Useful Unity Script Templates - 4Experience
There is no need to generate Unity noscripts from the very beginning! Read how to Create useful Unity Script Templates, see the examples and learn.