A Trip Down The LoL Graphics Pipeline | Riot Games Technology
https://technology.riotgames.com/news/trip-down-lol-graphics-pipeline
#pipeline #rendering
https://technology.riotgames.com/news/trip-down-lol-graphics-pipeline
#pipeline #rendering
Riotgames
A Trip Down The LoL Graphics Pipeline
http://riot.com/2k1Hx8G #RiotTechBlog
Water Simulation
Not a structured article, but got some ideas for better performance in wave simulation
https://habr.com/ru/post/573850/
#water #shader #wave #simulation
Not a structured article, but got some ideas for better performance in wave simulation
https://habr.com/ru/post/573850/
#water #shader #wave #simulation
Хабр
Water Simulation
Появилась возможность рассказать о том как мы создавали жидкость для TReload. Нам всего лишь нужно было залить уровни кислотой. Кислоты должно быть много, площади затопления огромные :) Один из...
Getting Started with Blob Asset
Blob asset is a way to pass a reference of your data into Unity ECS systems
https://coffeebraingames.wordpress.com/2020/11/29/getting-started-with-blob-asset/
#ecs #blob
Blob asset is a way to pass a reference of your data into Unity ECS systems
https://coffeebraingames.wordpress.com/2020/11/29/getting-started-with-blob-asset/
#ecs #blob
COFFEE BRAIN GAMES
Getting Started with Blob Asset
Blob asset is a concept used in Unity’s DOTS. Basically, it’s an asset that’s stored in unmanaged memory that can be accessed inside components. The term “asset” here …
Fixing Time.deltaTime in Unity 2020.2 for smoother gameplay: What did it take? | Unity Blog
Already kinda old, but guess a lot of devs met issues with stutter in Unity. Article tells why it could happen and how they attempted to fix it
https://blog.unity.com/technology/fixing-time-deltatime-in-unity-2020-2-for-smoother-gameplay-what-did-it-take
#stutter #delta #frametime
Already kinda old, but guess a lot of devs met issues with stutter in Unity. Article tells why it could happen and how they attempted to fix it
https://blog.unity.com/technology/fixing-time-deltatime-in-unity-2020-2-for-smoother-gameplay-what-did-it-take
#stutter #delta #frametime
Unity
Fixing Time.deltaTime in Unity 2020.2 for smoother gameplay: What did it take?
Unity 2020.2 beta introduces a fix to an issue that afflicts many development platforms: inconsistent Time.deltaTime values, which lead to jerky, stuttering movements. Read this blog post to understand what was going on and how the upcoming version of Unity…
Your Questions: Cloud Content Delivery and Addressables | Unity Blog
Service for content delivery by Unity partner
https://blog.unity.com/games/your-questions-cloud-content-delivery-and-addressables
#cdn #content #delivery
Service for content delivery by Unity partner
https://blog.unity.com/games/your-questions-cloud-content-delivery-and-addressables
#cdn #content #delivery
Unity Blog
Your Questions: Cloud Content Delivery and Addressables | Unity Blog
The Addressable Asset System is a vital feature for many Unity users – particularly those with lots of content to manage. We’ve noticed some questions about using Cloud Content Delivery to deliver those assets to players, so here’s a quickstart guide.
How To Create A Coiled Cable Shader In UE4
https://medium.com/xrlo-extended-reality-lowdown/how-to-create-a-coiled-cable-shader-in-ue4-8bb47777d8ab
#cable #shader #coil
https://medium.com/xrlo-extended-reality-lowdown/how-to-create-a-coiled-cable-shader-in-ue4-8bb47777d8ab
#cable #shader #coil
Medium
How To Create A Coiled Cable Shader In UE4
If you need to create a coiled cable for your UE4 project, here’s a guide on how to make it realistically ‘springy’!
Pathfinding on a hexagonal grid - A* Algorithm - The Knights of Unity
https://blog.theknightsofunity.com/pathfinding-on-a-hexagonal-grid-a-algorithm/
#astar #pathfinding
https://blog.theknightsofunity.com/pathfinding-on-a-hexagonal-grid-a-algorithm/
#astar #pathfinding
Practical Use of Render Textures - The Knights of Unity
Render textures usage examples to create a portal and water trails
https://blog.theknightsofunity.com/practical-use-of-render-textures/
#shader #trail #portal
Render textures usage examples to create a portal and water trails
https://blog.theknightsofunity.com/practical-use-of-render-textures/
#shader #trail #portal
The Knights of U
Practical Use of Render Textures - The Knights of U
Intro Unity Engine introduces an awesome tools to empower your game development process. And even before an era of SRPs (Scriptable Render Pipelines), there was a good amount of solid features like today’s topic: Render textures.In this post I’m going to…
GitHub - nothke/dx-highlighter: A Deus Ex/System Shock inspired pulsing bounds item highlighter for Unity
https://github.com/nothke/dx-highlighter
#highlight #feature
https://github.com/nothke/dx-highlighter
#highlight #feature
GitHub
GitHub - nothke/dx-highlighter: A Deus Ex/System Shock inspired pulsing bounds item highlighter for Unity
A Deus Ex/System Shock inspired pulsing bounds item highlighter for Unity - nothke/dx-highlighter
Аим-ассист в мультиплеерном шутере — как сделать правильно
https://habr.com/ru/company/lightmap/blog/576812/
#fps #aimassist
https://habr.com/ru/company/lightmap/blog/576812/
#fps #aimassist
Хабр
Аим-ассист в мультиплеерном шутере — как сделать правильно
Аим-ассист — вечная тема для споров среди игроков. Для одних это узаконенный чит, для других — инструмент комфортной игры. Этическую сторону вопроса сейчас обсуждать не будем, просто примем факт, что...
Productivity tips with Odin: A tool for making tools | Unity Blog
Polymorphism support in serialization and a bunch of different attributes
https://blog.unity.com/games/productivity-tips-with-odin-a-tool-for-making-tools
#odin #editor #tool
Polymorphism support in serialization and a bunch of different attributes
https://blog.unity.com/games/productivity-tips-with-odin-a-tool-for-making-tools
#odin #editor #tool
Unity Blog
Productivity tips with Odin: A tool for making tools | Unity Blog
Odin, a Unity Verified Solutions Partner (VSP) offers a suite of products to improve productivity for your next project. With over 100 attributes to streamline workflow, Odin Inspector lets you enjoy the benefits of a powerful, customized, and user-friendly…
The Scriptable Object Asset Registry Pattern
Can be used to pass a state via network or to save/load game state on disk
https://bronsonzgeb.com/index.php/2021/09/11/the-noscriptable-object-asset-registry-pattern/
Repo: https://github.com/bzgeb/SerializableScriptableObject
#assets #registry
Can be used to pass a state via network or to save/load game state on disk
https://bronsonzgeb.com/index.php/2021/09/11/the-noscriptable-object-asset-registry-pattern/
Repo: https://github.com/bzgeb/SerializableScriptableObject
#assets #registry
GitHub
GitHub - bzgeb/SerializableScriptableObject: Serializable Scriptable Object for Unity
Serializable Scriptable Object for Unity. Contribute to bzgeb/SerializableScriptableObject development by creating an account on GitHub.
A Custom Flower Generator Using Dynamic Meshes In Unity
This one can be used as a starting point, generally this approach could be improved
https://vintay.medium.com/a-custom-flower-generator-using-dynamic-meshes-in-unity-9f89c932b733
#mesh #pcg #procedural #generation
This one can be used as a starting point, generally this approach could be improved
https://vintay.medium.com/a-custom-flower-generator-using-dynamic-meshes-in-unity-9f89c932b733
#mesh #pcg #procedural #generation
Medium
A Custom Flower Generator Using Dynamic Meshes In Unity
Today I had some free time and had the idea to make this. It’s my first time dynamically creating a mesh in code.
GitHub - gustavopsantos/reflex: Minimal dependency injection framework for Unity
Benchmarked by the author and shows better results than Zenject and VContainer both in time and allocations
https://github.com/gustavopsantos/reflex
#reflex #di #framework #dependency #injection
Benchmarked by the author and shows better results than Zenject and VContainer both in time and allocations
https://github.com/gustavopsantos/reflex
#reflex #di #framework #dependency #injection
GitHub
GitHub - gustavopsantos/Reflex: Minimal dependency injection framework for Unity
Minimal dependency injection framework for Unity. Contribute to gustavopsantos/Reflex development by creating an account on GitHub.
Fast creation of objects in C# using lambda.Compile() and FormatterServices.GetUninitializedObject
https://stackoverflow.com/questions/6582259/fast-creation-of-objects-instead-of-activator-createinstancetype
#csharp #creation #compile
https://stackoverflow.com/questions/6582259/fast-creation-of-objects-instead-of-activator-createinstancetype
#csharp #creation #compile
Stack Overflow
Fast creation of objects instead of Activator.CreateInstance(type)
I'm trying to improve the performance of our application. We have a lot of Activator.CreateInstance calls that are causing some grief.
We instantiate a lot of classes based on an interface (ITabDoc...
We instantiate a lot of classes based on an interface (ITabDoc...
Extends UnityWebRequest via async decorator pattern — Advanced Techniques of UniTask
If you want to extend UnityWebRequest, the required features are
Logging
Mocking
Timeout
Processing request header before request
Processing response header after request
Exception handling based on status code
UI handling after error (pop-ups, retries, scene transition)
QueueRequestDecorator
https://neuecc.medium.com/extends-unitywebrequest-via-async-decorator-pattern-advanced-techniques-of-unitask-ceff9c5ee846
#unitask #webrequest #decorator
If you want to extend UnityWebRequest, the required features are
Logging
Mocking
Timeout
Processing request header before request
Processing response header after request
Exception handling based on status code
UI handling after error (pop-ups, retries, scene transition)
QueueRequestDecorator
https://neuecc.medium.com/extends-unitywebrequest-via-async-decorator-pattern-advanced-techniques-of-unitask-ceff9c5ee846
#unitask #webrequest #decorator
Medium
Extends UnityWebRequest via async decorator pattern — Advanced Techniques of UniTask
It’s been a few months since we released UniTask v2, and we’re now at version 2.0.31, GitHub’s Star is achieved over 1100. We believe it…