Everyday Unity – Telegram
Everyday Unity
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A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting
Website: https://gamedev.center

Most used tags are:
#performance
#shader
#interview

Author: @alexmtr
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This is an example that shows how to use the asynchronous GPU readback API to capture renders without blocking the main thread.

Note that there is a trade-off between performance and latency -- it's only useful when a small amount of latency is acceptable. Screen capture is one of the best-fit case for the feature.

https://github.com/keijiro/AsyncCaptureTest

#gpureadback #readback
Optimizing performance of Unity games - M2H

Not your typical optimization article with just a bunch of tips about this and that. This one is more about right approach and mindset to profiling and optimization. A very good read.

https://www.m2h.nl/optimizing-performance-of-unity-games/

#optimization #performance
Stylised Grass with Shaders in URP

References other articles on grass shader, but also gives more info on tessellation.

https://danielilett.com/2021-08-24-tut5-17-stylised-grass/

#grass #shader #geometry #tessellation